Comparison of virtual reality headsets

This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.

Comparison chart of per-eye headset resolutions

There are two primary categories of VR devices:

  • Standalone  devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
    • Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR.
    • Google Daydream, a virtual reality platform built into Google's Android operating system since version 7.1.
  • Tethered  headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:

Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the upcoming Oculus Link feature that allows the standalone device to also serve as a tethered headset.

Early VR

Name Release Date (Y-M-D) Head tracking Positional tracking Display Resolution (per eye) Field of view Price Other
Forte VFX11995Pitch & roll: 70º
Yaw
NoDual 0.7" LCDs263x23045° Diagonal$599
IIS VFX3D2000Pitch & roll: ±70°
Yaw: 360°
NoDual 0.7" LCDs≈380x33735° Diagonal6DoF dual controllers

Tethered VR (PC-based and PlayStation VR)

NameRelease Date (Y-M-D) Positional trackingDisplayResolution (per eye) PPD Aspect Ratio (per eye) Refresh rateField of view Audio ConnectivityWeightPrice Platform Other
Razer OSVR HDK 1.4[1] 2015-09 Yes OLED[2] 960x1080 9.6 8:9 90 Hz 100° 1x HDMI

1x USB 2.0

650 g[3] $299 SteamVR and OSVR
Oculus Rift[4]2016-3-28 Outside-in

(Constellation)

OLED1080x1200[5] 9.81 9:10 90 Hz 94°[6] Built-in headphones[7] 1x HDMI 1.4+
2x USB3.0
(+1x USB 3.0 for touch camera)
470 g[8] Discontinued[9] Oculus PC 6DoF dual controllers[7]
HTC Vive[4]2016-4-5 YesOLED1080x1200[5] 9.81 9:10 90 Hz110° 1x 3.5mm audio jack, optional headphones 1x HDMI 1.4+
DisplayPort 1.2+
2x 3.0 (one usable for accessories)[10]
468 g (improved revision)
550 g (launch units)[8]
$399[11] SteamVR 6DoF dual controllers
Razer OSVR HDK 2[12] 2016-7-20 (pre-orders)[13] 5.5" OLED[2] 1080x1200[2] 9.81 9:10 90 Hz 110° $399[2] SteamVR and OSVR
PlayStation VR[14]2016-10-1 Outside-in (using the PlayStation Camera) OLED (RGB) 960x1080[5] 9.6 8:9 120 Hz

90 Hz[15]

100° 1x 3.5 mm audio jack 610 g (2016 model)
600 g (2017 model)
$299 (headset, camera, and a game)[16]
Move controllers sold separately for $99[17]
PlayStation 4
PlayStation 5 (future)[18]
Motion controller input using PlayStation Move and PlayStation Aim
Fove 0[19] 2017-01-22 (pre-orders)[20] Yes 5.7" OLED 1280x1440 14.22 (max)
11.63 (min)
8:9 70 Hz 110° (max)
90° (min)[19]
1x 3.5 mm audio jack[19] HDMI 1.4
USB 3.0
USB 2.0[19]
520 g[19] $600[21] PC Eye-tracking
StarBreeze StarVR 2016-8-1 (Initial)[22]

2017-10-1 (Mass)[23]

Outside-in, external optical sensor with fiducial markers Dual 5.5" LCDs 2560x1440 12.19 16:9 90 Hz 210° Horizontal

130° Vertical

380 g[24] PC
Pimax 4K[25][26] 2017-1-1 No LCD 1920×2160 17.45 8:9 60 Hz 110º 2x 3.5 mm audio jack
built-in headphones (removable)
1x HDMI 1.4b[26] 620 g $375[26] SteamVR
VRgineers VRHero 5K[27][28] 2017-3-8 Yes (AR tracking, Optitrack and Lighthouse) Dual LCDs 2560x1440 N/A 16:9 90 Hz
60 Hz
N/A 3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued PC Headset only
Deepoon VR E3[29] 2017-3-29[30] Yes (360º laser room-scale positioning) AMOLED 1280x1440 11.63 8:9 70 Hz 110º 3.5 mm audio jack 297 g $336 (Basic) or

$731 (with positioning)

