List of highest-grossing video game franchises
This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.
List
At least $10 billion
Franchise | Year of inception | Lifetime revenue | Revenue breakdown | Franchise owner(s) | Original platform(s) | Original genre(s) |
---|---|---|---|---|---|---|
Mario | 1981 | est. $32.4 billion (as of 2019) |
|
Nintendo | Arcade | Platformer (2D platformer) |
Pokémon | 1996 | est. $19.533 billion (as of 2019)[lower-alpha 5] |
|
Nintendo (trademark) The Pokémon Company (Nintendo, Game Freak, Creatures) |
Game Boy | RPG (JRPG) |
Call of Duty | 2003 | est. $18.132 billion (as of 2019)[lower-alpha 10] |
|
Activision | PC | Shooter (FPS) |
Wii series | 2006 | est. $14.808 billion (as of 2018) |
|
Nintendo | Wii | Simulation (Sports) Exergaming |
Pac-Man | 1980 | est. $14.107 billion (as of 2016) |
|
Bandai Namco Entertainment | Arcade | Action (Maze) |
Space Invaders | 1978 | est. $13.93 billion (as of 2017) |
|
Taito (Square Enix) |
Arcade | Shooter (Shoot 'em up) |
Dungeon Fighter Online (DFO) |
2005 | est. $13.4 billion (as of 2019) |
|
Neople (Nexon) Tencent |
PC | Beat 'em up Action RPG MMORPG |
Street Fighter | 1987 | est. $12.009 billion (as of 2019) |
|
Capcom | Arcade | Fighting (2D fighting) |
CrossFire | 2007 | est. $12 billion (as of 2019) |
|
Smilegate Tencent |
PC | Shooter (FPS) Tactical shooter |
FIFA | 1993 | est. $11.479 billion (as of 2019) |
|
Electronic Arts | Sega Mega Drive | Sports (Association football) |
Warcraft | 1994 | est. $11.227 billion (as of 2018) |
|
Blizzard Entertainment | PC | Strategy (RTS) |
Final Fantasy | 1987 | est. $10.958 billion (as of 2019) |
|
Square Enix | NES | RPG (JRPG) |
League of Legends (LoL) |
2009 | est. $10.098 billion (as of 2019) |
|
Riot Games (Tencent) | PC Mac |
Strategy (MOBA) |
At least $5 billion
Franchise | Year of inception | Lifetime revenue | Revenue breakdown | Franchise owner(s) | Original platform(s) | Original genre(s) |
---|---|---|---|---|---|---|
Grand Theft Auto (GTA) |
1997 | est. $9.986 billion (as of 2019) |
|
Rockstar Games | PC | Action-adventure |
Lineage | 1998 | est. $9.715 billion (as of 2019) |
|
NCSoft | PC Mac |
RPG (MMORPG) |
Monster Strike | 2013 | est. $8.156 billion (as of 2019) |
|
Mixi | Mobile | Puzzle (Physics) JRPG |
Puzzle & Dragons | 2012 | est. $7.786 billion (as of 2019) |
|
GungHo Online Entertainment | Mobile | Puzzle (Tile-matching) JRPG |
Candy Crush | 2012 | est. $7.503 billion (as of 2019) |
|
King | Browser | Puzzle (Tile-matching) |
Donkey Kong | 1981 | est. $6.846 billion (as of 2019) |
|
Nintendo | Arcade | Platformer (2D platformer) |
Honor of Kings (Arena of Valor) |
2015 | est. $6.75 billion (as of 2019) |
|
Tencent Games | Mobile | Strategy (MOBA) |
Westward Journey | 2001 | est. $6.524 billion (as of 2018) |
|
NetEase | PC | RPG (MMORPG) |
Dragon Quest (Dragon Warrior) |
1986 | est. $6.501 billion (as of 2019) |
|
Square Enix | NES | RPG (JRPG) |
Clash of Clans | 2012 | est. $6.4 billion (as of 2019)[229] | Supercell (Tencent) | Mobile | Strategy | |
Sonic the Hedgehog | 1991 | est. $6.345 billion (as of 2019) |
|
Sega | Sega Mega Drive | Platformer (2D platformer) |
Dragon Ball | 1986 | est. $6.226 billion (as of 2019) |
|
Shueisha Bandai Namco Entertainment |
Super Cassette Vision | Shooter (Shoot 'em up) |
Pro Evolution Soccer (PES) / Winning Eleven |
1995 | est. $6.131 billion (as of 2019) |
|
Konami | PlayStation | Sports (Association football) |
Star Wars | 1982 | est. $6.03 billion (as of 2020) |
</ref> |
Lucasfilm LucasArts |
Atari 2600 | Shooter (Shoot 'em up) |
Digimon | 1997 | est. $5.905 billion (as of 2017) (including merchandise) |
|
Bandai Namco Entertainment | Digital pet | Simulation (Digital pet) |
Madden NFL | 1988 | est. $5.2 billion (as of 2018) |
|
Electronic Arts | Apple II | Sports (American football) |
The Sims | 2000 | $5 billion (as of 2019)[265] |
|
Electronic Arts | PC | Simulation (Life simulation) |
Halo | 2001 | est. $5 billion (as of 2015) (including console bundles)[268] |
Microsoft | Xbox | Shooter (FPS) |
At least $2 billion
Franchise | Year of inception | Lifetime revenue | Revenue breakdown | Franchise owner(s) | Original platform(s) | Original genre(s) |
---|---|---|---|---|---|---|
Fortnite | 2017 | est. $4.289 billion (as of 2019) | Epic Games | PS4 Xbox One PC |
Survival (Battle royale) | |
Fate | 2004 | est. $4.135 billion (as of 2019) |
|
Type-Moon Aniplex (Sony Music Entertainment Japan) |
PC | Adventure (Visual novel) |
