Ranger (Middle-earth)

In J. R. R. Tolkien's legendarium, the Rangers were two secretive, independent groups organized by the Dúnedain of the North (Arnor) and South (Gondor) in the Third Age. Like their Númenórean ancestors, they appeared to possess qualities closely attributed to the Eldar, with their keen senses and ability to understand the language of birds and beasts.[1] They were great trackers and hardy warriorsdefending their respective areas from evil forces.

The two groups of Rangers were the Rangers of the North and the Rangers of Ithilien. The two groups were not connected to each other, though distantly related by blood.

Rangers of the North

The Rangers were grim in life, appearance, and dress, choosing to wear rustic green and brown. The Rangers of the Grey Company were dressed in dark grey cloaks and openly wore a silver brooch shaped like a pointed star during the War of the Ring. They rode rough-haired, sturdy horses, were helmeted and carried shields. Their armament included spears and bows. They spoke Sindarin (or some variation of it) in preference to the Common Speech. They were led by a series of Chieftains, the heirs and direct descendants of Elendil, the first King of Arnor and Gondor; Elendil in turn was descended from Kings of Númenor and the Elf-kings of the First Age. The Chieftains were related to the Kings of Rohan.

During the War of the Ring, the Rangers of the North were led by Aragorn, but the northern Dúnedain were a dwindling and presumably widely scattered folk: when Halbarad received a message to gather as many of the Rangers as he could and lead them south to Aragorn's aid, only thirty men (the Grey Company) were available at short notice for the journey. The Grey Company met up with Aragorn, Legolas, and Gimli at the Fords of Isen in Rohan, and at Pelargir, along with the Dead Men of Dunharrow, they captured the ships of Umbar. The Dead Men then departed and the others continued on to fight in the Battle of the Pelennor Fields. There, Halbarad was killed. They are also mentioned as part of the army Aragorn commanded at the Battle of Morannon.

Aranarth would have been King of Arnor at the death of his father Arvedui. When Aranarth was still a youth by the standards of his people, the Witch-king of Angmar destroyed the Northern Kingdom, overrunning Fornost. Most of the people, including Aranarth, fled to Lindon, but the King Arvedui went north to the Ice-Bay of Forochel. At Aranarth's urging, Círdan sent a ship to rescue Arvedui, but this ship never returned. It was later learned that the ship had sunk with Arvedui on board. By right, this made Aranarth now King of Arnor, but since his Kingdom had been destroyed he did not claim the title. Aranarth rode with the army of Gondor under Eärnur and saw the destruction of Angmar. Aranarth's people became known as the Rangers of the North (or Dúnedain), and he was the first of their Chieftains. In time, their origins were generally forgotten by the common people of Arnor. While the Rangers defended Arnor from the remnants of Angmar's evil, the Wizard Gandalf went to Dol Guldur, and drove out Sauron the Necromancer. Thus began the period known as the Watchful Peace, a time where attacks by the enemy were few and far between. All of Aranarth's successors were raised in Rivendell by Elrond while their fathers lived in the wild; each was given a name with the Kingly prefix of Ar(a)-, to signify his right to the Kingship of Arnor.[2]

Aranarth's line descended father to son to Aragorn II, a protagonist in The Lord of the Rings. His father Arathorn was killed two years after his birth. He assumed lordship of the Dúnedain of Arnor when he came of age. He was a member of the Fellowship of the Ring and fought in the War of the Ring. He was crowned King Elessar of the Reunited Kingdom of Gondor and Arnor. That same year, Aragorn married Arwen, daughter of Elrond. Their son, Eldarion, succeeded him as king. In Eldarion the two bloodlines of the Half-elven were reunited, Arwen being the daughter of the immortal Elrond and Aragorn the 60th-generation descendant of Elrond's mortal twin brother, Elros.

Reception

The Rangers of Arnor and their lost realm have been compared to medieval tribes and societies of the real world. Like the Franks after the fall of the Western Roman Empire or the Christianized Anglo-Saxons, the northern Rangers inhabit a "romanized nobility" and keep protecting the borders of the "realms of good" while Gondor in the south is decaying and finally arrives on the verge of destruction.[3] This protection of the weak from evil by Aragorn and his rangers has been identified as an inherently Christian motive in Tolkien's design of his legendarium.[4]

The Rangers have also been compared to the 'Spoonbills' in John Buchan's 1923 novel Midwinter and the 'Lakewalkers' in The Sharing Knife by Lois McMaster Bujold have been seen as part of a deliberate commentary on Middle-earth.[5][6]

Portrayal in adaptations

With the exception of Aragorn, the Rangers of the North are virtually omitted in Peter Jackson's The Lord of the Rings film series, save for a few mentions in the extended cuts. Arnor itself is mentioned only in one line in the extended edition of The Two Towers, when Aragorn explains to Éowyn that he is a "Dúnedain Ranger", of whom few remain because "the North-kingdom was destroyed". The film calls them "Dúnedain Rangers", perhaps to distinguish them from the Rangers of Ithilien, though Tolkien calls both groups Dúnedain (men of the west).

