List of highest-grossing video game franchises

This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.

List

At least $10 billion

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Original platform(s) Original genre(s)
Mario 1981 est. $32.4 billion (as of 2019) Nintendo Arcade Platformer
(2D platformer)
Pokémon 1996 est. $19.533 billion (as of 2019)[lower-alpha 5] Nintendo (trademark)
The Pokémon Company
(Nintendo, Game Freak, Creatures)
Game Boy RPG
(JRPG)
Call of Duty 2003 est. $18.132 billion (as of 2019)[lower-alpha 10] Activision PC Shooter
(FPS)
Wii series 2006 est. $14.808 billion (as of 2018) Nintendo Wii Simulation
(Sports)
Exergaming
Pac-Man 1980 est. $14.107 billion (as of 2016) Bandai Namco Entertainment Arcade Action
(Maze)
Space Invaders 1978 est. $13.93 billion (as of 2017) Taito
(Square Enix)
Arcade Shooter
(Shoot 'em up)
Dungeon Fighter Online
(DFO)
2005 est. $13.4 billion (as of 2019) Neople (Nexon)
Tencent
PC Beat 'em up
Action RPG
MMORPG
Street Fighter 1987 est. $12.009 billion (as of 2019) Capcom Arcade Fighting
(2D fighting)
CrossFire 2007 est. $12 billion (as of 2019) Smilegate
Tencent
PC Shooter
(FPS)
Tactical shooter
FIFA 1993 est. $11.479 billion (as of 2019) Electronic Arts Sega Mega Drive Sports
(Association football)
Warcraft 1994 est. $11.227 billion (as of 2018) Blizzard Entertainment PC Strategy
(RTS)
Final Fantasy 1987 est. $10.958 billion (as of 2019) Square Enix NES RPG
(JRPG)
League of Legends
(LoL)
2009 est. $10.098 billion (as of 2019) Riot Games (Tencent) PC
Mac
Strategy
(MOBA)

At least $5 billion

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Original platform(s) Original genre(s)
Grand Theft Auto
(GTA)
1997 est. $9.986 billion (as of 2019) Rockstar Games PC Action-adventure
Lineage 1998 est. $9.715 billion (as of 2019) NCSoft PC
Mac
RPG
(MMORPG)
Monster Strike 2013 est. $8.156 billion (as of 2019) Mixi Mobile Puzzle
(Physics)
JRPG
Puzzle & Dragons 2012 est. $7.786 billion (as of 2019) GungHo Online Entertainment Mobile Puzzle
(Tile-matching)
JRPG
Candy Crush 2012 est. $7.503 billion (as of 2019) King Browser Puzzle
(Tile-matching)
Donkey Kong 1981 est. $6.846 billion (as of 2019) Nintendo Arcade Platformer
(2D platformer)
Honor of Kings
(Arena of Valor)
2015 est. $6.75 billion (as of 2019) Tencent Games Mobile Strategy
(MOBA)
Westward Journey 2001 est. $6.524 billion (as of 2018) NetEase PC RPG
(MMORPG)
Dragon Quest
(Dragon Warrior)
1986 est. $6.501 billion (as of 2019) Square Enix NES RPG
(JRPG)
Clash of Clans 2012 est. $6.4 billion (as of 2019)[229] Supercell (Tencent) Mobile Strategy
Sonic the Hedgehog 1991 est. $6.345 billion (as of 2019) Sega Sega Mega Drive Platformer
(2D platformer)
Dragon Ball 1986 est. $6.226 billion (as of 2019) Shueisha
Bandai Namco Entertainment
Super Cassette Vision Shooter
(Shoot 'em up)
Pro Evolution Soccer (PES) /
Winning Eleven
1995 est. $6.131 billion (as of 2019) Konami PlayStation Sports
(Association football)
Star Wars 1982 est. $6.03 billion (as of 2020)

</ref>

Lucasfilm
LucasArts
Atari 2600 Shooter
(Shoot 'em up)
Digimon 1997 est. $5.905 billion (as of 2017)
(including merchandise)
Bandai Namco Entertainment Digital pet Simulation
(Digital pet)
Madden NFL 1988 est. $5.2 billion (as of 2018) Electronic Arts Apple II Sports
(American football)
The Sims 2000 $5 billion (as of 2019)[265] Electronic Arts PC Simulation
(Life simulation)
Halo 2001 est. $5 billion (as of 2015)
(including console bundles)[268]
Microsoft Xbox Shooter
(FPS)