SteamVR and own PC platform Eye-tracking
Dell Visor[31][32] 2017-10-17 Inside-out LCD (RGB subpixel) 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
590 g (1.3 lb) $350 ($450 with controllers) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
Asus HC102[33] 2018-02-20[34] Inside-out LCD 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
400 g $399 (controllers included) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
Acer AH101[35][36] 2017-10-17 Inside-out LCD 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
350 g $399.99 (controllers included) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
HP WMR headset[36] 2017-10-17 Inside-out LCD 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 834 g $449 (controllers included) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
Lenovo Explorer[37] 2017-10-4 Inside-out LCD 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 380 g $349 ($449 with controllers) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
Samsung Odyssey[38] 2017-11-7 Inside-out AMOLED 1440x1600 13.09 9:10 90 Hz 110º integrated AKG headphones, built-in microphone 644 g $500 SteamVR and Windows MR 6DoF dual controllers tracked by HMD,
built-in headphones
VRgineers VRHero 5K Plus[39][40] 2017-11-29[41] Yes (AR tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 90 Hz
70 Hz
60 Hz
N/A 3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued PC Headset only
HTC Vive Pro[42] 2018-4-5 Yes AMOLED[43] 1440x1600[5] 13.09 9:10 90 Hz 110° Built-in headphones (removable)
USB-C 3.0[44]
DisplayPort 1.2
USB-C 3.0
550 g (1.22 lb)[45] $1,099
$799 (headset only)[42]
SteamVR 6DoF dual controllers,
built-in headphone, dual frontal cameras.
Samsung Odyssey+[46] 2018-10-22 Inside-out AMOLED 1440x1600 13.09 9:10 90 Hz 110º 590g $500 SteamVR and Windows MR 6DoF dual controllers tracked by HMD,
built-in headphones, Anti-SDE display
VRgineers XTAL[47][48] 2018-6-26 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 70 Hz[49] N/A 770 g Discontinued PC Leap Motion hand-tracking, eye-tracking, automatic IPD setting
StarVR One[50][51] 2018-8-14 Outside-in (Lighthouse) AMOLED 1830x1464 8.71 5:4 90 Hz 210º 450 g $3,200[52] SteamVR Tobii eye tracking
Pimax 5K Plus[53] 2018-11-30[54] Outside-in LCD 2560x1440 21.33 (max)
12.05 (min)
16:9 144 Hz

120 Hz

90 Hz

72 Hz

170º ("Wide")
150º ("Normal")

120º ("Small")[55]

3.5 mm audio jack, built-in microphone 1x proprietary DisplayPort 1.4/USB 3.0 connector 514 g $699 SteamVR No controllers or tracking base stations included
VRgineers XTAL (upgraded lenses)[56][57] 2018-12-11 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 70 Hz[49] N/A 1210 g
770 g (headset only)
$5,800 PC Leap Motion hand-tracking, eye-tracking, automatic IPD setting
HP Reverb[58][59][60] 2019 Inside-out LCD 2160x2160 18.94 1:1 90 Hz 114º removable headphones, two integrated microphones, 3.5 mm audio jack 498 g[61] $599 (consumer version)[61]

$649 for pro

SteamVR and Windows MR 6DoF dual controllers
Varjo VR-1[62] 2019-02-19 Yes AMOLED and OLED 1920x1080 (central focal area), 1440x1600 (peripheral display) 60 (central display), 16.55 (peripheral display) 3.5 mm audio jack[63] 60 Hz (central display)

90 Hz (peripheral display)

87º optical fiber cables with USB-C 605 g $5,995 SteamVR Eye-tracking. VR & AR
Oculus Rift S[64][65] 2019-05-21 Inside-out

(Oculus Insight)

LCD 1280x1440 11.63 8:9 80 Hz 110º In-line audio speakers
1x 3.5 mm audio jack
DisplayPort 1.2
USB 3.0
561 g[65] $399 Oculus PC and SteamVR Second Generation Oculus Touch Controllers
HTC Vive Cosmos[66][67] 2019-10-03 Inside-out LCD 1440x1700 13.09 72:85 90 Hz 110º In-line audio speakers USB-C 3.0, DisplayPort 1.2, proprietary connection for mods 702 g $699 SteamVR 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking)
Pimax 8K[68] 2019-02-19 Yes Dual LCDs 3840x2160 (panel) 2560x1440 (signal) 22.58 16:9 80 Hz

