List of highest-grossing video game franchises
This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.
List
Franchise | Year of inception | Lifetime revenue | Revenue breakdown | Franchise owner(s) |
---|---|---|---|---|
Pokémon | 1996 | $70 billion (as of 2017)[lower-alpha 2] (including all media) |
</ref>
|
Nintendo The Pokémon Company |
Mario | 1981 | est. $29.623 billion (as of 2018) |
</ref>
|
Nintendo |
Call of Duty | 2003 | est. $16 billion (as of 2017) | Activision | |
Pac-Man | 1980 | est. $14.098 billion (as of 2016) |
|
Bandai Namco Entertainment |
Space Invaders | 1978 | $13.93 billion (as of 2016)[87] |
|
Taito Square Enix |
Wii | 2006 | est. $12.33 billion (as of 2016) | Nintendo | |
Street Fighter | 1987 | est. $11.279 billion (as of 2018) |
|
Capcom |
Dungeon Fighter Online | 2005 | est. $10.523 billion (as of 2018) |
|
Neople Nexon |
Final Fantasy | 1987 | est. $10.398 billion (as of 2018) |
|
Square Enix |
Warcraft | 1994 | est. $10.391 billion (as of 2017) |
|
Blizzard Entertainment |
CrossFire | 2007 | est. $9.3 billion (as of 2017) | Smilegate | |
FIFA | 1993 | est. $8.917 billion (as of 2017) |
|
Electronic Arts |
Lineage | 1998 | est. $8.857 billion (as of 2017) |
|
NCsoft |
Grand Theft Auto | 1997 | est. $8.561 billion (as of 2018) |
|
Rockstar Games |
Digimon | 1997 | est. $6.358 billion (as of 2017) (including all media) |
</ref> |
Bandai Namco Entertainment |
Sonic the Hedgehog | 1991 | est. $6.228 billion (as of 2018) |
|
Sega |
Puzzle & Dragons | 2012 | est. $6.127 billion (as of 2017) |
|
GungHo Online Entertainment |
Dragon Quest | 1986 | est. $5.791 billion (as of 2017) |
|
Square Enix |
League of Legends | 2009 | est. $5.69 billion (as of 2017) | Tencent Games | |
Westward Journey | 2001 | est. $5.606 billion (as of 2018)[lower-alpha 40] |
|
NetEase |
Pro Evolution Soccer | 1995 | est. $5.503 billion (as of 2018) |
|
Konami |
Halo | 2001 | $5 billion (as of 2015)[212] (including hardware sales) | Microsoft | |
Star Wars video games | 1982 | est. $4.858 billion (as of 2018) |
|
The Walt Disney Company |
Arena of Valor | 2015 | est. $4.847 billion (as of 2018) |
|
Tencent Games |
Monster Strike | 2013 | est. $4.806 billion (as of 2018) |
</ref>
|
Mixi |
Assassin's Creed | 2007 | est. $4.091 billion (as of 2016) | Ubisoft | |
Madden NFL | 1988 | $4 billion (as of 2013)[235] | Electronic Arts | |
Need for Speed | 1994 | $4 billion (as of 2014)[236] | Electronic Arts | |
Gran Turismo | 1997 | $4 billion (as of 2017)[237] | Sony Interactive Entertainment | |
Dragon Ball video games | 1986 | est. $3.76 billion (as of 2018) |
|
Bandai Namco Entertainment |
Candy Crush Saga | 2012 | est. $3.752 billion (as of 2017) |
|
King |
Skylanders | 2011 | $3.5 billion (as of 2017)[270] (including all media) | Activision | |
Resident Evil | 1996 | est. $3.311 billion (as of 2018) |
|
Capcom |
The Legend of Zelda | 1986 | est. $3.253 billion (as of 2018) |
|
Nintendo |
MapleStory | 2003 | est. $2.987 billion (as of 2017) |
</ref>
|
Wizet Nexon |
Battlefield | 2002 | est. $2.74 billion (as of 2017) |
|
Electronic Arts |
Fate | 2004 | est. $2.568 billion (as of 2018) (including all media) |
</ref> |
Type-Moon Sony Music Entertainment Japan |
Monster Hunter | 2004 | est. $2.539 billion (as of 2018) |
|
Capcom |
Metal Gear | 1987 | est. $2.513 billion (as of 2016) |
|
Konami |
The Sims | 2000 | $2.5 billion (as of 2010)[390] |
|
Electronic Arts |
Super Smash Bros. | 1999 | est. $2.447 billion (as of 2016) |
|
Nintendo |
Minecraft | 2011 | est. $2.211 billion (as of 2018) |
|
Mojang |
Tomb Raider | 1996 | $2.08 billion (as of 2017) |
|
Square Enix |
Guitar Hero | 2005 | $2 billion (as of 2010)[413] | Activision | |
Lego video games | 1995 | $2 billion (as of 2014)[414] | The Lego Group | |
Mortal Kombat | 1992 | est. $1.878 billion (as of 2006) |
|
Warner Bros. Interactive Entertainment |
Onimusha | 2001 | est. $1.798 billion (as of 2016) |
|
Capcom |
Tetris | 1984 | est. $1.631 billion (as of 2011) |
|
The Tetris Company Blue Planet Software |
PlayerUnknown's Battlegrounds | 2017 | est. $1.55 billion (as of 2018) | Bluehole | |
One Piece video games | 2000 | est. $1.533 billion (as of 2018) |
|
Bandai Namco Entertainment |
Harry Potter video games | 2001 | $1.5 billion (as of 2014)[437] | Electronic Arts Warner Bros. Interactive Entertainment | |
The Elder Scrolls | 1994 | $1.39 billion (as of 2015)[438] | Bethesda Softworks | |
Spider-Man video games | 1982 | est. $1.308 billion (as of 2018) |
|
Sony Interactive Entertainment |
Fortnite | 2017 | est. $1.238 billion (as of 2018) | Epic Games | |
Tom Clancy's | 1987 | est. $1.2 billion (as of 2018) |
|
Ubisoft |
Gundam video games | 1983 | est. $1.129 billion (as of 2014) |
|
Bandai Namco Entertainment |
Diablo | 1996 | $1 billion (as of 2017)[151] | Blizzard Entertainment | |
StarCraft | 1998 | $1 billion (as of 2017)[151] | Blizzard Entertainment | |
Forza | 2005 | $1 billion (as of 2017)[448] | Microsoft Studios | |
Gears of War | 2006 | $1 billion (as of 2011)[449] | Microsoft Studios | |
Bubble Witch | 2011 | $1 billion (as of 2017)[151] | King | |
Pet Rescue | 2012 | $1 billion (as of 2017)[151] | King | |
Farm Heroes | 2013 | $1 billion (as of 2017)[151] | King | |
Destiny | 2014 | $1 billion (as of 2017)[151] | Activision | |
Heroes of the Storm | 2015 | $1 billion (as of 2017)[151] | Blizzard Entertainment | |
Overwatch | 2016 | $1 billion (as of 2017)[450] | Blizzard Entertainment |
See also
Notes
- ↑ See The Pokémon Company § Retail sales.
- ↑ Pokémon franchise revenue up until March 2017 – ¥6 trillion[1] ($70 billion)
- 1 2 Pokémon handheld/console software retail sales in Japan – 82,069,789 units
- 1996–2012 releases – 67,885,098 units – ¥300,462,849,600 ($3,765,670,505)
- 1996–2000 Game Boy releases – 25,410,000 units, average ¥3,679 price – ¥93,484,600,000[5]
- 1998–2000 Nintendo 64 releases – 2,510,000 units, ¥6,800 price[6] – ¥17,068,000,000
- 2002–2012 releases – 39,965,098 units, average ¥4,752 price – ¥189,910,249,600[7]
- Pokemon X & Y (2013) – 4,236,309 units, ¥4,571 price[7] – ¥19,364,168,439 ($198,403,365)
- Pokemon Omega Ruby & Alpha Sapphire (2014) – 3,124,487 units, ¥4,571 price[7] – ¥14,282,030,077 ($134,806,358)
- Pokémon Super Mystery Dungeon (2015) and Pokémon Sun & Moon (2016) – 3,124,487 units, average ¥4,957 price – ¥19,675,454,760[7] ($180,852,379)
- Pokkén Tournament (2016) – 169,043 units, ¥7,200 price[8] – ¥1,217,109,600 ($10,850,580)
- Pokkén Tournament DX (2017) – 262,871 units, ¥5,980 price[9] – ¥1,571,968,580 ($14,014,162)
- Pokémon Ultra Sun & Ultra Moon (2017) – 2,343,601 units, ¥4,980 price[10] – ¥11,671,132,980 ($104,048,614)
- Detective Pikachu (2018) – 79,050 units, ¥4,980 price[11] – ¥393,669,000 ($3,509,575)
- 1996–2012 releases – 67,885,098 units – ¥300,462,849,600 ($3,765,670,505)
- ↑ Pokémon worldwide video game sales:
- Up until November 2017 – 300 million+
- January–June 2018 – 830,000<ref>"Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software". IR Information. Nintendo. December 31, 2017. Retrieved March 3, 2018.
- ↑ Pokémon handheld/console software retail sales in overseas markets – 218,760,211 units (300.83 million worldwide,[lower-alpha 4]
- ↑ Pokémon mobile games:
- Pokémon Go – $2.458 billion
- Pokémon Quest – $9.4 million
- ↑ Super Mario series – $15,727,844,291
- Worldwide retail sales up until September 2010 – 240 million units[26][27] – $12,988,043,606
- Japan – 41,242,852 units – ¥243,374,357,360 ($3,050,186,206)
- Famicom – 13.3 million units – ¥64.954 billion[28]
- Super Famicom – 7.44 million units – ¥66.522 billion[29]
- Super Mario 64 – 1.92 million units – ¥18,816 million[6]
- Releases between March 2001 and May 2010 – 18,582,852 units – ¥93,082,357,360[30]
- Overseas – 198,757,148 units, average $50 price[27] – $9,937,857,400
- Japan – 41,242,852 units – ¥243,374,357,360 ($3,050,186,206)
- Virtual Console digital sales – $15 million ($13.9 million in 2009,[31] $1.1 million in 2011)[32]
- Post-September-2010 Japan retail sales of pre-September-2010 games – ¥5,503,168,800 ($68,970,658)
- New Super Mario Bros. – ¥1,277,601,600[33]
- New Super Mario Bros. Wii – ¥3,399,809,200[34]
- Super Mario 64 DS – ¥107,683,200[35]
- Super Mario Galaxy 2 – ¥718,074,800[36]
- Post-September-2010 overseas retail sales of pre-September-2010 games – $408 million
- New Super Mario Bros. – $104 million (2.59 million units,[37][38] $39.99 price)[39]
- New Super Mario Bros. Wii – $247.5 million (4.95 million units,[37][38] $49.99 price)[40]
- Super Mario Galaxy 2 – $56 million (1.12 million units,[37][38] $49.99 price)[41]
- Japan retail sales of games released after September 2010 – 11,144,732 units – ¥54,731,570,557 ($597,864,852)[30]
- Overseas retail sales of games released after September 2010 – $1,555,965,175
- Super Mario All-Stars (Wii) – $26,386,800[37][42]
- New Super Mario Bros. 2 (2012) – 10,183,751 units[14][30] – $407,248,202[43]
- Super Mario 3D World (2013) – 5,037,976 units[44][30] – $302,228,180[45]
- Super Mario Maker (2015) – 3,039,459 units[44][30] – $182,337,145[46]
- Super Mario Maker for Nintendo 3DS (2016) – $74,987,500[47][48]
- Super Mario Odyssey (2017) – 9,381,186 units[44][30] – $562,777,348[49]
- Super Mario Run (2016) – $94 million (up until 2017)[50]
- Worldwide retail sales up until September 2010 – 240 million units[26][27] – $12,988,043,606
- ↑ Donkey Kong Country series:
- Donkey Kong Country (SNES) – 9.3 million cartridges, $809.47 million revenue
- Japan – 3 million sales, ¥9,800 price, – ¥29,400 million ($368.47 million) revenue.
