Wii system software

Wii system software
The Wii Menu
Developer Nintendo
OS family Nintendo proprietary
Working state Discontinued
Source model Closed source
Initial release 1.0 / November 19, 2006 (2006-11-19)
Latest release 4.3 / September 7, 2010 (2010-09-07)[1]
Available in American English, British English, European French, Canadian French, German, Latin American Spanish, European Spanish, Italian, Dutch, Japanese, Korean
Update method Direct Download
Game Disc
Platforms Wii
Preceded by GameCube
Succeeded by Wii U (system software)

The Wii system software is a set of updatable firmware versions and a software frontend on the Wii video game console. Updates, which were downloaded via the system's Internet connection (WiiConnect24, discontinued), allowed Nintendo to add additional features and software. When a new update became available Nintendo sent a message to connected systems notifying them of the available update.

Several game discs, both first-party and third-party games, have included system software updates[2] so that players who are not connected to the Internet can still update their system. Additionally this can force an upgrade by requiring the player to perform the update, without which the new game cannot be played.[2] Some online games (such as Super Smash Bros. Brawl and Mario Kart Wii) have come with specific extra updates, such as being able to receive posts from game-specific addresses, so, regardless of the version of the installed software, it will install an update.

Technology

IOS

The Wii's firmware is in the form of IOSes (thought by the Wii homebrew developers to stand for "Input Output Systems" or "Internal Operating Systems"[3] and not to be confused with "iOS", the operating system of Apple's iPhones and iPads), which run on a separate ARM architecture processor to other Wii software (nicknamed Starlet by the Wii homebrew community, as it is physically located inside the graphics chip, the ATI Hollywood, so it is a small part of Hollywood. The patent for the Wii U indicates a similar device which is simply named "Input/Output Processor"[4]). These control input and output between the code running on the main processor (the IBM PowerPC "Broadway" processor) and the Wii's hardware features that did not exist on the GameCube, which can only be accessed via the ARM.

When Nintendo releases a new IOS version, except for unusual circumstances (for example security updates to block homebrew), the new IOS does not replace any IOS already installed. Instead, it gets installed in addition to any current IOS versions. All native Wii software (including games distributed on Nintendo optical discs, the System Menu itself, Virtual Console games, WiiWare, and Wii Channels), with the exception of certain homebrew applications, have the IOS version hardcoded into the software.

When the software is run, the IOS that is hardcoded gets loaded by the Wii, which then loads the software itself. If that IOS does not exist on the Wii, in the case of disc-based software, it gets installed automatically (after the user is prompted). With downloaded software, this should not theoretically happen, as the user cannot access the shop to download software unless the player has all the IOS versions that they require. However, if homebrew is used to forcefully install or run a piece of software when the required IOS does not exist, the user is brought back to the system menu.

Nintendo created this system so that new updates would not unintentionally break compatibility with older games, but it does have the side effect that it uses up space on the Wii's internal NAND Flash memory. IOSes are referred to by their number, which can theoretically be between 0 and 254, although many numbers are skipped, presumably being development versions that were never completed.

Only one IOS version can run at any given time. The only time an IOS is not running is when the Wii enters GameCube backward compatibility mode, during which the Wii runs a variant of IOS specifically for GameCube games, MIOS which contains a modified version of the GameCube's IPL

User interface

The system provides a graphical interface to the Wii's abilities. All games run directly on the Broadway processor, and either directly interface with the hardware (for the hardware common to the Wii and GameCube), or interface with IOS running on the ARM architecture processor (for Wii-specific hardware). The ARM processor does not have access to the screen, and therefore neither does IOS. This means that while a piece of software is running, everything seen on the screen comes from that software, and not from any operating system or firmware. Therefore, the version number reported by the Wii is actually only the version number of the System Menu. This is why some updates do not result in a change of the version number: the System Menu itself is not updated, only (for example) IOSes and channels. As a side effect, this means it is impossible for Nintendo to implement any functions that would affect the games themselves, for example an in-game system menu (similar to the Xbox 360's in-game Dashboard or the PlayStation 3's in-game XMB).[5]