At least $2 billion

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Original platform(s) Original genre(s)
Fortnite 2017 est. $4.289 billion (as of 2019)
  • 2017 – $89 million[269]
  • 2018 – $2.4 billion[92]
  • 2019 – $1.8 billion[93]
Epic Games PS4
Xbox One
PC
Survival
(Battle royale)
Fate 2004 est. $4.135 billion (as of 2019) Type-Moon
Aniplex
(Sony Music Entertainment Japan)
PC Adventure
(Visual novel)
Assassin's Creed 2007 est. $4.091 billion (as of 2016)
  • 2007–2016 – $4 billion[289]
  • 2017 – $91 million[290]
Ubisoft PlayStation 3
Xbox 360
Action-adventure
(Stealth)
Need for Speed (NFS) 1994 $4 billion (as of 2014)[291] Electronic Arts 3DO Racing
(Arcade)
Gran Turismo 1997 $4 billion (as of 2017)[292] Sony Interactive Entertainment PlayStation Racing
(Simulation)
The Legend of Zelda
(Zelda no Densetsu)
1986 est. $3.853 billion (as of 2019) Nintendo Famicom Disk System Action-adventure
Monster Hunter 2004 est. $3.824 billion (as of 2019)
(including all media)

</ref>

</ref>

Capcom PlayStation 2 RPG
(Action RPG)
Resident Evil
(Biohazard)
1996 est. $3.777 billion (as of 2019) Capcom PlayStation Action-adventure
(Survival horror)
Skylanders 2011 est. $3.5 billion (as of 2017)[356]
(including all media)
Activision Wii Platformer
(3D platformer)
Super Smash Bros. 1999 est. $3.438 billion (as of 2019) Nintendo Nintendo 64 Fighting
PlayerUnknown's Battlegrounds
(PUBG)
2017 est. $3.428 billion (as of 2019)
  • 2017 – $900 million[368]
  • 2018 (premium) – $1.028 billion[92]
  • PUBG Mobile$1.5 billion[369]
Bluehole
Tencent
PC Survival
(Battle royale)
Mortal Kombat 1992 est. $3.21 billion (as of 2019) Warner Bros. Interactive Arcade Fighting
(2D fighting)
Tomb Raider 1996 est. $3.122 billion (as of 2017)
(including all media)
Square Enix Sega Saturn Platformer
(Puzzle-platform)
Action-adventure
The Elder Scrolls 1994 est. $3.05 billion (as of 2020) ZeniMax Media PC RPG
(Action RPG)
MapleStory 2003 est. $3.004 billion (as of 2018)

</ref>

Wizet
Nexon
PC RPG
(MMORPG)
Minecraft 2011 est. $2.898 billion (as of 2019) Mojang PC
Mac
Sandbox
Survival
Battlefield 2002 est. $2.74 billion (as of 2017) Electronic Arts PC Shooter
(FPS)
Metal Gear 1987 est. $2.513 billion (as of 2016) Konami MSX2 Action-adventure
(Stealth)
Tom Clancy's 1987 est. $2.029 billion (as of 2019) Ubisoft Commodore / ST / PC Simulation
(Vehicle sim)
NBA Jam 1993 $2 billion (as of 2010)[440] Midway Games Arcade Sports
(Basketball)
Lego 1995 $2 billion (as of 2014)[441] The Lego Group Sega Pico Educational
Guitar Hero 2005 $2 billion (as of 2010)[442] Activision PlayStation 2 Music
(Rhythm)
Clash Royale 2016 est. $2 billion (as of 2018)[443] Supercell (Tencent) Mobile Strategy
(RTS)

