Final Fantasy VII Remake

Final Fantasy VII Remake[lower-alpha 1] is an action role-playing game developed and published by Square Enix, released for PlayStation 4 on April 10, 2020. It is the first in a planned series of games remaking the 1997 PlayStation game Final Fantasy VII. Set in the dystopian cyberpunk metropolis of Midgar, players control mercenary Cloud Strife as he and an eco-terrorist group known as AVALANCHE oppose a powerful megacorporation known as Shinra from using the planet's life essence as an energy source. The gameplay combines real-time action with strategic and role-playing elements.

Final Fantasy VII Remake
North American cover art, featuring the game's protagonist, Cloud Strife.
Developer(s)Square Enix Business Division 1
Publisher(s)Square Enix
Director(s)
Producer(s)Yoshinori Kitase
Designer(s)
  • Naoki Hamaguchi
  • Teruki Endo
Programmer(s)
  • Naoki Hamaguchi
  • Daiki Hoshina
  • Satoru Koyama
Artist(s)
  • Shintaro Takai
  • Roberto Ferrari
  • Tetsuya Nomura
Writer(s)
Composer(s)
SeriesFinal Fantasy
EngineUnreal Engine 4
Platform(s)PlayStation 4
ReleaseApril 10, 2020
Genre(s)Action role-playing
Mode(s)Single-player

Remake was announced in 2015 following years of speculation. Several key staff members returned, including character designer Tetsuya Nomura as director and main character designer, director Yoshinori Kitase as producer, scenario writer Kazushige Nojima as scenario, event planner Motomu Toriyama as co-director/scenario design, and composer Nobuo Uematsu returning to compose the main theme of the game, among other staff. The staff redesigned the characters to balance realism and stylization. While the original Japanese cast remains intact, the English dub was remade.

The game was well received for its graphics, gameplay, narrative and music. Critics generally praised how faithful the story and lore was to the original game from 1997 while also expanding on it. The new type of gameplay received similar responses thanks to its usage of strategy while critics were mixed in the linearity and sidequests. Remake has become one of the fastest-selling PlayStation 4 games, selling over 3.5 million copies within the first three days.

Premise

Gameplay screenshot showing Cloud Strife, the game's protagonist, in a fight against two soldiers.

Final Fantasy VII Remake is the first in a planned series of games remaking the 1997 PlayStation game Final Fantasy VII. It covers the first section of the original game, set in the metropolis Midgar;[1] IGN estimated that Remake covers approximately 10-15% of the original game's story.[2]

Players control Cloud Strife, a former Shinra soldier turned mercenary who joins the eco-terrorist group AVALANCHE to fight the Shinra Corporation, who have been draining the planet's life energy.[3][4] Every element has been remade, using real-time polygonal graphics as opposed to the pre-rendered environments of the original.[5][6] The story includes major expansions to character development and some notable plot additions.[2]

Exploration and battle mechanics both take place in real time, like Final Fantasy XV. The game features an altered "Active Time Battle" (ATB) system from the original, which gradually fills up slowly, or can fill faster with attacks. Once it is filled, the player can halt the action and use special abilities such as magic, items, and special moves. The player can also assign these special abilities to shortcut buttons, allowing them to play entirely in real-time without pausing. Each special ability uses up a segment of the ATB bar.[7] The player can also switch between party members at any time during battle. Each party member has their own individual skills, such as Cloud's close-quarters melee attacks and Barret's long-range distance attacks.[8][9] Players are also able to use magic and summons of large creatures, and a Limit Break gauge allows characters to perform more powerful attacks once charged. While the game has more real-time elements, strategic elements still remain, such as selecting weapons and magic for each character to wield.[5][6][10]

Despite being marketed as a remake, the narrative has multiple changes from the original game such as Barret being attacked by the antagonist Sephiroth but being saved by a shadow. Sephiroth appears constantly in the story during the Midgar scenario despite not being properly introduced until a flashback Cloud explores. Vice also noted that Cloud sees the future of Aerith in the original 1997 game, leaving her fate unknown to returning fans.[11] Yoshinori Kitase refrained from explaining the reason for the changes from the narrative, claiming " I want to let you know is that all of the lore from the works created after the original game, the Compilation of Final Fantasy 7, that’s all very much in the base of the canon for the remake, and going forward it will be too."[12]

Plot

Cloud Strife is a former member of SOLDIER, the elite warriors of the Shinra Electric Power Company.[13] Shinra uses mako, the Planet's spiritual energy, harvested by massive reactors, to power the metropolis of Midgar and develop cutting-edge technology.[14] Disillusioned with Shinra, and at the request of his childhood friend Tifa Lockhart, Cloud takes a mercenary job for Avalanche, an ecoterrorist organization, led by Barret Wallace, who believes excessive mako harvesting will cause environmental disaster, which they attempt to prevent by bombing a mako reactor. In the aftermath, Cloud is haunted by memories of Sephiroth, an enigmatic former SOLDIER member, and meets the florist Aerith Gainsborough. Cloud goes missing in an action in the next attack. Cloud meets Aerith again and protects her from Shinra forces. The two find Tifa who is searching for a man named Don Corneo. The trio learns that Shinra plans to collapse a piece of the "plate" onto the Sector 7 slums. Avalanche fails to stop Shinra's plan, and the plate falls. Thanks to Aerith, most of the population including Barret's daughter Marlene evacuates in time, but she is captured by Shinra.