Assassin's Creed | 2007 | est. $4.091 billion (as of 2016) | Ubisoft | PlayStation 3 Xbox 360 |
Action-adventure (Stealth) | |
Need for Speed (NFS) | 1994 | $4 billion (as of 2014)[291] | Electronic Arts | 3DO | Racing (Arcade) | |
Gran Turismo | 1997 | $4 billion (as of 2017)[292] | Sony Interactive Entertainment | PlayStation | Racing (Simulation) | |
The Legend of Zelda (Zelda no Densetsu) |
1986 | est. $3.853 billion (as of 2019) |
|
Nintendo | Famicom Disk System | Action-adventure |
Monster Hunter | 2004 | est. $3.824 billion (as of 2019) (including all media) |
</ref>
</ref> |
Capcom | PlayStation 2 | RPG (Action RPG) |
Resident Evil (Biohazard) |
1996 | est. $3.777 billion (as of 2019) |
|
Capcom | PlayStation | Action-adventure (Survival horror) |
Skylanders | 2011 | est. $3.5 billion (as of 2017)[356] (including all media) |
Activision | Wii | Platformer (3D platformer) | |
Super Smash Bros. | 1999 | est. $3.438 billion (as of 2019) |
|
Nintendo | Nintendo 64 | Fighting |
PlayerUnknown's Battlegrounds (PUBG) |
2017 | est. $3.428 billion (as of 2019) | Bluehole Tencent |
PC | Survival (Battle royale) | |
Mortal Kombat | 1992 | est. $3.21 billion (as of 2019) |
|
Warner Bros. Interactive | Arcade | Fighting (2D fighting) |
Tomb Raider | 1996 | est. $3.122 billion (as of 2017) (including all media) |
|
Square Enix | Sega Saturn | Platformer (Puzzle-platform) Action-adventure |
The Elder Scrolls | 1994 | est. $3.05 billion (as of 2020) |
|
ZeniMax Media | PC | RPG (Action RPG) |
MapleStory | 2003 | est. $3.004 billion (as of 2018) |
</ref>
|
Wizet Nexon |
PC | RPG (MMORPG) |
Minecraft | 2011 | est. $2.898 billion (as of 2019) |
|
Mojang | PC Mac |
Sandbox Survival |
Battlefield | 2002 | est. $2.74 billion (as of 2017) |
|
Electronic Arts | PC | Shooter (FPS) |
Metal Gear | 1987 | est. $2.513 billion (as of 2016) |
|
Konami | MSX2 | Action-adventure (Stealth) |
Tom Clancy's | 1987 | est. $2.029 billion (as of 2019) |
|
Ubisoft | Commodore / ST / PC | Simulation (Vehicle sim) |
NBA Jam | 1993 | $2 billion (as of 2010)[440] | Midway Games | Arcade | Sports (Basketball) | |
Lego | 1995 | $2 billion (as of 2014)[441] | The Lego Group | Sega Pico | Educational | |
Guitar Hero | 2005 | $2 billion (as of 2010)[442] | Activision | PlayStation 2 | Music (Rhythm) | |
Clash Royale | 2016 | est. $2 billion (as of 2018)[443] | Supercell (Tencent) | Mobile | Strategy (RTS) |
At least $1 billion
Franchise | Year of inception | Lifetime revenue | Revenue breakdown | Franchise owner(s) | Original platform(s) | Original genre(s) |
---|---|---|---|---|---|---|
One Piece | 2000 | est. $1.89 billion (as of 2019) |
|
Bandai Namco Entertainment | WonderSwan | Strategy RPG (Turn-based) |
Onimusha | 2001 | est. $1.798 billion (as of 2016) |
|
Capcom | PlayStation 2 | Action-adventure Hack & slash |
Spider-Man | 1982 | est. $1.65 billion (as of 2018) |
|
Marvel Entertainment Sony |
Atari 2600 | Action |
Fallout | 1997 | est. $1.642 billion (as of 2019) |
|
ZeniMax Media | PC | RPG (Turn-based) |
Tetris | 1988[lower-alpha 96] | est. $1.631 billion (as of 2011) |
|
Tetris Holding | IBM PC Commodore 64 |
Puzzle (Tile-matching) |
Harry Potter | 2001 | est. $1.555 billion (as of 2018) |
|
Electronic Arts Warner Bros. Interactive |
Game Boy PlayStation PC |
Action-adventure |
Disney Tsum Tsum | 2014 | $1.5 billion (as of 2019)[478] | Line Corporation The Walt Disney Company |
Mobile | Puzzle | |
Black Desert Online | 2015 | $1.5 billion (as of 2019)[479] | Kakao Games | PC | RPG (MMORPG) | |
The Idolmaster | 2005 | est. $1.236 billion (as of 2019) (including all media) |
|
Bandai Namco Entertainment | Arcade | Music (Rhythm) Raising sim |
Counter-Strike | 2000 | est. $1.233 billion (as of 2018) |
|
Valve | PS3 / Xbox 360 / PC | Shooter (FPS) |
Power Pros (Pro Yakyū) | 1994 | est. $1.159 billion (as of 2019) |
|
Konami | Super Famicom | Sports (Baseball) |
Gundam | 1983 | est. $1.152 billion (as of 2018) |
|
Bandai Namco Entertainment | FM-7 Handheld PC |
Adventure Shooter RPG |
Doom | 1993 | est. $1.088 billion (as of 2020) (including all media) |
ZeniMax Media | PC | Shooter (FPS) | |
World Club Champion Football (WCCF) |
2002 | est. $1.036 billion (as of 2016) |
|
Sega | Arcade | Digital CCG |
Dota | 2003 | est. $1.035 billion (as of 2019) | Valve | PC | Strategy (MOBA) | |
Angry Birds | 2009 | est. $1.001 billion (as of 2019) (including films) |
|
Rovio Entertainment | Mobile | Puzzle (Physics) |
Defender | 1981 | $1 billion (as of 2001)[500] | Williams Electronics | Arcade | Shooter (Shoot 'em up) | |