At least $1 billion

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Original platform(s) Original genre(s)
One Piece 2000 est. $1.89 billion (as of 2019) Bandai Namco Entertainment WonderSwan Strategy RPG
(Turn-based)
Onimusha 2001 est. $1.798 billion (as of 2016) Capcom PlayStation 2 Action-adventure
Hack & slash
Spider-Man 1982 est. $1.65 billion (as of 2018) Marvel Entertainment
Sony
Atari 2600 Action
Fallout 1997 est. $1.642 billion (as of 2019) ZeniMax Media PC RPG
(Turn-based)
Tetris 1988[lower-alpha 96] est. $1.631 billion (as of 2011) Tetris Holding IBM PC
Commodore 64
Puzzle
(Tile-matching)
Harry Potter 2001 est. $1.555 billion (as of 2018) Electronic Arts
Warner Bros. Interactive
Game Boy
PlayStation
PC
Action-adventure
Disney Tsum Tsum 2014 $1.5 billion (as of 2019)[478] Line Corporation
The Walt Disney Company
Mobile Puzzle
Black Desert Online 2015 $1.5 billion (as of 2019)[479] Kakao Games PC RPG
(MMORPG)
The Idolmaster 2005 est. $1.236 billion (as of 2019)
(including all media)
Bandai Namco Entertainment Arcade Music
(Rhythm)
Raising sim
Counter-Strike 2000 est. $1.233 billion (as of 2018) Valve PS3 / Xbox 360 / PC Shooter
(FPS)
Power Pros (Pro Yakyū) 1994 est. $1.159 billion (as of 2019) Konami Super Famicom Sports
(Baseball)
Gundam 1983 est. $1.152 billion (as of 2018) Bandai Namco Entertainment FM-7
Handheld
PC
Adventure
Shooter
RPG
Doom 1993 est. $1.088 billion (as of 2020)
(including all media)
ZeniMax Media PC Shooter
(FPS)
World Club Champion Football
(WCCF)
2002 est. $1.036 billion (as of 2016) Sega Arcade Digital CCG
Dota 2003 est. $1.035 billion (as of 2019) Valve PC Strategy
(MOBA)
Angry Birds 2009 est. $1.001 billion (as of 2019)
(including films)
Rovio Entertainment Mobile Puzzle
(Physics)
Defender 1981 $1 billion (as of 2001)[500] Williams Electronics Arcade Shooter
(Shoot 'em up)
Diablo 1996 $1 billion (as of 2017)[132] Blizzard Entertainment PC RPG
(Action RPG)
StarCraft 1998 $1 billion (as of 2017)[132] Blizzard Entertainment PC Strategy (RTS)
Red Dead 2004 $1 billion (as of 2018)[501] Rockstar Games PlayStation 2 / Xbox Action-adventure
Forza 2005 $1 billion (as of 2017)[502] Microsoft Studios Xbox Racing
(Simulation)
Gears of War 2006 $1 billion (as of 2011)[503] Microsoft Studios Xbox 360 Shooter (TPS)
Bubble Witch 2011 $1 billion (as of 2017)[132] King Browser / Facebook Puzzle
Pet Rescue 2012 $1 billion (as of 2017)[132] King Facebook Puzzle
Dishonored 2012 $1 billion (as of 2020)[484] ZeniMax Media PlayStation / Xbox / PC Action-adventure
(Stealth)
Farm Heroes 2013 $1 billion (as of 2017)[132] King Mobile Puzzle
Destiny 2014 $1 billion (as of 2017)[132] Bungie PlayStation / Xbox Shooter (FPS)
Heroes of the Storm 2015 $1 billion (as of 2017)[132] Blizzard Entertainment PC / Mac Strategy (MOBA)
Overwatch 2016 $1 billion (as of 2017)[504] Blizzard Entertainment PS4 / Xbox One / PC Shooter (FPS)
Garena Free Fire 2017 $1 billion (as of 2019)[505] Garena Mobile Survival
(Battle royale)