- Other regions – 6.3 million sales, $69.95 price, $441 million revenue.
- Donkey Kong Country 2 (SNES) – 5.15 million cartridges, $545.47 million revenue
- Japan – 2.2 million sales, ¥9,800 price, – ¥21,560 million ($368.47 million) revenue.
- Other regions – 2.95 million sales, $59.99 price, $177 million revenue.
- Donkey Kong Country 3 (SNES) – 3.51 million cartridges, $255.4 million revenue
- Japan – 1.77 million sales, ¥12,036 million revenue ($151 million)
- Other regions – 1.74 million sales, $59.99 price, $104.4 million revenue.
- Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million
- Donkey Kong Country Returns retail sales in Japan – ¥7,403,573,080 ($87,582,564)<ref>"All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Donkey Kong Country Returns
- Donkey Kong Country (SNES) – 9.3 million cartridges, $809.47 million revenue
- ↑ Donkey Kong:
- Donkey Kong (1981) – $4.4 billion[51]
- Donkey Kong Country – $1.743 billion[lower-alpha 8]
- Donkey Kong Country Returns – ¥5,721,079,400 ($71,701,709)
- Donkey Kong Country Returns 3D – ¥1,682,493,680 ($15,880,855)
- ↑ Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
- Donkey Kong 64 (N64) – ¥8,580 million[6]
- Mario vs. Donkey Kong series – ¥4,245,388,800[52]
- Other 2003–2012 releases – ¥5,000,200,200[53]
- ↑ Mario Kart series:
- Mario Kart: Double Dash – 6.96 million units[54] – $355.424 million
- Japan retail sales of other 1992–2001 releases – ¥48,455.6 million ($607.29 million)
- Super Mario Kart and Mario Kart 64 – ¥44,750 million[29][6]
- Mario Kart Advance – ¥3,705.6 million[57][55]
- Super Circuit retail sales in the United States – 2.1 million units – $63 million[58]
- Mario Kart DS – 23.6 million units[44] – $925,664,614
- Mario Kart Wii (Wii) – $1,403,782,321 ($1.4 billion worldwide up until October 2013,[61] ¥301,791,400 ($3,782,321) in Japan during 2014)[62]
- Mario Kart 7 – 17.04 million units[44] – $739,715,691
- Mario Kart 8 – 18.77 million units[44] – $1,106,669,248
- ↑ Other Mario games – $2,326,808,108
- Dr. Mario – 10.19 million units[70][71] – $391,974,200
- Japan retail sales of other 1983–2012 releases – ¥138,819,283,884 ($1,739,808,045)
- Mario Bros. (Famicom) – ¥7,335 million[28]
- Tennis and Golf (Famicom) – ¥18,090 million[28]
- Mario Tennis series – ¥13,819,361,684[6][55][73]
- Mario Strikers series – ¥2,291,504,600[74]
- Mario Baseball series – ¥2,744,003,200[75]
- Mario Hoops and Sports Mix – ¥6,273,317,600[76][77]
- Super Mario RPG – ¥10,875 million[29]
- Paper Mario series – ¥11,931,229,600[78][55][79][80]
- Mario & Luigi series – ¥7,847,889,600[81]
- Mario Party series – ¥57,611,977,600[6][82]
- United States retail sales between 2003 and 2006 – $99 million
- Mario Golf: Toadstool Tour – $26 million[56]
- Mario & Luigi: Superstar Saga – $30 million[58]
- Mario Party 4 – $43 million[56]
- Japan retail sales between 2013 and 2014 – ¥4,621,957,508 ($43,626,099)
- Mario & Luigi: Dream Team – ¥2,036,371,358[81]
- Mario Party: Island Tour – ¥2,585,586,150[82]
- Japan retail sales between 2015 and 2016 – ¥3,891,775,200 ($35,772,327)
- Mario & Luigi: Paper Jam – ¥1,245,494,400[81]
- Puzzle & Dragons: Super Mario Bros. Edition – ¥1,380,736,000[83]
- Mario Party 10 – ¥1,265,544,800[82]
- Japan retail sales between 2017 and 2018 – ¥1,865,099,660 ($16,627,437)
- Mario Party: The Top 100 – ¥864,448,320[82]
- Mario + Rabbids Kingdom Battle – ¥1,000,651,340[84]
- ↑ Other Pac-Man game sales in the United States:
- Pac-Mania (Arcade) – $2,816,940[89]
- Pac-Man Collection and Namco Museum (GBA) – $62 million[58]
- Pac-Man World 2 (PS2) – $23 million[56]
- ↑ Other Street Fighter games:
- Street Fighter V – $160 million[91]
- Japan retail sales of other Street Fighter games – ¥2,295,737,810 ($28,772,250)
- Street Fighter III: 3rd Strike (Dreamcast) – ¥258,105,800[92]
- Street Fighter EX3 (PS2) – ¥1,043,521,200[93]
- Street Fighter Alpha series (PS2) – ¥237,834,520[94]
- Street Fighter X Tekken – ¥756,276,290[95]
- ↑ $8.7 billion up until 2016.[96] $1.6 billion in 2017.[97]
- ↑ Final Fantasy main series:
- Final Fantasy I–XIV – ¥651,896,872,520 ($8,170.16 million)
- Final Fantasy I & II – ¥17,025.4 million[100][101]
- Final Fantasy III – ¥24,008.4 million[102]
- Final Fantasy IV and The After Years – ¥25,827.4 million[103][104]
- Final Fantasy V and VI – ¥63,466 million[105][106]
- Final Fantasy VII and Compilation – ¥84,636.2 million[107][108][109]
- Final Fantasy VIII and IX – ¥107,380 million[110][111]
- Final Fantasy X and X-2 – ¥93,383,672,520[112][113][114]
- Final Fantasy XI – ¥40 billion (operating profit)[115]
- Final Fantasy XII and Ivalice Alliance – ¥86,375.8 million[116][117][118][119][120]
- Final Fantasy XIII trilogy and Type-0 – ¥101,054 million[121][122][123][124][125]
- Final Fantasy XIV – ¥8,740 million (launch sales)[126][127][128]
- Final Fantasy XV – $1,077.19 million
- Final Fantasy XV (2016) – ¥71,280 million[129] ($655.19 million)
- Final Fantasy XV: A New Empire (2017) – $422 million
- Final Fantasy I–XIV – ¥651,896,872,520 ($8,170.16 million)
- ↑ Final Fantasy spin-off sales – $1,150,851,615
- Up until 2012 – ¥62,177,919,200 ($779.27 million)
- Final Fantasy Legend trilogy – ¥12,859.2 million[133]
- Final Fantasy Adventure – ¥3,464 million[134]
- Final Fantasy Mystic Quest – ¥2,370 million[134]
- Chocobo series ¥13,708 million[135]
- Crystal Chronicles series – ¥7,827.6 million[136]
- Dragon Quest & Final Fantasy in Itadaki Street – ¥3,160 million[137]
- Mario Hoops – ¥2,567,419,200[76]
- Dissidia and Dissidia 012 – ¥13,127.3 million[138][139]
- The 4 Heroes of Light – ¥1,196 million[134]
- Final Fantasy Dimensions – ¥315 million[134]
- Theatrhythm Final Fantasy – ¥1,583.4 million[140]
- 2014 releases – ¥2.146 billion ($20 million)
- Theatrhythm Final Fantasy: Curtain Call – ¥696 million[141]
- Final Fantasy Explorers – ¥1,450 million[142]
- World of Final Fantasy (2016) – ¥4,640 million[143] ($43 million)
- Dissidia Final Fantasy NT (2018) – ¥1,074,769,800[144] ($9,581,615)
- Final Fantasy mobile game revenue in Japan during 2017 – ¥28.8 billion[145] ($257 million)
- Final Fantasy Brave Exvius revenue during April 2018 and June–August 2018 – $42 million, with the Japanese version grossing $11 million on the App Store[146] and $11 million on Google Play,[147] and the English version grossing $6 million on the App Store[148] and $14 million on Google Play.[149]
- Up until 2012 – ¥62,177,919,200 ($779.27 million)
- ↑ $9.23 billion up until 2017.[87] $161 million in 2018.[150]
- ↑ $145 million digital revenue in 2014.[154] $1.876 billion revenue in 2016.[155]
- ↑ Lineage and Lineage II grossed $5.7 billion up until 2015,[51] ₩452.601 billion ($400.38 million) in 2016,[156] and ₩220.214 billion ($195 million) in 2017.[157]
- ↑ Lineage mobile games:
- ↑ $2 billion up until March 2005.[162] $48 million between October 2005 and August 2006.[58]
- ↑ $500 million in 2008.[163] $13 million during 2011–2012.[164]
- ↑ Digimon console game retail sales in Japan – $90,467,983
- 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[166] ($12,041,005)
- 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[167] ($50,777,457)
- 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[167] ($8,989,455)
- 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[167] ($15,782,280)
- 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[167] ($2,877,786)
- ↑ Digital Monster virtual pet sales:
- ↑ Digimon merchandise sales – ¥110.54 billion ($1.39 billion)
- Up until 2001 (Japan Sales) – ¥100 billion
- Up until 2003 (US and Europe Sales) – US$4 billion <ref>"Bandai World Sales". Bandai Namco Group.
- ↑ Digimon anime, manga and merchandise sales revenue:
- Merchandise sales – $5.39 billion[lower-alpha 26]
- 2003 & 2006 (Japan) – ¥10.54 billion[171]
- ↑ See V Jump § Circulation.
- ↑ Sales revenue of V Jump issues serializing Digimon manga series:[lower-alpha 28]
- November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,029,492)
- Digimon Adventure V-Tamer 01 (November 1998 to August 2003) – 8,690,314 copies
- Digimon Next (February 2006 to February 2008) – 6,133,349 copies
- Digimon Fusion (June 2010 to March 2012) – 7,231,670 copies
- Digimon World Re:Digitize from April 2013 to March 2018 – ¥7,895,251,650 ($73,442,086)
- November 1998 to March 2012 – 22,055,333 copies, ¥550 price – ¥12,130,433,150 ($152,029,492)
- ↑ See List of highest-grossing anime films § Highest-grossing anime franchises and film series.
- ↑ Digimon home entertainment media:
- Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[173] ($15 million)
- Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion ($44.1 million)
- ↑ Sonic the Hedgehog series:
- Up until 2014 – $5 billion[181]
- 2015–2018 – $92,859,479
- Sonic Lost World – $39,876,179
- Sonic Boom – 620,000 units,[185] $49.99 price,[186] $30,993,800 revenue.