Diablo | 1996 | $1 billion (as of 2017)[132] | Blizzard Entertainment | PC | RPG (Action RPG) | |
StarCraft | 1998 | $1 billion (as of 2017)[132] | Blizzard Entertainment | PC | Strategy (RTS) | |
Red Dead | 2004 | $1 billion (as of 2018)[501] | Rockstar Games | PlayStation 2 / Xbox | Action-adventure | |
Forza | 2005 | $1 billion (as of 2017)[502] | Microsoft Studios | Xbox | Racing (Simulation) | |
Gears of War | 2006 | $1 billion (as of 2011)[503] | Microsoft Studios | Xbox 360 | Shooter (TPS) | |
Bubble Witch | 2011 | $1 billion (as of 2017)[132] | King | Browser / Facebook | Puzzle | |
Pet Rescue | 2012 | $1 billion (as of 2017)[132] | King | Puzzle | ||
Dishonored | 2012 | $1 billion (as of 2020)[484] | ZeniMax Media | PlayStation / Xbox / PC | Action-adventure (Stealth) | |
Farm Heroes | 2013 | $1 billion (as of 2017)[132] | King | Mobile | Puzzle | |
Destiny | 2014 | $1 billion (as of 2017)[132] | Bungie | PlayStation / Xbox | Shooter (FPS) | |
Heroes of the Storm | 2015 | $1 billion (as of 2017)[132] | Blizzard Entertainment | PC / Mac | Strategy (MOBA) | |
Overwatch | 2016 | $1 billion (as of 2017)[504] | Blizzard Entertainment | PS4 / Xbox One / PC | Shooter (FPS) | |
Garena Free Fire | 2017 | $1 billion (as of 2019)[505] | Garena | Mobile | Survival (Battle royale) |
See also
Notes
- Super Mario series – $17,011,186,361
- Worldwide retail sales up until September 2010 – 240 million units[1][2] – $12,988,043,606
- Japan – 41,242,852 units – ¥243,374,357,360 ($3,050,186,206)
- Overseas – 198,757,148 units, average $50 price[2] – $9,937,857,400
- Virtual Console digital sales – $15 million ($13.9 million in 2009,[7] $1.1 million in 2011)[8]
- Post-September-2010 Japan retail sales of pre-September-2010 games – ¥5,503,168,800 ($68,970,658)
- New Super Mario Bros. – ¥1,277,601,600[9]
- New Super Mario Bros. Wii – ¥3,399,809,200[10]
- Super Mario 64 DS – ¥107,683,200[11]
- Super Mario Galaxy 2 – ¥718,074,800[12]
- Post-September-2010 overseas retail sales of pre-September-2010 games – $408 million
- New Super Mario Bros. – $104 million (2.59 million units,[13][14] $39.99 price)[15]
- New Super Mario Bros. Wii – $247.5 million (4.95 million units,[13][14] $49.99 price)[16]
- Super Mario Galaxy 2 – $56 million (1.12 million units,[13][14] $49.99 price)[17]
- Japan retail sales of games released after September 2010 (as of June 2018) – 12,049,747 units – ¥59,351,664,612 ($637,838,704)[6]
- Overseas retail sales of games released after September 2010 (as of March 2018) – $1,775,304,093
- Super Mario All-Stars (Wii) – $26,386,800[13][18]
- New Super Mario Bros. 2 (2012) – 10,183,751 units[6][19] – $407,248,202[20]
- New Super Mario Bros. U (2012) – 4,529,822 units[21][22] – $271,744,022[23]
- Super Mario 3D World (2013) – 5,045,598 units[6][24] – $302,685,424[25]
- Super Mario Maker (2015) – 3,039,459 units[6][24] – $182,337,145[26]
- Super Mario Maker for Nintendo 3DS (2016) – $74,987,500[27][28]
- Super Mario Odyssey (2017) – 8.5 million units[29] – $509,915,000[30]
- Super Mario Run (2016) – $94 million (up until 2017)[31]
- Super Mario Odyssey sales between April 2018 and December 2019 – 6.18 million units[21][29] – $370,738,200[30]
- New Super Mario Bros. U Deluxe (2019) – 5.85 million units[21] – $350,941,500[32]
- Super Mario Maker 2 (2019) – 5.04 million units[33] – $302,349,600[34]
- Worldwide retail sales up until September 2010 – 240 million units[1][2] – $12,988,043,606
- Mario Kart series:
- Mario Kart: Double Dash – 6.96 million units[35] – $355.424 million
- Japan retail sales of other 1992–2001 releases – ¥48,455.6 million ($607.29 million)
- Super Mario Kart and Mario Kart 64 – ¥44,750 million[4][5]
- Mario Kart Advance – ¥3,705.6 million[36][38]
- Super Circuit retail sales in the United States – 2.1 million units – $63 million[39]
- Mario Kart DS – 23.6 million units[24] – $925,664,614
- Mario Kart Wii (Wii) – $1,402,848,573 ($1.4 billion worldwide up until October 2013,[42] ¥301,791,400 ($2,848,573) in Japan during 2014)[43]
- Mario Kart 7 – 18.11 million units[24] – $783,407,857
- Mario Kart 8 – 31.4 million units,[21] $59.99 price[48][49] – $1,883,686,000
- Mario Kart Tour (2019) – $86 million[50]
- Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
- Donkey Kong 64 (N64) – ¥8,580 million[5]
- Mario vs. Donkey Kong series – ¥4,245,388,800[217] ($53,207,028)
- Other 2003–2012 releases – ¥5,000,200,200[218]
- Other Mario games – $9,282,028,170
- Donkey Kong (1981) – $4.4 billion[51]