Cloud, Tifa, and Barret infiltrate Shinra headquarters and rescue Aerith from being used as an experiment by Shinra scientist Hojo. She reveals that she is the last descendant of the Cetra, a near-extinct precursor race who resided in a "Promised Land", which Shinra covets due to its boundless mako reserves. The group also meets a talking wolf-like creature called Red XIII, who explains that the strange ghost-like entities the group has encountered are called Whispers. They exist to ensure that the course of destiny is not altered, by correcting any deviations from this course. Meanwhile, Sephiroth infiltrates Shinra and steals a mysterious entity known as "Jenova", somehow connected to the extinction of the Cetra.

In a confrontation at the top of Shinra headquarters, Sephiroth murders the president of Shinra. His son Rufus assumes control of the company and briefly fights Cloud, but is defeated. Cloud and his allies flee the scene via the Midgar Expressway, but find Sephiroth waiting for them at the end. Cloud's group defeat Whisper Harbinger, an entity formed by an amalgam of Whispers. Sephiroth confronts the group, urging Cloud to join him, and defy fate together. Cloud refuses and fights Sephiroth, but is no match for him alone and is defeated, although Sephiroth spares him before departing. Meanwhile, as Cloud's group leaves Midgar to stop Sephiroth, in a presumed alternate timeline, SOLDIER Zack Fair is seen triumphing over an army of Shinra forces and departing with a comatose Cloud.[15][16]

Development

Background

Yoshinori Kitase, director of the original game, returned as lead producer for Remake

Final Fantasy VII was developed by Square for the PlayStation console and released in 1997.[17] Its staff included producer and series creator Hironobu Sakaguchi, director and co-writer Yoshinori Kitase, artist Yusuke Naora, character designer Tetsuya Nomura, and writer Kazushige Nojima.[18] The game was a critical and commercial success, and established the Final Fantasy series as a major franchise.[17] It was expanded through the multimedia project Compilation of Final Fantasy VII, comprising additional games, films, and other media.[19]

In the early 2000s, Square announced a remake for PlayStation 2 alongside Final Fantasy VIII and IX, but nothing further was heard of the project.[20][21] It was abandoned because of the increased challenge of developing on new hardware, and would have necessitated cutting content.[22] The staff were also preoccupied with developing Final Fantasy XIII and its sequels, and Remake would have been an equally large or larger project hard to undertake at the same time. Once the XIII series ended, the team was free to pursue other projects.[23] Kitase claims that ever since the XIII, he had been asked multiple times about developing this game. Co-Director Naoki Hamaguchi was the originally a fan of game so he was glad with his inclusion into the core development team.[24]

Demand for a remake grew following a PlayStation 3 tech demo at the 2005 Electronic Entertainment Expo, showcasing the opening of VII with Square's new Crystal Tools engine. Further demand came during the game's impending tenth anniversary in 2007. On both occasions, Square denied that any remake was in development,[25][26][27] for reasons including their focus on new games, the necessity to cut elements to make a remake manageable, the difficulty of developing for modern hardware, and the amount of development time it would require.[28][29][30][31][32]

The Remake project finally began when Final Fantasy producer Shinji Hashimoto broached the subject to Kitase, Nojima, and Nomura. All three were reaching a stage of life that they defined as "that age": all felt that if they waited much longer, they might not be alive to or would be too old to develop a remake, and passing the project on to a new generation did not feel right.[33][34][35] Another reason for developing the remake was that Square Enix was creating a growing library of PlayStation 4 titles, and the team hoped to increase the console's popularity.[35] Nomura was appointed as director much to his own surprise when it was decided to create the remake but he was busy with the making of the video game Kingdom Hearts III at that time.[36]

Design

The cast of the game were redesigned in a more realistic style.