The Wii Menu (known internally as the System Menu) is the name of the user interface for the Wii game console, and it is the first thing to be seen when the system boots up. Similar to many other video game consoles, the Wii is not only about games. For example, it is possible to install applications such as Netflix to stream media (without requiring a disc) on the Wii. The Wii Menu let users access both game and no-game functions through built-in applications called Channels, which are designed to represent television channels. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel and News Channel, although the latter two were not initially included and only became available via system updates. Some of the functions provided by these Channels on the Wii used to limited to a computer, such as a full-featured web browser and digital photo viewer. Users can also use Channels to create and share cartoon-like digital avatars called Miis and download new games and Channels directly from the Wii Shop Channel.[6] New Channels include for example the Everybody Votes Channel and the Internet Channel. Separate Channels are graphically displayed in a grid and can be navigated using the pointer capability of the Wii Remote.[7] Users can also rearrange these Channels if they are not satisfied with how the Channels are originally organized on the menu.[8]

Network features

The Wii system supports wireless connectivity with the Nintendo DS handheld console with no additional accessories. This connectivity allows players to use the Nintendo DS microphone and touch screen as inputs for Wii games. Pokémon Battle Revolution is the first example Nintendo has given of a game using Nintendo DS-Wii connectivity. Nintendo later released the Nintendo Channel for the Wii allowing its users to download game demos or additional data to their Nintendo DS.

Like many other video game consoles, the Wii console is able to connect to the Internet, although this is not required for the Wii system itself to function. Each Wii has its own unique 16-digit Wii Code for use with Wii's non-game features. With Internet connection enabled users are able to access the established Nintendo Wi-Fi Connection service. Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) is supported.[9] AOSS support was added in System Menu version 3.0.[10] As with the Nintendo DS, Nintendo does not charge for playing via the service;[11][12] the 12-digit Friend Code system controls how players connect to one another. The service has a few features for the console, including the Virtual Console, WiiConnect24 and several Channels. The Wii console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. The system also implements console-based software, including the Wii Message Board. One can connect to the Internet with third-party devices as well.[13][14]

The Wii console also includes a web browser known as the Internet Channel, which is a version of the Opera 9 browser with menus. It is meant to be a convenient way to access the web on the television screen, although it is far from offering a comfortable user interface compared with modern Internet browsers. A virtual keyboard pops up when needed for input, and the Wii Remote acts like a mouse, making it possible to click anywhere on the screen and navigate though web links. However, the browser cannot always handle all the features of most normal web pages, although it does support Adobe Flash, thus capable of playing Flash games.[15] Some third-party services such as the online BBC iPlayer were also available on the Wii via the Internet Channel browser, although BBC iPlayer was later relaunched as the separate BBC iPlayer Channel on the Wii.[16] In addition, Internet access including the Internet Channel and system updates may be restricted by the parental controls feature of the Wii.[14]

Backward compatibility

The original designs of the Nintendo Wii console, more specifically the Wii models made pre-2011 were fully backward compatible with GameCube devices including game discs, memory cards and controllers. This was because the Wii hardware had ports for both GameCube memory cards, and peripherals and its slot-loading drive was able to accept and read the previous console's discs. GameCube games work with the Wii without any additional configuration, but a GameCube controller is required to play GameCube titles; neither the Wii Remote nor the Classic Controller functions in this capacity. The Wii supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller sockets and two Memory Card slots (concealed by removable flip-open panels).[17] The console retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as with the GameCube; however, this feature can only be accessed on select GameCube titles which previously utilized it.

There are also a few limitations in the backward compatibility. For example, online and LAN features of certain GameCube games were not available since the Wii does not have serial ports for the Nintendo GameCube Broadband Adapter and Modem Adapter.[18] The Wii uses a proprietary port for video output, and is incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support.[19] Furthermore, only GameCube functions were available and only compatible memory cards and controllers could be used when playing a GameCube game. This is due to the fact that the Wii's internal memory would not save GameCube data.

Because of the original device's backward compatibility with earlier Nintendo products players can enjoy a massive selection of older games on the console in addition to hundreds of newer Wii game titles. However, South Korean units lack GameCube backward compatibility.[20][21] Also, the redesigned Wii Family Edition and Wii Mini, launched in 2011 and 2013 respectively, had this compatibility stripped out.[20] Nevertheless, there is another service called Virtual Console which allow users to download older games from prior Nintendo platforms (namely the Nintendo Entertainment System, Super NES and Nintendo 64) onto their Wii console, as well as games from non-Nintendo platforms such as the Genesis and TurboGrafx-16.