- Mario vs. Donkey Kong series (Japan) – ¥4,245,388,800 ($53,207,028)[lower-alpha 3]
- Mario & Sonic series – $1.25 billion[52]
- Dr. Mario – 10.19 million units[53][54] – $391,974,200
- Japan retail sales of other 1983–2012 releases – ¥141,429,190,524 ($1,772,517,741)
- Mario Bros. (Famicom) – ¥7,335 million[3]
- Tennis and Golf (Famicom) – ¥18,090 million[3]
- Mario Tennis series – ¥13,819,361,684[5][36][57]
- Mario Strikers series – ¥2,291,504,600[58]
- Mario Baseball series – ¥2,744,003,200[59]
- Mario Hoops and Sports Mix – ¥6,273,317,600[60][61]
- Super Mario RPG – ¥10,875 million[4]
- Paper Mario series – ¥11,931,229,600[36][62][63][64]
- Mario & Luigi series – ¥7,847,889,600[65]
- Luigi's Mansion – 348,918 units[22] – ¥2,609,906,640[66]
- Mario Party series – ¥57,611,977,600[5][67]
- United States retail sales between 2003 and 2006 – $99 million
- Mario Golf: Toadstool Tour – $26 million[37]
- Mario & Luigi: Superstar Saga – $30 million[39]
- Mario Party 4 – $43 million[37]
- Japan retail sales of 2013 releases – ¥9,946,034,083 ($102,073,420)
- Luigi's Mansion 2 – 1,058,675 units[22] – ¥5,324,076,575[68]
- Mario & Luigi: Dream Team – ¥2,036,371,358[65]
- Mario Party: Island Tour – ¥2,585,586,150[67]
- Luigi's Mansion: Dark Moon (2013) overseas sales – 4,391,325 units,[22][69] $39.99 price[70] – $175,609,087
- Japan retail sales between 2015 and 2016 – ¥3,891,775,200 ($35,783,148)
- Mario & Luigi: Paper Jam – ¥1,245,494,400[65]
- Puzzle & Dragons: Super Mario Bros. Edition – ¥1,380,736,000[71]
- Mario Party 10 – ¥1,265,544,800[67]
- Mario Party: The Top 100 (2017) at Japan retail – ¥864,448,320[67] ($7,828,446)
- Mario + Rabbids Kingdom Battle (2017) – 2 million units,[72] $59.99 price[73] – $119.98 million
- Super Mario Party (2018) – 9.12 million units,[21] $59.99 price[74] – $547,108,800
- Dr. Mario World (2019) – $4.8 million[50]
- Luigi's Mansion 3 (2019) – 5.37 million units,[21] $59.99 price[75] – $322,146,300
- The Pokémon media franchise (including all media and merchandise) has grossed an estimated $90 billion, as of 2019.[76][77]
- See List of best-selling Japanese role-playing game franchises § List.
- Pokémon console software (including handheld software) sales in Japan as of December 2018 – 83,074,946 units – $4.513 billion
- 1996–2012 releases – 67,885,098 units – ¥300,462,849,600 ($3,765,670,505)
- 1996–2000 Game Boy releases – 25,410,000 units, average ¥3,679 price – ¥93,484,600,000[55]
- 1998–2000 Nintendo 64 releases – 2,510,000 units, ¥6,800 price[5] – ¥17,068,000,000
- 2002–2012 releases – 39,965,098 units, average ¥4,752 price – ¥189,910,249,600[78]
- Pokemon X & Y (2013) – 4,236,309 units, ¥4,571 price[78] – ¥19,364,168,439 ($198,729,151)
- Pokemon Omega Ruby & Alpha Sapphire (2014) – 3,124,487 units, ¥4,571 price[78] – ¥14,282,030,077 ($134,806,358)
- Pokémon Super Mystery Dungeon (2015) and Pokémon Sun & Moon (2016) – 3,124,487 units, average ¥4,957 price – ¥19,675,454,760[78] ($180,907,087)
- Pokkén Tournament (2016) – 169,043 units, ¥7,200 price[79] – ¥1,217,109,600 ($11,022,147)
- 2017–2018 – 4,535,522 units, ¥24,699,770,560 ($223,681,179)
- Pokkén Tournament DX (2017) – 262,871 units, ¥5,980 price[80] – ¥1,571,968,580
- Pokémon Ultra Sun & Ultra Moon (2017) – 2,343,601 units, ¥4,980 price[81] – ¥11,671,132,980
- Detective Pikachu (2018) – 79,050 units, ¥4,980 price[82] – ¥393,669,000
- Pokémon: Let's Go (2018) – 1.85 million units,[83] ¥5,980 price[84] – ¥11,063 million
- Up until 2015 – 200,006,810 units, average $39.99 price[85][86] – $8 billion
- Pokémon Sun & Moon (2016) – 12,478,558 overseas sales (16.12 million worldwide,[19] 3,641,442 in Japan),[78] $39.99 price[87] – $500 million
- Pokkén Tournament DX (2017) – 1.16 million units,[29] $59.99 price[88] – $70 million
- Pokémon Ultra Sun & Ultra Moon (2017) – 5,114,843 overseas sales (7.72 million worldwide,[19] 2,663,546 in Japan),[81] $39.99 price[89] – $205 million
- Pokémon: Let's Go – 8.16 million units,[83] $59.99 price[90] – $490 million
- 1996–2012 releases – 67,885,098 units – ¥300,462,849,600 ($3,765,670,505)
- Pokémon mobile games:
- Pokémon Go – $4.7 billion
- Pokémon Quest – $9.63 million
- Pokémon Duel, Pokémon Shuffle Mobile, Magikarp Jump – $48.6 million[97]
- Pokémon Masters – $33.3 million[98]
- 16.06 million units,[24] $59.99 price[99]
- The Call of Duty media franchise (including all media and merchandise) has grossed $20 billion, as of 2019.[100]
- Call of Duty (2017–2018)
- Call of Duty: WWII (2017) – $1 billion[102]
