Namco Museum

Namco Museum
Genres Compilation
Developer(s) Namco
Publisher(s) Bandai Namco Entertainment
Platforms PlayStation, Dreamcast, Game Boy Advance, Nintendo 64, PlayStation 2, Xbox, GameCube, Microsoft Windows, Nintendo DS, Xbox 360, PlayStation 3, Nintendo Switch
Platform of origin PlayStation
First release Namco Museum Volume 1
November 22, 1995
Latest release Namco Museum (Switch)
July 28, 2017

Namco Museum (ナムコミュージアム, Namuko Myūjiamu) is a series of video game compilations released by Namco for various consoles released in the 5th generation and above, containing releases primarily from their arcade games from the late 1970s, 1980s, and early 1990s. Namco started releasing compilations with the Namco Museum title in 1995, and continues as of 2018.

The series began on the PlayStation with the tentatively named Namco Museum Volume 1, indicating Namco's intent to make further installments of the series. The series ran until Volume 5 on the PlayStation, covering various games from the late 1980s, before moving onto the Nintendo 64, all of the major sixth generation and seventh generation consoles, Windows PC, Nintendo Switch, and a dedicated handheld console.

In 2018, a limited edition vinyl record titled Namco Museum that plays music and sound effects from various Namco arcade games was sold on ThinkGeek.[1]

Namco Museum (PlayStation Series, 1995–1998)

There are six different volumes available for the PlayStation, including one (Namco Museum Encore) that was released only in Japan. When Namco unveiled Volume 5 at the November 1996 PlayStation Expo, it was announced that it would be the final volume in the series,[2] hence why the sixth volume was titled "Encore". Each volume has five to seven games. The means by which Namco recreated the games for the PlayStation hardware is unclear; Jeff Vavasour (creator of numerous emulators, including the one used in Arcade's Greatest Hits: The Atari Collection 1) said that the executables on the CDs contain pieces of the original game data but none of the original source code, which supports the theory that the games are actually object-level recompilations.[3] Some of the games, such as Galaga and Pac-Man, allow for an alternative screen mode to compensate for the lack of vertical monitor, whereby the scoreboard is located on the left of the screen, or rotates the image 90 degrees if the user possesses a vertical monitor or is willing to risk placing the television/monitor on its side.

The control systems of each of the games were well preserved. However, since the PlayStation's analog controller was not available at the time, analog control for Pole Position and Pole Position II is only supported in this compilation by Namco's neGcon joypad.

Each package had a museum mode where the player could walk through a virtual museum containing various curiosities surrounding the games including images of the mainboards, marketing material and conceptual artwork. In Namco Museum Encore, the museum mode is simplified to a selection screen with "Information", "Memory card" and seven games in lieu of walking around the museum, with exhibits being displayed by selecting the respective game. All material is from the Japanese releases, as none of the volumes contain any American materials. For this reason, the games themselves are based on the Japanese releases, although for the United States, the games retain their American changes. For example, Pac-Man is still "Pac-Man" and not "Puckman", while the ghosts still have their American names.

There is a glitch in Namco Museum Volume 2 that prevents Dragon Buster from displaying the proper high score, showing 10,000 at all times. The actual high score is shown in the record book, but not in-game.

Two unique versions of The Tower of Druaga were also hidden in this volume: one called Another Tower, and the other called Darkness Tower. Both are harder than the original and require different methods to complete the game.

Namco Museum (PlayStation) compilations
Volume Release date Games included
Japan North America Europe
Namco Museum Volume 1 November 22, 1995 July 31, 1996 August 17, 1996 Pac-Man (1980) Rally-X (1980) New Rally-X (1981) Galaga (1981) Bosconian (1981) Pole Position (1982) Toy Pop (1986)
Namco Museum Volume 2 February 9, 1996 September 30, 1996 November 22, 1996 Cutie Q (1979) [note 1] Xevious (1982) Mappy (1983) Gaplus (1984) Grobda (1984) Dragon Buster (1985) Bomb Beedagger (1979)
Namco Museum Volume 3 June 21, 1996 January 31, 1997 February 12, 1997 Galaxian (1979) Ms. Pac-Man (1981) Dig Dug (1982) Phozon (1983) Pole Position II (1983) The Tower of Druaga (1984) N/A
Namco Museum Volume 4 November 8, 1996 June 30, 1997 August 18, 1997 Pac-Land (1984) The Return of Ishtar (1986) Genpei Tōma Den (1986) Ordyne (1988) Assault (1988) Assault Plusdagger (1988) N/A
Namco Museum Volume 5 February 28, 1997 November 26, 1997 February 26, 1998 Metro-Cross (1985) Baraduke (1985) Dragon Spirit (1987) Pac-Mania (1987) Valkyrie no Densetsu (1989) N/A N/A
Namco Museum Encore October 30, 1997 N/A N/A King & Balloon (1980) Motos (1985) Sky Kid (1985) Rolling Thunder (1986) Wonder Momo (1987) Rompers (1989) Dragon Saber (1990)
dagger indicates a hidden game. In addition, Bomb Bee is unavailable outside of Japan.
  1. In releases outside of Japan, Super Pac-Man (1982) replaces Cutie Q, although Cutie Q's game code can be found on the American release.