List of additional Channels

This is a list of new Wii Channels released beyond the four initial Channels (i.e. Disc Channel, Mii Channel, Photo Channel and Wii Shop Channel) included in the original consoles. The News Channel and the Forecast Channel were released as part of system updates so separate downloads were not required. As of June 28, 2013, some channels listed below had been discontinued, which include News Channel, Forecast Channel, Everybody Votes Channel, Check Mii Out Channel (Mii Contest Channel) and Nintendo Channel.

Additional Wii Channels
New channels added Regions Download Release dates Discontinuation dates
Amazon Instant Video Channel United States Green tick January 17, 2013 2018
BBC iPlayer Channel United Kingdom Green tick November 18, 2009 February 10, 2015
Check Mii Out Channel United States Japan Europe Green tick November 12, 2007 June 28, 2013
Daigasso! Band Brothers DX Speaker Channel Japan Green tick June 26, 2008
Demae Channel Japan Green tick May 26, 2009 March 31, 2017
Digicam Print Channel Japan Green tick July 23, 2008 June 28, 2013
Everybody Votes Channel[22] Australia United States Japan Europe Green tick February 13, 2007 June 28, 2013
Forecast Channel Australia United States Japan Europe Red X December 19, 2006 June 28, 2013
Hulu Plus Channel United States Green tick February 16, 2012 2018
Internet Channel[23] United States Japan Europe Australia Green tick April 11, 2007
Mario Kart Channel Japan Europe Australia United States Red X April 10, 2008 - April 27, 2008 May 20, 2014
Metroid Prime 3 Preview Channel United States Europe Green tick August 10, 2007
Netflix Channel United States Canada United Kingdom Republic of Ireland Green tick October 18, 2010 - January 9, 2012
News Channel United States Japan Australia Europe Red X January 26, 2007 June 28, 2013
Nintendo Channel Japan Green tick November 27, 2007 - May 30, 2008 June 28, 2013
Television Friend Channel Japan Green tick March 4, 2008 June 28, 2013
Today and Tomorrow Channel Japan Europe Australia South Korea Green tick December 2, 2008 - September 9, 2009
Wii Fit Channel Japan Europe Australia United States Red X (except Japan) December 1, 2007 - May 21, 2008
Wii no Ma Channel Japan Green tick May 1, 2009 April 30, 2012
Wii Speak Channel United States Australia Europe Green tick December 5, 2008 May 20, 2014
YouTube Channel United States United Kingdom Green tick November 15, 2012 - December 10, 2012 June 30, 2017

History of updates

Wii System Update releases

This is a list of features included in Wii's System Updates.

