Final Fantasy Record Keeper

Final Fantasy Record Keeper (Japanese: ファイナルファンタジーレコードキーパー, Hepburn: Fainaru Fantajī Rekōdo Kīpā) is a free-to-play role-playing gacha game developed and published by DeNA for iOS and Android. The game features original characters and stories interacting with characters, scenarios, and battles from other games in the Final Fantasy series.[6] It was released in Japan on September 24, 2014, and worldwide on March 26, 2015.[7] The gameplay largely consists of Active Time Battles with 2D sprite graphics. It has reached over 10 million downloads worldwide and is available in Japanese, English, French and Spanish.[8][9]

Final Fantasy Record Keeper
Poster art for Final Fantasy Record Keeper
Developer(s)DeNA
Publisher(s)DeNA
Producer(s)Ichiro Hazama[1][2]
Designer(s)Tetsuya Nomura[3][4][1][2]
Artist(s)Naomi Sanada[5][3]
SeriesFinal Fantasy
Platform(s)iOS, Android
Release
  • JP: September 24, 2014
  • WW: March 26, 2015
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Gameplay

Players enter each Final Fantasy titles world and fights to clear dungeons.[6] As they accomplish this, they unlock new characters from those games.[6] Players can combine parties of characters from different Final Fantasy titles.[6] However, though using a game mechanic called "Synergy System", playing the characters that are originally from the world you are in gives characters a "stat bonus".[10] This also applies to weapons and gear.[10] The game has players reenact many moments from the Final Fantasy series, such as the Battle on the Big Bridge against Gilgamesh.[6] Characters can be given weapons or abilities that are collected along the way.[6] The game is free-to-play, but does have microtransactions.[6]

Plot

Players control Deci, a researcher who works in the history department for Dr. Mog.[6] Being his best student, Dr. Mog shares his magic so that Deci can enter paintings and see memories of different worlds, which are previous Final Fantasy titles.[6]

Development

Developer DeNA proposed doing a social role-playing game to Square Enix that would center around the Final Fantasy series, similar to a title the developer had worked on previously called Defender of Texel.[11][10] That game used pixel graphics and characters battling in formation.[11] Square Enix producer Ichiro Hazama decided that DeNA had the experience to build a successful mobile game for western markets and gave the game approval to be developed.[11] Square Enix oversaw the game, as well as the story, setting, and characters, but the backend publishing was left to DeNA.[11] DeNa producer Yu Sasaki stated that international release was expected to happen upon initial launch of the game, but was delayed and released after modifications were made to please western audiences.[11][10]

For the international release of the game, artwork from any remakes that had been done of earlier Final Fantasy games were used, as developers felt that American audiences connected more to later Final Fantasy games than earlier ones.[11][10] Cutscenes were looked at again and polished for the same reason.[10] The game was designed to not be difficult, and character profiles were also added for international release so new players could easily start enjoying the game.[12] Tetsuya Nomura designed player character Tyro, as well as supporting cast members Dr. Mog, Cid, and Elarra.[11][13] To draw in American audiences, the first world entered in the game is from Final Fantasy VII, and the next two are fan favorites in Japan: Final Fantasy IV and Final Fantasy VI.[10] When events are run, the characters involved are chosen by player popularity.[10] Characters are not added from games if there are not yet enough worlds or events from those same games.[10] The games producers felt that characters should be winnable through battle, and the games currency of mithril given generously to encourage players to keep playing.[10] Enemy bosses are animated, in a departure from the style of the older titles that are being referenced.[12] Activities such as logging in to the game earn players in-game currency, and more free ways of obtaining currency were added for the international release.[10] Western and Japanese versions of the game are run on different servers, so no player communication is possible between the two versions.[11] Producer Ichiro Hazama stated that the core of the experience of the game is “reliving the past”.[11] Hazama also felt there was room for original story expansion in the games plot and in the new main character Tyro.[11] On July 15, 2014, a teaser site appeared with a timer counting time for the game's actual reveal.[14]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic75/100[15]
Review scores
PublicationScore
IGN6.2/10[16]
TouchArcade[17]