- Sonic Mania digital sales – $19,990,000[187]
- Sonic Forces digital sales on Steam – $1,999,500[188]
- ↑ Mario & Sonic series:
- Mario & Sonic at the Olympic Games and Olympic Winter Games – 19 million units[189] – $973,048,190
- Mario & Sonic at the London 2012 Olympic Games and Sochi 2014 Olympic Winter Games – $150,263,143
- Mario & Sonic at the Rio 2016 Olympic Games retail sales in Japan – 272,234 units, ¥4,700 price[190] – ¥1,279,499,800 ($11,760,876)
- ↑ $6 billion up until 2017.[194] $35 million on Japanese App Store during June–July 2018.[195] $9 million on Japanese Google Play Store in July 2018.[196]
- ↑ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
- Puzzle & Dragons Z + Super Mario Bros. Edition – ¥7,828,778,095 ($72 million)
- Puzzle & Dragons X (2016) – ¥1,161,537,600 ($11 million)[198]
- ↑ Dragon Quest game retail sales in Japan:
- 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
- Famicom – ¥70,220 million[28]
- Super Famicom – ¥85,986 million[29]
- PlayStation – ¥40,452 million[199]
- Game Boy – ¥25,955,928,000[5][200]
- 2002–2012 releases – 22,392,455 units, average ¥6,358 price – ¥142,370,596,600[201]
- 2013–2017 releases – $560,874,238
- Dragon Quest VII: Fragments of the Forgotten Past (3DS) – 1,255,626 units, ¥5,800 price[201] – ¥7,282,630,800 ($74,617,119)
- Dragon Quest Monsters 2 (3DS) – 807,174 units, ¥5,229 price[201] – ¥4,220,712,846 ($39,838,799)
- 2015–2016 releases – 3,337,392 units, average ¥6,476 price – ¥21,611,864,960[201] ($198,651,428)
- 2017 releases – 3,272,121 units, average ¥7,175 price – ¥23,476,470,970[201] ($209,293,670)
- 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
- ↑ See Dragon Quest: Monster Battle Road § Reception.
- ↑ Dragon Quest: Monster Battle Road revenue:
- Arcade sales during 2007–2008 – $78.2 million[lower-alpha 37]
- Card sales up until 2010 – 200 million cards,[202] average ¥842 price per 6-card pack[203] – ¥28.1 billion ($352.17 million)
- ↑ ¥29.6 billion[145] ($264 million).
- ↑ Series grossed $3.9 billion up until 2015.[51] Westward Journey Online II (PC) grossed $95 million during January–April 2016.[205] Fantasy Westward Journey (mobile) grossed $1.5 billion in 2017,[97] and $111 million during June–July 2018.[206]
- ↑ Fantasy Westward Journey mobile game grossed $451 million in 2015,[207] $1.5 billion in 2017,[97] and $111 million during June–July 2018.[206]
- ↑ 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[208]
- ↑ 85,990,001 sales,[209][208] at average $49.99 price.[210][211]
- ↑ See Pro Evolution Soccer 2018 § Reception.
- ↑ $3 billion up until July 2015.[213] $1 billion during August–December 2015.[214]
- ↑ Star Wars Battlefront II sold 9 million units[215] ($59.99 price),[216] grossing approximately $540 million.
- ↑ Star Wars: Galaxy of Heroes mobile game grossed $152 million in 2017,[217][218] and $11 million in July 2018.[219][220]
- ↑ ¥10.4 billion[221] ($1.61 billion)
- ↑ $1.76 billion in first quarter.[222] $911 million in second quarter.[223]
- ↑ $171 million in March 2018.[224] $185.2 million in April 2018.[99] $210 million on China's iOS App Store during June–July 2018.[225]
- ↑ ¥19.4 billion ($161 million) during July–September 2014. ¥30 billion ($283 million) during October–December 2014.<ref>"Smartphones Bring New Golden Age for Japan's Games Industry". Nippon.com. Nippon Communications Foundation. April 9, 2015.
- ↑ Monster Strike mobile game:
- 2014 – $444 million[lower-alpha 51]
- ↑ ¥40 billion ($333.8 million) during January–March 2015.[226] ¥135 billion ($1.224 billion) during April–December 2015.[227]
- ↑ $1.3 billion in 2016.[228][229] $1.3 billion in 2017.[97]
- ↑ ¥3,889,894,500[232] ($36 million).
- ↑ Dragon Ball video game sales revenue for Bandai and Bandai Namco:
- Known sales up until March 2012 – ¥99,552,580,040 ($1,247,682,417)
- Dragon Power – ¥5,625 million in Japan[28]
- Super Butoden and Super Butoden 2 – ¥25,970 million in Japan[29]
- 2003–2006 – ¥21,357,580,040 in Japan[238]
- Bandai Namco's Dragon Ball sales revenue from April 2007 to March 2012 – ¥46.6 billion[239][240]
- Bandai Namco's Dragon Ball video game revenue from April 2012 to June 2018 – $1,818.38 million
- Dragon Ball Z: Dokkan Battle mobile game revenue in July 2018 – $48 million on App Store ($24 million)[245][246] and Google Play ($24 million)[247][248]
- Dragon Ball Legends mobile game revenue in July 2018 – $10 million on App Store ($6 million)[249][250] and Google Play ($4 million)[251][252]
- Known sales up until March 2012 – ¥99,552,580,040 ($1,247,682,417)
- ↑ Atari's Dragon Ball video game sales revenue in North America between 2002 and 2008:
- The Legacy of Goku on GBA (2002) – 1.4 million units,[253] average $29.17 price[58] – $41 million
- The Legacy of Goku II and Taiketsu on GBA (2003) – $30 million[58]
- Budokai 1–3 on PS2 (2002–2004) – 4.71 million units,[253] $49.99 price[254][255] – $235.5 million
- 2005 – $85 million[256]
- 2008 – $39.33 million[257]
- 1 2 Shōnen Jump video game retail sales in Japan:
- Famicom Jump: Hero Retsuden – 1.1 million cartridges, ¥6,500 price[28] – ¥7,150 million ($90 million)
- 2006–2012 – ¥7,579,055,580 ($95 million)
- Battle Stadium D.O.N – 217,647 units, at ¥7,140 price,[258] grossed approximately ¥1,553,999,580.
- Jump Super Stars – 517,514 units, at ¥4,800 price,[259] grossed approximately ¥2,484,067,200.
- Jump Ultimate Stars – 737,706 units, at ¥4,800 price,[260] grossed approximately ¥3,540,988,800.
- J-Stars Victory VS (2014) – 360,114 units, at ¥7,600 and ¥6,648 prices,[261][262] grossed approximately ¥2,574,363,808 ($24.3 million).
- 50th Anniversary Shōnen Jump Edition (June 2018) – 110,000 units,[263] $73 price[264] – $8.03 million
- ↑ $1.5 billion in 2013.[265] $682 million in 2015.[207] $910 million in 2017.[97] US$97 million during June–July 2018.[266][267]
- ↑ $518 million in 2015.[207] US$45 million during June–July 2018.[268][269]
- ↑ Up until October 2011 – 46 million sales[271]
- Known Japan sales revenue figures – ¥70,036,995,482 ($877,766,581) from 9,794,070 units
- Biohazard (PlayStation) – 2.03 million units grossed ¥13,804 million[199]
- Biohazard 2 (PlayStation) – 2.3 million units[272] grossed ¥16,891.2 million[273]
- Biohazard 3 (PlayStation) – 1.2 million units[272] grossed ¥8,813 million[274]
- Survivor and Outbreak – 565,023 units grossed ¥3,630,452,400[275]
- Biohazard Code: Veronica – 724,901 units grossed ¥4,975,067,050[276]
- Biohazard 0 & 1 (GameCube) – 796,000 units grossed ¥5,849.8 million[55]
- Biohazard 4 (GameCube/PS2/Wii) – 772,571 units grossed ¥6,667,247,060[277]
- Umbrella Chronicles (Wii) – 248,221 units grossed ¥1,821,942,140[278]
- Biohazard 5 (PS3 & Xbox 360) – 1,157,354 units grossed ¥7,584,286,832[279][280][281]
- Known overseas sales revenue figures – $1,241,079,498 from 24,375,174 units
- Resident Evil (PlayStation) – 3.22 million units[282][199] grossed $216 million[283]
- Resident Evil 2 (PlayStation) – 3.47 million units[282][284][272] grossed $208.2 million[285]
- Resident Evil 3 (PlayStation) – 2.3 million units[282][272] grossed $115 million[286]
- Resident Evil Code: Veronica – 1,815,099 units[282][276] grossed $90,754,950[287]
- Resident Evil 4 (GameCube/PS2/Wii) – 5,127,429 units[282][277] grossed $256,320,176[288][289]
- Biohazard 5 (PS3 & Xbox 360) – 8,442,646 units[282] grossed $506,474,334[290]
- Other sales revenue – 11,830,756 units grossed $354,804,372[271]
- Known Japan sales revenue figures – ¥70,036,995,482 ($877,766,581) from 9,794,070 units
- ↑ 2012–2018 sales:
- Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan – ¥5,124,144,250[291] ($64,220,382)
- Resident Evil 6 (2012) – 7.1 million units[282] grossed $462,054,838
- Resident Evil Anniversary Package (2013) retail sales in Japan – 8,487 units grossed ¥76,298,130[292] ($720,169)
- Resident Evil 7 (2017) – 5.1 million units[282] grossed $309,455,975
- ↑ 10.89 million units[296] grossed $501,476,100[297][298]
- ↑ Zelda sales in Japan:
- 1991–2012 – ¥52,981,178,477 ($664,007,751)
- Triforce of the Gods – ¥9,280,482,349[29][299]
- Ocarina of Time – ¥12,908,829,400[300][301][302]
- Majora's Mask – ¥8,316,968,896[301]
- The Wind Waker – ¥6,181,577,600[55][303]
- Zelda I & II (Famicom Mini) – ¥560,446,000[304][305]
- Minish Cap – ¥961,233,600[306]
- Twilight Princess – ¥4,869,612,900[301][307]
- Phantom Hourglass and Spirit Tracks – ¥7,506,537,332[301][308]
- Skyward Sword – ¥2,395,490,400[301][309]
- A Link Between Worlds (2013) – ¥2,129,424,000[301][310] ($21,817,869)
- Hyrule Warriors (2014) – ¥1,972,854,397[311][312] ($18,621,535)
- Tri Force Heroes (2015) – ¥790,638,700[313] ($7,267,374)
- Breath of the Wild (2017) – 1,223,024 units (1.09 million on Switch,[47][16] 133,024 units on Wii U)[314] – ¥8,536,707,520[315] ($76,105,086)
- 1991–2012 – ¥52,981,178,477 ($664,007,751)
- ↑ Zelda sales in the United States:
- A Link to the Past (SNES) overseas sales – 3.45 million units[296][272] grossed $172,465,500[316]
- United States retail sales from 1995 to March 2017 – $1.4 billion[317]
- Virtual Console digital sales (2009 & 2011) – $6.7 million
- Wii Virtual Console (2009) – $4.4 million[31]
- Link's Awakening (3DS) – $2.3 million (2011)[32]
- Breath of the Wild overseas sales from April 2017 to March 2018 – 6,396,976 units (5.01 million on Switch,[16] 1,386,976 on Wii U)[318][314] grossed $383,754,590[319][320]
- ↑ $326 million in 2013. $240 million in 2014. $253 million in 2015. $83 million in 2016.<ref name='superdata2016'>"The MMO & MOBA Games Market Report, 2016". SuperData Research. Retrieved May 30, 2018.
- ↑ MapleStory PC revenue:
- 2003–2011 – $1.8 billion[321]
- 2013–2017 – $1.181 billion[lower-alpha 66] $279 million in 2017.[97]
- ↑ MapleStory portable revenue:
- ↑ Battlefield 3:
- ↑ Battlefield 4:
- ↑ See Fate/Grand Order § Revenue.
