Lineage II

Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, the second game in the Lineage series. It is a prequel to Lineage, and is set 150 years before the earlier game.[1] It has become very popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million users, mostly based in Asia.[2]

Lineage II
Developer(s)NCSOFT E&G Studios
Publisher(s)NCSOFT
Tencent Holdings for China
Innova Co. S.a.r.l. for Russia, CIS, Georgia and EU
SeriesLineage
EngineUnreal Engine 2.5
Platform(s)Microsoft Windows
Release
  • KOR: October 1, 2003
  • NA: April 27, 2004
Genre(s)MMORPG
Mode(s)Multiplayer

On November 30, 2011 Lineage II adopted a free-to-play model in Lineage II: Goddess of Destruction, with all game content being free save for "purchasable in-game store items and packs".[3]

Gameplay

The first thing which a player has to do when playing Lineage II is to create a character. The player gets to choose their character's race and personalise the character's face and hair. However, the gameplay allows many options for personalisation of the character visuals. For example, the player can choose a hair style, hair colour, facial expression, gender, and more.

Every race starts the game in a temple in the faction's zone (for example: Humans start in "Talking Island" and the Dark Elves in "The Shilen Temple"). Most commonly, the player can choose between a mage and a fighter in each race except Dwarves and Kamael, which can be only fighters.

Battles

Battles are an inevitable part of Lineage II gameplay. How well your character does in battles is the main objective of your in-game progress. In some battles your character fights different monsters. Monsters can be found outside of Towns on the hunting fields or deep inside the underground dungeons. When you move your mouse over a monster, the mouse cursor changes from an Index Finger to a Sword. To attack the monster, you have to choose it with your mouse and press the left mouse button on the monster. That way the monster is now your target and you can attack it.

When you choose a monster with your mouse there is a target window opening, which shows the name of the monster in a certain colour depending on the monster's strength and Hit Points. Some of the monsters are not aggressive and they will not attack you unless you attack them, and other monsters are aggressive and will attack you as soon as you approach them.

The colour of the monster's name in your target window tells you how strong the monster is and how tough the battle between your character and this monster will be. The colours and their levels of difficulty are:

- Blue (Very Weak)

- Light Blue

- Green

- White (-+2 levels between the Monster and Characters)

- Yellow

- Pink

- Red (Very Strong)

When your character is attacked, its hit points lower. The Defense (DEF) of your Character influences the way your Character acts when attacked. The more DEF you have the less damage you will receive.

To replenish your hit points you can consume health potions and if you play with a wizard you can use a healing spell. HP can also be restored on its own, mostly when you sit your character down.

To win in battle you will have to use your Skills. Using skills spends your Mana (MP) so you always have to check if you have enough Mana before attacking.

When your character defeats a monster, the character gets XP and SP which help you level up and learn your skills.

Along with monster battles you can also fight other players. That's called a PvP (Player Versus Player). Lineage II is strongly oriented towards this kind of battles and is encouraging them in many ways but does not enforce anyone to attend them if they don't want to. The PvP system protects you from ill minded players who kill you continuously without you even hitting them. To attack another player you have to press and hold Left CTRL and your mouse Right Click on them in the game.

Death

If your Character dies in battle, you will be given the option to resurrect in the nearest town or village.

Your other alternative is to wait for another Player to resurrect you with a Resurrection Scroll or a Spell. Resurrecting in the nearest town will cost you a small piece of the XP gained, which grows exponentially to your level. Resurrection spells and elite scrolls generally restore some of the Experience you lost.

Skills

To achieve good results in battles and farm Experience easier you have to use your Character's Skills. In the beginning when you start playing, your character has a very small amount of skills, but the amount and power of the Skills increase exponentially with your Character's level.

You can check what skills you have with the Skill Window by pressing ALT+K. Skills can be Active or Passive.

The Passive skills affect your Character the whole time while your active Skills can be activated on your command. In the "Learn Skills" window you can check the list of all skills which you can learn now and in the future on bigger levels. When you get to a level on which you can use a new Skill a Scroll icon will appear on your screen. Clicking the Icon will take you to the "Learn Skills" window from where you can learn new skills. Every new Skill learned or upgraded is paid with SP (Skill Points) . Some Skills along with SP require Special books.

There are different kinds of skills. The type of your character depends on its class and level. Some skills are:

- Toggle skills - Self skills which can be toggled on and off, often consuming MP but sometimes they consume HP as well

- Weaken skills - they can be used on your target. The effect of this type of skills can lower the Defense, drain the HP of your target and mushc more.

- Item Skills - These are skills received from your equipment. For an instance if you have a hat with a Teleport spell, you will only get the Teleport spell when you equip the Hat.

In later stages of the game on higher levels you can enhance your skill with the "Enchant" mechanic.

Plot

The game follows a fictional history through sets of plots called "Sagas". There are currently two sagas: "The Chaotic Chronicle" and "The Chaotic Throne". Large-scale updates/expansions known as "Chronicles" are done every six months, which introduce new story elements as well as new features and add-ons. Each chronicle also adds a great deal of new content to the game, including new skills, quests, areas and items; some chronicles also increased the level cap.