- Black Ops 4 (2018) – $1 billion[103]
- Other games in Wii series:
- Other Pac-Man game sales in the United States:
- Pac-Mania (Arcade) – $2.82 million[119]
- Microsoft Return of Arcade (PC) – $9.5 million[120]
- Pac-Man Collection and Namco Museum (GBA) – $62 million[39]
- Pac-Man World 2 (PS2) – $23 million[37]
- $8.7 billion up until 2016.[121] $1.6 billion in 2017.[122]
- See Street Fighter § Commercial performance
- $1.1 billion in 2016.[124] $1.4 billion in 2017.[122]
- $1.3 billion in 2018.[92] $1.4 billion in 2019.[93]
- $145 million digital revenue in 2014.[126] $1.876 billion revenue in 2016.[127] $896 million in 2017.[122]
- $1.272 billion in 2018.[92] $1.29 billion in 2019.[93]
- Warcraft original trilogy:
- Warcraft: Orcs & Humans – $13.5 million (300,000 copies,[128] average $45 price)[129]
- Warcraft II: Tides of Darkness – $34.5 million (United States)[120]
- Warcraft III: Reign of Chaos – $188 million[130]
- $9.23 billion up until 2017.[104] $161 million in 2018.[131]
- Hearthstone:
- Final Fantasy I to XIV – ¥651,896,872,520 ($8,170.16 million)
- Final Fantasy I & II – ¥17,025.4 million[134][135]
- Final Fantasy III – ¥24,008.4 million[136]
- Final Fantasy IV and The After Years – ¥25,827.4 million[137][138]
- Final Fantasy V and VI – ¥63,466 million[139][140]
- Final Fantasy VII and Compilation – ¥84,636.2 million[141][142][143]
- Final Fantasy VIII and IX – ¥107,380 million[144][145]
- Final Fantasy X and X-2 – ¥93,383,672,520[146][147][148]
- Final Fantasy XI – ¥40 billion (operating profit)[149]
- Final Fantasy XII and Ivalice Alliance – ¥86,375.8 million[150][151][152][153][154]
- Final Fantasy XIII trilogy and Type-0 – ¥101,054 million[155][156][157][158][159]
- Final Fantasy XIV – ¥8,740 million (launch sales)[160][161][162]
- Final Fantasy XV:
- Final Fantasy XV (2016) – ¥71,280 million[163] ($655.39 million)
- Final Fantasy XV: A New Empire (2017) – $556.44 million+
- 2017–2018 – $518.4 million[164]
- 2019 (Japan) – ¥4.2 billion ($38.04 million)
- Final Fantasy spin-off sales:
- Up until 2012 – ¥62,177,919,200 ($779.27 million)
- Final Fantasy Legend trilogy – ¥12,859.2 million[165]
- Final Fantasy Adventure – ¥3,464 million[166]
- Final Fantasy Mystic Quest – ¥2,370 million[166]
- Chocobo series ¥13,708 million[167]
- Crystal Chronicles series – ¥7,827.6 million[168]
- Dragon Quest & Final Fantasy in Itadaki Street – ¥3,160 million[169]
- Mario Hoops – ¥2,567,419,200[60]
- Dissidia and Dissidia 012 – ¥13,127.3 million[170][171]
- The 4 Heroes of Light – ¥1,196 million[166]
- Final Fantasy Dimensions – ¥315 million[166]
- Theatrhythm Final Fantasy – ¥1,583.4 million[172]
- 2014 releases – ¥2.146 billion ($30 million)
- Theatrhythm Final Fantasy: Curtain Call – ¥696 million[173]
- Final Fantasy Explorers – ¥1,450 million[174]
- Final Fantasy Record Keeper – ¥1 billion[175]
- World of Final Fantasy (2016) – ¥4,640 million[176] ($43 million)
- Final Fantasy mobile game revenue in Japan during 2017 – ¥28.8 billion[177] ($261 million)
- Dissidia Final Fantasy NT (2018) – ¥1,074,769,800[178] ($10 million)
- Final Fantasy mobile game revenue in Japan (excluding A New Empire) during 2018 – ¥21.93 billion ($199 million)[179]
- Final Fantasy Brave Exvius English revenue during April 2018 and June–October 2018 – $31 million (including $9 million on the App Store,[180] and $22 million on Google Play)[181]
- Final Fantasy mobile game revenue in Japan (excluding A New Empire) during 2019 – ¥10.6 billion ($96 million)[182]
- Up until 2012 – ¥62,177,919,200 ($779.27 million)
- $200 million as of 2012.[183] $624 million in 2013.[184] $946 million in 2014.[185] $1.628 billion in 2015.[186] $1.7 billion in 2016.[187]
- $2.1 billion in 2017.[122] $1.4 billion in 2018.[92]
- Grand Theft Auto franchise revenue up until 2009:
- Grand Theft Auto franchise revenue between 2012 and 2018:
- See Lineage (series) § Revenue
- Lineage mobile games: ₩4,878.053 billion ($4,432.23 million)
- Lineage mobile games published by Netmarble:
- Lineage 2 Revolution – ₩1,970.698 billion ($1,790.59 million) (as of 2019 Q3)
- Lineage mobile games published by NCSoft:
- Lineage Red Knights, Lineage M and Lineage II M – ₩2,907.355 billion ($2,641.64 million) (revenues from non-Lineage mobile games –Final Blade and Pro Baseball H2– are included, but most of the revenue comes from the Lineage series) (as of 2019)
- Lineage mobile games published by Netmarble:
- See Monster Strike § Reception
- ¥3,889,894,500[199] ($36 million).