- ↑ Other games in Fate series – $86,319,559
- 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
- Fate/stay night: Realta Nua – ¥1,758,008,600[332][333][334][335]
- Fate/tiger colosseum – ¥667,628,400[336][337]
- Fate/unlimited codes – ¥1,177,277,360[338][339]
- Fate/Extra – ¥1,383,637,087[340][341][342][343]
- 2014 handheld releases – ¥559,185,360 ($5,278,083) ($5,278,083)
- Fate/hollow ataraxia (PSV) – ¥510,216,000[344]
- Fate/Kaleid Liner (3DS) – ¥48,969,360[345]
- Fate/Extella (2016) – $18,545,531
- 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
- ↑ Fate/stay night home entertainment media sales (Blu-ray, DVD, music, novels, manga volumes) in Japan:
- Fate/stay night (2006) DVD sales – 1 million units, ¥6,685 price – ¥6.685 billion ($84 million)
- Fate/Zero (2011–2012) DVD & Blu-ray sales – ¥3,562.5 million ($45 million)
- Fate/kaleid liner Prisma Illya (2013) DVD & Blu-ray sales – ¥266.2 million ($3 million)
- DVD & Blu-ray sales in 2014 – ¥1,738.8 million ($16.41 million)
- Home entertainment media sales in 2015 – ¥4,018,662,349 ($33,200,006)
- DVD & Blu-ray sales in 2016 – ¥145.7 million ($1.34 million)
- Home entertainment media sales in 2017 – ¥3,160,089,662<ref name='japan2017'>"Top-Selling Media Franchises in Japan: 2017". Anime News Network. 2017-12-23.
- ↑ Fate/stay night revenue from other media:
- Anime home entertainment sales – $234.2 million[lower-alpha 73] ($28,172,325)
- Home entertainment media sales during January–June 2018 – ¥2,583,316,115[351] ($23,030,366)
- ↑ Fate merchandise sales in Japan between 2006 and 2012 – ¥10.2 billion ($128 million)
- ↑ See Monthly Shōnen Ace § Circulation.
- ↑ Sales revenue of Monthly Shōnen Ace issues serializing Fate/stay night from February 2006 and December 2012 – ¥2,992,820,618 ($37,508,718)[lower-alpha 76]
- ↑ Fate/stay night: Unlimited Blade Works grossed $3,205,829 worldwide, including ¥280 million ($3.2 million) in Japan[352] and $5,829 in Taiwan.[353] Fate/kaleid liner Prisma Illya: Oath Under Snow grossed ¥123,304,700 ($1.1 million) in Japan.[354] Fate/stay night: Heaven's Feel grossed $14,156,217 worldwide, including ¥1.5 billion ($13.7 million) in Japan[355] and $456,217 overseas.[356]
- ↑ Monster Hunter console game retail sales in Japan during 2004–2017:
- 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[357] ($1,122,187,907)
- Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[357] – ¥19,274,085,775 ($197,480,387)
- Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[357] – ¥14,843,278,800 ($140,103,917)
- 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[357] ($165,132,191)
- Monster Hunter XX (2017) – 2.15 million units (1.8 million on 3DS,[358] 350,000 on Switch),[359] ¥5,800 price[357] – ¥12,470 million ($111.17 million)
- ↑ Monster Hunter Generations (3DS) – 4.3 million worldwide sales[358] (including 2,787,985 Japan sales)[357]
- ↑ Monster Hunter: World – 11.3 million units (8.3 million on PS4 and Xbox One,[361] 3 million on PC)[362][363]
- ↑ Known Japan sales during 1998–2016 – 6,855,344 units
- 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
- Metal Gear Solid (PS1) – 1 million sales,[367] ¥6,264 price[368] – ¥6,264 million
- Metal Gear Solid 2 (PS2) – 839,548 sales, ¥6,800 price[369][370] – ¥5,708,926,400
- Metal Gear Solid 3 (PS2) – 950,265 sales, ¥7,329 price[369][371] – ¥6,964,492,185
- 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,364,521)[369]
- 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
- ↑ Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
- Metal Gear (NES) – 1 million cartridges,[372] $39.95 price[373] – $39.95 million
- Metal Gear Solid (PS1) – 5 million units,[367] $50 price[374] – $250 million
- Metal Gear Solid 2 (PS2) – 6,160,452 units,[375][369][370] $50 price[376] – $308,022,600
- Metal Gear Solid 3 (PS2) – 2,842,052 units,[377][369] $50 price[378] – $142,102,600
- Metal Gear Solid 4 (PS3) – 5,070,425 units,[379][369] $59.99 price[380] – $304,174,796
- Metal Gear Rising (Steam) – 722,000 units, $29.99 price[381] – $21,652,780
- Metal Gear Solid V: Ground Zeroes (2014) – 748,012 units,[382][369] average $30 price[383] – $22,440,360
- Metal Gear Solid V: The Phantom Pain (2015) – 5,323,684 units,[384][369] $59.99 price[385] – $319,367,803
- ↑ 15,478,031 sales,[386] at average $38.32 price.[387][388][389]
- ↑ Super Smash Bros sales up until 2016:
- Super Smash Bros. – 5.55 million units,[392] $358.2 million revenue.
- Super Smash Bros. Melee – 7.09 million units,[394] $406,188,789 revenue.
- Super Smash Bros. Brawl – 13.27 million units,[44] $751,785,138 revenue.
- Super Smash Bros. for Nintendo 3DS – 9.24 million units,[44] $391,466,332 revenue.
- Super Smash Bros. for Wii U – 5.34 million units,[44] $465,052,445 revenue.
- ↑ 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[400]
- ↑ 28 million sales, at $26.95 price, as of 2018.[401]
- ↑ Minecraft sales on other platforms:
- Known sales on consoles up until 2015 – 23 million units, at average $20 price, grossed approximately $460 million.
- Known Pocket Edition sales up until 2016 – 40 million units,[406] at $7 price,[407] grossed approximately $280 million.
- Remaining 53 million sales (out of 144 million sales, as of 2018),[408] at average $13.5 price, grossed approximately $716 million.
- ↑ 18 million sales,[410] $59.99 price[411][412]
- ↑ Mortal Kombat grossed at least $120 million.[416] Mortal Kombat II exceeded $400 million.[417] Mortal Kombat III sold 2.24 million cartridges,[253] at $60 price,[418] grossing approximately $134.4 million. Mortal Kombat: Deadly Alliance grossed $54 million.[56]
- ↑ Onimusha retail sales on PlayStation 2:
- Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[419] ($217,842,601)
- Onimusha: Warlords sales in the United States – 800,000 units – $28 million[56]
- ↑ See Pachinko § Franchises.
- ↑ Tetris sales on Game Boy – 35 million units[420]
- ↑ Tetris mobile game – 132 million paid downloads, as of June 2011.[422]
- ↑ Tetris sales on NES – 8 million units[425]
- ↑ One Piece video game revenue:
- Between 2001 and March 2012 – ¥36,633,485,800 billion ($459,123,772)
- Bandai Namco's One Piece video game revenue between April 2012 and June 2018 – $949.47 million
- One Piece Treasure Cruise mobile revenue in July 2018 – $5.4 million on App Store ($3.4 million)[433][434] and Google Play ($2 million)[435][436]
- ↑ 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[445]
- ↑ Gundam video game retail sales of 2013–2014 releases in Japan:[445]
- 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
- 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,340,489)
- Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
- ↑ In Japan during July 2018, Super Gundam Royale mobile game grossed $1 million on App Store,[446] and $1 million on Google Play.[447]
References
- 1 2 "Business Summary". The Pokémon Company. March 2017. Retrieved May 28, 2018.
- 1 2 "採用情報". The Pokémon Company. Retrieved February 7, 2013.
- 1 2 "事業紹介". The Pokémon Company. March 2014. Retrieved July 8, 2014.
- 1 2 "Pokémon in Figures". The Pokémon Company. May 2016. Archived from the original on 2016-12-11. Retrieved December 11, 2016.
- 1 2 3 4 "ゲームボーイソフト販売本数". Gamegyokai. Retrieved June 8, 2018.
- 1 2 3 4 5 6 7 8 "ニンテンドウ64販売本数". Gamegyokai. Retrieved June 8, 2018.
- 1 2 3 4 5 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Pokemon
- ↑ "Pokken Tournament". Japan Game Sales Database. Retrieved August 30, 2018.
- ↑ "Pokken Tournament DX". Japan Game Sales Database. Retrieved August 30, 2018.
- 1 2 "Pokemon Ultra Sun / Ultra Moon". Japan Game Sales Database. Retrieved August 30, 2018.
- ↑ "Detective Pikachu". Japan Game Sales Database. Retrieved June 29, 2018.
- ↑ "Review: Pokemon HeartGold / SoulSilver". Destructoid. 2010-03-14.
- ↑ "So you're a grown-ass adult paying $239 to play Pokemon". Destructoid. 2013-10-06.
- 1 2 3 "Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software". IR Information. Nintendo. Retrieved August 16, 2018.
- ↑ "Pokémon Sun". Nintendo. Retrieved August 30, 2018.
- 1 2 3 "Earnings Release for Fiscal Year Ended March 2018: Supplementary Information" (PDF). Nintendo. April 26, 2018.
- ↑ "Pokkén Tournament DX". Nintendo. Retrieved August 30, 2018.
- ↑ "Pokémon Ultra Sun". Nintendo. Retrieved August 30, 2018.
- ↑ Corrigan, Hope (September 6, 2017). "Pokemon Company Boss Says Trading and PvP Still Coming to Pokemon Go". IGN.
- 1 2 3 4 Nelson, Randy (August 27, 2018). "Pokémon GO Daily Revenue Grows 39% Following Trading Update to $2.5 Million". Sensor Tower.
- ↑ "Worldwide digital games market: May 2018". SuperData Research. June 26, 2018. Retrieved June 29, 2018.
- ↑ "September Was Pokemon GO's Strongest Month This Year in Terms of Installs and Revenue". Twinfinite. October 11, 2018.
- ↑ "Pokemon Quest captures $8 million in revenue from mobile after one month". Pocket Gamer. August 10, 2018.
- ↑ "Pokémon Quest - Revenue & Download estimates - App Store - US". Sensor Tower. Retrieved September 19, 2018.
- ↑ "Pokémon Quest - Revenue & Download estimates - Google Play Store - US". Sensor Tower. Retrieved September 19, 2018.
- ↑ "Super Mario Bros. turns 25, series sells 240 million". GameSpot. September 14, 2010.
- 1 2 Ryan, Jeff (August 4, 2011). Super Mario: How Nintendo Conquered America. Penguin Books. p. 8. ISBN 9781101517635.
- 1 2 3 4 5 6 7 8 "ファミコンソフト販売本数". Gamegyokai. Retrieved June 6, 2018.
- 1 2 3 4 5 6 "スーパーファミコンソフト販売本数". Gamegyokai. Retrieved June 8, 2018.
- 1 2 3 4 5 6 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Super Mario
- 1 2 Hatfield, Daemon (February 23, 2010). "WiiWare, Virtual Console Sales Exposed". IGN.
- 1 2 "Zelda Tops 3DS Downloadable Titles in 2011". Gamasutra. February 14, 2012.
- ↑ "New Super Mario Bros". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "New Super Mario Bros. Wii". Japan Game Sales Database. Retrieved June 27, 2018.
