Pac-Man World 2

Pac-Man World 2 (パックマンワールド2, Pakkuman Wārudo Tsū) is a video game by Namco USA for Xbox, Nintendo GameCube, PlayStation 2, Game Boy Advance, and Microsoft Windows released in 2002. Like the original Pac-Man World, the player controls the character of Pac-Man in a 3D platform game.

Pac-Man World 2
North American cover art
Developer(s)Namco Hometek[lower-alpha 1]
Publisher(s)Namco[lower-alpha 2]
Director(s)Jesse Taylor
Producer(s)Glen Cureton
Matt Sentell
Artist(s)Vince Joly
Mike Witt
Monty Kane
Composer(s)David Logan
SeriesPac-Man
Platform(s)Nintendo GameCube
PlayStation 2
Xbox
Game Boy Advance
Microsoft Windows
Release
Genre(s)Platform
Mode(s)Single-player, multiplayer

Plot

Back in medieval times, the evil ghost king Spooky constantly terrorized Pac Land and the Pac People. To stop him, the Great Wizard Pac created a powerful potion to transform five ordinary fruit from Pac Land into magical Golden Fruit. Then, a brave, young Knight named Sir Pac-A-Lot battled and defeated Spooky and used the Golden Fruit to seal him under a tree in the center of Pac Village. In present time, the Ghost Gang decides to pick the Golden Fruit off of the tree without knowing Spooky is under it. Spooky escapes from the tree and commands the gang to follow him in a plan to eliminate all Pac People. The ghosts agree and steal the Golden Fruit. The next morning, after Pac-Man wakes up, Professor Pac tells Pac-Man to retrieve the stolen Golden Fruit from each of the ghosts and imprison Spooky again or else Pac Land will be doomed. Pac-Man travels through all four regions of Pac Land and across the ocean to Ghost Island, defeating ghosts and retrieving golden fruit along the way. He defeats the four Ghost Gang members, in which they individually use four machines and a submarine with all of the ghosts inside to try and defeat Pac-Man, who gets all five Golden Fruit. When he arrives at the Ghost Bayou on Ghost Island, he meets the Wormwood; the evil brother of the Golden Fruit Tree, and he goes through a maze that Wormwood had created to stop him from defeating Spooky. Pac-Man makes it through the maze, and as a result, Wormwood's fire inside of the hollow mouth of his trunk burns out and he dies. Upon returning to Pac Village, Pac-Man learns the true power of the Golden Fruit and uses it to defeat Spooky himself. With Spooky defeated and re-sealed under the Golden Fruit Tree, Pac-Man is congratulated by the residents of Pac Village, during which Chomp Chomp overhears the Ghost Gang planning to free Spooky again and gives chase.

Gameplay

The player begins with six lives. The game has 25 levels and 16 Galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town. Pac-Man must sometimes fight and defeat enemies in order to progress. At the end of each area is a boss. The boss is always a ghost in a giant machine (the fifth machine holds all four ghosts), excluding the final boss. There are many items to collect in this game including fruit, the traditional dots, and tokens. Each of the levels has eight tokens, as well as a single bonus token for achieving one-hundred percent completion on the level and another bonus token for completing the time trial. Because there are nineteen non-boss levels, and because the Pac-Village doesn't have a time trial, the player has to beat every part of the game with one-hundred percent completion except for possibly the last level if you accumulate one-hundred-eighty-nine tokens. Galaxians, which show up once in most non-boss levels, transport Pac-Man into a three-dimensional maze, akin to the classic arcade games. Not all levels contain all of the collectible items, nor do they contain the same number of each.

The tokens unlock old Pac-Man incarnations in the arcade in Pac-Village. Critics have described these games as "perfect emulations".[2] These unlockable "emulations" are Pac-Man, Pac-Attack (The updated version from the Japanese Namco Anthology 2), Pac-Mania, and Ms. Pac-Man. Also unlockable is a jukebox, which enables the player to listen to the game's soundtrack, as well as a gallery of concept art. However, the GBA version doesn't have any arcade games, despite listing them in its copyrights when loaded.

Time trials

After completing any non-boss level, the player can attempt a time trial. The goal is to work through the level as quickly as possible after hitting the stopwatch at the beginning. Various clocks have been scattered throughout the level where items used to be. Collecting these clocks allows the player to recover the indicated number of seconds by stopping the clock; however, time clocks will not accumulate, sometimes making it better to skip a "2" clock less than two seconds after hitting a "4" clock. Unlike the standard game mode, the player must start the level over from the beginning if Pac-Man dies at any point in the time trial.

Japanese release

Only the PlayStation 2 version of Pac-Man World 2 was localized for release in Japan. The difficulty in this version has been drastically decreased, compared to the North American and European versions. Certain levels have been abridged, including "Into The Volcano" and "Volcanic Panic", while bosses have only half of their original health.

Reception

By July, 2006, the PlayStation 2 (PS2) version of Pac-Man World 2 had sold one-million copies and earned two-million dollars in the United States. Next Generation ranked it as the fifty-sixth highest-selling game launched for the PlayStation 2, Xbox or GameCube between January, 2000 and July, 2006 in that country. Combined sales of Pac-Man World games released in the 2000s reached one-million-eight-hundred-thousand units in the United States by July 2006.[3]

The GameCube version of Pac-Man World 2 has an average score of 73.83% on GameRankings. The PlayStation 2 and Xbox versions each have an average score of 68.18% and 67.69% respectively.[4] The GameCube version became a Player's Choice title, the PlayStation 2 version became a Greatest Hits title and the Xbox version became a Platinum Hits title. The game also has a score of eight on GameSpot for the PS2 version, a 7.9 for the Gamecube version, and a 7.5 for the Xbox version. The game's camera system received criticism, but the musical score was praised.[2]

The Player's Choice edition of the GameCube version included Pac-Man Vs. as a bonus pack-in in North America. Also for North America in 2008, Pac-Man World 2, along with Pac-Man World 3 and Pac-Man World Rally, were included in a 3-pack called the Pac-Man Power Pack for the PlayStation 2.

References

  1. https://www.gamespot.com/articles/ea-to-publish-namco-games-in-europe/1100-2879018/
  2. "Pac-Man World 2 Review". IGN. Retrieved April 25, 2007.
  3. Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 29, 2007.
  4. "Game Rankings". Retrieved April 25, 2007.
  1. The Game Boy Advance version was developed by Full Fat.
  2. Published in PAL regions by Sony Computer Entertainment Europe, Electronic Arts[1] and Zoo Digital Publishing for the PlayStation 2, GameCube and Game Boy Advance, respectively.
    The Windows version was published by Light and Shadow Production/Hip Games for Windows.
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