System Menu Version Date Released Region Channel updated and description of update Days until next version update (worldwide)
4.3 November 18, 2012 United States Japan Europe Australia
  • New version of the Wii Shop Channel.
  • Added IOS62.
Final update
September 7, 2010 United States Japan Europe Australia North Korea
  • Updates Wii Shop Channel again (people with older firmware are unable to access it without updating theirs).
  • Adds Korean IOSs to E/J/U Wiis, and E/J/U IOSs to Korean Wiis. This was done to prevent users from installing old versions of these IOSs, in order to exploit the fact that the function ES_AddTitleFinish didn't check for signatures.
  • Updates all IOSs for an unknown reason.
June 21, 2010 United States Japan Europe Australia {{country data North
Korea|flagicon/core|variant|size}}
  • Updates Wii Shop Channel again (people with older firmware are unable to access it without updating theirs).
  • Deletes the Homebrew Channel and DVDX, title IDs HAXX, DVDX, JODI, DISC, and DISK.
  • DVDX does not work anymore. However, HBC 1.0.7 or later contains the HW_AHBPROT flags, which was DVDX formerly.
  • Updates all IOSs to remove the "HackMii Installer Userland+Syscall IOS exploit".
  • Adds IOS58 and IOS80.
  • System Menu now uses IOS80.
  • IOS254 was stubbed causing BootMii to be deleted if it was installed.
  • Bannerbomb v2 does not work anymore. The System Menu will display "Error:004" if it finds Bannerbomb.
  • NANDFS privilege escalation fixed
  • ES_AddTitleFinish now checks the signature (Trucha Bug Restorer and similar won't work anymore)
4.2 September 28, 2009 United States Japan Europe Australia North Korea
  • Updates Wii Shop Channel (people with older firmware are unable to access it without updating theirs).
  • Deletes DVDX version 1 and Homebrew Channel versions 1.0.4 and older and blocks Bannerbomb v1[24]
  • Implements stronger region checks for games by checking the last letter of the game ID.
  • Refuses to boot and displays the message "Error:003" on Korean systems that have had its software region changed to a different country.[25][26]
  • Installs boot2v4 if it had not been installed. This could brick consoles, rendering the console inoperable if the process was interrupted while it was being written, or if one of the first blocks of the Wii's memory was bad.[27]
  • Updates all IOSs and adds IOS70.[25][28]
  • Replaces IOSs 222, 223, 249 and 250 (spots where cIOSs are installed) with stubs.[28]
266 days
4.1 July 30, 2009 North Korea
  • A bug is fixed whereby if a Virtual Console/WiiWare game was to be played from the SD card, followed by Wii Sports Resort being played, the game would re-play the "how to use MotionPlus" video that normally only plays once the game has started.
  • The Japanese update also gave the Nintendo Channel a visual makeover.[29]
60 days
July 15, 2009 United States Europe Australia
July 3, 2009 Japan
4.0 March 25, 2009 United States Japan Europe Australia
  • Update includes SD Card Menu to "move" files and channels between the Wii console and SD card[30]
  • Adds the ability to download Virtual Console and WiiWare games directly to the SD card from the Wii Shop Channel, and play them directly from the card. Though the Wii doesn't actually play it directly from SD-card. It rather copies it to the internal 512MB NAND-Flash before execution and deletes it automatically when loading a different game either from the SD card or the main console.[31][32]
  • Wii Shop Channel supports classic arcade games[33]
  • Ability to save and access Wii Channels from the SD card[32]
  • SDHC card (up to 32 GB) support for System Menu, Wii Speak Channel, Shop Channel, and Photo Channel. Other features may not support SDHC cards.[33]
  • Properly detects and deletes every version of the Twilight hack (including 0.1beta2).[32]
  • Patches IOS16, which was the last official IOS with the signing bug[32]
  • Fixed the bug that was used in the Homebrew Channel installer (so all existing IOS-versions were updated).[32][34] Another bug has since been found and is utilised in Homebrew Channel 1.0.2 and newer (within the HackMii installer)
  • Added IOS38, IOS53, IOS55, IOS60, and IOS61[34]
  • System Menu runs on IOS60
100 days
3.5 March 3, 2009 North Korea
  • Update includes IOS52 (used by menu) and IOS254 (a copy of IOS9, to block PatchMii)[35]
  • Update also included changes to all 4X IOS versions (IOS40/41/43/45/46)[35]
22 days
3.4 November 17, 2008 United States Japan Europe Australia
  • USB keyboard support in Mii Channel.[36]
  • Enhanced parental controls.
  • Dramatically increased SD transfer speeds[37][38]
  • Improved disc reading[38]
  • Added IOS50 and IOS254.[39]
  • System Menu now runs on IOS50.[39]
  • IOS254 was added to remove "PatchMii Core".[40]