- ↑ "Super Mario 64 DS". Japan Game Sales Database. Retrieved June 27, 2018.
- ↑ "Super Mario Galaxy 2". Japan Game Sales Database. Retrieved June 27, 2018.
- 1 2 3 4 "Financial Results Briefing for Fiscal Year Ended March 2011" (PDF). Nintendo. April 26, 2011.
- 1 2 3 "Financial Results Briefing for Fiscal Year Ended September 2010" (PDF). Nintendo. October 29, 2010.
- ↑ "New Super Mario Bros". IGN. Retrieved October 16, 2017.
- ↑ "Review: New Super Mario Bros. Wii". Destructoid. November 13, 2009.
- ↑ "Super Mario Galaxy 2 - Wii". IGN. Retrieved December 13, 2017.
- ↑ "Super Mario All-Stars". Nintendo. Retrieved June 13, 2018.
- ↑ Sterling, Jim. "Review: New Super Mario Bros. 2". Destructoid. Retrieved 2012-07-30.
- 1 2 3 4 5 6 7 8 9 10 "IR Information: Sales Data - Top Selling Title Sales Units". Nintendo. March 31, 2018. Retrieved June 13, 2018.
- ↑ "Review: Super Mario 3D World". Destructoid. November 19, 2013.
- ↑ "Super Mario Maker". Nintendo. Retrieved June 13, 2018.
- 1 2 "Earnings Release for Fiscal Year Ended March 2017: Supplementary Information" (PDF). Nintendo. April 27, 2017.
- ↑ "Super Mario Maker for Nintendo 3DS". Nintendo. Retrieved June 13, 2018.
- ↑ "Super Mario Odyssey". Nintendo. Retrieved June 13, 2018.
- ↑ "Nintendo unhappy with Super Mario Run growth". Mobile World Live. February 2, 2017.
- 1 2 3 4 5 "The 11 top-grossing video games of all time". Business Insider. August 15, 2015.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario vs. Donkey Kong
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Donkey Kong
- 1 2 O'Malley, James (11 September 2015). "30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Retrieved 2 May 2018.
- 1 2 3 4 5 6 7 "ゲームキューブソフト販売本数". Gamegyokai. Retrieved June 7, 2018.
- 1 2 3 4 5 6 Campbell, Colin; Keiser, Joe (July 29, 2006). "THE TOP 100 GAMES OF THE 21st CENTURY". Next Generation. Archived from the original on October 10, 2007.
- ↑ "ゲームボーイアドバンスソフト販売本数". Gamegyokai. Retrieved June 8, 2018.
- 1 2 3 4 5 6
- 1 2 "Mario Kart DS". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Mario Kart DS". IGN. Retrieved May 21, 2014.
- ↑ "Final Fantasy XIII cost $65M; Mario Kart Wii made bank". Destructoid. October 9, 2013.
- ↑ "Mario Kart Wii". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Mario Kart DS". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Mario Kart 7". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Mario & Luigi: Paper Jam & Mario Kart 7 Double Pack". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Review: Mario Kart 7". Destructoid. November 29, 2011.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario Kart
- ↑ "Mario Kart 8". Nintendo. Retrieved June 19, 2018.
- ↑ "Mario Kart 8 Deluxe". Nintendo. Retrieved June 19, 2018.
- ↑ Terry, Paul (October 5, 2015). Top 10 of Everything 2016. New York City, New York: Hachette Book Group. p. 123. ISBN 978-1770856172. Retrieved April 22, 2017.
- ↑ Top 10 of Everything 2017. London, England: Hachette UK. October 6, 2016. p. 118. ISBN 978-0600633747. Retrieved April 25, 2017.
- ↑ Sears Catalog. Sears. 1990. p. 1447.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario Tennis
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario Strikers
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario Stadium
- 1 2 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario Hoops
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario Sports Mix
- ↑ "Paper Mario". Japan Game Sales Database. Retrieved June 9, 2018.
- ↑ "Super Paper Mario". Japan Game Sales Database. Retrieved June 9, 2018.
- ↑ "ニンテンドー3DSソフト販売本数". Gamegyokai. Retrieved June 9, 2018.
- 1 2 3 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario & Luigi
- 1 2 3 4 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario Party
- 1 2 "Puzzle & Dragons: Super Mario Bros. Edition". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Mario + Rabbids Kingdom Battle". Japan Game Sales Database. Retrieved June 12, 2018.
- ↑ "Activision Blizzard Announces Fourth Quarter and Full Year 2015 Financial Results". Business Wire. February 11, 2016. Retrieved December 5, 2016.
- ↑ Makuch, Eddie (December 20, 2017). "Call Of Duty: WW 2 Passes $1 Billion In Worldwide Sales". GameSpot. Retrieved January 4, 2018.
- 1 2 3 4 5 6 "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". Game Revolution. CraveOnline. January 26, 2017.
- ↑ "11 Fun Facts About Ms. Pac-Man". Mental Floss. April 17, 2015.
- ↑ "Atari Production Numbers Memo". Atari Games. January 4, 2010. Retrieved January 20, 2013.
- ↑ "Square Enix, Nintendo make Asia's most expensive and highest grossing games". Tech in Asia. October 8, 2013.
- 1 2 "Street Fighter V is still terribly broken after 2 years — here's how to fix it". VentureBeat. June 3, 2018.
- ↑ "Street Fighter III: Third Strike". Japan Game Sales Database. Retrieved June 19, 2018.
- ↑ "Street Fighter EX3". Japan Game Sales Database. Retrieved June 19, 2018.
- ↑ "Street Fighter Alpha". Japan Game Sales Database. Retrieved June 19, 2018.
- ↑ "Street Fighter X Tekken". Japan Game Sales Database. Retrieved June 19, 2018.
- ↑ "Nexon courts Western game developers with creativity pitch". VentureBeat. March 6, 2017.
- 1 2 3 4 5 6 7 8 9 "2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA" (PDF). SuperData Research. January 25, 2018.
- ↑ "Dungeon Fighter Online gross lifetime revenue exceeds $10bn". GamesIndustry.biz. June 21, 2018.
- 1 2 "Fortnite made $318 million in May". Business Insider. June 28, 2018.
- ↑ "FINAL FANTASY". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY II". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY III". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY IV". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY IV: THE AFTER YEARS -月の帰還-". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY V". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY VI". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY VII". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ビフォア クライシス - ファイナルファンタジーVII -". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "クライシス コア - ファイナルファンタジーVII -". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY VIII". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY IX". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY X". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY X-2". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "Media Create software sales (12/30 - 1/5) - Top 50 - Nintendo Everything". Nintendo Everything. January 12, 2014.
- ↑ "2012 Annual Report" (PDF). Square Enix. Retrieved June 5, 2018.
- ↑ "FINAL FANTASY XII". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ファイナルファンタジーXII ザ ゾディアック エイジ". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ファイナルファンタジーXII レヴァナント・ウィング". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ファイナルファンタジー タクティクス". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "プレイステーション". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY XIII". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY XIII-2". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "LIGHTNING RETURNS FINAL FANTASY XIII". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "PSPソフト販売本数". Gamegyokai. Retrieved June 6, 2018.
- ↑ "ファイナルファンタジー零式HD". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ファイナルファンタジーXIV - 新生エオルゼア". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ファイナルファンタジーXIV - 蒼天のイシュガルド". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ファイナルファンタジーXIV - 紅蓮のリベレーター". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "FINAL FANTASY XV". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "MZ's Final Fantasy XV: A New Empire rakes in $380m in one year". Pocket Gamer. August 8, 2018.
- ↑ "Final Fantasy XV: A New Empire - App Store revenue & download estimates - US". Sensor Tower. Retrieved October 3, 2018.
- ↑ "Final Fantasy XV: A New Empire - Google Play Store revenue & download estimates - US". Sensor Tower. Retrieved October 3, 2018.
- ↑ "スクウェアのRPG". FF2000: FF最新情報. Retrieved June 6, 2018.
- 1 2 3 4 "Others". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "Chocobo series". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "Crystal Chronicles". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "いたスト". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ディシディア ファイナルファンタジー". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ディシディア デュオデシム ファイナルファンタジー". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "シアトリズム ファイナルファンタジー". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "Theatrhythm Final Fantasy Curtain Call". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "Final Fantasy Explorers". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "ワールド オブ ファイナルファンタジー". FF2000: FF最新情報. Retrieved June 6, 2018.
- ↑ "Dissidia Final Fantasy NT". Japan Game Sales Database. Retrieved June 5, 2018.
- 1 2 "【Mobile Index調査】『ドラクエ』と『FF』のモバイルゲームの売上を分析…『ドラクエ』が296億円、『FF』が288億円に". Social Game Info (in Japanese). June 25, 2018.
- ↑ "FINAL FANTASY BRAVE EXVIUS - App Store revenue & download estimates - Japan". Sensor Tower. Retrieved October 3, 2018.
- ↑ "FINAL FANTASY BRAVE EXVIUS - Google Play Store revenue & download estimates - Japan". Sensor Tower. Retrieved October 3, 2018.
- ↑ "FINAL FANTASY BRAVE EXVIUS - App Store revenue & download estimates - US". Sensor Tower. Retrieved October 3, 2018.
- ↑ "FINAL FANTASY BRAVE EXVIUS - Google Play Store revenue & download estimates - US". Sensor Tower. Retrieved October 3, 2018.
- ↑ "Worldwide digital games market: August 2018". SuperData Research. September 25, 2018.
- 1 2 3 4 5 6 7 8 "Eight $1B+ Franchises Across Our Portfolio of Primarily Owned IP". Activision Blizzard. August 3, 2017.
- ↑ "Market Brief — Year in Review 2016". SuperData Research. Retrieved January 17, 2017.
- ↑ Riley-Smith, Ben (September 27, 2013). "Fifa 14: the brains behind the $6 billion franchise". The Daily Telegraph.
- ↑ "EA's Ultimate Team card sales grew 60% in the last year". Engadget. May 6, 2014.
- ↑ Team, Trefis (October 10, 2017). "FIFA Remains EA's Bread and Butter". Forbes.
- ↑ "4Q 2016 Earnings releases". NCsoft (in Korean). Retrieved May 28, 2018.
- ↑ "4Q 2017 Earnings releases". NCsoft (in Korean). Retrieved May 28, 2018.
- ↑ "Lineage 2 Revolution follows Lineage M in breaking $1 billion barrier". Pocket Gamer. August 6, 2018.
- ↑ "NCsoft's 'Lineage M' earnings top W1.4tr". The Investor. June 19, 2018.
- ↑ "리니지M - Revenue & Download estimates - Google Play Store - South Korea". Sensor Tower. Retrieved August 19, 2018.
- ↑ "리니지M - Revenue & Download estimates - App Store - South Korea". Sensor Tower. Retrieved August 19, 2018.
- ↑ "Can A Video Game Lead To Murder?". CBS News. March 4, 2005.
- ↑ Richtel, Mike (May 7, 2008). "A $500 Million Week for Grand Theft Auto". The New York Times. Arthur Ochs Sulzberger, Jr.
- ↑ "5 Apps That Make Millions". Investopedia. June 14, 2012.
- ↑ Cherney, Max A. (April 9, 2018). "This violent videogame has made more money than any movie ever". MarketWatch.
- ↑ "Bandai (Publisher)". Japan Game Sales Database. Retrieved July 1, 2018.
