TRS-80 character set
The TRS-80 computer manufacturered by Tandy / Radio Shack contains an 8-bit character set.[1] It is partially derived from ASCII, and shares the code points from 32 - 95 on the standard model. Code points 96 - 127 are supported on models that have been fitted with a lower-case upgrade.[2]
The character set consists of letters, various numeric and special characters[1] as well as 64 semigraphics called squots (square dots) from a 2×3 matrix.[3] These were located at code points 128 to 191 with bits 5-0 following their binary representation,[3] similar to alpha-mosaic characters in World System Teletext.[4] These characters were used for graphics in games, such as Android Nim.[5]
Character set
_0 | _1 | _2 | _3 | _4 | _5 | _6 | _7 | _8 | _9 | _A | _B | _C | _D | _E | _F | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0_ | 0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
Backspace and erase current character 8 |
9 |
Line feed 10 |
11 |
12 |
Carriage return 13 |
Cursor on 14 |
Cursor off 15 |
1_ | 16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
Backspace → Cursor 0018 24 |
Advance ← Cusor 0019 25 |
Downward ↑ linefeed 001A 26 |
Upward ↓ linefeed 001B 27 |
Home; move display to (0,0) 001C 28 |
Move to start of line 001D 29 |
Erase to end of line 001E 30 |
Erase to end of frame 001F 31 |
2_ | SP 0020 32 |
! 0021 33 |
" 0022 34 |
# 0023 35 |
$ 0024 36 |
% 0025 37 |
& 0026 38 |
' 0027 39 |
( 0028 40 |
) 0029 41 |
* 002A 42 |
+ 002B 43 |
, 002C 44 |
- 002D 45 |
. 002E 46 |
/ 002F 47 |
3_ | 0 0030 48 |
1 0031 49 |
2 0032 50 |
3 0033 51 |
4 0034 52 |
5 0035 53 |
6 0036 54 |
7 0037 55 |
8 0038 56 |
9 0039 57 |
: 003A 58 |
; 003B 59 |
< 003C 60 |
= 003D 61 |
> 003E 62 |
? 003F 63 |
4_ | @ 0040 64 |
A 0041 65 |
B 0042 66 |
C 0043 67 |
D 0044 68 |
E 0045 69 |
F 0046 70 |
G 0047 71 |
H 0048 72 |
I 0049 73 |
J 004A 74 |
K 004B 75 |
L 004C 76 |
M 004D 77 |
N 004E 78 |
O 004F 79 |
5_ | P 0050 80 |
Q 0051 81 |
R 0052 82 |
S 0053 83 |
T 0054 84 |
U 0055 85 |
V 0056 86 |
W 0057 87 |
X 0058 88 |
Y 0059 89 |
Z 005A 90 |
↓ 005B 91 |
↑ 005C 92 |
← 005D 93 |
→ 005E 94 |
_ 005F 95 |
6_ | 96 |
a 0061 97 |
b 0062 98 |
c 0063 99 |
d 0064 100 |
e 0065 101 |
f 0066 102 |
g 0067 103 |
h 0068 104 |
i 0069 105 |
j 006A 106 |
k 006B 107 |
l 006C 108 |
m 006D 109 |
n 006E 110 |
o 006F 111 |
7_ | p 0070 112 |
q 0071 113 |
r 0072 114 |
s 0073 115 |
t 0074 116 |
u 0075 117 |
v 0076 118 |
w 0077 119 |
x 0078 120 |
y 0079 121 |
z 007A 122 |
{ 007B 123 |
| 007C 124 |
} 007D 125 |
~ 007E 126 |
± 00B1 127 |
8_ | 128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
141 |
142 |
143 |
9_ | 144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 |
157 |
158 |
159 |
A_ | 160 |
161 |
162 |
163 |
164 |
165 |
166 |
167 |
168 |
169 |
170 |
171 |
172 |
173 |
174 |
175 |
B_ | 176 |
177 |
178 |
179 |
180 |
181 |
182 |
183 |
184 |
185 |
186 |
187 |
188 |
189 |
190 |
191 |
C_ | 192 |
193 |
194 |
195 |
196 |
197 |
198 |
199 |
200 |
201 |
202 |
203 |
204 |
205 |
206 |
207 |
D_ | 208 |
209 |
210 |
211 |
212 |
213 |
214 |
215 |
216 |
217 |
218 |
219 |
220 |
221 |
222 |
223 |
E_ | 224 |
225 |
226 |
227 |
228 |
229 |
230 |
231 |
232 |
233 |
234 |
235 |
236 |
237 |
238 |
239 |
F_ | 240 |
241 |
242 |
243 |
244 |
245 |
246 |
247 |
248 |
249 |
250 |
251 |
252 |
253 |
254 |
255 |
_0 | _1 | _2 | _3 | _4 | _5 | _6 | _7 | _8 | _9 | _A | _B | _C | _D | _E | _F |
References
Citations
- 1 2 Fylstra, Dan (April 1978). "Radio Shack TRS-80: An Owner's Report" (PDF). BYTE. Boston, MA, USA: BYTE Publications Inc.: 49–59. Archived (PDF) from the original on 2017-07-29. Retrieved 2017-07-29.
- ↑ Heiserman 1983, p. 15.
- 1 2 3 Goldklang, Ira (2015). "Graphic Tips & Tricks". Archived from the original on 2017-07-29. Retrieved 2017-07-29.
- ↑ Wiels. "TeleText - Het Protocol" (in Dutch). Mosaic characters. Archived from the original on 2017-12-21. Retrieved 2017-12-21.
- ↑ Crawford 2003, p. 202.
- ↑ Level II Basic Manual. Tandy / Radio Shack. 1978. pp. C1/C2.
- ↑ Heiserman 1983, p. 243.
Sources
- Heiserman, David L. (1983). Computer art and animation for the TRS-80. Prentice-Hall. ISBN 978-0-131-64749-7.
- Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN 978-0-131-46099-7.
Further reading
- Bettencourt, Rebecca G. (2017) [2015]. "The Ultimate TRS-80 Font". Kreative Korporation. Archived from the original on 2017-07-29. Retrieved 2017-07-29.
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