PlayStation Store

All six volumes were added to the Japanese PlayStation Store as PSOne Classics. Volumes 1 to 4 were released on December 11, 2013 while Volume 5 and Encore were released on December 18, 2013. The five numbered installments were added to the North American PlayStation Store on September 30, 2014.

Namco Museum (1999–present)

Virtual museums are absent in all these games despite keeping the "Namco Museum" title. Instead, the compilations feature regular menus.

Namco Museum 64 (N64) and Namco Museum (DC, GBA)

Namco Museum
Namco Museum 64
North American Nintendo 64 cover art
Developer(s) Mass Media
Publisher(s) Namco
Platform(s) Dreamcast, Game Boy Advance, Nintendo 64, Wii U Virtual Console (GBA version)
Release Nintendo 64
  • NA: October 31, 1999
Dreamcast
  • NA: June 25, 2000
Game Boy Advance
  • WW: December 7, 2001
Wii U Virtual Console
  • NA: March 26, 2015
  • PAL: October 23, 2014
  • JP: December 10, 2014
Genre(s) Compilation
Mode(s) Single player

Namco Museum 64 for Nintendo 64 and Namco Museum for Dreamcast and Game Boy Advance are the first compilations in the series to omit a virtual museum. The GBA version was released worldwide, while other versions were exclusive to North America, and was a launch title for the system in North America.[4] The following games, originally featured in Namco Museum Volume 1 and Namco Museum Volume 3 for the PlayStation, are included:

The GBA version does not retain high scores when powered off, which is also the case with Pac-Man Collection. On the Wii U Virtual Console, however, the Restore Point feature saves scores for both games. The N64 version requires a Controller Pak with eight free pages and one free slot to save high scores and settings. The Dreamcast version requires a VMU with eight free blocks for saving progress, while also offering an mini-game that's exclusive to the VMU titled Pac-It, with gameplay that's similar to Kaboom! and Fast Food.

Namco Museum 64 received an average rating of 73.43% on GameRankings,[5] while Namco Museum received 72.08% on the Game Boy Advance[6] and 56.63% on the Dreamcast.[7] IGN was the least impressed among the Namco Museum 64 critics, giving the game a mediocre 5.5 out of 10 overall, finding the "Start Up Mode" feature unnecessary and being especially critical of the screen scrolling in Dig Dug. IGN concluded: "I wouldn't recommend it for a rental because there's nothing new to try out here."[8]

In the United States, Namco Museum for the Game Boy Advance sold 2.4 million copies and earned $37 million by August 2006. During the period between January 2000 and August 2006, it was the third highest-selling game for handheld game consoles in that country.[9]

Namco Museum (PlayStation 2, Xbox, Nintendo GameCube)

This version marks the first time an entry has been released on PlayStation 2, Xbox, and Nintendo GameCube. It was first released in 2001 on PlayStation 2, followed by Xbox and Nintendo Gamecube in 2002.

The collection on these consoles include all the games from Namco Museum 64 and Namco Museum for Dreamcast plus:

This edition of Namco Museum is the first collection in the series to include a game that originated on home consoles (Pac-Attack, originally released on the Genesis and the Super NES and also previously included in the Japanese-only Namco Anthology Vol. 2, and Pac-Man Collection). The "Arrangement" games in the collection were originally on the arcade's Namco Classic Collection Vol. 1 and Vol. 2. The pitch of the music in Pac-Man Arrangement and Dig Dug Arrangement has been changed slightly from the original: it is higher pitched than in the arcade versions. This compilation was released only in North America on all three of the consoles on which it was released.