Digimon
- 1 2 3 4 "Bandai Namco Games (Publisher)". Japan Game Sales Database. Retrieved July 1, 2018.
Digimon
- ↑ "Bandai Unveils New Digimon Virtual Pets". Anime News Service. November 11, 2005.
- ↑ "Financial Highlights and Supplemental Data for the Fiscal Year Ended March 2006". Bandai Namco Holdings. May 17, 2006.
- ↑ "Financial Highlights for the Fiscal Year Ended March 2007". Bandai Namco Holdings. May 9, 2007.
- 1 2 3 "在日本,地位最高的动漫是哆啦a梦么?". Taojinjubao. Character Databank (CharaBiz). 2018-01-06.
- ↑ http://www.crunchyroll.com/anime-news/2015/07/05/manga-circulation-numbers
- ↑ "TV Anime, All Re-releases (boxes, re-issued singles, other)". Someanithing: Anime DVD/BD Sales in Japan. Retrieved June 27, 2018.
- ↑ "Fiscal Year Results (April 1, April 1, 2006 to March 3 6 to March 31, 2007)" (PDF). Toei Animation. Toei Company. May 18, 2007.
- ↑ "Fiscal Year(Apr. 1, 2007 to Mar. 31, 2008)" (PDF). Toei Animation. Toei Company. May 15, 2008.
- ↑ "Fiscal Year 2012.3(Apr. 1, 2011 to Mar. 31, 2012)" (PDF). Toei Animation. Toei Company. May 15, 2012.
- ↑ "Fiscal Year 2013.3(Apr. 1, 2012 to Mar. 31, 2013)" (PDF). Toei Animation. Toei Company. May 15, 2013.
- ↑ "Fiscal Year 2014.3(Apr. 1, 2013 to Mar. 31, 2014)". Toei Animation. Toei Company. May 14, 2014.
- ↑ "Fiscal Year 2017.3(Apr. 1, 2016 to Mar. 31, 2017)" (PDF). Toei Animation. Toei Company. May 15, 2017.
- ↑ "Data Sheets: A Fiscal Year 2018.3(Apr. 1, 2017 to Mar. 31, 2018)" (PDF). Toei Animation. Toei Company. May 16, 2018. Retrieved August 13, 2018.
- ↑ Gaudiosi, John (July 9, 2014). "Sonic the Hedgehog still running fast for Sega". Fortune. Time. Retrieved December 5, 2016.
- ↑ Yin-Poole, Wesley (2014-05-09). "How are Sega's video games selling?". Eurogamer. Retrieved 2014-05-09.
- ↑ Sterling, Jim (October 18, 2013). "Review: Sonic Lost World". Destructoid.
- ↑ "Sonic Lost World". Steam Spy. April 11, 2018.
- ↑ "Appendix of Consolidated Financial Statements Year Ended March 31, 2015" (PDF). SEGA SAMMY HOLDINGS. 11 May 2015. Retrieved 9 June 2015.
- ↑ "Review: Sonic Boom: Rise of Lyric". Destructoid. November 20, 2014.
- ↑ "Sonic Mania Has Sold Over 1 Million Copies". Nintendo Times. April 24, 2018.
- ↑ "Sonic Forces". Steam Spy. Retrieved June 14, 2018.
- ↑ "London's Calling Mario & Sonic" (Press release). Sega/Nintendo. 2011-04-21. Retrieved 2011-04-21.
- 1 2 3 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Mario & Sonic
- ↑ McWhertor, Michael (October 21, 2009). "Mario & Sonic at the Olympic Winter Games Review: Going Through the Motions". Kotaku.
- ↑ Rose, Mike. "Sega Sammy profits hit by weak game sales". Gamasutra. Archived from the original on 2012-06-08.
- ↑ "Review: Mario & Sonic at the Sochi Olympic Winter Games". Destructoid. November 8, 2013.
- ↑ "$6 billion on from Puzzle & Dragons' launch, whatever happened to Gungho Online?". Pocket Gamer. February 7, 2018.
- ↑ "パズル&ドラゴンズ - Revenue & Download estimates - App Store - Japan". Sensor Tower. Retrieved August 19, 2018.
- ↑ "パズル&ドラゴンズ - Revenue & Download estimates - Google Play - Japan". Sensor Tower. Retrieved August 19, 2018.
- ↑ "Puzzle & Dragons Z". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Puzzle & Dragons X". Japan Game Sales Database. Retrieved June 5, 2018.
- 1 2 3 "プレイステーションソフト販売本数". Gamegyokai. Retrieved June 7, 2018.
- ↑ "Dragon Quest III: Soshite Densetsu e… (Game Boy Color)". Japan Game Sales Database. Retrieved June 29, 2018.
- 1 2 3 4 5 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Dragon Quest
- ↑ Gantayat, Anoop (2010-05-05). "First Look: Dragon Quest Monsters Battle Road Victory". IGN. Retrieved 2011-03-11.
- ↑ "Dragon Quest Monster Battle Road II legend starting card set ~ hand of the heavenly bride ~". Rakuten. Retrieved September 23, 2018.
- ↑ "12 Highest Grossing Video Games Of All Time". Insider Monkey. January 16, 2017.
- ↑
- 1 2 "梦幻西游 - Revenue & Download estimates - App Store - China". Sensor Tower. Retrieved August 19, 2018.
- 1 2 3 DiChristopher, Tom (January 26, 2016). "Digital gaming sales hit record $61B: Report". CNBC.
- 1 2 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Winning Eleven
- ↑ "To celebrate hitting the 100 million mark, PES launches its 100 million campaign with a chance to meet Coutinho". Konami Product Information. Konami. 26 April 2018.
- ↑ "WINNING ELEVEN 6". The Atlanta Constitution. March 30, 2003.
- ↑ "Winning Eleven 8". The Atlanta Constitution. March 3, 2005.
- ↑ Kastrenakes, Jacob (November 4, 2015). "The Halo franchise has made more than $5 billion". The Verge. Vox Media. Retrieved March 11, 2017.
- ↑ Chew, Jonathan (December 24, 2015). "Star Wars Franchise Worth More Than Harry Potter and James Bond, Combined". Fortune. Time. Retrieved February 23, 2017.
- ↑ "Disney's Star Wars movie propels sales of licensed games". Fortune. December 30, 2015.
- ↑ "EA is weathering Star Wars: Battlefront II selling only 9 million copies". VentureBeat. January 30, 2018.
- ↑ "Review: Star Wars Battlefront II". Destructoid. 2017-11-20.
- ↑ "Star Wars™: Galaxy of Heroes - Revenue & Download estimates - App Store". Sensor Tower. Archived from the original on February 28, 2018.
- ↑ "Star Wars™: Galaxy of Heroes - Revenue & Download estimates - Google Play". Sensor Tower. Archived from the original on February 28, 2018.
- ↑ "Star Wars™: Galaxy of Heroes - Revenue & Download estimates - App Store". Sensor Tower. Retrieved August 28, 2018.
- ↑ "Star Wars™: Galaxy of Heroes - Revenue & Download estimates - Google Play". Sensor Tower. Retrieved August 28, 2018. ,https://www.pocketgamer.biz/news/68679/star-wars-galaxy-of-heroes-generated-548m-in-player-spending-during-q2-2018/,https://venturebeat.com/2016/10/29/how-ea-keeps-fans-coming-back-to-star-wars-galaxy-of-heroes-mobile-game/
- ↑ "World's top-grossing game Honour of Kings is coming to Europe and the US". TechNode. July 7, 2017.
- ↑ "Tencent's mobile game King of Glory takes the crown". China Daily. June 16, 2017.
- ↑ "Chinese gaming revenues surge on mobile growth". China Daily. October 17, 2017.
- ↑ "Worldwide digital games market: April 2018". SuperData Research. May 26, 2018.
- ↑ "王者荣耀 - Revenue & Download estimates - App Store - China". Sensor Tower. Retrieved August 19, 2018.
- ↑ "Monster Strike drives 900 per cent revenue growth for Mixi". GamesIndustry.biz. May 13, 2015.
- ↑ "What Is Mixi Planning to Do after Monster Strike?". Tokyo Business Today. Toyo Keizai. May 2, 2016.
- ↑ "Worldwide game industry hits $91 billion in revenues in 2016, with mobile the clear leader". VentureBeat. December 21, 2016.
- ↑ "2016 Year In Review: Digital Games And Interactive Media" (PDF). SuperData Research. December 2016. Retrieved September 7, 2018.
- ↑ "モンスターストライク - Revenue & Download estimates - App Store - Japan". Sensor Tower. Retrieved August 19, 2018.
- ↑ "モンスターストライク - Revenue & Download estimates - Google Play Store - Japan". Sensor Tower. Retrieved August 19, 2018.
- ↑ "Monster Strike". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ Gault, Matthew (December 22, 2016). "The 'Assassin's Creed' Movie Is the Most Expensive Commercial Ever Made". Medium.
- ↑ "Assassin's Creed Origins Sold 1.5 Million Copies In 1st Week". Gamepur. December 15, 2017.
- ↑ Gaudiosi, John (September 5, 2013). "Madden: The $4 billion video game franchise". CNNMoney. CNN. Retrieved February 23, 2017.
- ↑ McClintock, Pamela (March 16, 2014). "Box Office: 'Need for Speed' Sputters With $17.8 million, Loses to 'Peabody' and '300' Sequel". The Hollywood Reporter. Prometheus Global Media. Retrieved March 5, 2017.
- ↑ "'Forza' is a billion-dollar success story for Microsoft". Engadget. February 14, 2017.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Dragon Ball
- ↑ "Financial Highlights for the Fiscal Year Ended March 2009". Bandai Namco Holdings. Retrieved May 16, 2018.
- ↑ "Financial Highlights for the Fiscal Year Ended March 2012". Bandai Namco Holdings. Retrieved May 16, 2018.
- 1 2 3 "Financial Highlights for the Fiscal Year Ended March 2015". Bandai Namco Holdings. Retrieved May 16, 2018.
- 1 2 3 "Financial Highlights for the Fiscal Year Ended March 2017". Bandai Namco Holdings. Retrieved May 16, 2018.
- 1 2 "Financial Highlights for the Fiscal Year Ending March 31, 2018". Bandai Namco Holdings. Retrieved May 16, 2018.
- 1 2 "Financial Highlights for the First Quarter of the Fiscal Year Ending March 31, 2019". Bandai Namco Holdings. August 7, 2018.
- ↑ "ドラゴンボールZ ドッカンバトル - Revenue & Download estimates - App Store - Japan". Sensor Tower. Retrieved August 13, 2018.
- ↑ "DRAGON BALL Z DOKKAN BATTLE - App Store revenue & download estimates - US". Sensor Tower. Retrieved August 13, 2018.
- ↑ "ドラゴンボールZ ドッカンバトル - Revenue & Download estimates - Google Play Store - Japan". Sensor Tower. Retrieved August 13, 2018.
- ↑ "DRAGON BALL Z DOKKAN BATTLE - Google Play Store revenue & download estimates - US". Sensor Tower. Retrieved August 13, 2018.
- ↑ "ドラゴンボール レジェンズ - Revenue & Download estimates - App Store - Japan". Sensor Tower. Retrieved August 13, 2018.
- ↑ "DRAGON BALL LEGENDS - App Store revenue & download estimates - US". Sensor Tower. Retrieved August 13, 2018.
- ↑ "ドラゴンボール レジェンズ - Revenue & Download estimates - Google Play Store - Japan". Sensor Tower. Retrieved August 13, 2018.