IGN praised the game's use of nostalgia for previous Final Fantasy games and fun combat and customization. However, they criticized its lack of character interaction and shallow story, which made it hard for the game to hold players' interest.[16] Kotaku voiced a similar sentiment, calling the game a "fun time waster", but noting the presence of the "much loathed stamina scheme" used to entice players to pay for more play time.[18] VentureBeat said that the crafting and combining of items and weapons was "actually fun", and felt like a real Final Fantasy game, but condemned the gameplay as being boring because it is mostly a "hands-off" experience.[19]

Within ten days of release, the game was downloaded over one million times.[20] After a month, the game recorded three million downloads and one billion yen.[21] The game reached five million downloads in six months in Japan, and was in the top five highest grossing games in the Apple App Store.[11]

References

  1. "'Final Fantasy Record Keeper' 2nd Anniversary: Celebrate With Free 11x Rare Relic Draw, Free In-Game Rewards And Special Dev Messages". idigitaltimes.com. March 25, 2017. Archived from the original on April 15, 2017.
  2. "2nd Anniversary Presented by FINAL FANTASY Record Keeper". finalfantasyrecordkeeper.com. Archived from the original on April 15, 2017.
  3. "In-App Announcement – New Year's Messages". ffrkcentral.com. Archived from the original on April 15, 2017. Retrieved April 14, 2017.
  4. "Upcoming In-App Announcement – New Year's Greetings from the Developers". ffrkcentral.com. Archived from the original on April 15, 2017. Retrieved April 14, 2017.
  5. "FINAL FANTASY Record Keeper". facebook.com. Archived from the original on January 15, 2018.
  6. Spencer (July 17, 2014). "Final Fantasy's Greatest Battles Remixed In Final Fantasy Record Keeper". Siliconera. Archived from the original on August 19, 2014. Retrieved February 15, 2016.
  7. DeNA Corp. "FINAL FANTASY Record Keeper – Android Apps on Google Play". google.com. Archived from the original on April 3, 2015.
  8. "iOS page". DeNA. Archived from the original on March 25, 2017.
  9. "Android page". DeNA. Archived from the original on January 10, 2017.
  10. Shaun Musgrave (March 25, 2015). "An Interview With The Producers Of 'Final Fantasy: Record Keeper', Part One". TouchArcade. Archived from the original on February 16, 2016. Retrieved February 15, 2016.
  11. North, Dale (March 25, 2015). "Square Enix taps DeNA for its free-to-play expertise for Final Fantasy: Record Keeper". Venture Beat. Retrieved May 23, 2020.
  12. Musgrave, Shaun (March 26, 2015). "An Interview With The Producers Of 'Final Fantasy: Record Keeper', Part Two". Touch Arcade. Retrieved May 23, 2020.
  13. FINAL FANTASY Record Keeper Official Channel (March 17, 2019). "FFRK Producer Letter #4". Retrieved March 18, 2019.
  14. Sato (July 14, 2014). "Final Fantasy Record Keeper Teased By Square Enix And DeNA". Siliconera. Archived from the original on September 24, 2015. Retrieved February 15, 2016.
  15. "Final Fantasy Record Keeper for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on November 24, 2018. Retrieved June 1, 2018.
  16. Meghan Sullivan (March 26, 2015). "Final Fantasy: Record Keeper Review". IGN. Archived from the original on September 7, 2015. Retrieved February 15, 2016.
  17. Ford, Eric (March 27, 2015). "'Final Fantasy: Record Keeper' Review – My Freemium Fantasy Love Letter". TouchArcade. Archived from the original on April 27, 2018. Retrieved June 1, 2018.
  18. Jason Schreier (March 26, 2015). "Final Fantasy: Record Keeper Is Surprisingly Fun". Kotaku. Archived from the original on March 28, 2016. Retrieved February 15, 2016.
  19. Minnotti, Mike (April 1, 2015). "Final Fantasy: Record Keeper is a mediocre grind that's easy on your wallet". Venture Beat. Retrieved May 23, 2020.
  20. Spencer (October 7, 2014). "Final Fantasy Record Keeper Surpasses One Million Downloads". Siliconera. Archived from the original on October 20, 2016. Retrieved February 15, 2016.
  21. Spencer (November 7, 2014). "Final Fantasy Record Keeper Raked In Over A Billion Yen". Siliconera. Archived from the original on January 31, 2016. Retrieved February 15, 2016.

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