Namco Museum Battle Collection

This title was released on the PlayStation Portable in 2005. It contains over twenty of Namco's games such as Pac-Man (1980) and Galaga (1981). In addition, new "Arrangement" variants are available for Pac-Man, Galaga, New Rally-X (1981) and Dig Dug (1982), which have updated gameplay, graphics and can be played in a versus or co-operative mode using the PSP's ad hoc feature. Game Sharing, a feature that had not yet been used on the PSP, was introduced in this game. This allowed others PSPs in the area to download the first few levels of some of the games.

The "Arrangement" games in this compilation are not the same as they were on the arcade's Namco Classic Collection Vol. 1 and Vol. 2. They are entirely new games that were designed to take advantage of the PSP's hardware and features.

The Japanese version is divided into two volumes, with the second containing three extra games: Dragon Spirit, Motos Arrangement and Pac-Man Arrangement Plus.

Namco Museum 50th Anniversary

Namco Museum 50th Anniversary
Developer(s) Digital Eclipse
Publisher(s) Namco
Electronic Arts (EU)
Platform(s) PlayStation 2
Xbox
Nintendo GameCube
PC
Game Boy Advance
Release PlayStation 2
  • NA: August 30, 2005
  • JP: January 26, 2006
  • EU: March 31, 2006
Xbox
  • NA: August 30, 2005
  • EU: March 24, 2006
Nintendo GameCube
  • NA: August 30, 2005
  • EU: May 5, 2006
PC
  • NA: October 25, 2005
  • AU: March 27, 2006
  • EU: May 19, 2006
Game Boy Advance
  • NA: August 30, 2005
  • EU: March 31, 2006
Genre(s) Compilation
Mode(s) Single player, multi player

A special edition that marks Namco’s founding as a toy manufacturing company in 1955. It was the second Namco Museum compilation to be released on the PlayStation 2, Xbox and the Nintendo GameCube. The Game Boy Advance was also the second Namco Museum compilation for the GBA. It was also released on PC. In Japan, this was released under the title Namco Museum Arcade Hits! for PlayStation 2 only, with Pac-Mania and Galaga '88 unlocked right from the start and different menu music.

This compilation includes 16 games, except for the Game Boy Advance, which only includes five games:

dagger indicates the five games included in the Game Boy Advance version. This version is similar to the original Namco Museum for that console, which also includes five games and no score-saving capability. 50th Anniversary replaces Galaxian and Pole Position with Pac-Man and Rally-X.

This collection, except for the scaled down GBA version, includes five songs from the 1980s:[10]

This is the first edition of Namco Museum with actual arcade game emulation using the original game ROM images. Also, the GameCube version allows the player to insert a limited number of credits, about 5 or 6, by repeatedly pressing the Z button when the game first starts, but then players can only exit to the main menu during gameplay. The PS2, Xbox, and PC versions allow the player to exit a game at any time, but skips being able to add credits. For Dragon Spirit, Pac-Mania and Galaga '88, the continue features from the original arcade versions have only been retained in the Windows PC version of the collection.

The Windows version was negatively received because of StarForce protection and, retrospectively, the lack of support for Windows 7 and higher.

Namco Museum DS

Namco Museum DS
Developer(s) M2
Publisher(s) Namco Bandai Games[lower-alpha 1]
Composer(s) Manabu Namiki
Platform(s) Nintendo DS
Release
  • NA: September 18, 2007
  • JP: October 11, 2007
  • EU: February 22, 2008
Genre(s) Compilation
Mode(s) Single player, multiplayer

An edition of Namco Museum for the Nintendo DS was released in late 2007.

The DS game card includes 10 games:

Super Xevious and the old version of Dig Dug II are hidden games that must be found by browsing the menus for Xevious and Dig Dug II respectively.

This game also allows access to each game's DIP switches, but some arcade-exclusive options are left out such as the "Rack-Test" on Pac-Man. It was re-released as part of a "Dual Pack" bundle with the DS version of Pac-Man World 3 in North America on October 30, 2012.

Namco Museum Remix

This game was released on October 23, 2007 for Wii.
This compilation has the original arcade versions of:

It also had "Remix" versions of certain games:

When played on multiplayer, the Miis are used. Galaga Remix on this compilation is not the same as the Galaga Remix iOS application.

