GamePlay (game engine)
Developer(s) | Sean Taylor, Steve Grenier |
---|---|
Stable release |
3.0.0
/ January 24, 2015 |
Preview release |
4.0.0
/ November 2, 2015 |
Repository |
github |
Written in | C++ |
Operating system | Windows NT, Linux, macOS, iOS, Android |
Type | Game Engine |
License | Apache 2.0 |
Website |
gameplay3d |
GamePlay is an open-source, cross-platform 3D native C++ game framework.
Features
- Full-featured OpenGL(desktop) and OpenGL ES(mobile) based rendering system
- Shader-based material system with built-in common shader library
- Node-based scene graph system with support for lights, cameras, models, particle emitters, and physics collision objects
- Heightmap based terrains with multiple surface layers and LOD
- Declarative scene bindings (materials) and node attachments (particle emitters, physics collision objects, 3D audio sources)
- Declarative particle system
- Easy-to-use text and sprite rendering
- Physics system (using Bullet physics)
- Declarative UI system with support for themeable 2D and 3D forms. Includes the following built-in core controls and layouts:
- Fully extensible animation system with skeletal character animation support
- Complete 3D audio system with WAV and OGG support
- Full vector math library with 2D/3D math and 3D object culling support
- Mouse, keyboard, touch, gestures and gamepad support
- Lua script bindings and binding generator tool
- AI state machine
References
External links
This article is issued from
Wikipedia.
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