List of highest-grossing video game franchises

This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.

List

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s)
Pokémon 1996 $70 billion (as of 2017)[lower-alpha 2] (including all media)

</ref>

Nintendo
The Pokémon Company
Mario 1981 est. $29.623 billion (as of 2018)

</ref>

Nintendo
Call of Duty 2003 est. $16 billion (as of 2017)
  • 20032016 $15 billion[85]
  • 2017 $1 billion[86]
Activision
Pac-Man 1980 est. $14.098 billion (as of 2016) Bandai Namco Entertainment
Space Invaders 1978 $13.93 billion (as of 2016)[87] Taito
Square Enix
Wii 2006 est. $12.33 billion (as of 2016) Nintendo
Street Fighter 1987 est. $11.279 billion (as of 2018) Capcom
Dungeon Fighter Online 2005 est. $10.523 billion (as of 2018) Neople
Nexon
Final Fantasy 1987 est. $10.398 billion (as of 2018) Square Enix
Warcraft 1994 est. $10.391 billion (as of 2017) Blizzard Entertainment
CrossFire 2007 est. $9.3 billion (as of 2017)
  • 20072015 $6.8 billion[51]
  • 2016 $1.1 billion[152]
  • 2017 $1.4 billion[97]
Smilegate
FIFA 1993 est. $8.917 billion (as of 2017) Electronic Arts
Lineage 1998 est. $8.857 billion (as of 2017) NCsoft
Grand Theft Auto 1997 est. $8.561 billion (as of 2018) Rockstar Games
Digimon 1997 est. $6.358 billion (as of 2017) (including all media)

</ref>

Bandai Namco Entertainment
Sonic the Hedgehog 1991 est. $6.228 billion (as of 2018) Sega
Puzzle & Dragons 2012 est. $6.127 billion (as of 2017) GungHo Online Entertainment
Dragon Quest 1986 est. $5.791 billion (as of 2017) Square Enix
League of Legends 2009 est. $5.69 billion (as of 2017)
  • 20092016 $3.59 billion[204]
  • 2017 $2.1 billion[97]
Tencent Games
Westward Journey 2001 est. $5.606 billion (as of 2018)[lower-alpha 40] NetEase
Pro Evolution Soccer 1995 est. $5.503 billion (as of 2018) Konami
Halo 2001 $5 billion (as of 2015)[212] (including hardware sales) Microsoft
Star Wars video games 1982 est. $4.858 billion (as of 2018) The Walt Disney Company
Arena of Valor 2015 est. $4.847 billion (as of 2018) Tencent Games
Monster Strike 2013 est. $4.806 billion (as of 2018)

</ref>

Mixi
Assassin's Creed 2007 est. $4.091 billion (as of 2016)
  • 20072016 $4 billion[233]
  • 2017 $91 million[234]
Ubisoft
Madden NFL 1988 $4 billion (as of 2013)[235] Electronic Arts
Need for Speed 1994 $4 billion (as of 2014)[236] Electronic Arts
Gran Turismo 1997 $4 billion (as of 2017)[237] Sony Interactive Entertainment
Dragon Ball video games 1986 est. $3.76 billion (as of 2018) Bandai Namco Entertainment
Candy Crush Saga 2012 est. $3.752 billion (as of 2017) King
Skylanders 2011 $3.5 billion (as of 2017)[270] (including all media) Activision
Resident Evil 1996 est. $3.311 billion (as of 2018) Capcom
The Legend of Zelda 1986 est. $3.253 billion (as of 2018) Nintendo
MapleStory 2003 est. $2.987 billion (as of 2017)

</ref>

Wizet
Nexon
Battlefield 2002 est. $2.74 billion (as of 2017) Electronic Arts
Fate 2004 est. $2.568 billion (as of 2018) (including all media)