- See List of highest-grossing mobile games § List
- Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
- Puzzle & Dragons Z + Super Mario Bros. Edition – ¥7,828,778,095 ($72 million)
- Puzzle & Dragons X (2016) – ¥1,161,537,600 ($11 million)[201]
- Donkey Kong Country series – $2,222,743,284
- Donkey Kong Country (SNES) – 9.3 million cartridges[204] – $809.47 million
- Donkey Kong Country 2 (SNES) – 5.15 million cartridges[204] – $545.47 million
- Donkey Kong Country 3 (SNES) – 3.51 million cartridges[204] – $255.4 million
- Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[39]
- Donkey Kong Country Returns – $332,630,064
- Japan – ¥7,403,573,080 ($87,582,564)[208]
- Donkey Kong Country Returns – ¥5,721,079,400 ($71,701,709)
- Donkey Kong Country Returns 3D – ¥1,682,493,680 ($15,880,855)
- Overseas – 5.25 million units – $245,047,500
- Japan – ¥7,403,573,080 ($87,582,564)[208]
- Donkey Kong Country: Tropical Freeze – $234,773,220
- ¥10.7 billion[219] ($1.61 billion)
- $3.9 billion up until 2015.[51] Westward Journey Online II grossed $95 million during January–April 2016.[221]
- Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[222] $1.5 billion worldwide in 2017,[122] and $229 million during June–October 2018.[223]
- Dragon Quest game retail sales in Japan:
- 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
- 2013–2017 releases – $560,874,238
- Dragon Quest VII: Fragments of the Forgotten Past (3DS) – 1,255,626 units, ¥5,800 price[226] – ¥7,282,630,800 ($74,739,643)
- Dragon Quest Monsters 2 (3DS) – 807,174 units, ¥5,229 price[226] – ¥4,220,712,846 ($39,838,799)
- 2015–2016 releases – 3,337,392 units, average ¥6,476 price – ¥21,611,864,960[226] ($198,711,520)
- 2017 releases – 3,272,121 units, average ¥7,175 price – ¥23,476,470,970[226] ($212,602,976)
- Dragon Quest mobile game revenue in Japan during 2017–2019 – ¥107.45 billion ($973.07 million)
- See Dragon Quest: Monster Battle Road § Reception.
- Dragon Quest: Monster Battle Road revenue:
- Arcade sales during 2007–2008 – $78.2 million[lower-alpha 42]
- Card sales up until 2010 – 200 million cards,[227] average ¥842 price per 6-card pack[228] – ¥28.1 billion ($352.17 million)
- Sonic the Hedgehog series:
- Up until 2014 – $5 billion[230]
- 2015–2018 – $94,858,979
- Sonic Lost World – $39,876,179
- Sonic Boom – 620,000 units,[234] $49.99 price,[235] $30,993,800 revenue.
- Sonic Mania digital sales – $19,990,000[236]
- Sonic Forces digital sales on Steam – $3,999,000[237]
- See List of Dragon Ball video games § Commercial reception
- Shōnen Jump video game retail sales in Japan:
- Famicom Jump: Hero Retsuden – 1.1 million cartridges, ¥6,500 price[3] – ¥7,150 million ($90 million)
- 2006–2012 – ¥7,579,055,580 ($95 million)
- Battle Stadium D.O.N – 217,647 units, at ¥7,140 price,[238] grossed approximately ¥1,553,999,580.
- Jump Super Stars – 517,514 units, at ¥4,800 price,[239] grossed approximately ¥2,484,067,200.
- Jump Ultimate Stars – 737,706 units, at ¥4,800 price,[240] grossed approximately ¥3,540,988,800.
- J-Stars Victory VS (2014) – 360,114 units, at ¥7,600 and ¥6,648 prices,[241][242] grossed approximately ¥2,574,363,808 ($24.3 million).
- 50th Anniversary Shōnen Jump Edition (June 2018) – 110,000 units,[243] $73 price[244] – $8.03 million
- 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[245]
- 93,390,001 other sales (107.4 million units worldwide as of December 2019),[245][246] $49.99 average price[247][248]
- Winning Eleven mobile revenue in Japan during 2018–2019 – ¥31.64 billion ($287 million)
- $3 billion up until July 2015.[249] $1 billion during August–December 2015.[250]
- Star Wars Battlefront II sold 9 million units ($59.99 price),<ref>"Review: Star Wars Battlefront II". Destructoid. November 20, 2017.
- Star Wars games on consoles and PC (2017–2019)
- Battlefront II (2017) – $540 million[lower-alpha 51] grossing approximately $540 million.
- Digimon console game retail sales in Japan – $90,467,983
- 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[253] ($12,041,005)
- 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[254] ($50,777,457)
- 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[254] ($8,989,455)
- 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[254] ($15,787,054)
- 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[254] ($2,923,288)
- Digital Monster virtual pet sales:
- Digimon merchandise sales:
- 1988–2013 – 100 million units – $4 billion.[263]
- 2014–2018 – 30 million units,[264] $40 average price[263] – $1.2 billion.