Characters

Characters act as a player's avatar within the game. Players are afforded up to 7 characters per account. There are currently seven races in the world of Lineage II: the Humans, who are similar to modern-day humans and who have all-around balanced characteristics; the Elves, who have superior dexterity, movement, and casting speed, but weaker offense; Dark Elves, who have higher magic and melee attack capabilities; Orcs, who have higher HP and MP but slower movement; Dwarves, who are powerful melee attackers and master craftsmen; Kamael, who are humanoids with single wings and gender-specific job classes; and Ertheia, female warriors with two completely unique classes, and different quest lines.[4]

Development

Hyeong-Jin Kim, the Production team head for Lineage II, came up with basic concept for the game in early 2000, and development began in October to November of the same year.[1][5] Kim and producer James Bae have stated that their reasons for developing a prequel for Lineage rather than a sequel is that "Lineage will continue to be updated as a game", and that "by working on its past, we will not be risking conflict with the direction of updates that Lineage will take in the future."[1]

According to Kim and Bae, the game's initial subtitle, "The Chaotic Chronicle", was developed with the intention to "express the large-scale war, strategies, conflicts, and collaborations that we hope to encourage among players."[1]

Lead Game Designer Raoul Kim said that the reason for rendering Lineage II in 3D was "simply because most games today are [also] using 3D graphics", and because they deemed it "more appropriate than 2D for the things that we were going to create." Developers chose to utilize the Unreal Engine 2 game engine because of its capacity to render outdoor scenes and its powerful editing features.[1][6]

According to Game Design team head, Cheol-Woong Hwang, there were different concepts for each of the race's home villages. He described the concept for the human village in Talking Island as "ordinary", while the Elven Village was designed "so as not to lose the natural and royal high-class feeling." They designed the Dark Elven village based on a "grotesque and serious feeling in order to express the rough history of these who had been expelled from the Elves."[7]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings65%[8]
The Kamael: 57%[9]
Metacritic62/100[10]
Review scores
PublicationScore
GameSpot6/10[11]
GameSpy[12]
IGN6.7/10[13]

The overall reception for Lineage II is mixed, receiving average review scores from various video game rating websites. Andrew Park of GameSpot said that the game "offers either a repetitive grind or a stiff challenge", and is not suitable for casual gamers who can only play an hour or less per day.[11] Allen 'Delsyn' Rausch called the Kamael "an interesting race in that, unlike other Lineage II races, they focus specifically on the warrior path with high-level class paths segregated by gender."[14]

The Chronicle 5: Oath of Blood expansion won the Expansion of the Year award at Stratics Central Editor's Choice Awards 2006,[15] and Lineage II earned an Honorable Mention for the Game of the Year award.[16]

Sequel

On November 8, 2011, NCsoft officially announced Project TL as the sequel to Lineage I.[17] The first gameplay videos debuted at the G-Star 2011 gaming convention in South Korea on November 10, 2011.[18]

Legacy

Lineage II is one of the MMOs that were subject to ethnographic study in Constance Steinkuehler and Dmitri Williams's article, 'Where Everybody Knows Your (Screen) Name: Online Games as Third Place'.[19]

References

  1. Aihoshi, Richard. "Lineage II Interview". Archived from the original on 2007-07-07. Retrieved 2007-09-21.
  2. "Lineage II: awesome views, rave reviews!". MCV. 26 June 2007. Retrieved 2011-04-09.
  3. "Goddess of Destruction Has Launched!". 30 November 2011.
  4. "Races, Classes, and Skills". www.lineage2.com. Archived from the original on 2008-12-12. Retrieved 2008-12-12.
  5. "Making Lineage II: 1. Unfolding the Fantasy Land". www.lineage2.com. Archived from the original on 2008-12-19. Retrieved 2008-12-11.
  6. "Lineage II Q&A". www.gamespot.com. Retrieved 2008-12-11.
  7. "Making Lineage II: 2. Turning the Dream into Reality". www.lineage2.com. Archived from the original on 2008-12-19. Retrieved 2008-12-11.
  8. "Lineage II: The Chaotic Chronicle for PC". GameRankings. CBS Interactive. Retrieved June 6, 2018.
  9. "Lineage II: The Chaotic Throne - The Kamael for PC". GameRankings. CBS Interactive. Retrieved June 6, 2018.
  10. "Lineage II: The Chaotic Chronicle for PC Reviews". Metacritic. CBS Interactive. Retrieved June 6, 2018.
  11. Park, Andrew (June 2, 2004). "Lineage II: The Chaotic Chronicle Review". GameSpot. CBS Interactive. Retrieved June 6, 2018.
  12. Allen (May 29, 2004). "Lineage II: The Chaotic Chronicle". GameSpy. IGN Entertainment. Retrieved March 1, 2008.
  13. Butts, Steve (June 18, 2004). "Lineage 2: The Chaotic Chronicle". IGN. Ziff Davis. Retrieved June 6, 2018.
  14. Rausch, Allen 'Delsyn' (December 7, 2007). "Lineage II: The Kamael First Look". GameSpy. IGN Entertainment. Retrieved December 12, 2008.
  15. "Editor's Choice Awards 2006: Expansion of the Year". www.stratics.com. 2006. Archived from the original on June 21, 2008. Retrieved 2007-09-11.
  16. "Editor's Choice Awards 2006: Game of the Year". www.stratics.com. 2006. Archived from the original on June 21, 2008. Retrieved 2007-09-11.
  17. "Lineage Eternal Announcement". Archived from the original on 2012-04-11. Retrieved 2011-12-19.
  18. GStar Gameplay Videos Debut - First Look at Lineage Eternal
  19. Steinkuehler, Constance, and Dmitri Williams. "Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"." Journal of Computer-Mediated Communication Oct. 2006: 885-909. Print.
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