Namco Museum Virtual Arcade

Namco Museum Virtual Arcade
North American Xbox 360 cover art
Developer(s) Namco Bandai America
Publisher(s) Namco Bandai Games [lower-alpha 2]
Platform(s) Xbox 360
Release
  • NA: November 4, 2008
  • EU: May 15, 2009
  • AU: June 3, 2009
  • JP: November 5, 2009
Genre(s) Compilation
Mode(s) Single player, multi player

This collection was released for the Xbox 360 on November 4, 2008, in North America, May 15, 2009, in Europe, June 3, 2009, in Australia and November 5, 2009, in Japan. Namco Museum Virtual Arcade is made up of two sets of games. The first one includes nine Xbox Live Arcade games. These are identical to the digital Xbox Live Arcade versions but are present on the game-disc. These games can be selected from the compilation's menu or, only while the game-disc is in the console, accessed directly from the Xbox Live Arcade menu. The next one includes Museum games; these are the ones accessible directly from the disc. They do not come with achievements or online play. Namco Museum Virtual Arcade is the first Namco Museum game to include Sky Kid Deluxe (1986), while all of the rest were already or previously available on consoles. In common with other disc releases that include full Xbox Live Arcade games on-disc (like Xbox Live Arcade Unplugged for example), installation of the game disc to the Xbox 360 HDD is disallowed.

Xbox Live Arcade Games

Museum Games

Arrangement Games

  • Dig Dug Arrangement (2005)
  • Galaga Arrangement (2005)
  • Pac-Man Arrangement (2005)

The Arrangement games are placed in the same menu as the Museum games, and are the same as they were on the PSP's Namco Museum Battle Collection, although New Rally-X Arrangement is not included in this collection. Additionally, on all games, the original 2-player modes from the original arcade versions (where applicable) do not appear here; all games are one player only. The Xbox Live Arcade games do not have multiplayer either with the exception of Mr. Driller Online's online mode. The Xbox Live Arcade games can only be played when the disc is inside the system. The games must be downloaded from Xbox Live Marketplace for their regular prices in order for the games to be retained in the system's game library.

Reception: The compilation received mixed reviews, the collection was praised for its inclusion of XBLA games, but is harshly criticized for its disappointing presentation and lack of bonus features.

The Tower of Druaga in this compilation has glitches not found on any other version of the game resulting in numerous negative reviews from Japanese consumers.[11]

Namco Museum Essentials

Namco Museum Essentials
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Platform(s) PlayStation 3 (PlayStation Network)
Release
  • JP: January 29, 2009
  • NA: July 16, 2009
  • PAL: April 1, 2010
Genre(s) Compilation
Mode(s) Single player, multi player

Namco Bandai released a downloadable Namco Museum on the Japanese PlayStation Store with the name Namco Museum.comm on January 29, 2009 – the ".comm" is thought to stand for communication. They then released the downloadable Namco Museum compilation in North America on July 16, 2009,[12] and in Europe and Australia on April 1, 2010, under the name Namco Museum Essentials.
It includes:

PlayStation Home included a virtual arcade space with sample versions of the games.
The PlayStation Store also has a free trial version that only includes the first at the few levels of:

Namco Museum Megamix

An updated version of Namco Museum Remix for the Wii, which was released on November 16, 2010 in North America only. It adds additional arcade games and an additional "Remix" game. It adds a level select feature to all of the arcade games except Cutie Q.

Arcade Games

Remix Games

  • Grobda Remix (2010)
  • Pac-Motos (2007)
  • Pac 'n Roll Remix (2007)
  • Galaga Remix (2007) (completely different from the Galaga Remix iOS application)
  • Rally-X Remix (2007)
  • Gator Panic Remix (2007)

Namco Museum (Nintendo Switch)

Namco Museum
Developer(s) Bandai Namco Studios
Publisher(s) Bandai Namco Entertainment
Platform(s) Nintendo Switch
Release
  • WW: July 28, 2017
Genre(s) Compilation
Mode(s) Single player, multi player

Simply titled Namco Museum, it was developed for the Nintendo Switch and released July 28, 2017 on the Nintendo eShop.[13][14] Much like Namco Museum DS, the game includes a remake of Pac-Man Vs..[15] It contains the following games:

Due to the violent nature of Splatterhouse, this is the first Namco Museum game to be rated T for Teen by the Entertainment Software Rating Board.[16] A retail release bundled with Pac-Man Championship Edition 2 Plus, titled Namco Museum Arcade Pac, will be released on September 28, 2018.[17]

Namco Museum Mini Player

Namco Museum Mini Player is a dedicated handheld console shaped like a miniature arcade cabinet developed by My Arcade that includes 20 Namco games and will be released by Bandai Namco during Q4 2018. While it includes some games that originated on home consoles, the games included that did originate in arcades are based on their original arcade versions.[18] The games included are:

Reception

Aggregate review scores
As of June 29, 2013.
Game GameRankings Metacritic
Volume 1 74.33%[19] N/A
Volume 2 65.50%[20] N/A
Volume 3 66.20%[21] N/A
Volume 4 57.00%[22] N/A
Volume 5 55.00%[23] N/A
Namco Museum
Namco Museum 64
(N64) 73.43%[5]
(DC) 56.63% [7]
(GBA) 72.08%[6]
(GBA) 79[24]
Namco Museum (Xbox) 63.57%[25]
(GC) 69.29%[26]
(PS2) 72.95%[27]
(Xbox) 59[28]
(GC) 62[29]
(PS2) 72[30]
Namco Museum Battle Collection 74.02%[31] 73[32]
Namco Museum 50th Anniversary (Xbox) 64.05%[33]
(GC) 63.43%[34]
(PS2) 59.85%[35]
(GBA) 60.19%[36]
(PC) 48.00%[37]
(Xbox) 62[38]
(GC) 60[39]
(PS2) 61[40]
(GBA) 60[41]
(PC) 52[42]
Namco Museum DS 68.61%[43] 67[44]
Namco Museum Remix 55.05%[45] 49[46]
Namco Museum Virtual Arcade 68.94%[47] 63[48]
Namco Museum Essentials 66.25%[49] 64[50]
Namco Museum Megamix 60.33%[51] 53[52]

In August 1996, Namco claimed accumulated sales of 600,000 units for the Namco Museum series in Japan alone.[53]

The four reviewers of Electronic Gaming Monthly gave Volume 1 an 8.125 out of 10, citing the excellent quality of the emulation and the interesting virtual museum content. Mark Lefebvre summarized that "Namco has given gamers what they've always been asking for: old titles."[54] Next Generation likewise complimented the emulation quality and the virtual museum, and concluded that for those interested in retro compilations, "this is as good as this sort of thing gets." They scored it four out of five stars.[55] Maximum gave it three out of five stars, reasoning that "On the one hand, this is a collection of six indisputably classic games, three of which rank among the most influential titles in the history of videogames. On the other hand, all the games on the disk are over ten years old, and influential or not, they're definitely well past their sell by date. Pole Position may have revolutionised the racing genre in 1982, but would you really choose to play it over Ridge Racer Revolution in 1996?"[56] While GamePro's Tommy Glide found that all of the games save ToyPop remained great fun, he criticized the absence of the voice samples from Pole Position and compared the 3D museum unfavorably to the bonus content in Williams Arcade's Greatest Hits. He concluded the compilation to be worth renting at the least, and a must-have for retro gaming fans.[57]

Reviews for Volume 2 were also mixed to positive, though most critics found the selection of games weaker than that of Volume 1. The four reviewers of Electronic Gaming Monthly gave Volume 2 a 7.125 out of 10, with all four remarking that the compilation had two or three genuine classics, with the remaining three or four games being mediocre and overly obscure. However, they disagreed on which games fell into which group; for example, Dan Hsu said that "Super Pac-Man stinks", while Crispin Boyer called it "the best reason to buy NM2" and "the height of the yellow pellet-eater's evolution."[58] Jeff Gerstmann of GameSpot similarly commented, "While Mappy, Xevious, Gaplus, and Super Pac-Man are infinitely playable, the lesser-known Grobda and Dragon Buster are mediocre at best." He gave the compilation a 7.1 out of 10, praising the charm of the antiquated graphics and sound effects and the still potent gameplay.[59] Next Generation picked Grobda, Dragon Buster, and Mappy as the mediocre games in the compilation, reasoning that "all are examples of game genres that have evolved way beyond these originals, and with good reason." They scored it two out of five stars.[60] In direct contradiction to GameSpot and Next Generation, GamePro's Doctor Devon said that of the six games, "Super Pac-Man's weak control makes it the biggest disappointment, while Dragon Buster's action/adventure swordplay and Grobda's rapid-fire tank shooting hold up the best." He recommended the compilation for "those who enjoy simple, classic gameplay".[61]