- ↑ "DRAGON BALL LEGENDS - Google Play Store revenue & download estimates - US". Sensor Tower. Retrieved August 13, 2018.
- 1 2 3 "US Platinum Chart Games". The Magic Box. Retrieved June 30, 2018.
- ↑ "Dragon Ball Z Budokai - PlayStation 2". IGN. 6 March 2016. Retrieved March 6, 2016.
- ↑ "Game review: Dragon Ball Z: Budokai 2". The Blade. January 3, 2004.
- ↑ Sinclair, Brendan (November 1, 2007). "Atari fights to keep Dragon Ball Z". GameSpot.
- ↑ "Atari Afloat Thanks to Loans, Dragonball Z". WIRED. July 2, 2008.
- ↑ "Battle Stadium D.O.N". Japan Game Sales Database. Retrieved June 28, 2018.
- ↑ "Jump! Super Stars". Japan Game Sales Database. Retrieved June 28, 2018.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Archived from the original on June 27, 2018. Retrieved June 28, 2018.
Jump
- ↑ "J-Stars Victory Vs". Japan Game Sales Database. Archived from the original on June 28, 2018. Retrieved June 28, 2018.
- ↑ "J-Stars Victory Vs". Japan Game Sales Database. Retrieved June 28, 2018.
- ↑ Sato (July 16, 2018). "Shonen Jump 50th Anniversary Golden Mini: Famicom Sells 110,000 Units In Two Days". Siliconera. Retrieved July 16, 2018.
- ↑ Ashcraft, Brian (May 14, 2018). "Special Gold-Colored Famicom Mini Coming To Japan". Kotaku.
- ↑ Reed, Brad (February 19, 2014). "Candy Crush Saga generated an insane $1.5 billion in revenue last year". Boy Genius Report.
- ↑ "Candy Crush Saga - Revenue & Download estimates - App Store". Sensor Tower. Retrieved August 19, 2018.
- ↑ "Candy Crush Saga - Revenue & Download estimates - Google Play Store". Sensor Tower. Retrieved August 19, 2018.
- ↑ "Candy Crush Soda Saga - Revenue & Download estimates - App Store". Sensor Tower. Retrieved August 19, 2018.
- ↑ "Candy Crush Soda Saga - Revenue & Download estimates - Google Play Store". Sensor Tower. Retrieved August 19, 2018.
- ↑ "Award-Winning Skylanders Imaginators Lands on Highly-Anticipated Nintendo Switch". Business Wire. Berkshire Hathaway. January 13, 2017. Retrieved January 15, 2017.
- 1 2 "Zombies worth over $5 billion to economy". MSNBC. October 31, 2011.
- 1 2 3 4 5 "Japan Platinum Chart Games". The Magic Box. Retrieved June 13, 2018.
- ↑ "バイオハザード 2 [PS]". Famitsu. Retrieved June 13, 2018.
- ↑ "バイオハザード 3 LAST ESCAPE [PS]". Famitsu. Retrieved June 13, 2018.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Survivor" and "Outbreak
- 1 2 "Code Veronica". Japan Game Sales Database. Retrieved June 14, 2018.
- 1 2 "Resident Evil 4". Japan Game Sales Database. Retrieved June 7, 2018.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Umbrella Chronicles
- ↑ "PS3ソフト販売本数". Gamegyokai. Retrieved June 7, 2018.
- ↑ "Xbox360ソフト販売本数". Gamegyokai. Retrieved June 7, 2018.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Resident Evil 5
- 1 2 3 4 5 6 7 8 "Platinum Titles". Capcom. March 31, 2018. Retrieved June 13, 2018.
- ↑ "Pro Review: Resident Evil" (PDF). GamePro (91): 62. April 1996.
- ↑ "Company Profile" (PDF). Capcom. May 2000.
- ↑ "Review: Resident Evil 2 [PlayStation]". GamePro. April 21, 2006. Retrieved February 19, 2009.
- ↑ "Season for playing". Arizona Republic. December 9, 1999.
- ↑ "'Resident Evil - Code Veronica' zips". The Courier-Journal. May 23, 2000.
- ↑ Castro, Juan (January 11, 2005). "Resident Evil 4 Stalks Retail". IGN.
- ↑ "Resident Evil PS2 special edition revealed for US release". Eurogamer. August 10, 2005.
- ↑ Thomsen, Michael (March 6, 2009). "Resident Evil 5 Head-to-Head". IGN.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Revelations" and "Operation Raccoon City
- 1 2 "Resident Evil 6". Japan Game Sales Database. Retrieved June 6, 2018.
- ↑ Sterling, Jim (February 13, 2013). "Horror won't fly in $60 games? The industry won't let it!". Destructoid.
- ↑ "Resident Evil 7". Japan Game Sales Database. Retrieved June 7, 2018.
- ↑ "Resident Evil 7 gets a permanent 40% price cut (and a 20% sale to boot)". PC Gamer. December 30, 2017.
- 1 2 "March 25, 2004". The Magic Box. 2004-03-25. Archived from the original on 2004-04-09. Retrieved 2007-04-01.
- ↑ "Video Games May Seem More Expensive But They Aren't". Joshua Kennon. Kennon & Green Press, LLC. April 3, 2012.
- ↑ "Zelda II: Everything a player could want". The Orlando Sentinel. June 21, 1991.
- ↑ "The Legend of Zelda: A Link to the Past & Four Swords". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "ニンテンドウ64販売本数". Gamegyokai. Retrieved June 6, 2018.
- 1 2 3 4 5 6 "Japan: more sales data for Week 35, Etrian Mystery Dungeon 2, Aug. 2017 (Media Create, Dengeki, Famitsu)". Perfectly Nintendo. September 8, 2017.
- ↑ "The Legend of Zelda: Ocarina of Time 3D (Nintendo Selects)". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "The Legend of Zelda: The Wind Waker HD". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Famicom Mini 05: The Legend of Zelda". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Famicom Mini 25 – Zelda II: The Adventure of Link". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "The Legend of Zelda: Minish Cap". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "The Legend of Zelda: Twilight Princess HD". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "The Legend of Zelda: Spirit Tracks". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "2012 Top 100 Console Software in Japan". The Magic Box. Retrieved June 5, 2018.
- ↑ "The Legend of Zelda: The Wind Waker HD". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Hyrule Warriors". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Famitsu: digital sales estimates for April 2018". Perfectly Nintendo. April 9, 2018.
- ↑ "The Legend of Zelda: TriForce Heroes". Japan Game Sales Database. Retrieved June 5, 2018.
- 1 2 "Media Create sales for Week 24, 2017 (June 12 – June 18)". Perfectly Nintendo. June 23, 2017.
- ↑ "ゼルダの伝説 ブレス オブ ザ ワイルド:PRODUCTS(商品情報)". Nintendo (in Japanese). Retrieved June 13, 2018.
- ↑ "Spring 1993 Catalog". Electronics Boutique. Spring 1993.
- ↑ "March 2017 NPD: Zelda and Tom Clancy have a big month". VentureBeat. April 20, 2017.
- ↑ "Bilan fiscal Nintendo Q4 2017-2018 (janv-mars)". Gamekyo (in French). April 26, 2018.
- ↑ "The Legend of Zelda: Breath of the Wild for Nintendo Switch". Nintendo. Retrieved March 4, 2017.
- ↑ "The Legend of Zelda: Breath of the Wild". Nintendo. Retrieved June 13, 2018.
- ↑ "MapleStory 2 Coming Soon?". Orange Mushroom. February 15, 2012.
- ↑ "MapleStory". Salesdatabase. Retrieved August 24, 2018.
- ↑ "메이플스토리M - Revenue & Download estimates - App Store - South Korea". Sensor Tower. Retrieved August 24, 2018.
- ↑ "메이플스토리M - Revenue & Download estimates - Google Play - South Korea". Sensor Tower. Retrieved August 24, 2018.
- ↑ "MapleStory M - Revenue & Download estimates - App Store - US". Sensor Tower. Retrieved August 24, 2018.
- ↑ "MapleStory M - Revenue & Download estimates - Google Play - US". Sensor Tower. Retrieved August 24, 2018.
- ↑ Brightman, James (29 June 2012). "EA looking to bring Battlefield Premium type service to more properties". GamesIndustry.biz. Gamer Network. Retrieved 8 February 2014.
- 1 2 3 "News: Battlefield 4 premium passes 1.6 million subscribers". Computer and Video Games. January 28, 2014.
- ↑ Makuch, Eddie (July 23, 2013). "Battlefield 3 Premium sells 4 million". GameSpot.
- ↑ Battlefield 4 sells 7+ million, only 2% are still playing BF4Central. May 1, 2014
- ↑ "Analysis: Why EA is rotating Battlefield 1 to EA Access". TweakTown. July 9, 2017.
- ↑ "Fate/Stay Night -Realta Nua-". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Stay Night -Realta Nua- [1/1][PlayStation 2 the Best]". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Stay Night -Realta Nua- (PSV)". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Stay Night -Realta Nua- [PlayStation Vita the Best]". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Tiger Colosseum". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Tiger Colosseum Upper". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Unlimited Codes". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Unlimited Codes Portable". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Extra". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Extra [1/1][PSP the Best]". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "2013 Top 100 Console Software in Japan". The Magic Box. Retrieved June 5, 2018.
- ↑ "Fate/Extra CCC [PSP the Best]". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Hollow Ataraxia". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Kaleid Liner: Prisma Illya". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Extella: The Umbral Star (PS4)". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/Extella: The Umbral Star - Velber Box". Japan Game Sales Database. Retrieved June 7, 2018.
- ↑ "Fate/Extella: The Umbral Star (PSV)". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate / EXTELLA". Japan Game Sales Database. Retrieved June 5, 2018.
- ↑ "Fate/EXTELLA". Steam Spy. Retrieved June 5, 2018.
- ↑
- ↑ "Top Anime Movies at Japanese Box Office, 1st Half of 2010". Anime News Network. July 30, 2010. Retrieved August 28, 2010.
- ↑ "Taiwan Box Office, December 25–26, 2010". Box Office Mojo. Retrieved May 31, 2018.
- ↑ "Box Office Gross, TV Anime Adaptations". Someanithing: Anime DVD/BD Sales in Japan. Retrieved May 30, 2018.
- ↑ "2nd Fate/stay night Heaven's Feel Film's Teaser Trailer Streamed". Anime News Network. May 9, 2018.
- ↑ "Fate/stay night: Heaven's Feel Ch.1 - Presage Flower". Box Office Mojo. Retrieved May 30, 2018.
- 1 2 3 4 5 6 7 8 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 19, 2018.
Monster Hunter
- 1 2 3 "Platinum Titles". Capcom. January 6, 2018.
- ↑ "Ultra Street Fighter II ships 500,000 copies, Monster Hunter XX Switch ships 350,000 units - Nintendo Everything". Nintendo Everything. November 6, 2017.
- ↑ "Review: Monster Hunter Generations". Destructoid. 2016-07-12.
- ↑ Arif, Shabana (July 30, 2018). "Monster Hunter World Passes 8 Million Copies Sold Before PC Launch". IGN. Retrieved July 30, 2018.
- ↑ "Monster Hunter World Sells Over Two Million Copies On Steam". ComicBook.com. August 12, 2018.
- ↑ Wong, Allistair (July 23, 2018). "Monster Hunter: World Has Reached One Million Pre-Orders On WeGame". Siliconera. Retrieved July 23, 2018.