72 Hz 64 Hz

170º (horizontal)
130º (vertical)[69]
USB 3.0, DP 1.4[70] 450 g[71] $899[70] SteamVR 6DoF dual controllers
Valve Index[72][73][74] 2019-05-01[75] Yes LCD 1440x1600 11.07 9:10 144 Hz
120 Hz
90 Hz
80 Hz
130° (maximum) Off-ear speakers, 3.5 mm audio jack, built-in microphone Custom cable 809 g $999 (headset, 2 tracking stations, 2 controllers)
$499 (headset)
SteamVR Valve Index Controllers (6DoF with finger tracking)
Varjo VR-2[76][77] 2019-10-15 Yes AMOLED and OLED 1920x1080 (central focal area), 1440x1600 (peripheral) 60 (central display), 16.55 (peripheral display) 9:10 60 Hz (central display)

90 Hz (peripheral display)

87º 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2
1x USB-A 3.0
605 g $5800 (headset only, mandatory support license) SteamVR Hand tracking (Ultraleap), eye tracking
Oculus Quest (Oculus Link)[78] 2019-11-18[78] Inside-out OLED 1440x1600 14.4 9:10 72 Hz 100º (estimate) Integrated stereo speakers, 2 × 3.5 mm headphone jack USB Type-C, Bluetooth, Wi-Fi 571 g US$399 (64 GB)
US$499 (128 GB)
Oculus Store, SteamVR 6DoF dual controllers tracked by HMD

* Including price of VR touch peripherals.

Cancelled Tethered VR headsets

Name Positional tracking Display Resolution (per eye) PPD Aspect Ratio (per eye) Refresh rate Field of view Audio Connectivity Weight Price Platform Other
LG SteamVR Headset[68] Yes OLED 1440x1280 13.09 45:20 90 Hz 110º SteamVR 6DoF dual controllers

Put on hold indefinitely[79]

Standalone (mobile device mounts and all-in-ones)

NameRelease Date (Y-M-D) Positional trackingDisplayResolution (per eye) PPD Aspect Ratio (per eye) Refresh rateField of view Audio On-board

processor

WeightPrice Platform Other
GFL Developer Kit[80] 2018-5-24 Outside-in (Lighthouse) OLED 1280x1440 11.63 16:9 110º[81] Nvidia Jetson TX2 Google Daydream and SteamVR
HELMET VISION 2016-11-2 Yes 8" OLED 1920x1200 16 16:10 120° Horizontal Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz $549 Windows MR Panoramic lens, 6DoF controller,
built-in headphones[7]
Samsung Gear VR 2015-11-1 No Super AMOLED** 1280x1440[82]** N/A 8:9 96º ~318 g $99[82][83] Oculus Mobile
Avegant Glyph 1280x720[84] N/A 16:9 434 g[84] $699[83][84]
Microsoft Hololens 2016-10-12 Inside-out N/A Intel 32-bit (1 GHz) 579 g $3000 (developers)

$5000 (enterprise)

Windows MR AR.

Gesture commands.

Pico VR Goblin[85][86] 2016 No 1280x1440 14.22 8:9 70 Hz90º Snapdragon 820 $269 Own platform
Qualcomm Snapdragon VR820[87] 2016-9-1 Inside-out 1440x1440 N/A 1:1 70 Hz Snapdragon 820 Google Daydream
Pico VR Neo CV[88][89] 2017-1-1 Yes 1500x1500 14.70 1:1 90 Hz102º Snapdragon 820 $239 (Lite)

$540 (Standard)

Own platform
Qualcomm Snapdragon 835 VRDK[90] 2017-2-1 Inside-out 1440x1440 N/A 1:1 70 Hz Snapdragon 835 Google Daydream
Oculus Go[91] 2018-5-1 No LCD 1280x1440 12.8 8:9 72 Hz

60 Hz

100º (estimate)[92][93] Snapdragon 821 467 g $199  €219 (32 GB version) Oculus Mobile 3DoF controller

Built-in speakers

Oculus Quest[94][95] 2019-05-21 Inside-out OLED 1440x1600 14.4 9:10 72 Hz[96] 100º (estimate)[92][97] Snapdragon 835 571 g $399 Oculus Mobile 6DoF dual controllers tracked by HMD, Hand Tracking (Beta)
Pico VR Neo[98] TBA Yes AMOLED 1440x1600 N/A 9:10 90 Hz 101º Snapdragon 835 450g Own platform 6DoF hand tracking dual controllers, 3K
Alcatel Vision 2016-9-1 1080x1020 N/A 18:17 Google Daydream
HTC Vive Focus[99] 2018-1

(initially only in China)

Inside-out AMOLED[100] 1440x1600 13.09 9:10 75 Hz 110º Snapdragon 835 $599 VivePort 3DoF controller
Woxter Neo VR100[101] 2017-8? No 960x1080 N/A 8:9 Octacore 2 GHz €180 Android / Google Play
Lenovo Mirage Solo[102] 2018-5-5 Inside-out LCD 1280x1440 11.63 8:9 75 Hz 110º Snapdragon 835 645 g €399 Google Daydream 3DoF controller
Google Daydream View[103] 2018-10-17 No Mobile Screen Depends on device N/A Depends on device Depends on device 100º 261 g Discontinued[104] Google Daydream 3 DoF Controller

** Not included in the headset.

Upcoming devices

The following devices have been announced but were not released yet, therefore provided information is subject to change.