</ref>

Type-Moon
Sony Music Entertainment Japan
Monster Hunter 2004 est. $2.539 billion (as of 2018) Capcom
Metal Gear 1987 est. $2.513 billion (as of 2016) Konami
The Sims 2000 $2.5 billion (as of 2010)[390]
  • 20002007 $1.2 billion[391]
Electronic Arts
Super Smash Bros. 1999 est. $2.447 billion (as of 2016) Nintendo
Minecraft 2011 est. $2.211 billion (as of 2018) Mojang
Tomb Raider 1996 $2.08 billion (as of 2017) Square Enix
Guitar Hero 2005 $2 billion (as of 2010)[413] Activision
Lego video games 1995 $2 billion (as of 2014)[414] The Lego Group
Mortal Kombat 1992 est. $1.878 billion (as of 2006) Warner Bros. Interactive Entertainment
Onimusha 2001 est. $1.798 billion (as of 2016) Capcom
Tetris 1984 est. $1.631 billion (as of 2011) The Tetris Company
Blue Planet Software
PlayerUnknown's Battlegrounds 2017 est. $1.55 billion (as of 2018)
  • PC $1.5 billion[427]
  • Mobile $50 million[428]
Bluehole
One Piece video games 2000 est. $1.533 billion (as of 2018) Bandai Namco Entertainment
Harry Potter video games 2001 $1.5 billion (as of 2014)[437] Electronic Arts
Warner Bros. Interactive Entertainment
The Elder Scrolls 1994 $1.39 billion (as of 2015)[438] Bethesda Softworks
Spider-Man video games 1982 est. $1.308 billion (as of 2018) Sony Interactive Entertainment
Fortnite 2017 est. $1.238 billion (as of 2018)
  • 2017 to June 2018 $1.2 billion[442]
  • July 2018 (iOS) $38 million[443]
Epic Games
Tom Clancy's 1987 est. $1.2 billion (as of 2018) Ubisoft
Gundam video games 1983 est. $1.129 billion (as of 2014) Bandai Namco Entertainment
Diablo 1996 $1 billion (as of 2017)[151] Blizzard Entertainment
StarCraft 1998 $1 billion (as of 2017)[151] Blizzard Entertainment
Forza 2005 $1 billion (as of 2017)[448] Microsoft Studios
Gears of War 2006 $1 billion (as of 2011)[449] Microsoft Studios
Bubble Witch 2011 $1 billion (as of 2017)[151] King
Pet Rescue 2012 $1 billion (as of 2017)[151] King
Farm Heroes 2013 $1 billion (as of 2017)[151] King
Destiny 2014 $1 billion (as of 2017)[151] Activision
Heroes of the Storm 2015 $1 billion (as of 2017)[151] Blizzard Entertainment
Overwatch 2016 $1 billion (as of 2017)[450] Blizzard Entertainment

