Oculus Quest

The Oculus Quest is a virtual reality headset created by Oculus VR, a division of Facebook Inc, released on May 21, 2019. While it was originally launched as a standalone device, in November 12, 2019 it was given the ability to work connected to a computer via a USB cable, which enables its use for playing PC VR games.[3] It features two six degrees of freedom (6DOF) controllers, and runs on a Qualcomm Snapdragon 835 system.

Oculus Quest
Oculus Quest
DeveloperOculus VR
TypeVirtual reality headset
GenerationFirst generation
Release dateMay 21, 2019
Lifespan2019-present
Introductory priceUS$399 (64 GB)
US$499 (128 GB)[1]
Operating systemAndroid 7.1.1
System-on-chip usedQualcomm Snapdragon 835
CPU4 Kryo 280 Gold (ARM Cortex-A73 based) @ 2.45 GHz + 4 Kryo 280 Silver (ARM Cortex-A73 based) @ 1.9 GHz
Memory4 GB[2]
Storage64 GB, 128 GB
DisplayPenTile OLED 1440 × 1600 per eye @ 72 Hz
GraphicsAdreno 540
Sound
Input6DOF inside-out tracking through 4 built-in cameras
Controller input2nd generation Oculus Touch motion tracked controllers
Camera4 cameras
Connectivity
Online servicesOculus Store
Mass571 g (20.1 oz)
Related articlesOculus Rift S
WebsiteOfficial website

History

At Oculus Connect 3 in 2016, Facebook CEO Mark Zuckerberg revealed that Oculus was working on a standalone virtual reality headset codenamed Santa Cruz.[4][5]

The following year, at Oculus Connect 4, Oculus said that they are aiming at sending out software development kits in 2018. They also revealed the accompanying controllers which would be similar to the Oculus Rift's touch controllers.[6]

In 2018, Oculus revealed at Connect 5 that the system would be priced at US$399 and that it would be called the Oculus Quest. At F8 2019 it was announced that the Quest would ship on May 21, 2019.[7][8]

At launch, the device was priced at US$399 for the 64 GB version, and US$499 for the 128 GB version.[9][10]

Hardware

The Oculus Quest has a similar design to the Oculus Go, but it features a more powerful graphics chip, active cooling and six degrees of freedom tracking (compared to the Go's three).[11] The headset weighs 571 g (20.1 oz), compared to the original Oculus Rift, which weighed 470 g (17 oz). The battery life is around 2–3 hours.

Screen and lenses

The Oculus Quest uses two diamond Pentile OLED displays, each with an individual resolution of 1440 × 1600 and a refresh rate of 72 Hz.[12] The headset uses the "next generation" lens technology originally introduced in Oculus Go, which helps to enlarge the sweet spot of the lens. Visual artifacts such as god rays are less prominent but still visible in scenes with high contrast.[13][14] It also features physical interpupillary distance (IPD) adjustment.[15]

Oculus Insight

The Oculus Quest features the same inside-out tracking system used in the Oculus Rift S, named Oculus Insight. On the Quest, the system relies on four wide angle cameras located on each corner of the headset to spatially track the headset.[16]

Controllers

Oculus Touch right hand controller

The Oculus Quest uses the same second generation Oculus Touch controllers used by the Oculus Rift S. To accommodate the new inside-out tracking system, the tracking ring in the new controllers has been moved to the top of the controller, whereas in the older Oculus Touch controllers it was located on the back. This serves the purpose of making the rings visible to the tracking cameras in the headset.[17]

Audio

The Quest's headband features built-in headphones, with two 3.5 mm audio jacks embedded in the headset, allowing the user to use external headphones.