- Other games in Fate franchise – $86,319,559
- 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
- Fate/stay night: Realta Nua – ¥1,758,008,600[270][271][272][273]
- Fate/tiger colosseum – ¥667,628,400[274][275]
- Fate/unlimited codes – ¥1,177,277,360[276][277]
- Fate/Extra – ¥1,383,637,087[278][279][280][281]
- 2014 handheld releases – ¥559,185,360 ($5,278,083)
- Fate/hollow ataraxia (PSV) – ¥510,216,000[282]
- Fate/Kaleid Liner (3DS) – ¥48,969,360[283]
- Fate/Extella (2016) – $18,545,531
- 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
- 10.89 million units[293] – $501,476,100[294][295]
- Zelda sales in Japan (1991–2019) – $841,495,130
- 1991–2012 – ¥52,981,178,477 ($664,007,751)
- Triforce of the Gods – ¥9,280,482,349[4][296]
- Ocarina of Time – ¥12,908,829,400[297][298][299]
- Majora's Mask – ¥8,316,968,896[298]
- The Wind Waker – ¥6,181,577,600[36][300]
- Zelda I & II (Famicom Mini) – ¥560,446,000[301][302]
- Minish Cap – ¥961,233,600[303]
- Twilight Princess – ¥4,869,612,900[298][304]
- Phantom Hourglass and Spirit Tracks – ¥7,506,537,332[298][305]
- Skyward Sword – ¥2,395,490,400[298][306]
- A Link Between Worlds (2013) – ¥2,129,424,000[298] ($21,853,695)
- Hyrule Warriors (2014) – ¥1,972,854,397[307][308] ($18,621,535)
- Tri Force Heroes (2015) – ¥790,638,700[309] ($7,269,572)
- Breath of the Wild (2017) – 2,052,535 units (1.91 million on Switch,[27][29][310] 142,535 on Wii U)[22][311] – ¥14,326,694,300[312] ($129,742,577)
- 1991–2012 – ¥52,981,178,477 ($664,007,751)
- Zelda overseas sales (1991–2019) – $2,510,556,724
- A Link to the Past (SNES) overseas sales – 3.45 million units[293][313] – $172,465,500[314]
- United States retail sales from 1995 to March 2017 – $1.4 billion[315]
- Virtual Console digital sales (2009 & 2011) – $6.7 million
- Breath of the Wild sales outside Japan and North America in March 2017 – 1.945 million units (1.445 million on Switch,[27][316] 500,000 on Wii U)[27][316] – €136,130,550[317] ($153,472,999)
- Breath of the Wild overseas sales from April 2017 to December 2019 – 12,967,465 units (12.05 million on Switch as of December 2019,[29][310] 917,465 on Wii U as of March 2018)[311][316][318] – $777,918,225[319][320]
- Monster Hunter console game retail sales in Japan during 2004–2017:
- 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091 ($1,122,187,907)
- Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price – ¥19,274,085,775 ($197,804,657)
- Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price – ¥14,843,278,800 ($140,103,917)
- 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000 ($165,182,144)
- Monster Hunter XX (2017) – 2.15 million units (1.8 million on 3DS, 350,000 on Switch),<ref>"Ultra Street Fighter II ships 500,000 copies, Monster Hunter XX Switch ships 350,000 units - Nintendo Everything". Nintendo Everything. November 6, 2017.
- Monster Hunter (2004–2017)
- Japan (2004–2017) – $1.736 billion[lower-alpha 62] ¥5,800 price[321] – ¥12,470 million ($112.24 million)
- Monster Hunter Generations (3DS) – 4.3 million worldwide sales[322] (including 2,787,985 Japan sales)[321]
- Monster Hunter: World
- PS4 & Xbox One – 8.3 million units[324] – $565 million
- Steam – $420 million
- See Pachinko § Franchises.
- Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
- 2007 & 2010 – ¥9.33 billion
- 2012 – ¥1,994.2 million<ref>CharaBiz DATA 2013(12) (in Japanese). Character Databank, Ltd. 2013.
- Other Monster Hunter media:
- Pachinko sales – $900 million[lower-alpha 66]
- Licensed merchandise – $142 million[lower-alpha 67]
- Up until October 2011 – 46 million sales[330]
- Known Japan sales revenue figures – ¥70,036,995,482 ($877,766,581) from 9,794,070 units
- Biohazard (PlayStation) – 2.03 million units grossed ¥13,804 million[224]
- Biohazard 2 (PlayStation) – 2.3 million units[313] grossed ¥16,891.2 million[331]
- Biohazard 3 (PlayStation) – 1.2 million units[313] grossed ¥8,813 million[332]
- Survivor and Outbreak – 565,023 units grossed ¥3,630,452,400[333]
- Biohazard Code: Veronica – 724,901 units grossed ¥4,975,067,050[334]
- Biohazard 0 & 1 (GameCube) – 796,000 units grossed ¥5,849.8 million[36]
- Biohazard 4 (GameCube/PS2/Wii) – 772,571 units grossed ¥6,667,247,060[335]
- Umbrella Chronicles (Wii) – 248,221 units grossed ¥1,821,942,140[336]
- Biohazard 5 (PS3 & Xbox 360) – 1,157,354 units grossed ¥7,584,286,832[337][338][339]
- Known overseas sales revenue figures – $1,241,079,498 from 24,375,174 units
- Resident Evil (PlayStation) – 3.22 million units[224][340] grossed $216 million[341]
- Resident Evil 2 (PlayStation) – 3.47 million units[313][340][342] grossed $208.2 million[343]
- Resident Evil 3 (PlayStation) – 2.3 million units[313][340] grossed $115 million[344]
- Resident Evil Code: Veronica – 1,815,099 units[334][340] grossed $90,754,950[345]
- Resident Evil 4 (GameCube/PS2/Wii) – 5,127,429 units[335][340] grossed $256,320,176[346][347]
- Biohazard 5 (PS3 & Xbox 360) – 8,442,646 units[340] grossed $506,474,334[348]
- Other sales revenue – 11,830,756 units grossed $354,804,372[330]
- Known Japan sales revenue figures – ¥70,036,995,482 ($877,766,581) from 9,794,070 units
- 2012–2017 games – $950,320,291
- Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan – ¥5,124,144,250[349] ($64,220,382)
- Resident Evil 6 (2012) – 7.1 million units[340] grossed $462,054,838
- Resident Evil Anniversary Package (2013) retail sales in Japan – 8,487 units grossed ¥76,298,130[350] ($720,169)
- Resident Evil 7 (2017) – 7 million units[340] – $423,324,902
- Resident Evil 2 (2019) – 5.8 million units[340] – $353,022,970
- Super Smash Bros sales up until 2019 – $2,253,967,980
- Super Smash Bros. – 5.55 million units[357] – $358.2 million
- Super Smash Bros. Melee – 7.09 million units[359] – $406,188,789