See also

Notes

  1. See The Pokémon Company § Retail sales.
  2. Pokémon franchise revenue up until March 2017 – ¥6 trillion[1] ($70 billion)
    • Up until 2012 – ¥4 trillion[2] ($50.13 billion)
    • 2013 – ¥200 billion[3][2] ($2.4 billion)[lower-alpha 1]
    • 2014 to May 2016 – ¥600 billion[4][3] ($6 billion)
    • June 2016 to March 2017 – ¥1.2 trillion[1][4] ($11 billion)
  3. 1 2 Pokémon handheld/console software retail sales in Japan – 82,069,789 units
  4. Pokémon worldwide video game sales:
    • Up until November 2017 – 300 million+
    • January–June 2018 – 830,000<ref>"Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software". IR Information. Nintendo. December 31, 2017. Retrieved March 3, 2018.
  5. Pokémon handheld/console software retail sales in overseas markets – 218,760,211 units (300.83 million worldwide,[lower-alpha 4]
  6. Pokémon mobile games:
    • Pokémon Go$2.458 billion
      • 2016–2017 – $2 billion[19]
      • April 2018 – $54 million[20]
      • May 2018 – $104 million[21]
      • June 1–18, 2018 – $34.2 million[20]
      • June 19–30, 2018 – $28 million[20]
      • July–August 2018 – $153 million[20]
      • September 2018 – $85 million[22]
    • Pokémon Quest$9.4 million
      • May–June 2018 – $8 million[23]
      • July–August 2018 – $1,400,000[24][25]
  7. Super Mario series – $15,727,844,291
  8. Donkey Kong Country series:
    • Donkey Kong Country (SNES) – 9.3 million cartridges, $809.47 million revenue
      • Japan – 3 million sales, ¥9,800 price, – ¥29,400 million ($368.47 million) revenue.
      • Other regions – 6.3 million sales, $69.95 price, $441 million revenue.
    • Donkey Kong Country 2 (SNES) – 5.15 million cartridges, $545.47 million revenue
      • Japan – 2.2 million sales, ¥9,800 price, – ¥21,560 million ($368.47 million) revenue.
      • Other regions – 2.95 million sales, $59.99 price, $177 million revenue.
    • Donkey Kong Country 3 (SNES) – 3.51 million cartridges, $255.4 million revenue
      • Japan – 1.77 million sales, ¥12,036 million revenue ($151 million)
      • Other regions – 1.74 million sales, $59.99 price, $104.4 million revenue.
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million
    • Donkey Kong Country Returns retail sales in Japan – ¥7,403,573,080 ($87,582,564)<ref>"All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018. Donkey Kong Country Returns
  9. Donkey Kong:
  10. Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
  11. Mario Kart series:
    • Mario Kart: Double Dash – 6.96 million units[54]$355.424 million
      • Japan – 847,000 units, ¥5,800 price[55]¥4,912.6 million ($62 million)
      • Overseas – 6.113 million units,[54][55] average $48 price[56]$293.424 million
    • Japan retail sales of other 1992–2001 releases – ¥48,455.6 million ($607.29 million)
    • Super Circuit retail sales in the United States – 2.1 million units – $63 million[58]
    • Mario Kart DS – 23.6 million units[44] – $925,664,614
      • Japan – 3,969,364 units, ¥4,800 price[59]¥19,052,947,200 ($238,788,660)
      • Overseas – 19,630,636 units,[44][59] $34.99 price[60]$686,875,954
    • Mario Kart Wii (Wii) – $1,403,782,321 ($1.4 billion worldwide up until October 2013,[61] ¥301,791,400 ($3,782,321) in Japan during 2014)[62]
    • Mario Kart 7 – 17.04 million units[44] – $739,715,691
      • Japan – 2,819,375 units grossed ¥13,562,152,200[63][64][65] ($169,973,082)
      • Overseas – 14,247,127 units, at $39.99 price,[66] grossed $569,742,609.
    • Mario Kart 8 – 18.77 million units[44] – $1,106,669,248
      • Japan – 2,992,090 units – ¥17,527,705,880 ($160,152,427)[67]
      • Overseas – 15,777,910 units, $59.99 price[68][69]$946,516,821
  12. Other Mario games – $2,326,808,108
  13. Other Pac-Man game sales in the United States:
  14. Other Street Fighter games:
  15. $8.7 billion up until 2016.[96] $1.6 billion in 2017.[97]
  16. Final Fantasy main series:
  17. Final Fantasy spin-off sales – $1,150,851,615
  18. $9.23 billion up until 2017.[87] $161 million in 2018.[150]
  19. $145 million digital revenue in 2014.[154] $1.876 billion revenue in 2016.[155]
  20. Lineage and Lineage II grossed $5.7 billion up until 2015,[51] 452.601 billion ($400.38 million) in 2016,[156] and ₩220.214 billion ($195 million) in 2017.[157]
  21. Lineage mobile games:
  22. $2 billion up until March 2005.[162] $48 million between October 2005 and August 2006.[58]
  23. $500 million in 2008.[163] $13 million during 2011–2012.[164]
  24. Digimon console game retail sales in Japan – $90,467,983
    • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[166] ($12,041,005)
    • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[167] ($50,777,457)
    • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[167] ($8,989,455)
    • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[167] ($15,782,280)
    • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[167] ($2,877,786)
  25. Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[168] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[169][170]
  26. Digimon merchandise sales – ¥110.54 billion ($1.39 billion)
    • Up until 2001 (Japan Sales) – ¥100 billion
    • Up until 2003 (US and Europe Sales) – US$4 billion <ref>"Bandai World Sales". Bandai Namco Group.
  27. Digimon anime, manga and merchandise sales revenue:
  28. See V Jump § Circulation.
  29. Sales revenue of V Jump issues serializing Digimon manga series:[lower-alpha 28]
    • November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,029,492)
    • Digimon World Re:Digitize from April 2013 to March 2018 – ¥7,895,251,650 ($73,442,086)
  30. See List of highest-grossing anime films § Highest-grossing anime franchises and film series.
  31. Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[173] ($15 million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion ($44.1 million)
      • April 2003 to March 2012 – ¥2.659 billion ($33.32 million)[174][175][176]
      • April 2012 to March 2013 – ¥399 million ($4.09 million)[177]
      • April 2013 to March 2014 – ¥73 million ($689,038)[178]
      • April 2016 to March 2018 – ¥619 million ($6 million)[179][180]
  32. Sonic the Hedgehog series:
  33. Mario & Sonic series:
  34. $6 billion up until 2017.[194] $35 million on Japanese App Store during June–July 2018.[195] $9 million on Japanese Google Play Store in July 2018.[196]
  35. Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
  36. Dragon Quest game retail sales in Japan:
  37. See Dragon Quest: Monster Battle Road § Reception.
  38. Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007–2008 – $78.2 million[lower-alpha 37]
    • Card sales up until 2010 – 200 million cards,[202] average ¥842 price per 6-card pack[203]¥28.1 billion ($352.17 million)
  39. ¥29.6 billion[145] ($264 million).
  40. Series grossed $3.9 billion up until 2015.[51] Westward Journey Online II (PC) grossed $95 million during January–April 2016.[205] Fantasy Westward Journey (mobile) grossed $1.5 billion in 2017,[97] and $111 million during June–July 2018.[206]
  41. Fantasy Westward Journey mobile game grossed $451 million in 2015,[207] $1.5 billion in 2017,[97] and $111 million during June–July 2018.[206]
  42. 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[208]
  43. 85,990,001 sales,[209][208] at average $49.99 price.[210][211]
  44. See Pro Evolution Soccer 2018 § Reception.
  45. $3 billion up until July 2015.[213] $1 billion during August–December 2015.[214]
  46. Star Wars Battlefront II sold 9 million units[215] ($59.99 price),[216] grossing approximately $540 million.
  47. Star Wars: Galaxy of Heroes mobile game grossed $152 million in 2017,[217][218] and $11 million in July 2018.[219][220]
  48. ¥10.4 billion[221] ($1.61 billion)
  49. $1.76 billion in first quarter.[222] $911 million in second quarter.[223]
  50. $171 million in March 2018.[224] $185.2 million in April 2018.[99] $210 million on China's iOS App Store during June–July 2018.[225]
  51. ¥19.4 billion ($161 million) during July–September 2014. ¥30 billion ($283 million) during October–December 2014.<ref>"Smartphones Bring New Golden Age for Japan's Games Industry". Nippon.com. Nippon Communications Foundation. April 9, 2015.
  52. Monster Strike mobile game:
  53. ¥40 billion ($333.8 million) during January–March 2015.[226] ¥135 billion ($1.224 billion) during April–December 2015.[227]
  54. $1.3 billion in 2016.[228][229] $1.3 billion in 2017.[97]
  55. ¥3,889,894,500[232] ($36 million).
  56. Dragon Ball video game sales revenue for Bandai and Bandai Namco:
    • Known sales up until March 2012 – ¥99,552,580,040 ($1,247,682,417)
    • Bandai Namco's Dragon Ball video game revenue from April 2012 to June 2018 – $1,818.38 million
      • April 2012 to March 2013 – ¥4.1 billion ($42.01 million)[241]
      • April 2013 to March 2014 – ¥5 billion ($47.19 million)[241]
      • April 2014 to March 2016 – ¥36.9 billion ($339.18 million)[241][242]
      • April 2016 to June 2018 – ¥155.6 billion ($1.39 billion)[242][243][244]
    • Dragon Ball Z: Dokkan Battle mobile game revenue in July 2018 – $48 million on App Store ($24 million)[245][246] and Google Play ($24 million)[247][248]
    • Dragon Ball Legends mobile game revenue in July 2018 – $10 million on App Store ($6 million)[249][250] and Google Play ($4 million)[251][252]
  57. Atari's Dragon Ball video game sales revenue in North America between 2002 and 2008:
  58. 1 2 Shōnen Jump video game retail sales in Japan:
  59. $1.5 billion in 2013.[265] $682 million in 2015.[207] $910 million in 2017.[97] US$97 million during June–July 2018.[266][267]
  60. $518 million in 2015.[207] US$45 million during June–July 2018.[268][269]
  61. Up until October 2011 – 46 million sales[271]
  62. 2012–2018 sales:
    • Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan – ¥5,124,144,250[291] ($64,220,382)
    • Resident Evil 6 (2012) – 7.1 million units[282] grossed $462,054,838
      • Japan – 969,562 retail units grossed ¥7,402,956,868[292] ($89,951,338)
      • Other – 6,130,438 units grossed $372,103,500[293]
    • Resident Evil Anniversary Package (2013) retail sales in Japan – 8,487 units grossed ¥76,298,130[292] ($720,169)
    • Resident Evil 7 (2017) – 5.1 million units[282] grossed $309,455,975
      • Japan – 311,976 retail units grossed ¥2,492,688,240[294] ($22,222,415)
      • Other – 4,788,024 units grossed $287,233,560[295]
  63. 10.89 million units[296] grossed $501,476,100[297][298]
  64. Zelda sales in Japan:
  65. Zelda sales in the United States:
  66. $326 million in 2013. $240 million in 2014. $253 million in 2015. $83 million in 2016.<ref name='superdata2016'>"The MMO & MOBA Games Market Report, 2016". SuperData Research. Retrieved May 30, 2018.
  67. MapleStory PC revenue:
  68. MapleStory portable revenue:
    • DS & 3DS retail sales in Japan – ¥117,617,238 ($1,334,276)[322]
    • iOS & Android mobile revenue in Jule 2018 – $4.3 million[323][324][325][326]
  69. Battlefield 3:
    • Sales – 15 million units,[327] $59.99 price[328]$899.85 million
    • Subscriptions – $200 million[329]
  70. Battlefield 4:
    • Sales – 7 million units,[330] $59.99 price[328]$419.93 million
    • Subscriptions – $79.984 million[328]
  71. See Fate/Grand Order § Revenue.
  72. Other games in Fate series – $86,319,559
  73. Fate/stay night home entertainment media sales (Blu-ray, DVD, music, novels, manga volumes) in Japan:
    • Fate/stay night (2006) DVD sales – 1 million units, ¥6,685 price – ¥6.685 billion ($84 million)
    • Fate/Zero (2011–2012) DVD & Blu-ray sales – ¥3,562.5 million ($45 million)
    • Fate/kaleid liner Prisma Illya (2013) DVD & Blu-ray sales – ¥266.2 million ($3 million)
    • DVD & Blu-ray sales in 2014 – ¥1,738.8 million ($16.41 million)
    • Home entertainment media sales in 2015 – ¥4,018,662,349 ($33,200,006)
    • DVD & Blu-ray sales in 2016 – ¥145.7 million ($1.34 million)
    • Home entertainment media sales in 2017 – ¥3,160,089,662<ref name='japan2017'>"Top-Selling Media Franchises in Japan: 2017". Anime News Network. 2017-12-23.
  74. Fate/stay night revenue from other media:
    • Anime home entertainment sales – $234.2 million[lower-alpha 73] ($28,172,325)
    • Home entertainment media sales during January–June 2018 – ¥2,583,316,115[351] ($23,030,366)
  75. Fate merchandise sales in Japan between 2006 and 2012 – ¥10.2 billion ($128 million)
    • 2006–2007 – ¥3.67 billion[171]
    • 2011–2012 – ¥6.53 billion[171]
  76. See Monthly Shōnen Ace § Circulation.
  77. Sales revenue of Monthly Shōnen Ace issues serializing Fate/stay night from February 2006 and December 2012 – ¥2,992,820,618 ($37,508,718)[lower-alpha 76]
  78. Fate/stay night: Unlimited Blade Works grossed $3,205,829 worldwide, including ¥280 million ($3.2 million) in Japan[352] and $5,829 in Taiwan.[353] Fate/kaleid liner Prisma Illya: Oath Under Snow grossed ¥123,304,700 ($1.1 million) in Japan.[354] Fate/stay night: Heaven's Feel grossed $14,156,217 worldwide, including ¥1.5 billion ($13.7 million) in Japan[355] and $456,217 overseas.[356]
  79. Monster Hunter console game retail sales in Japan during 2004–2017:
    • 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[357] ($1,122,187,907)
    • Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[357]¥19,274,085,775 ($197,480,387)
    • Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[357]¥14,843,278,800 ($140,103,917)
    • 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[357] ($165,132,191)
    • Monster Hunter XX (2017) – 2.15 million units (1.8 million on 3DS,[358] 350,000 on Switch),[359] ¥5,800 price[357]¥12,470 million ($111.17 million)
  80. Monster Hunter Generations (3DS) – 4.3 million worldwide sales[358] (including 2,787,985 Japan sales)[357]
    • Overseas sales – 1,512,015 units,[358][357] $39.99 price[360] – $60,465,480
  81. Monster Hunter: World – 11.3 million units (8.3 million on PS4 and Xbox One,[361] 3 million on PC)[362][363]
    • Japan – 3.2 million units,[364][365] ¥8,980 price[357]¥28,736 million ($256.18 million)
    • Overseas – 8.1 million units, $59.99 price[366]$486 million
  82. Known Japan sales during 1998–2016 – 6,855,344 units
    • 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
