Jade (game engine)
Developer(s) | Ubisoft |
---|---|
Initial release | 2003 |
Written in | C++ |
Platform | Cross-platform |
Type | Game engine |
Licence | Proprietary |
Website | http://www.ubi.com/ |
The Jade engine is a game engine developed and used by Ubisoft. The engine was originally developed by a development team on Ubisoft Montpellier, including Michel Ancel, for their critically acclaimed video game Beyond Good & Evil, the main character of which, Jade, shares its name. The engine allows for great flexibility that includes different gameplay sequences and detailed graphics, both in cinematics and gameplay. Since its introduction in 2003, the engine has been developed further for use in later games, listed below.[1]
Games using the Jade engine
- 2003 – Beyond Good & Evil
- 2003 – Prince of Persia: The Sands of Time
- 2004 – Prince of Persia: Warrior Within
- 2005 – Prince of Persia: The Two Thrones
- 2005 – Peter Jackson's King Kong: The Official Game of the Movie
- 2006 – Rayman Raving Rabbids
- 2007 – TMNT
- 2007 – Rayman Raving Rabbids 2
- 2007 – Naruto: Rise of a Ninja[2]
- 2008 – Naruto: The Broken Bond
- 2009 – James Cameron's Avatar: The Game (Wii version)
- 2010 – Prince of Persia: The Forgotten Sands (Wii / PSP version)
See also
References
- ↑ "Game Engine: JADE". Moby Games. Retrieved 2007-08-18.
- ↑ "Gamespeak: Sebastien Puel". TheShowBuzz.com. 2007-10-15. Archived from the original on 2012-03-22. Retrieved 2007-10-30.
We based Naruto: Rise of a Ninja's engine on an Ubisoft engine called Jade [...] We used Jade as a strong starting platform and added a ton of custom upgrades to support all of the new features in Naruto: Rise of a Ninja [...] we're calling the new engine Fox [...]
External links
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