Accessories

Though the Oculus Quest has built-in audio, it is possible to purchase official in-ear headphones from Oculus. There is also an official travel case.[18][19][1]

The most popular Oculus Quest accessory is the Link cable, which allows you to connect your standalone Oculus Quest virtual reality headset into a VR-ready PC. When connected, you can access and play PC-VR games on your Quest through the Oculus Link Beta.[20]

Software

Software compatibility

Oculus launched the headset with over 50 titles consisting of a mix between new and previously known games,[21] including titles such as Beat Saber, VRChat, Superhot VR, Moss and Robo Recall.[22] Some games such as Rec Room and VRChat allow for cross-platform multiplayer.[23]

Passthrough

Oculus Passthrough is a feature of the Oculus Quest which allows the user to see the real world in monoscopic black and white through the built-in cameras. This is primarily used as a safety feature; when a user exits their defined playing area, the display will switch from virtual reality to Passthrough. At Oculus Connect 6, an update for the Quest was announced that would upgrade this Passthrough system to the same Passthrough+ as the Oculus Rift S, making it stereoscopic and stereo-correct.[24] Oculus has added "Passthrough on Demand" in version 15 of the Quest system software, which allows the user to quickly access Passthrough by tapping the left or right side of the headset twice.[25]

At Oculus Connect 6, Oculus announced Oculus Link, which allows the Quest to work tethered to a PC via a regular USB-C cable and run PC VR games, including both Oculus and Steam VR games.[26] Oculus Link can be used with USB 3.0 or 2.0 cables (the latter without concurrent charging). Due to voltage drop, non-active conductive USB cables can only be a maximum of 3–4 meters long; to allow for a longer tether Oculus launched a 5-meter fiber optic cable of its own.[27][28]

The feature was rolled out with version 11 of the Quest software, on November 12, 2019 and the official cable went on sale on January 8, 2020 in all countries in which the Oculus Quest is sold.[29]

Hand Tracking

During Oculus Connect 6, it was announced that hand tracking would be added via software to the Quest in early 2020. However, on December 9, 2019, Oculus announced the release of full independent hand tracking demos, as well as an update to the SDK to utilize hand tracking,[30] ultimately releasing the demos on the 11th of December with software version 12.0.[31] This feature allows users to interact with the virtual world using just their hands. The system uses machine learning to analyze the inputs from the four cameras, which allows it to recognize the location and pose of the user's hands,[32] similar in function to the Leap Motion controller.

Hand tracking was officially released for the Oculus Quest in software version 17, released on May 18, 2020.[33]

Reception

Reception was generally positive, with critics praising the system as a revolutionary virtual reality headset, with most criticism referring to its bulky design and lack of comfort.[34] Two weeks after launch, Oculus announced that it had sold US$5 million worth of content for the Oculus Quest.[35] At Oculus Connect 6, it was announced that the Quest had created over 20% of the generated revenue from all platforms at Oculus, totaling at 20 million USD.[36][37] It was also reported during the same event that the Quest has by far the highest retention rate of all their headsets.[38] 317,000 units were sold over the 4th quarter of 2019, and was sold out at times.[39]

