Quizlet

Quizlet
Quizlet logo
Screenshot
Screenshot of the website's homepage (not logged in).
Type of site
Education
Available in English, German, Spanish, Chinese(Traditional and Simpified), Japanese, Korean, Portuguese (BR),[1] Polish, Russian, French, Quebec French, Indonesian, Dutch, Italian, Turkish, Vietnamese
Headquarters San Francisco, California
Area served Select locations in the world
Founder(s) Andrew Sutherland
Key people
  • Matthew Glotzbach (CEO)
Revenue Freemium (ads/subscriptions)
Website quizlet.com
Alexa rank 706 worldwide, 79 in the U.S.[2]
Registration Optional
Launched January 17, 2007 (2007-01-17)
IP address 104.16.14.221

Quizlet is a mobile and web-based study application that allows students to study information via learning tools and games. It is currently used by 2-in-3 high school students and 1-in-3 college students in the United States.[3] It was created by Andrew Sutherland in October 2005 and released to the public in January 2007.[4] Quizlet trains students via flashcards and various games and tests. As of April 30, 2018, Quizlet has over 200 million user-generated flashcard sets and more than 30 million active users.[5] It now ranks among the top 50 websites in the U.S.[6] In 2016, Quizlet was recognized by SimilarWeb as the fastest growing US Education site in 2015.[7]

History

Quizlet began as an idea conceptualized by Sutherland to memorize 111 animal names for his French class.[8][9] To aid in memorizing the names, he began writing a program to help him study.[10] These first lines of code were deleted and then rewritten over a course of 420 days. In October 2005, Quizlet was released to the public.[11]

Until 2011, Quizlet shared staff and financial resources with the Collectors Weekly web site.[12] In 2015, Quizlet announced raising $12 million from Union Square Ventures, Costanoa Venture Capital, Altos Ventures and Owl Ventures to expand its digital study tools and grow internationally.[6]

In 2011, Quizlet added the ability to listen to content using text-to-speech.[13] In August 2012, Quizlet released an app for the iPhone and iPad and shortly afterward released an app for Android devices.[12]

On April 29, 2015, Quizlet enabled HTTPS on their site.[14].

On August 10, 2016, Quizlet introduced a revamp to their website with a new design interface, along with a new logo and homepage. Their mobile apps for iOS and Android also received a design interface update.[15]

On August 23, 2017, Quizlet introduced a new diagramming feature[16] to help learners with subjects heavy on visuals like geography, vocabulary, anatomy, and architecture.

On February 6, 2018, Quizlet announced that it had raised an additional $20 million in Series B funding,[17] led by Icon Ventures.

Study modes and games

As a memorization tool, Quizlet lets registered users create sets of terms and definition customized for their own needs.[18] These sets of terms can then be studied under several study modes.[19][20]

Flash Cards
This mode is similar to paper flash cards. In it, users are shown a "card" for each term. Users can click to flip over the card or use their arrow keys or space bar, and see the definition for that term.[21] The user has the option for the face of the card to be a picture, writing, or both if it is desired.
Gravity
In this study mode, definitions scroll vertically down the screen in the shape of asteroids. The user must type the term that goes with the definition before it reaches the bottom of the screen. It is one of the 'Play' study modes.[22] Gravity was adapted from a previous game, Space Race. The user can pick the level of difficulty and game type.
Learn
In this study mode, users are shown a term or definition and must type the term or definition that goes with what is shown. After entering their answer, users see if their answer was correct or not, and can choose to override the automatic grading and count their answer as right if needed.
Long-Term Learning
In this study mode, users are given a recommended study set based on whether or not they answer study set questions correctly. Repetition of terms answered incorrectly increases in frequency and a dashboard shows learning progress over time. The mode uses spaced repetition concepts to focus on longer-term retention and subject mastery versus shorter-term memorization.[23]
Speller
In this mode, the term is read out loud and users must type in the term with the correct spelling. If the user gets every answer correct, they are rewarded with a video of a monster truck doing a jump, wheelie, and a flip. [21]
Match
In this study mode, users are presented with a grid with terms scattered around it. Users drag terms on top of their associated definitions to remove them from the grid and try to clear the grid in the fastest time possible. Micro-match is a related matching game geared towards mobile devices and devices with small screens. Users may access the Micromatch mode on non-mobile devices by manually editing the URL in Match mode to use "micromatch" instead of "match".[21] Match was previously attributed as "Scatter". Though the name of the study mode changed, the game itself did not.
Live
In this study mode, a Quizlet user with a Teacher upgrade (usually a teacher) breaks their class up into teams of however number of teams they want. The teacher chooses whether to start with a definition or term. Each team will have to choose the correct term/definition to win, with the team that has the most points winning. If the teacher decides to shuffle the teams, the groups are randomly put into new teams. This game works by choosing a set of flashcards and putting these flashcards into a format which works for the game.

API

Quizlet provides an API that allows others to access Quizlet data. Available functions include uploading and downloading flashcards, modifying users' flashcards, and finding definitions created by Quizlet users.[24]

See also

References

  1. "Quizlet in other languages - Quizlet". Quizlet.
  2. Site Information from Alexa Alexa Internet. Accessed Oct 2, 2016.
  3. "Popular study app Quizlet faces a moment of truth as a new school year begins". CNBC. Retrieved 2017-08-28.
  4. "QUIZLET". The Innovation Economy, presented by Intel, in partnership with the Aspen Institute, PBS Newshour. Retrieved 2013-01-29.
  5. Quizlet Mission Page.
  6. 1 2 Kolodny, Lora (2015-11-23). "Quizlet Raises $12 Million to Take Its Popular Study Tools International". Retrieved 2015-11-23.
  7. "SimilarWeb Digital Visionary Awards: 2015". SimilarWeb. January 21, 2016. Retrieved 2016-02-18.
  8. Tynan, Dan. PC World. (March 9, 2008) "Meet the Whiz Kids: 10 Overachievers Under 21".
  9. The Morning Show with Mike and Juliet.
  10. "QUIZLET: Join millions and Build Your Own Flashcards, Game Yourself to Smart". SF New Tech. November 2010. Retrieved 2013-01-29.
  11. MIT / "Quiz Yourself"].
  12. 1 2 "Quizlet's Growth Puts It on the Top of the Edtech Stack". EdSurge. November 2012. Retrieved 2015-02-08.
  13. "Quizlet Now Offers "Speller" Mode in 18 Languages". Free Technology for Teachers. July 2011. Retrieved 2015-02-01.
  14. .
  15. "Meet the new Quizlet". Retrieved 2016-08-10.
  16. "Introducing Quizlet Diagrams". Quizlet Blog. August 2017. Retrieved 2017-08-28.
  17. Roof, Katie. "Quizlet raises $20 million for virtual flash cards". TechCrunch. Retrieved 2018-02-26.
  18. Wendy Boswell. Life Hacker. (January 28, 2007) "Practice your vocabulary with Quizlet".
  19. Barbara Feldman. The Boston Globe (November 26, 2010) .
  20. "What are the different ways I can study my flash cards?". Archived November 3, 2009, at the Wayback Machine. Quizlet FAQ.
  21. 1 2 3 "Engagement for Memory: Try Quizlet". Jeanne Farrington. October 2014. Retrieved 2015-02-01.
  22. "Quizlet Raises $12M Series A". VentureTracker. Retrieved 2015-11-23.
  23. "Announcing Quizlet's first funding round and what's next for us". quizlet.com. Retrieved 2015-11-23.
  24. "Quizlet Flashcards API". Retrieved 2 May 2017.


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