    • 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,364,521)[369]
  83. Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
  84. 15,478,031 sales,[386] at average $38.32 price.[387][388][389]
  85. Super Smash Bros sales up until 2016:
    • Super Smash Bros. – 5.55 million units,[392] $358.2 million revenue.
      • Japan – 1.97 million units, ¥5,800 price,[6] ¥11,426 million ($143.2 million) revenue.
      • Overseas – 3.58 million units,[392][6] $59.95 price,[393] $215 million revenue.
    • Super Smash Bros. Melee – 7.09 million units,[394] $406,188,789 revenue.
      • Japan – 1,497,415 units, ¥6,800 price,[395] ¥10,182,422,000 ($127,615,265) revenue.
      • Overseas – 5,572,585 units, $49.99 price,[396] $278,573,524 revenue.
    • Super Smash Bros. Brawl – 13.27 million units,[44] $751,785,138 revenue.
      • Japan – 2,509,467 units, ¥6,800 price,[395] ¥17,064,375,600 ($213,866,093) revenue.
      • Overseas – 10,760,533 units, $49.99 price,[397] $537,919,045 revenue.
    • Super Smash Bros. for Nintendo 3DS – 9.24 million units,[44] $391,466,332 revenue.
      • Japan – 2,415,125 units, ¥5,200 price,[395] ¥12,558,650,000 ($118,539,581) revenue.
      • Overseas – 6,824,875 units, $39.99 price,[398] $272,926,751 revenue.
    • Super Smash Bros. for Wii U – 5.34 million units,[44] $465,052,445 revenue.
      • Japan – 818,544 units, ¥7,200 price,[395] ¥5,893,516,800 ($55,628,194) revenue.
      • Overseas – 4,521,456 units, $59.99 price,[399] $409,424,251 revenue.
  86. 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[400]
  87. 28 million sales, at $26.95 price, as of 2018.[401]
  88. Minecraft sales on other platforms:
    • Known sales on consoles up until 2015 – 23 million units, at average $20 price, grossed approximately $460 million.
      • Sales on Xbox up until 2015 – $400 million (20 million units,[402] at $20 price).[403]
      • Sales on PlayStation up until 2014 – $60 million (3 million units,[404] at $19.99 price).[405]
    • Known Pocket Edition sales up until 2016 – 40 million units,[406] at $7 price,[407] grossed approximately $280 million.
    • Remaining 53 million sales (out of 144 million sales, as of 2018),[408] at average $13.5 price, grossed approximately $716 million.
  89. 18 million sales,[410] $59.99 price[411][412]
  90. Mortal Kombat grossed at least $120 million.[416] Mortal Kombat II exceeded $400 million.[417] Mortal Kombat III sold 2.24 million cartridges,[253] at $60 price,[418] grossing approximately $134.4 million. Mortal Kombat: Deadly Alliance grossed $54 million.[56]
  91. Onimusha retail sales on PlayStation 2:
    • Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[419] ($217,842,601)
    • Onimusha: Warlords sales in the United States – 800,000 units – $28 million[56]
  92. See Pachinko § Franchises.
  93. Tetris sales on Game Boy – 35 million units[420]
    • Japan – 4.24 million units grossed ¥11,024 million[5] ($138.13 million)
    • Other regions – 30.76 million units grossed $614,892,400[421]
  94. Tetris mobile game – 132 million paid downloads, as of June 2011.[422]
    • 100 million downloads up until January 2010, at $5 price,[423] grossed approximately $500 million.
    • 32 million downloads between February 2010 and June 2011, at $0.99 price,[424] grossed approximately $32 million.
  95. Tetris sales on NES – 8 million units[425]
    • Japan – 1.81 million units grossed ¥8,869 million[28] ($111.13 million)
    • Other regions – 6.19 million units grossed $235,158,100[426]
  96. One Piece video game revenue:
    • Between 2001 and March 2012 – ¥36,633,485,800 billion ($459,123,772)
      • Japan retail sales between 2001 and 2003 – ¥5,133,485,800[429]
      • Bandai Namco's One Piece video game revenue from April 2008 to March 2012 – ¥31.5 billion[430][431]
    • Bandai Namco's One Piece video game revenue between April 2012 and June 2018 – $949.47 million
      • April 2012 to March 2014 – ¥47.7 billion ($450.23 million)[432]
      • April 2016 to June 2018 – ¥56 billion ($499.24 million)[242][243][244]
    • One Piece Treasure Cruise mobile revenue in July 2018 – $5.4 million on App Store ($3.4 million)[433][434] and Google Play ($2 million)[435][436]
  97. 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[445]
  98. Gundam video game retail sales of 2013–2014 releases in Japan:[445]
    • 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
    • 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,340,489)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
  99. In Japan during July 2018, Super Gundam Royale mobile game grossed $1 million on App Store,[446] and $1 million on Google Play.[447]

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