See also

Notes

  1. Super Mario series – $17,011,186,361
  2. Mario Kart series:
    • Mario Kart: Double Dash – 6.96 million units[35]$355.424 million
      • Japan – 847,000 units, ¥5,800 price[36]¥4,912.6 million ($62 million)
      • Overseas – 6.113 million units,[35][36] average $48 price[37]$293.424 million
    • Japan retail sales of other 1992–2001 releases – ¥48,455.6 million ($607.29 million)
    • Super Circuit retail sales in the United States – 2.1 million units – $63 million[39]
    • Mario Kart DS – 23.6 million units[24] – $925,664,614
      • Japan – 3,969,364 units, ¥4,800 price[40]¥19,052,947,200 ($238,788,660)
      • Overseas – 19,630,636 units,[24][40] $34.99 price[41]$686,875,954
    • Mario Kart Wii (Wii) – $1,402,848,573 ($1.4 billion worldwide up until October 2013,[42] ¥301,791,400 ($2,848,573) in Japan during 2014)[43]
    • Mario Kart 7 – 18.11 million units[24] – $783,407,857
      • Japan – 2,916,692 units grossed ¥14,029,273,800[44][45][46] ($175,827,470)
      • Overseas – 15,193,308 units, $39.99 price[47]$607,580,387
    • Mario Kart 8 – 31.4 million units,[21] $59.99 price[48][49]$1,883,686,000
    • Mario Kart Tour (2019) – $86 million[50]
  3. Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
  4. Other Mario games – $9,282,028,170
  5. The Pokémon media franchise (including all media and merchandise) has grossed an estimated $90 billion, as of 2019.[76][77]
  6. See List of best-selling Japanese role-playing game franchises § List.
  7. Pokémon console software (including handheld software) sales in Japan as of December 2018 – 83,074,946 units – $4.513 billion
    • 1996–2012 releases – 67,885,098 units – ¥300,462,849,600 ($3,765,670,505)
      • 1996–2000 Game Boy releases – 25,410,000 units, average ¥3,679 price – ¥93,484,600,000[55]
      • 1998–2000 Nintendo 64 releases – 2,510,000 units, ¥6,800 price[5]¥17,068,000,000
      • 2002–2012 releases – 39,965,098 units, average ¥4,752 price – ¥189,910,249,600[78]
    • Pokemon X & Y (2013) – 4,236,309 units, ¥4,571 price[78]¥19,364,168,439 ($198,729,151)
    • Pokemon Omega Ruby & Alpha Sapphire (2014) – 3,124,487 units, ¥4,571 price[78]¥14,282,030,077 ($134,806,358)
    • Pokémon Super Mystery Dungeon (2015) and Pokémon Sun & Moon (2016) – 3,124,487 units, average ¥4,957 price – ¥19,675,454,760[78] ($180,907,087)
    • Pokkén Tournament (2016) – 169,043 units, ¥7,200 price[79]¥1,217,109,600 ($11,022,147)
    • 2017–2018 – 4,535,522 units, ¥24,699,770,560 ($223,681,179)
      • Pokkén Tournament DX (2017) – 262,871 units, ¥5,980 price[80]¥1,571,968,580
      • Pokémon Ultra Sun & Ultra Moon (2017) – 2,343,601 units, ¥4,980 price[81]¥11,671,132,980
      • Detective Pikachu (2018) – 79,050 units, ¥4,980 price[82]¥393,669,000
      • Pokémon: Let's Go (2018) – 1.85 million units,[83] ¥5,980 price[84]¥11,063 million
    Pokémon console software (including handheld software) sales in overseas markets as of December 2018 – 228,465,054 units (311.54 million worldwide)[lower-alpha 6]$9.265 billion
    • Up until 2015 – 200,006,810 units, average $39.99 price[85][86]$8 billion
    • Pokémon Sun & Moon (2016) – 12,478,558 overseas sales (16.12 million worldwide,[19] 3,641,442 in Japan),[78] $39.99 price[87]$500 million
    • Pokkén Tournament DX (2017) – 1.16 million units,[29] $59.99 price[88]$70 million
    • Pokémon Ultra Sun & Ultra Moon (2017) – 5,114,843 overseas sales (7.72 million worldwide,[19] 2,663,546 in Japan),[81] $39.99 price[89]$205 million
    • Pokémon: Let's Go – 8.16 million units,[83] $59.99 price[90]$490 million
  8. Pokémon mobile games:
  9. 16.06 million units,[24] $59.99 price[99]
  10. The Call of Duty media franchise (including all media and merchandise) has grossed $20 billion, as of 2019.[100]
  11. Call of Duty (2017–2018)
  12. Other games in Wii series:
  13. Other Pac-Man game sales in the United States:
  14. $8.7 billion up until 2016.[121] $1.6 billion in 2017.[122]
  15. See Street Fighter § Commercial performance
  16. $1.1 billion in 2016.[124] $1.4 billion in 2017.[122]
  17. $1.3 billion in 2018.[92] $1.4 billion in 2019.[93]
  18. $145 million digital revenue in 2014.[126] $1.876 billion revenue in 2016.[127] $896 million in 2017.[122]
  19. $1.272 billion in 2018.[92] $1.29 billion in 2019.[93]
  20. Warcraft original trilogy:
  21. $9.23 billion up until 2017.[104] $161 million in 2018.[131]
