Crusader Kings (video game)

Crusader Kings
Developer(s) Paradox Development Studio
Publisher(s) Strategy First
Paradox Interactive
Producer(s) Johan Andersson
Designer(s) Joakim Bergqwist
Programmer(s) Johan Andersson
Artist(s) Marcus Edstroem
Composer(s) Inon Zur
Platform(s) Microsoft Windows, Mac OS X
Release Windows
  • EU: April 23, 2004
  • NA: May 2004 (Online)
  • AU: July 15, 2004
  • NA: September 28, 2004
OS X
  • WW: May 5, 2005
Genre(s) Grand strategy
Mode(s) Single-player, multiplayer

Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Strategy First and Paradox Interactive in 2004.

Setting

It is set in the time-period from December 26, 1066 until December 30, 1452, with paid downloadable content allowing starts from 769.

Gameplay

Unlike past Paradox titles (Hearts of Iron, Victoria: An Empire Under the Sun and the Europa Universalis series), Crusader Kings focuses on reclaiming Jerusalem, having similarities to role-playing video games.

Development

The lead game programmer was Johan Andersson.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic73/100[1]
Review scores
PublicationScore
1UP.com9/10[2]
CGW[3]
GameSpot8.2/10[4]
GameSpy[5]
GameZone7.9/10[6]
IGN7.6/10[7]
PC Gamer (US)69%[8]
Computer Games Magazine[9]

The game received "average" reviews according to the review aggregation website Metacritic.[1] Many U.S. reviewers came in a few months before the game's official U.S. release.[2][3][4][5][6][8]

Awards

  • Strategy Gaming Online Editor's Choice award[10]
  • Game Vortex Top Pick award[11]

Sequel

On February 14, 2012, a sequel, Crusader Kings II, was released.

References

  1. 1 2 "Crusader Kings for PC Reviews". Metacritic.
  2. 1 2 Durham Jr., Joel (June 4, 2004). "Crusader Kings". 1UP.com. Archived from the original on June 25, 2004. Retrieved December 3, 2017.
  3. 1 2 Liberatore, Rafael (August 2004). "Crusader Kings" (PDF). Computer Gaming World. No. 241. p. 80. Archived from the original on June 17, 2004. Retrieved December 2, 2017.
  4. 1 2 Todd, Brett (June 10, 2004). "Crusader Kings Review". GameSpot.
  5. 1 2 Chick, Tom (June 8, 2004). "GameSpy: Crusader Kings". GameSpy. Retrieved December 3, 2017.
  6. 1 2 Hopper, Steven (May 25, 2004). "Crusader Kings - PC - Review". GameZone. Archived from the original on January 25, 2009. Retrieved December 3, 2017.
  7. Butts, Steve (September 24, 2004). "Crusader Kings". IGN. Retrieved December 3, 2017.
  8. 1 2 "Crusader Kings". PC Gamer. July 2004. p. 74.
  9. Goodfellow, Troy S. "1066 and All That". Computer Games Magazine (165). Archived from the original on November 12, 2011.
  10. "Award-Winning Crusader Kings Now Available in Stores". Paradox Interactive. September 28, 2004. Retrieved October 29, 2016.
  11. Horwitz, Andrew (2004). "Crusader Kings". Game Vortex. Retrieved October 29, 2016.
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