Moai (software)

Moai
Developer(s) Zipline Games
Repository Edit this at Wikidata
Written in Lua, C++
Type Game engine, Cloud computing
License Open Source, Proprietary
Website getmoai.com (but last actualization July 2015 and down 2018)

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones.[1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates,[2][3] Invisible, Inc.,[4] and Broken Age.[5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

History

A public beta of Moai was launched in July 2011.[6] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011.[2] The 1.0 release of Moai was announced in March 2012.[1]

Notable games

The following games use Moai.

References

  1. 1 2 With 6,000 followers, Zipline launches Moai game-dev platform, Venturebeat, 2012-03-23 .
  2. 1 2 3 Zipline’s Moai Powering "Crimson," the First Mobile Game Release through Bungie Aerospace, Xconomy, 2011-06-06 .
  3. 1 2 How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks., Gamasutra, 2011-09-26 .
  4. Wawro, Alex. "Road to the IGF: Klei Entertainment's Invisible, Inc". Retrieved 2016-12-31.
  5. 1 2 Video: Double Fine Adventure built with Moai, develop, 2012-05-02 .
  6. Moai Mobile Game Development Platform Launches Open Beta, Gamasutra, 2011-07-06 .
  7. Zipline’s Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome, Xconomy, 2011-12-08 .
  • Moai Official website
  • Pawel 'Kender' Maczewski (April 2, 2013). "How To Make a Simple Game with Moai". RayWenderlich.com.
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