  22. Hearthstone:
    • 2014–2017 – $1 billion[132]
    • 2018 – $600 million[133]
  23. Final Fantasy I to XIV¥651,896,872,520 ($8,170.16 million)
  24. Final Fantasy XV:
  25. Final Fantasy spin-off sales:
  26. $200 million as of 2012.[183] $624 million in 2013.[184] $946 million in 2014.[185] $1.628 billion in 2015.[186] $1.7 billion in 2016.[187]
  27. $2.1 billion in 2017.[122] $1.4 billion in 2018.[92]
  28. Grand Theft Auto franchise revenue up until 2009:
    • Up until March 2005 – $2 billion[188]
    • November 2005 to October 2008 – $1,071,429,641[189]
    • November 2008 to October 2009 – $296,357,328[190]
  29. Grand Theft Auto franchise revenue between 2012 and 2018:
    • April 2012 to March 2013 – $23.4 million[191]
    • September 2013 to April 2018 – $6 billion[192]
  30. See Lineage (series) § Revenue
  31. Lineage mobile games: ₩4,878.053 billion ($4,432.23 million)
    • Lineage mobile games published by Netmarble:
      • Lineage 2 Revolution – ₩1,970.698 billion ($1,790.59 million) (as of 2019 Q3)
        • 2016 – ₩120.971 billion[193]
        • 2017 – ₩1,081.291 billion[193]
        • 2018 – ₩536.151 billion[194]
        • 2019 Q1 to 2019 Q3 – ₩232.285 billion[195]
    • Lineage mobile games published by NCSoft:
      • Lineage Red Knights, Lineage M and Lineage II M – ₩2,907.355 billion ($2,641.64 million) (revenues from non-Lineage mobile games –Final Blade and Pro Baseball H2– are included, but most of the revenue comes from the Lineage series) (as of 2019)
        • 2017 – ₩995.266 billion[196]
        • 2018 – ₩913.297 billion[197]
        • 2019 – ₩998.792 billion[198]
  32. See Monster Strike § Reception
  33. ¥3,889,894,500[199] ($36 million).
  34. See List of highest-grossing mobile games § List
  35. Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
  36. Donkey Kong Country series – $2,222,743,284
    • Donkey Kong Country (SNES) – 9.3 million cartridges[204]$809.47 million
      • Japan – 3 million sales, ¥9,800 price[4]¥29,400 million ($368.47 million)
      • Other regions – 6.3 million sales, $69.95 price[205]$441 million
    • Donkey Kong Country 2 (SNES) – 5.15 million cartridges[204]$545.47 million
      • Japan – 2.2 million sales, ¥9,800 price[4]¥21,560 million ($368.47 million)
      • Other regions – 2.95 million sales, $59.99 price[206]$177 million
    • Donkey Kong Country 3 (SNES) – 3.51 million cartridges[204]$255.4 million
      • Japan – 1.77 million sales – ¥12,036 million[4] ($151 million)
      • Other regions – 1.74 million sales, $59.99 price[207]$104.4 million
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[39]
    • Donkey Kong Country Returns – $332,630,064
      • Japan – ¥7,403,573,080 ($87,582,564)[208]
        • Donkey Kong Country Returns¥5,721,079,400 ($71,701,709)
        • Donkey Kong Country Returns 3D¥1,682,493,680 ($15,880,855)
      • Overseas – 5.25 million units – $245,047,500
        • Donkey Kong Country Returns – 4.09 million units,[13] $49.99 price[209] – $204,459,100
        • Donkey Kong Country Returns 3D – 1.16 million units,[210] $34.99 price[211] – $40,588,400
    • Donkey Kong Country: Tropical Freeze – $234,773,220
      • Wii U (2014) – 1.98 million units[212] – $99,795,720
        • Japan – 120,086 units,[22] ¥6,270 price[213]¥752,939,220 ($6,818,619)
        • Overseas – 1,859,914 units, $49.99 price[214]$92,977,101
      • Nintendo Switch (2018) – 2.25 million units,[215] $59.99 price[216]$134,977,500
  37. ¥10.7 billion[219] ($1.61 billion)
  38. $3.9 billion up until 2015.[51] Westward Journey Online II grossed $95 million during January–April 2016.[221]
  39. Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[222] $1.5 billion worldwide in 2017,[122] and $229 million during June–October 2018.[223]
  40. Dragon Quest game retail sales in Japan:
    • 1986–2012 releases – ¥364,984,524,600 ($4,574,314,132)
    • 2013–2017 releases – $560,874,238
      • Dragon Quest VII: Fragments of the Forgotten Past (3DS) – 1,255,626 units, ¥5,800 price[226]¥7,282,630,800 ($74,739,643)
      • Dragon Quest Monsters 2 (3DS) – 807,174 units, ¥5,229 price[226]¥4,220,712,846 ($39,838,799)
      • 2015–2016 releases – 3,337,392 units, average ¥6,476 price – ¥21,611,864,960[226] ($198,711,520)
      • 2017 releases – 3,272,121 units, average ¥7,175 price – ¥23,476,470,970[226] ($212,602,976)