  • The Twilight hack check now detected 0.1beta1.[40]
86 days
3.3 November 12, 2008 United States Australia Europe
  • Nintendo Channel updated providing a behind-the-scenes enhancement to the Nintendo Channel.
153 days
October 23, 2008 United States Australia Europe
  • Wii Shop Channel updated by adding "View compatible controllers" module in the details section of a game and a classification summary on games.
  • Remaining IOS (those that were not patched by the 16 June 2008 update) were patched to prevent the installation of fake-signed content.[41]
July 22, 2008 United States Japan Europe
  • Photo Channel updated to 1.1-A.
  • Provided support for the Digicam Print Channel in Japan.
June 17, 2008 United States Australia Europe
  • Mii Channel updated to allow users to move a Mii from the Mii Plaza to Mii Parade.
  • Also added "Internet Channel" typing features. (Example: hitting the " - " (minus) button now acts as a backspace when naming new Miis.)
  • IOS30 and IOS31 were patched to prevent fake-signed content such as the Wii Freeloader from running.[42][43]
  • Implemented a rudimentary check to delete the Twilight hack.[44]
3.2 March 21, 2008 United States Japan Europe
  • IOS37 (the first IOS with the signing bug fixed) released.[45]
113 days
March 20, 2008 United States Japan Europe
February 25, 2008 United States Japan Europe
  • Disc Channel updated to display "Wii System Update" if the game currently inserted into the Wii contains a Wii Menu/Channel update.
  • The Wii LED light will glow if information is received while playing a game.[47]
3.1 January 30, 2008 United States Japan Europe
  • Check Mii Out Channel updated with the following features:
    • The ability to view up to 500 Miis after clicking "Popular" in the Posting Plaza.
    • A new button on the Posting Plaza that allows users to view Miis that they have designed and posted.
    • The ability to view Miis created by a specific Mii Artisan from his or her profile screen in the Posting Plaza.
    • The addition of Parental Controls. As with all other parental controls on Wii, if activated, a PIN code will be required to use the channel.
112 days
December 10, 2007 United States Japan Europe
  • Wii Shop Channel updated to include the ability to give gifts. Included a new channel icon and start screen for the Wii Shop Channel[48]
  • Provided support for the Photo Channel 1.1[49]
October 10, 2007 United States Japan Europe
3.0 August 6, 2007 United States Japan Europe
  • Corrected some stability issues when using the LAN adapter and added AOSS networking support[51]
  • Certain modchips and other devices no longer work (such as the GameCube FreeLoader bootdisk from Datel)
  • Wii Shop Channel updated
  • Altered the Wii Menu design to include a digital clock with the current time
  • The area around the Wii Message Board button will now flash when a new message arrives
  • Wii Message Board:
    • Adds the ability to rearrange the order of the user's Wii Friends in the address book
    • Adds the ability for the user to access the Wii Friends registration screen by pressing the A Button on blank spot in the address book
    • Envelope message icons will now appear on the calendar only on the dates when a message is received
    • User message sending history will now be displayed in Today's Accomplishments
    • Users can now scroll the message text by pressing the B button on the message screen
65 days
2.2 April 11, 2007 United States Japan Europe
  • Provided support for the Internet Channel: Final Version[23]
  • Resolved connection issues that affected a small number of users who connected online through a specific Internet Service Provider and supplied router
117 days
2.1 January 26, 2007 United States Japan Europe 75 days
January 10, 2007 Europe
  • Fixed bug with RGB SCART output (Not available in Australia)
16 days
2.0 December 19, 2006 United States Japan Europe
  • Update to support the Forecast Channel[53]
  • Altered the Wii Menu design
  • Users can now write and read data on an SD card
  • Addition of country settings option and system update option in settings menu
  • Users can now arrange all channels (except the Disc Channel) on the Wii menu by holding A and B at the same time
  • Ability to set parental controls to restrict online activities and only let particular rated games to be played
22 days
November 30, 2006 United States Japan
  • Blocked Wii Shop Channel hacks by blocking DNS redirection[54]
1.0 November 19, 2006 United States Japan
  • No Forecast Channel or News Channel available. Updates were only able through the update options in the internet settings.
  • Channels launched faster. Pressing 'A' on a channel immediately went to a black screen with the channel's preview music playing.
11 days