Jackson's terminology appears in some of the film's merchandise, like the computer and video games by Electronic Arts. In the game The Lord of the Rings: The Third Age there is an original Ranger character called Elegost. In another, The Lord of the Rings: The Battle for Middle-earth II, Dúnedain Rangers are playable units, but they are like the Ithilien Rangers. Halbarad is featured in The Lord of the Rings Trading Card Game and, together with his fellow Rangers, in The Lord of the Rings Strategy Battle Game.

The role of the Rangers of the North has been greatly expanded in The Lord of the Rings Online: Shadows of Angmar, which includes numerous Dúnedain spread across the remnants of Arnor. It features several Rangers (including some created expressly for the game) as key characters in the first volume of its story. The Dúnedain in the game have at least two major permanent settlements: Esteldin near the ruins of Fornost and Tinnundir near Annúminas on the shores of Lake Evendim. When the Grey Company rides south, it consists almost entirely of named Rangers with whom players have already interacted. (Aragorn and Halbarad are the only northern Rangers named in the book.)

The Rangers are shown as a community in the 2009 fan film Born of Hope. The film centres on the relationship of Arathorn and Gilraen, and the infancy of their son Aragorn.[7]

Rangers of Ithilien

Sketch map of Gondor in the Third Age. Ithilien lies between the River Anduin and Mordor.

The Rangers of Ithilien, also known as the Rangers of the South and Rangers of Gondor, were an elite group of the Southern Dúnedain warriors who scouted in and guarded the land of Ithilien.

Internal history

The Rangers were formed at the end of the twenty-ninth century of the Third Age by a decree of the Ruling Steward of Gondor, for Ithilien was frequently subjected to enemies from Mordor and Minas Morgul. One of their chief bases was Henneth Annûn, the Window of the Sunset.

These Rangers were descendants of those who lived in Ithilien before it was overrun and, more distantly, of the ancient Númenóreans. Like the Rangers of the North, they were able to speak Sindarin (or some variation of it), their preferred language as opposed to the Common Speech. Their camouflaging green and brown raiment proved to be a useful asset to their secret activities, which mainly concerned crossing the Anduin to assault the Enemy in a manner much akin to guerilla warfare. They were skilled with swords and bows or spears.

During the Fourth Age, it is presumed that most of these men became a part of the White Company, the guards of Faramir, the first Prince of Ithilien.

Portrayal in adaptations

Peter Jackson's Lord of the Rings film trilogy has an original Ranger of Ithilien named Madril, played by John Bach. He serves as Faramir's lieutenant. He helps defend Osgiliath, but is fatally injured and is eventually killed by Gothmog by a spear-thrust. New Zealand actor Alistair Browning played another Ranger of Ithilien, Damrod.

The likeness of the actor who portrays Anborn was also used in the 2006 EA video game The Lord of the Rings: The Battle for Middle-earth II as the portrait of the Men of the West's worker unit, and the Ithilien Rangers are playable archer-like units.

Influence

Tolkien's Rangers (and Aragorn in particular) are the primary inspiration for the Dungeons & Dragons character class called "Ranger".[8]

References

  1. Chance, Jane. Lord of the Rings: The Mythology of Power. The University Press of Kentucky, 2001, p. 39
  2. J.R.R. Tolkien (15 February 2012). The Return of the King. Houghton Mifflin Harcourt. p. 20. ISBN 0-547-95204-X. Yet the line of the kings was continued by the Chieftains of the Dúnedain, of whom Aranarth son of Arvedui was the first. Arahael his son was fostered in Rivendell, and so were all the sons of the chieftains after him; and there also were kept
  3. Birzer, Bradley J. (2014). J. R. R. Tolkien’s Sanctifying Myth: Understanding Middle-earth. Open Road Media. ISBN 978-1-49764-891-3.
  4. Rutledge, Fleming (2004). The Battle for Middle-earth: Tolkien's Divine Design in The Lord of the Rings. William B. Eerdmans Publishing Company. p. 74. ISBN 978-0-80282-497-4.
  5. Hooker, Mark T. (2011). "Reading John Buchan in Search of Tolkien". In Fisher, Jason (ed.). Tolkien and the Study of His Sources: Critical Essays. McFarland. p. 165. ISBN 978-0-78648-728-8.
  6. James, Edward (2015). Lois McMaster Bujold. University of Illinois Press. pp. 71–2. ISBN 978-0-25209-737-9.
  7. Martin, Nicole (27 October 2008). "Orcs are back in Lord of the Rings-inspired Born of Hope". The Daily Telegraph. Retrieved 13 June 2016.
  8. Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. McFarland & Company. p. 40. ISBN 978-0-7864-5895-0.
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