  41. Dragon Quest mobile game revenue in Japan during 2017–2019 – ¥107.45 billion ($973.07 million)
    • 2017 – ¥29.6 billion[177]
    • 2018 – ¥25.06 billion[179]
    • 2019 – ¥52.79 billion[182]
  42. See Dragon Quest: Monster Battle Road § Reception.
  43. Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007–2008 – $78.2 million[lower-alpha 42]
    • Card sales up until 2010 – 200 million cards,[227] average ¥842 price per 6-card pack[228]¥28.1 billion ($352.17 million)
  44. Sonic the Hedgehog series:
  45. See List of Dragon Ball video games § Commercial reception
  46. Shōnen Jump video game retail sales in Japan:
  47. 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[245]
  48. 93,390,001 other sales (107.4 million units worldwide as of December 2019),[245][246] $49.99 average price[247][248]
  49. Winning Eleven mobile revenue in Japan during 2018–2019 – ¥31.64 billion ($287 million)
    • 2018 – ¥19.56 billion[179]
    • 2019 – ¥12.08 billion[182]
  50. $3 billion up until July 2015.[249] $1 billion during August–December 2015.[250]
  51. Star Wars Battlefront II sold 9 million units ($59.99 price),<ref>"Review: Star Wars Battlefront II". Destructoid. November 20, 2017.
  52. Star Wars games on consoles and PC (2017–2019)
  53. Digimon console game retail sales in Japan – $90,467,983
    • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[253] ($12,041,005)
    • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[254] ($50,777,457)
    • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[254] ($8,989,455)
    • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[254] ($15,787,054)
    • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[254] ($2,923,288)
  54. Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[255] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion ($45.12 million)[256][257]
  55. Digimon merchandise sales:
    • Japan (as of 2006) – ¥110.54 billion ($1.39 billion)
      • As of 2001 – ¥100 billion[258][259]
      • 2003 & 2006 – ¥10.54 billion[260]
    • US and Europe (as of 2003) – $4 billion[261][262]
  56. 1988–2013 – 100 million units – $4 billion.[263]
  57. 2014–2018 – 30 million units,[264] $40 average price[263]$1.2 billion.
  58. Other games in Fate franchise – $86,319,559
  59. 10.89 million units[293]$501,476,100[294][295]
  60. Zelda sales in Japan (1991–2019) – $841,495,130
    • 1991–2012 – ¥52,981,178,477 ($664,007,751)
      • Triforce of the Gods¥9,280,482,349[4][296]
      • Ocarina of Time¥12,908,829,400[297][298][299]
      • Majora's Mask¥8,316,968,896[298]
      • The Wind Waker¥6,181,577,600[36][300]
      • Zelda I & II (Famicom Mini) – ¥560,446,000[301][302]
      • Minish Cap¥961,233,600[303]
      • Twilight Princess¥4,869,612,900[298][304]
      • Phantom Hourglass and Spirit Tracks¥7,506,537,332[298][305]
      • Skyward Sword¥2,395,490,400[298][306]
    • A Link Between Worlds (2013) – ¥2,129,424,000[298] ($21,853,695)
    • Hyrule Warriors (2014) – ¥1,972,854,397[307][308] ($18,621,535)
    • Tri Force Heroes (2015) – ¥790,638,700[309] ($7,269,572)
    • Breath of the Wild (2017) – 2,052,535 units (1.91 million on Switch,[27][29][310] 142,535 on Wii U)[22][311]¥14,326,694,300[312] ($129,742,577)
  61. Zelda overseas sales (1991–2019) – $2,510,556,724
    • A Link to the Past (SNES) overseas sales – 3.45 million units[293][313]$172,465,500[314]
    • United States retail sales from 1995 to March 2017 – $1.4 billion[315]
    • Virtual Console digital sales (2009 & 2011) – $6.7 million
      • Wii Virtual Console (2009) – $4.4 million[7]
      • Link's Awakening (3DS) – $2.3 million (2011)[8]
    • Breath of the Wild sales outside Japan and North America in March 2017 – 1.945 million units (1.445 million on Switch,[27][316] 500,000 on Wii U)[27][316] – €136,130,550[317] ($153,472,999)
    • Breath of the Wild overseas sales from April 2017 to December 2019 – 12,967,465 units (12.05 million on Switch as of December 2019,[29][310] 917,465 on Wii U as of March 2018)[311][316][318]$777,918,225[319][320]
  62. Monster Hunter console game retail sales in Japan during 2004–2017:
  63. Monster Hunter (2004–2017)
    • Japan (2004–2017) – $1.736 billion[lower-alpha 62] ¥5,800 price[321]¥12,470 million ($112.24 million)
  64. Monster Hunter Generations (3DS) – 4.3 million worldwide sales[322] (including 2,787,985 Japan sales)[321]