Wii Channel releases and updates

This is a list of the updates and releases of Wii Channels.

§ = Released as part of a system update so a separate download is not required.

Date Released Region Download Channel updated and description of update
January 30, 2019 Australia United States Japan Europe Korea N/A
  • Wii Shop Channel scheduled to be discontinued.
July 31, 2018 United States Canada Europe N/A
  • Amazon Instant Video, Crunchyroll, Hulu Plus, and Netflix no longer available for purchase on the Wii Shop Channel.
March 26, 2018 Australia United States Japan Europe Korea N/A
  • Wii Shop Channel updated:
    • The ability to purchase Wii Points via credit card or Nintendo Points card was removed.
June 30, 2017 Australia United States Japan Europe N/A
March 31, 2017 Japan N/A
  • Demae Channel discontinued.
February 17, 2015 United Kingdom N/A
  • BBC iPlayer Channel discontinued.
May 20, 2014 Australia United States Japan Europe N/A
June 28, 2013 Australia United States Japan Europe Korea N/A
  • WiiConnect24 service discontinued.
  • Check Mii Out Channel, Digicam Print Channel, Everybody Votes Channel, Forecast Channel, News Channel, and Nintendo Channel discontinued.
January 17, 2013 United States Green tick
December 10, 2012 United Kingdom Green tick
November 15, 2012 United States Green tick
February 16, 2012 United States Green tick
July 24, 2011 Japan N/A
March 16, 2011 United States Canada Green tick
  • Nintendo Channel updated:
    • Software title information for the Nintendo 3DS System
March 9, 2011 Europe Green tick
  • Nintendo Channel updated:
    • Software title information for the Nintendo 3DS System
October 18, 2010 United States Canada Green tick
January 9, 2012 United Kingdom Republic of Ireland
November 18, 2009 United Kingdom Green tick
  • BBC iPlayer Channel released:
    • Customers in the UK given access to BBC iPlayer.
October 20, 2009 Europe Australia United States Red X§
  • Wii Shop Channel updated:
    • For customers to retrieve 500 points towards one NES game for the purchase of the Internet Channel.[55]
    • Launch of the Connection Ambassador Promotion.
September 9, 2009 Europe Australia South Korea Green tick
September 1, 2009 United States Australia Europe Japan Green tick
  • Internet Channel updated:
    • Browser now uses Adobe Flash Lite 3.1.
    • This channel is now a free download.
    • Updated version uses fewer blocks.
September 14, 2009 United States Green tick
  • Nintendo Channel updated:
    • Updated version uses fewer blocks on both the channel and data file.
    • Users can now do recommendations on registered games inserted in their Nintendo DS system via download.
    • Users can bookmark their favorite games.
    • Videos can be set for either high or normal quality.
    • Users can view recommendations from other users.
    • Users can view records of Wii software they've played and recommended.
July 15, 2009 Japan Green tick
May 26, 2009 Japan Green tick
May 1, 2009 Japan Green tick
December 5, 2008 United States Australia Europe Green tick
December 2, 2008 Japan Green tick
November 18, 2008 Australia Europe Green tick
November 18, 2008 United States Green tick
July 23, 2008 Japan Green tick
June 26, 2008 Japan Green tick
April 27, 2008 United States Red X
April 24, 2008 Australia Red X
April 11, 2008 Europe Red X
April 10, 2008 Japan Red X
March 4, 2008 Japan Green tick
January 30, 2008 United States Japan Europe Green tick
  • Check Mii Out Channel updated:
    • In the Posting Plaza, users can now easily find all the Miis they have posted, without the need to enter codes.
    • When viewing a Mii Artisan’s profile, a user can now find all Miis posted by that Artisan.
    • If the judging of a contest is cancelled and returned to later, any Miis selected previously for the contest will be retained.
    • Parental Controls are now supported in the channel. If a user chooses to block the "exchange of user generated content" from the Parental Controls menu in Wii Settings, users will be prompted to enter the Parental Controls PIN to enter the channel.
    • The main menu of the channel has a ticker, that warns that the content of the channel may offend.
    • When viewing Miis in the Posting Plaza under the "Popular" category, 500 of the most popular Miis over the past two weeks can now be viewed, instead of 50.
    • When using the Mii search feature, the Miis Entry Number is retained on the Entry Number screen. If the Mii searched for is not found, re-entry of the number is not necessary, making it easier to modify the search.
December 20, 2007 Europe Red X
  • News Channel: Updated to have an increased number of news feeds to the channel, sourced from a larger number of news resources and agencies.[56]
10 December 2007 United States Japan Europe Green tick§
May 21, 2008 United States Red X
May 8, 2008 Australia Red X
April 25, 2008 Europe Red X
December 1, 2007 Japan Green tick
May 30, 2008 Australia Europe Green tick
May 7, 2008 United States Green tick
November 27, 2007 Japan Green tick
November 12, 2007 United States Japan Europe Green tick
October 10, 2007 United States Japan Europe Red X§
August 10, 2007 United States Europe Green tick
  • Metroid Prime 3 Preview Channel released.
    • The channel had preview videos of gameplay and had also allowed the user to view promotional artwork by moving the Wii Remote pointer across the screen while holding the "A" button.
    • As of the game's release, the features of this channel have been removed, replaced with a message suggesting that the channel should be deleted.
August 6, 2007 Australia United States Japan Europe Red X§
April 11, 2007 United States Japan Europe Australia Green tick
February 13, 2007 Australia United States Japan Europe Green tick
January 26, 2007 United States Japan Australia Europe Red X§
December 22, 2006 United States Australia Japan Europe Green tick
December 19, 2006 Australia United States Japan Europe Red X§

See also

Other gaming platforms from Nintendo:

Other gaming platforms from the next generation:

Other gaming platforms from this generation:

References

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