- ↑ "Overview of Strategies and Plans Fiscal Year ending March 31, 2019" (PDF). Capcom. May 9, 2018.
- ↑ Capcom (April 18, 2018). "個人投資家向け会社説明会". Capcom. Retrieved May 10, 2018.
- ↑ Carter, Chris (January 25, 2018). "Review: Monster Hunter: World". Destructoid. Retrieved January 25, 2018.
- 1 2 Keighley, Geoff (May 16, 2012). "The Final Hours of Metal Gear Solid 2: Sons of Liberty". GameSpot.
- ↑ "メタルギア ソリッド [PS]". Famitsu. Retrieved July 20, 2018.
- 1 2 3 4 5 6 7 8 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Metal Gear
- 1 2 "Metal Gear Solid 2: Substance". Japan Game Sales Database. Retrieved July 21, 2018.
- ↑ "Metal Gear Solid 3: Subsistence". Japan Game Sales Database. Retrieved July 21, 2018.
- ↑ Hideo Kojima (Interviewee) (March 14, 2006). Metal Gear Saga, Vol. 1. Konami.
Konami decided to develop a NES version of Metal Gear, but I had absolutely nothing to do with this game. The game launched worldwide and became a huge hit, selling one million copies in the U.S.
- ↑ Worley, Joyce; Kunkel, Bill; Katz, Arnie (October 1988). "Video Gaming World". Computer Gaming World. No. 52. pp. 49–50. Retrieved 21 May 2016.
- ↑ "Medicine Hat News: Classified". Medicine Hat News. December 15, 1998.
- ↑ Wright, Gary (May 15, 2003). "Metal Gear Solid 3 Exclusive For Sony". Gameplanet. Retrieved May 2, 2017.
- ↑ "Metal Gear Solid 2: Sons of Liberty Review". GamePro. Archived from the original on 2008-11-23. Retrieved 2011-06-07.
- ↑ "Metal Gear Solid 3: Subsistence Company Line". GameSpot. CBS Interactive. 2005-08-17. Archived from the original on 2012-10-25. Retrieved 2006-11-02.
- ↑ "Metal Gear Solid 3: Snake Eater". PC Magazine. December 2, 2004.
- ↑ Alexander, Leigh (21 May 2014). "Republique, and the fight for narrative games in a modern market". Gamasutra. UBM TechWeb. Retrieved 21 May 2014.
- ↑ McWhertor, Michael (June 17, 2008). "Metal Gear Solid 4: Guns of the Patriots Review: Kept You Waiting, Huh?". Kotaku.
- ↑ "METAL GEAR RISING: REVENGEANCE". Steam Spy. Retrieved April 11, 2018.
- ↑ "Metal Gear Solid V: Ground Zeroes ships one million copies". Gematsu. 2014-04-25.
- ↑ "Metal Gear Solid V: Ground Zeroes is a 2 hour experience for $40". Geek.com. February 5, 2014.
- ↑ Passalacqua, Michael. "Metal Gear Solid 5: The Phantom Pain Shipped Over 6 Million Copies". IGN. Retrieved 30 January 2016.
- ↑ Kain, Erik (September 2, 2015). "5 Big Problems With 'Metal Gear Solid V: The Phantom Pain'". Forbes.
- ↑ "Profits up at Konami as lifetime Metal Gear sales hit 49.2 million". Gamasutra. August 1, 2016.
- ↑ "Play Co. Toys". Santa Ana Orange County Register. December 25, 1990.
- ↑ "Metal Gear Solid [2000]". IGN. August 24, 2015.
- ↑ "Metal Gear Solid: The Twin Snakes Review". Game-Assault. Retrieved July 22, 2018.
- ↑ "The Sims celebrates 125 million games sold across 10 years". VentureBeat. February 4, 2010.
- ↑ "Licensing Show: A Banner Year for Animation Licensing". Animation World Network. June 28, 2007. Retrieved February 23, 2017.
- 1 2 Hansen, Steven (October 26, 2016). "More like Mario Kart 8 million: Here are the Wii U and 3DS best-sellers". Destructoid. ModernMethod. Retrieved April 24, 2017.
- ↑ "Nintendo's all-stars clash in G-rated 'Super Smash Bros.'". The Cincinnati Enquirer. May 7, 1999.
- ↑ "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!" (Press release). Nintendo. 2008-03-10. Archived from the original on May 13, 2008. Retrieved 2008-04-18.
- 1 2 3 4 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Super Smash Bros
- ↑ "Review: Super Smash Bros. Melee (GCN)". nsidr. December 5, 2001.
- ↑ "Have a brawl with 'Super Smash Bros.' on Wii". The Times. March 28, 2008.
- ↑ "Super Smash Bros. for Nintendo 3DS". Nintendo. Retrieved June 29, 2018.
- ↑ "Super Smash Bros. for Wii U". Nintendo. Retrieved June 29, 2018.
- ↑ Arce, Nicole (February 17, 2015). "Link, Mario, And Pikachu Top List Of Most Popular Amiibo Figures in U.S." Tech Times.
- ↑ "Store". Minecraft.net. Retrieved June 28, 2018.
- ↑ Makuch, Eddie (May 7, 2015). "Minecraft Xbox Sells 20 Million, Free DLC Released". GameSpot.
- ↑ "What is Minecraft?". Washington Post. March 14, 2013.
- ↑ "Minecraft sales near 54 million copies as Xbox 360 and PlayStation 3 versions outsell the PC original". VentureBeat. June 26, 2014.
- ↑ "Minecraft comes to PlayStation 4 on Sept. 4". Polygon. September 3, 2014.
- ↑ "Minecraft developer Mojang looks back on 5 years of the Pocket Edition as it prepares version 1.0". VentureBeat. December 1, 2016.
- ↑ "Minecraft: Pocket Edition passes 30m downloads". GamesIndustry.biz. January 12, 2015.
- ↑ Horti, Samuel. "Minecraft had 74 million active players in December, a new record for the game". PC Gamer. Retrieved January 21, 2018.
- ↑ "Tomb Raider reboot: Lara Croft comes of age, from bow to gun (preview)". VentureBeat. June 5, 2012.
- ↑ "The last two Tomb Raider games have combined for 18 million sales". Destructoid. 2017-11-28.
- ↑ Sterling, Jim (2013-03-05). "Review: Tomb Raider". Destructoid.
- ↑ "Review: Rise of the Tomb Raider". Destructoid. 2015-11-09.
- ↑ Thorsen, Tor (August 16, 2010). "Guitar Hero tops $2 billion, Activision Blizzard earns $981 million in Q1". GameSpot.
- ↑ "Lego games sales have made $2bn for Warner Brothers". PCGamesN. October 16, 2014. Retrieved February 23, 2017.
- ↑ "Top 10 Highest-Grossing Arcade Games of All Time". USgamer. January 1, 2016.
- ↑ "Lawmaker wants warnings on violent video games". The News Journal. December 2, 1993.
- ↑ Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
- ↑ Whiteley, Laura E. (1999). International Directory of Company Histories. St. James Press. p. 337. ISBN 9781558623675.
"Mortal Kombat" 3 sold 250,000 units and brought in $15 million during its first weekend on the market.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 19, 2018.
Onimusha
- ↑ Saltzman, Marc (June 12, 2009). "'Tetris' by the numbers". USA Today. Retrieved June 13, 2009.
- ↑ "Christmas 1997 Catalog". Electronics Boutique. Christmas 1997.
- ↑ "Tetris® Franchise and Licensing Works!® Launch Dozens of New Merchandise Categories at Las Vegas Licensing International Expo". Business Wire. June 14, 2011.
- ↑ "Tetris sells 100 million on mobile devices". GameSpot. January 21, 2010.
- ↑ EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
- ↑ Director/Producer: Magnus Temple; Executive Producer: Nick Southgate (2004). "Tetris: From Russia With Love". BBC Four. Event occurs at 51:23. BBC. BBC Four.
The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system.
- ↑ "Christmas 1992 Catalog". Electronics Boutique. Christmas 1992.
- ↑ "Even in Fortnite's shadow, PUBG celebrates 50 million copies sold". Fox Sports. June 21, 2018.
- ↑ "PUBG Mobile has made $50 million in revenue". Pocket Gamer. August 14, 2018.
- ↑ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
One Piece
- ↑ "Financial Highlights for the Fiscal Year Ended March 2011". Bandai Namco Holdings. Retrieved May 16, 2018.
- ↑ "Financial Highlights for the Fiscal Year Ended March 2013". Bandai Namco Holdings. Retrieved May 16, 2018.
- ↑ "Financial Highlights for the Fiscal Year Ended March 2014". Bandai Namco Holdings. Retrieved May 16, 2018.
- ↑ "ONE PIECE トレジャークルーズ - Revenue & Download estimates - App Store - Japan". Sensor Tower. Retrieved August 13, 2018.
- ↑ "ONE PIECE TREASURE CRUISE - App Store revenue & download estimates - US". Sensor Tower. Retrieved August 13, 2018.
- ↑ "ONE PIECE トレジャークルーズ - Revenue & Download estimates - Google Play Store - Japan". Sensor Tower. Retrieved August 13, 2018.
- ↑ "ONE PIECE TREASURE CRUISE - Google Play Store revenue & download estimates - US". Sensor Tower. Retrieved August 13, 2018.
- ↑ Vogel, Harold L. (2014). Entertainment Industry Economics: A Guide for Financial Analysis. Cambridge University Press. ISBN 9781107075290.
- ↑ "Skyrim: The Elder Scrolls V Statistics". Statistic Brain Research Institute. April 12, 2015.
- ↑ Raviv, Dan (April 2004). Comic Wars: Marvel's Battle For Survival. BookBaby. p. 279. ISBN 9780985437855.
- ↑ "Best Selling Games – Best-Selling Movie-Based Games of 2004/2005". Forbes. March 21, 2006.
- ↑ Blumenthal, Eli (September 20, 2018). "Marvel's 'Spider-Man' for PlayStation 4 swings to a record-breaking opening". USA Today. Retrieved September 20, 2018.
- ↑ "'Fortnite: Battle Royale' Just Made $318 Million in a Single Month". TheWrap. June 26, 2018.
- ↑ "Fortnite - Revenue & Download estimates - App Store". Sensor Tower. Retrieved August 19, 2018.
- ↑ "Tom Clancy's The Division hits 20 million players on second anniversary". VentureBeat. March 1, 2018.
- 1 2 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Retrieved June 10, 2018.
Gundam
- ↑ "スーパーガンダムロワイヤル - Revenue & Download estimates - App Store - Japan". Sensor Tower. Retrieved August 13, 2018.
- ↑ "スーパーガンダムロワイヤル - Revenue & Download estimates - Google Play Store - Japan". Sensor Tower. Retrieved August 13, 2018.
- ↑ Saed, Sherif (February 14, 2017). "Forza Horizon 3 sold 2.5 million copies, franchise exceeds $1 billion in retail sales". VG247. VG247. Retrieved March 11, 2017.
- ↑ Nunneley, Stephany (September 29, 2011). "Gears 3 moves 3 million first week, franchise hits $1B sales". VG247. VG247. Retrieved March 11, 2017.
- ↑ Wawro, Alex (May 4, 2017). "Activision Blizzard sees record Q1 earnings -- 80% of which came from digital sales". Gamasutra. Retrieved May 4, 2017.
This article is issued from
Wikipedia.
The text is licensed under Creative Commons - Attribution - Sharealike.
Additional terms may apply for the media files.