See also

References

  1. Wong, Raymond. "Oculus Quest review: A new milestone for VR". Mashable. Retrieved 2019-06-02.
  2. "Review: The Oculus Quest Is Virtual Reality's Best Bet Yet". Time. Retrieved 2019-06-02.
  3. Lang, Ben (2020-05-14). "Oculus Quest Can Now Tether to PC with Its Included USB 2.0 Cable". Road to VR. Retrieved 2020-05-16.
  4. "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype". UploadVR. 2016-10-06. Retrieved 2019-06-02.
  5. Lang, Ben (2016-10-06). "Hands-on: Oculus' Wireless 'Santa Cruz' Prototype Makes Standalone Room-scale Tracking a Reality". Road to VR. Retrieved 2019-06-02.
  6. Brennan, Dominic (2017-10-12). "Oculus Connect 4 Day 1 Roundup: Oculus Go, Rift Price Drop, New 'Santa Cruz' Prototype, and More". Road to VR. Retrieved 2019-06-02.
  7. Robertson, Adi (2018-10-02). "5 big questions after VR's big week at Oculus Connect". The Verge. Retrieved 2019-06-02.
  8. Murphy, Mike. "Facebook is trying to make VR a thing… again". Quartz. Retrieved 2020-05-10.
  9. "Oculus Quest Review: Facebook's VR Savior Mostly Keeps Its Promises". UploadVR. 2019-05-22. Retrieved 2019-06-02.
  10. "Which Oculus Quest should you buy?". Android Central. 2019-04-30. Retrieved 2019-06-02.
  11. Kuchera, Ben (2019-04-30). "The best part of Oculus Quest: It makes the hard stuff look easy". Polygon. Retrieved 2019-06-02.
  12. Higham, Michael (2019-04-30). "New Oculus VR Headsets Coming In Spring For $400: Rift S And Quest Details". GameSpot. Retrieved 2019-06-02.
  13. Lang, Ben (2019-05-21). "Oculus Quest Review – The First Great Standalone VR Headset". Road to VR. Retrieved 2019-06-02.
  14. Lang, Ben (2018-09-27). "Oculus Quest Hands-on and Tech Details". Road to VR. Retrieved 2019-06-02.
  15. Gordon, Whitson (2019-05-21). "How to Set Up and Calibrate Your Oculus Quest VR Kit". IGN. Retrieved 2019-06-02.
  16. devindra. "Oculus Quest review: VR freedom comes at a cost". Engadget. Retrieved 2019-06-02.
  17. "Oculus Rift S Is Official: Higher Resolution, 5 Camera Inside-Out, $399". UploadVR. 2019-03-20. Retrieved 2019-03-21.
  18. "Oculus Quest Accessories | Oculus". www.oculus.com. Retrieved 2019-06-02.
  19. "Take your Oculus Quest anywhere in one of these cases". Android Central. 2019-05-26. Retrieved 2019-06-02.
  20. "Best Oculus Quest Accessories". AR/VR Tips.
  21. "The Oculus Quest Finally Sets VR Free". WIRED. Retrieved 2019-06-02.
  22. "Here Are The 50+ Titles Launching For Oculus Quest On Day One". UploadVR. 2019-04-30. Retrieved 2019-06-02.
  23. Lang, Ben (2019-03-28). "Social VR Hits 'Rec Room' and 'VRChat' Coming to Oculus Quest". Road to VR. Retrieved 2019-06-02.
  24. Kuchera, Ben (2019-04-30). "The Oculus Quest is virtual reality's next big leap forward". Polygon. Retrieved 2019-06-02.
  25. "What is Passthrough for Oculus Quest?".
  26. "Oculus Quest Accessories & Parts | Oculus". www.oculus.com. Retrieved 2020-01-19.
  27. "Official 5 Meter Oculus Link Cable Now Available". UploadVR. 2020-01-08. Retrieved 2020-01-19.
  28. "Thumbs Up: Hand Tracking Available on Oculus Quest This Week". www.oculus.com. Retrieved 2019-12-11.
  29. "Oculus Quest's hand tracking feature launches early". GSMArena.com. Retrieved 2019-12-11.
  30. Heaney, David (2019-09-25). "OC6: Oculus Quest Is Getting Camera-Based Finger Tracking Early Next Year". UploadVR. Retrieved 2019-09-28.
  31. "Oculus Quest Hand Tracking Guide". AR/VR Tips. Retrieved May 28, 2020.
  32. Stein, Scott. "Oculus Quest review: It's amazing, even months later". CNET.
  33. "Oculus sold $5 million worth of Quest content in first 2 weeks on sale". TechCrunch. Retrieved 2019-06-23.
  34. "People have spent over $100 million in the Oculus Store". Android Central. 2019-09-25. Retrieved 2019-09-28.
  35. "Oculus eclipses $100 million in VR content sales". TechCrunch. Retrieved 2019-09-28.
  36. "Carmack: Quest 'By Far Our Most Retentive Hardware', Rift S Surpasses Rift". UploadVR. 2019-09-26. Retrieved 2019-09-30.
  37. "SuperData XR Quarterly Update". SuperData, a Nielsen Company.
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