    • Overseas sales – 1,512,015 units,[321][322] $39.99 price[323] – $60,465,480
  65. Monster Hunter: World
    • PS4 & Xbox One – 8.3 million units[324]$565 million
      • Japan – 3.2 million units,[325][326] ¥8,980 price[321]¥74,534 million ($260 million)
      • Overseas – 5.1 million units, $59.99 price[327]$306 million
    • Steam – $420 million
      • As of April 2019 – $300 million[328]
      • May–December 2019 – $120 million[329]
  66. See Pachinko § Franchises.
  67. Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
    • 2007 & 2010 – ¥9.33 billion
    • 2012 – ¥1,994.2 million<ref>CharaBiz DATA 2013(12) (in Japanese). Character Databank, Ltd. 2013.
  68. Other Monster Hunter media:
  69. Up until October 2011 – 46 million sales[330]
    • Known Japan sales revenue figures – ¥70,036,995,482 ($877,766,581) from 9,794,070 units
      • Biohazard (PlayStation) – 2.03 million units grossed ¥13,804 million[224]
      • Biohazard 2 (PlayStation) – 2.3 million units[313] grossed ¥16,891.2 million[331]
      • Biohazard 3 (PlayStation) – 1.2 million units[313] grossed ¥8,813 million[332]
      • Survivor and Outbreak – 565,023 units grossed ¥3,630,452,400[333]
      • Biohazard Code: Veronica – 724,901 units grossed ¥4,975,067,050[334]
      • Biohazard 0 & 1 (GameCube) – 796,000 units grossed ¥5,849.8 million[36]
      • Biohazard 4 (GameCube/PS2/Wii) – 772,571 units grossed ¥6,667,247,060[335]
      • Umbrella Chronicles (Wii) – 248,221 units grossed ¥1,821,942,140[336]
      • Biohazard 5 (PS3 & Xbox 360) – 1,157,354 units grossed ¥7,584,286,832[337][338][339]
    • Known overseas sales revenue figures – $1,241,079,498 from 24,375,174 units
    • Other sales revenue – 11,830,756 units grossed $354,804,372[330]
  70. 2012–2017 games – $950,320,291
    • Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan – ¥5,124,144,250[349] ($64,220,382)
    • Resident Evil 6 (2012) – 7.1 million units[340] grossed $462,054,838
      • Japan – 969,562 retail units grossed ¥7,402,956,868[350] ($89,951,338)
      • Other – 6,130,438 units grossed $372,103,500[351]
    • Resident Evil Anniversary Package (2013) retail sales in Japan – 8,487 units grossed ¥76,298,130[350] ($720,169)
    • Resident Evil 7 (2017) – 7 million units[340] – $423,324,902
      • Japan – 400,938 units – ¥3,030,826,620 ($27,447,173)[22][352]
      • Overseas – 6,599,062 units – $395,877,729[353]
  71. Resident Evil 2 (2019) – 5.8 million units[340] – $353,022,970
    • Japan – 477,229 units[22]¥3,722,386,200 ($33,709,938)[354]
    • Overseas – 5,322,771 units – $319,313,032[355]
  72. Super Smash Bros sales up until 2019 – $2,253,967,980
    • Super Smash Bros. – 5.55 million units[357]$358.2 million
      • Japan – 1.97 million units, ¥5,800 price[5]¥11,426 million ($143.2 million)
      • Overseas – 3.58 million units,[5][357] $59.95 price[358]$215 million
    • Super Smash Bros. Melee – 7.09 million units[359] – $406,188,789
      • Japan – 1,497,415 units, ¥6,800 price[360]¥10,182,422,000 ($127,615,265)
      • Overseas – 5,572,585 units, $49.99 price[361]$278,573,524
    • Super Smash Bros. Brawl – 13.3 million units[24] – $752,784,938
      • Japan – 2,509,467 units, ¥6,800 price[360]¥17,064,375,600 ($213,866,093)
      • Overseas – 10,790,533 units, $49.99 price[362]$539,418,745 revenue
    • Super Smash Bros. for Nintendo 3DS (2014) – 9.57 million units[24] – $407,281,360
      • Japan – 2,703,101 units,[22] ¥5,200 price[360]¥14,056,125,200 ($132,674,069)
      • Overseas – 6,866,899 units, $39.99 price[363]$274,607,291 revenue
    • Super Smash Bros. for Wii U (2014) – 5.37 million units[24] – $329,012,993
      • Japan – 861,575 units, ¥7,200 price[360]¥6,203,340,000 ($58,552,577)
      • Overseas – 4,508,425 units, $59.99 price[364]$270,460,416
  73. Super Smash Bros Ultimate (2018)
    • Japan – 4.22 million units,[310] ¥7,920 price[365]¥33,422,400,000 ($302,673,332)
    • Overseas – 13.46 million units,[310] $59.99 price[366]$807,465,400
  74. 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[367]
  75. Mortal Kombat home releases (1992–2000)
  76. Mortal Kombat (2002–2019)
  77. 18 million sales,[391] $59.99 price[392][393]
  78. Other Tomb Raider media:
  79. The Elder Scrolls I to IV:
  80. The Elder Scrolls spin-offs:
  81. $326 million in 2013. $240 million in 2014. $253 million in 2015. $83 million in 2016.<ref name='superdata2016'>"The MMO & MOBA Games Market Report, 2016". SuperData Research. Archived from the original on September 12, 2015. Retrieved May 30, 2018.
  82. MapleStory PC revenue:
  83. MapleStory portable revenue:
    • DS & 3DS retail sales in Japan – ¥117,617,238 ($1,334,276)[404]
    • MapleStory M (iOS & Android) mobile revenue during July–October 2018 – $22 million[405]
  84. 33 million units, at $26.95 price, as of April 2019.[406]
  85. $500 million as of February 2019, equivalent to a maximum of 71.53 million units at $6.99 each.[407]
  86. Approximately 75.47 million units on other platforms (out of 180 million units on all platforms, as of November 2019),[408] at $19.99 price,[409][410] grossing approximately $1,509 million.
  87. Battlefield 3:
    • Sales – 15 million units,[411] $59.99 price[412]$899.85 million
    • Subscriptions – $200 million[413]
  88. Battlefield 4:
    • Sales – 7 million units,[414] $59.99 price[412]$419.93 million
    • Subscriptions – $79.984 million[412]
  89. Known Japan sales during 1998–2016 – 6,855,344 units
    • 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
      • Metal Gear Solid (PS1) – 1 million sales,[416] ¥6,264 price[417]¥6,264 million
      • Metal Gear Solid 2 (PS2) – 839,548 sales, ¥6,800 price[418][419]¥5,708,926,400
      • Metal Gear Solid 3 (PS2) – 950,265 sales, ¥7,329 price[418][420]¥6,964,492,185
    • 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,380,317)[418]
  90. Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
  91. 15,478,031 sales,[435] at average $38.32 price.[436][437][438]
  92. One Piece video game revenue:
    • Between 2001 and March 2012 – ¥36,633,485,800 ($459,123,772)
      • Japan retail sales between 2001 and 2003 – ¥5,133,485,800[444]
      • Bandai Namco's One Piece video game revenue from April 2008 to March 2012 – ¥31.5 billion[445][446]
    • Bandai Namco's One Piece video game revenue between April 2012 and December 2018 – $1.312 billion
      • April 2012 to March 2014 – ¥47.7 billion ($471 million)[447]
      • April 2016 to March 2018 – ¥49.5 billion ($448 million)[448][449]
      • April 2018 to December 2019 – ¥43.4 billion ($393 million)[450][451]
  93. Onimusha retail sales on PlayStation 2:
    • Sales in Japan – 2,427,301 units, average ¥7,161 price – ¥17,381,661,170[452] ($217,842,601)
    • Onimusha: Warlords sales in the United States – 800,000 units – $28 million[37]
  94. Fallout 1 to 3:
  95. Fallout spin-offs:
  96. The year of inception of the first commercial versions.[467] Earlier versions were given out for free.[468]
  97. Tetris sales on Game Boy – 35 million units[469]
    • Japan – 4.24 million units grossed ¥11,024 million[55] ($138.13 million)
    • Other regions – 30.76 million units grossed $614,892,400[470]
  98. Tetris mobile game – 132 million paid downloads, as of June 2011.[471]
    • 100 million downloads up until January 2010, at $5 price,[472] grossed approximately $500 million.
    • 32 million downloads between February 2010 and June 2011, at $0.99 price,[473] grossed approximately $32 million.
  99. Tetris sales on NES – 8 million units[474]
    • Japan – 1.81 million units grossed ¥8,869 million[3] ($111.13 million)
    • Other regions – 6.19 million units grossed $235,158,100[475]
  100. Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[481]
  101. See The Idolmaster § Commercial reception
  102. 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[483]
  103. Gundam video game retail sales of 2013–2014 releases in Japan:[483]
    • 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
    • 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,405,087)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
  104. World Club Champion Football: Intercontinental Clubs¥12.1 billion ($152 million)
    • Fiscal year ended 31 March 2010 – ¥4.2 billion[487]
    • Fiscal year ended 31 March 2011 – ¥3.8 billion[488]
    • Fiscal year ended 31 March 2012 – ¥3.6 billion[489]
    • First quarter ended 30 June 2012 – ¥500 million[490]
  105. 480 million cards,[491] ¥91+ price[492]¥43.68 billion+ ($547 million+)
  106. 370 million cards (850 million cards total),[491][493] $0.91+ price[492]$337 million+
  107. Angry Birds 2 grossed $332.5 million.[497] Angry Birds Evolution grossed over $30 million.[498]

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