- Super Smash Bros. Brawl – 13.3 million units[24] – $752,784,938
- Super Smash Bros. for Nintendo 3DS (2014) – 9.57 million units[24] – $407,281,360
- Super Smash Bros. for Wii U (2014) – 5.37 million units[24] – $329,012,993
- Super Smash Bros Ultimate (2018)
- 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[367]
- Mortal Kombat home releases (1992–2000)
- Mortal Kombat (console) – 6 million cartridges,[371] $40 price[372] – $240 million
- Mortal Kombat II (console) – $400 million[373]
- Mortal Kombat 3 (Sega Genesis and SNES) – 3 million cartridges,[371] $60 price[374] – $180 million
- Mortal Kombat Trilogy (PlayStation) – 2.01 million units,[375] $49.99 price[376] – $100 million
- Mortal Kombat 4 – 1.4 million units,[371] $49 price[377] – $69 million
- Mortal Kombat (2002–2019)
- Deadly Alliance (2002) – $54 million[37]
- Mortal Kombat: Deception – 1.9 million units,[378] $50 price[379] – $95 million
- Mortal Kombat vs. DC Universe – 1.9 million units,[380] $59.99 price[381] – $114 million
- Mortal Kombat (2011) – 3 million units,[382] $59.99 price[383] – $180 million
- Mortal Kombat X (2015–2019) – 10 million units[384] – $500 million
- Mortal Kombat 11 (2019) – 1.8 million units,[388] $59.99 price[389] – $108 million
- 18 million sales,[391] $59.99 price[392][393]
- Other Tomb Raider media:
- Box office – $705 million[394]
- Pachinko sales – $300 million[lower-alpha 66]
- DVD rentals – $36.6 million[395]
- The Elder Scrolls I to IV:
- The Elder Scrolls: Arena and Daggerfall – 690,000 units, $39 average price[396] – $27 million
- The Elder Scrolls III: Morrowind – 4 million units,[397] $39 average price[396] – $156 million
- The Elder Scrolls IV: Oblivion – 9.5 million units,[398] $49.99 price[399] – $475 million
- The Elder Scrolls spin-offs:
- The Elder Scrolls Online – $1 billion[401]
- The Elder Scrolls: Blades – $1.5 million[402]
- $326 million in 2013. $240 million in 2014. $253 million in 2015. $83 million in 2016.<ref name='superdata2016'>"The MMO & MOBA Games Market Report, 2016". SuperData Research. Archived from the original on September 12, 2015. Retrieved May 30, 2018.
- MapleStory PC revenue:
- 2003–2011 – $1.8 billion[403]
- 2013–2017 – $1.181 billion[lower-alpha 81] $279 million in 2017.[122]
- MapleStory portable revenue:
- 33 million units, at $26.95 price, as of April 2019.[406]
- $500 million as of February 2019, equivalent to a maximum of 71.53 million units at $6.99 each.[407]
- Approximately 75.47 million units on other platforms (out of 180 million units on all platforms, as of November 2019),[408] at $19.99 price,[409][410] grossing approximately $1,509 million.
- Battlefield 3:
- Battlefield 4:
- Known Japan sales during 1998–2016 – 6,855,344 units
- 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
- 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,380,317)[418]
- Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
- Metal Gear (NES) – 1 million cartridges,[421] $39.95 price[422] – $39.95 million
- Metal Gear Solid (PS1) – 5 million units,[416] $50 price[423] – $250 million
- Metal Gear Solid 2 (PS2) – 6,160,452 units,[418][419][424] $50 price[425] – $308,022,600
- Metal Gear Solid 3 (PS2) – 2,842,052 units,[418][426] $50 price[427] – $142,102,600
- Metal Gear Solid 4 (PS3) – 5,070,425 units,[418][428] $59.99 price[429] – $304,174,796
- Metal Gear Rising (Steam) – 722,000 units, $29.99 price[430] – $21,652,780
- Metal Gear Solid V: Ground Zeroes (2014) – 748,012 units,[418][431] average $30 price[432] – $22,440,360
- Metal Gear Solid V: The Phantom Pain (2015) – 5,323,684 units,[418][433] $59.99 price[434] – $319,367,803
- 15,478,031 sales,[435] at average $38.32 price.[436][437][438]
- One Piece video game revenue:
- Between 2001 and March 2012 – ¥36,633,485,800 ($459,123,772)
- Bandai Namco's One Piece video game revenue between April 2012 and December 2018 – $1.312 billion
- Onimusha retail sales on PlayStation 2:
- Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[452] ($217,842,601)
- Onimusha: Warlords sales in the United States – 800,000 units – $28 million[37]
- Fallout 1 to 3:
- Fallout spin-offs:
- New Vegas – $300 million[463]
- Fallout Shelter – $100 million[464]
- Fallout 76 – 2.46 million units,[465] $59.99 price[466] – $148 million
- The year of inception of the first commercial versions.[467] Earlier versions were given out for free.[468]
- Tetris sales on Game Boy – 35 million units[469]
- Tetris mobile game – 132 million paid downloads, as of June 2011.[471]
- Tetris sales on NES – 8 million units[474]
-
- The Idolmaster Cinderella Girls – ¥12 billion ($150 million)[480]
- The Idolmaster Cinderella Girls: Starlight Stage – $559 million[lower-alpha 34]
- Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[481]
- See The Idolmaster § Commercial reception
- 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[483]
- Gundam video game retail sales of 2013–2014 releases in Japan:[483]
- 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
- 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,405,087)
- Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
- World Club Champion Football: Intercontinental Clubs – ¥12.1 billion ($152 million)
- 480 million cards,[491] ¥91+ price[492] – ¥43.68 billion+ ($547 million+)
- 370 million cards (850 million cards total),[491][493] $0.91+ price[492] – $337 million+
- Angry Birds 2 grossed $332.5 million.[497] Angry Birds Evolution grossed over $30 million.[498]
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Umbrella Chronicles
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Resident Evil 5
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Super Smash Bros
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Onimusha
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