Volume 3 continued the trend of increasingly mixed reviews for the series. Jeff Gerstmann and Next Generation both commented that Dig Dug, Ms. Pac-Man, and Galaxian are genuine classics, Pole Position II is good but suffers from the absence of the voice clips from the arcade version, The Tower of Druaga has aged poorly, and Phozon was a terrible game to begin with. However, while Gerstmann concluded the collection to be "a real letdown" after the first two volumes and advised gamers to skip it, giving it a 5.6 out of 10,[62] Next Generation concluded that "the number of true classics on Volume 3 outweigh the ones that never should have been unearthed", and gave it three out of five stars.[63] Dr. Zombie of GamePro approved of both the entire set of games and the quality of the emulation, and deemed Volume 3 "must-have arcade fun".[64]

See also

Notes

  1. Released under the Namco brand name outside North America.
  2. Released under the Namco brand name outside North America.

References

  1. http://comicbook.com/gaming/2018/02/27/namco-museum-vinyl-lp/
  2. "PlayStation: Namco Steals the Show with Five New Arcade Conversions!". Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 108.
  3. "Letters". Next Generation. No. 30. Imagine Media. June 1997. p. 133.
  4. "Namco's US Launch Title". IGN. April 19, 2001. Retrieved December 6, 2017.
  5. 1 2 "Namco Museum 64 Reviews". GameRankings. Retrieved June 28, 2013.
  6. 1 2 "Namco Museum Reviews". GameRankings. Retrieved June 28, 2013.
  7. 1 2 "Namco Museum Reviews". GameRankings. Retrieved June 28, 2013.
  8. IGN Reviews Namco Museum 64 (N64)
  9. Keiser, Joe (August 2, 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on October 10, 2007.
  10. Caie, Martin (2005-06-30). "Classic soundtrack to accompany 50th anniversary games compilation". Gameplanet. Retrieved 2014-12-12.
  11. Namco Museum Virtual Arcade on Amazon Japan
  12. "IGN: Namco Museum Essentials Preview". IGN.
  13. https://www.youtube.com/watch?v=fqgF7eS8WlQ
  14. https://www.youtube.com/watch?v=TcPkzTPYLVU
  15. http://www.vooks.net/pacman-vs-will-included-namco-museum-switch/
  16. "NAMCO MUSEUM". www.nintendo.com. Retrieved 2017-07-13.
  17. http://www.nintendolife.com/news/2018/07/namco_museum_arcade_pac_is_a_2-in-1_bundle_coming_exclusively_to_switch
  18. https://www.outrightgeekery.com/2018/06/12/namco-museum-mini-player/
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  52. "Namco Museum Megamix". Metacritic. Retrieved June 29, 2013.
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  54. "Review Crew: Namco Arcade Classics". Electronic Gaming Monthly. No. 82. Sendai Publishing. May 1996. p. 34.
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  56. "Maximum Reviews: Namco Museum Volume 1". Maximum: The Video Game Magazine. No. 5. Emap International Limited. April 1996. p. 157.
  57. "Proreview: Namco's Museum Volume 1". GamePro. No. 96. IDG. September 1996. p. 64.
  58. "Review Crew: Namco Museum Vol. 2". Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. p. 84.
  59. Gerstmann, Jeff (December 13, 1996). "Namco Museum Volume 2 Review". GameSpot. Retrieved 22 November 2017.
  60. "Namco's Museum Volume 2". Next Generation. No. 24. Imagine Media. December 1996. p. 256.
  61. "ProReview: Namco Museum Vol. 2". GamePro. No. 99. IDG. December 1996. p. 130.
  62. Gerstmann, Jeff (March 11, 1997). "Namco Museum Volume 3 Review". GameSpot. Retrieved 12 June 2018.
  63. "Namco Museum Volume 3". Next Generation. No. 27. Imagine Media. March 1997. p. 86.
  64. "PlayStation ProReview: Namco Museum Volume 3". GamePro. No. 102. IDG. March 1997. p. 78.
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