Name Release Date (Y-M-D) Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio On-board

processor

Weight Price Platform Other
Samsung ExynosVR III[105] Under Development 1280x1440 / 4K 8:9 / other 90 Hz / 75 Hz M2 Dual 2.5 GHz (GPU: ARM Mali-G71 MP20 GPY) Standalone Eye-tracking, hand-tracking, facial exp. recognition

Cancelled devices

Name Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio On-board

processor

Weight Price Platform Other
HTC Daydream Standalone[106][107][108] Inside-out Snapdragon 835 Google Daydream

PC-based devices

The following tables compare general and technical information for a selection of retail head-mounted display. See the individual display's articles for further information. Please note that the following table may be missing some information.

Other information

None Announced Rift Vive OSVR 1.4 HELMET VISION
Additional optional ports

for accessories/expansion

1x USB 3.0

1x 3.5mm audio jack for headphones

1x USB 3.0 (external)

2x USB 2.0 (internal)

3x USB 3.0
Included input device(s) Xbox One Controller

Oculus Remote

2x SteamVR controllers

with 6DOF tracking

None HELMET VISION Controller with 6DOF tracking
Optional input device (in addition to traditional PC input devices) Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available 2H 2016 price TBD[109] Vive Trackers for tracking real world objects and also for body tracking None None
Safety features Guardian system using play area boundary and constellation cameras Chaperone system using play area boundary and front-facing camera None Announced None Announced


Additional features Bluetooth connectivity (in Vive link Box[110]) for

communication and calling.

None announced Wifi & Bluetooth connectivity for

communication

Optics and audio

Device Rift Vive OSVR HELMET VISION
Display technology OLED OLED OLED OLED
Resolution 1080x1200 per eye 1080x1200 per eye 960 x 1080 per eye 1920x1200
Display elements 2[111] 2 1 1
Optical design Fresnel/Traditional

(Hybrid)

Fresnel/Traditional

(Hybrid)

Dual aspheric lens Panoramic lens
Total resolution 2160x1200 2160x1200 1920x1080 1920x1200
Native display refresh rate 90 Hz 90 Hz 60 Hz 60 Hz
Frame interpolation Asynchronous Timewarp[112] Automatic Interleaved Reprojection[113] Asynchronous Timewarp Automatic Interleaved
Field of view 80°h x 90°v[114] 105°h x 105°v[114] 100° 120°
Audio technology USB DAC with built-in

headphones (no 3.5mm jack)

USB DAC with 3.5mm

Jack

USB DAC with 3.5mm jack Built-in headphones

(Stereo sound)

Tracking

Device Rift Vive OSVR Rift S Quest
Tracking technology Camera-based with constellation Scanning laser with photodiodes Camera-based with constellation Camera-Based, Insight Tracking Camera-Based, Insight Tracking
Tracking device IR camera 2x "Lighthouse"[115] IR laser emitters IR camera 5 x Cameras 4 x Cameras
Tracking device connectivity USB 3.0 Power Only (+ Wireless link

between emitters)

USB 2.0 USB 3.0 Built In Built In
Positional tracking area TBD 4.5m x 4.5m TBD ? ?
Directional tracking 6DOF 6DOF 6DOF

(facing camera)

6DOF Inside-Out 6DOF Inside-Out

VR support in game engines

Video Game Engines with VR support
Platform Unity Unreal Engine CryEngine Godot Platform-specific SDK
SteamVR Yes[116] Yes[117] Yes, CryEngine V[118] Yes[119]
Oculus PC (Rift and Rift S) Yes[120] Yes[117] Yes[121] Yes[119] Oculus PC SDK
Oculus Mobile Yes Yes Yes No Oculus Mobile SDK
Windows Mixed Reality Yes, Unity 2017.2 and later[122] Yes, Unreal Engine 4 and later Unknown Unknown
Open Source Virtual Reality Yes[123] Yes[124] Yes[125] Yes, via OpenHMD OSVR SDK

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