The game entered full production by late 2015, led by Business Division 1, an internal production team within Square Enix.[37][38][39] While Nomura was involved with the project from the start, he only discovered he was the director after seeing himself credited in an internal company presentation video, as he had expected Kitase to fill the role.[33] Nomura filled the role director for both Final Fantasy VII Remake and Kingdom Hearts III concurrently.[40] Another project leader was Naoki Hamaguchi, who had previously served as a programmer for Lightning Returns: Final Fantasy XIII and project lead for Mobius Final Fantasy.[38]

While the team had the option of simply remastering Final Fantasy VII with better graphics as many fans had requested, they noted that its graphics and many of its mechanics had become dated by modern standards. With this in mind, they decided to do a full remake, rebuilding the game systems to suit contemporary tastes and using current gaming technology to recreate the world.[33][35] This decision led to the creation of Remake's action-based battle system, which draws from that action-based style of Dissidia Final Fantasy.[23] Teruki Endo, who had previously worked on Monster Hunter World, served as battle director.[41][42] The team aimed to retain all of the gameplay mechanics popular in the original game.[43]

Rather than using the character models and graphical style of Advent Children, which by that point had been developed using ten-year-old technology, the team decided to create new designs and models for characters: Nomura wished to balance the realism of Advent Children with deformed stylization. Nomura was in charge of the revamped main character designs, while designer Roberto Ferrari was in charge of designs for secondary characters. Character modeling was supervised by Visual Works, Square Enix's CGI development branch.[22][37] Cloud Strife's initial redesign for Final Fantasy VII Remake departed more dramatically from the original's, but was later altered to more closely resemble Nomura's original concept.[44] Tifa Lockhart's original appearance was changed to make her look more realistic as members from the staff realized her design would not fit fight scenes.[45]

Rather than developing their own engine, Square Enix licensed Epic Games' Unreal Engine 4 to develop the game, with Square Enix and Epic Games Japan working together to optimize the engine for Remake.[46][47] The team also received technical assistance from the developers of Kingdom Hearts III, as the latter game was developed using the same engine.[48] The game's lighting is augmented with the lighting engine Enlighten.[49] To help with the action gameplay and video quality, Square Enix originally partnered with video game developer CyberConnect2, with the two companies keeping in close contact due to different development styles.[22]

In 2017, the game's development focus shifted from being developed with external partners to being a primarily internal project.[38] One of the most significant changes was the fact that the game was planned as a multi-game release: according to Kitase, this was because trying to fit the game onto a single release would entail cutting large parts of the game, which went against the team's vision. By splitting the game into multiple parts, the team could give players more substantial access to areas in the game, such as within the city of Midgar, which was mostly inaccessible in the original.[22] Each game is planned to be on a similar scale to Final Fantasy XIII.[23] The first part focuses on the city of Midgar due to its iconic status among the Final Fantasy community.[50]

Scenario

Among the new English voice actors, Cody Christian replaced Steve Burton in voicing Cloud

While developing the scenario, the team needed to work carefully, so the game did not appear too nostalgic. They also needed to make decisions about what could be carried over from the original and what needed adjustment due to changes in social norms since the original's release.[22][23][37] Despite there already being a story in place, which greatly simplified production on some fronts, Nojima was brought back in to create new story material.[23][33] The scenario for the first installment was completed in December 2015.[48] The game is fully voiced, with the original plan being for the voice actors from the CGI movie Final Fantasy VII: Advent Children to reprise their roles.[37][48] Ultimately, the English characters were recast for Remake.[51] According to Kitase, choosing a new generation of voices for the characters was part of the game's rebirth as Remake.[50] The Japanese voice actors remained the same with Takahiro Sakurai being surprised by this younger take on Cloud, having not voiced in the original PlayStation video game.[52]

For the English dub, Cody Christian (Cloud) commented on him being Steve Burton's replacement, stating, "Steve, you paved the way. You made this character what it is and have contributed in shaping a legacy" and thus wanted to not let Burton down with his take on the character.[53] John Eric Bentley did the voice of Barret who made research in order to properly voice him. He was aided by the translators for the Japanese version who gave him the context of the scenes he had to record. For him, one of the biggest challenges in his work was "representation" and claimed that Barret was more than one-dimensional character.[54] Briana White (Aerith) studied Maaya Sakamoto's acting in order to appeal to fans. Meanwhile Britt Baron had little knowledge of Tifa when being cast but grew to like her charcter. Other prominent actors include Erica Lindbeck (Jeese) and Gideon Emery (Biggs).[55]

Nojima worked into making Cloud's interactions with Tifa and Barret natural. Despite fear of the possible end result, Nojima also wants the players to connect with the character once again.[56] Co-director Naoki Hamaguchi noted that since in the original game, the player can influence who Cloud goes on a “date” with from one of four party members, he wanted the remake to give this possibility again in the form of an intimate conversation when splitting from the main team.[57] Due to Cloud being in a possible relationship with Tifa or Aerith, the development team observed fans thought Square was preferring any of these two heroines over the other. In a retrospective, Square states that Aerith might have been the real main character of the game while Tifa was important in order to help develop Cloud's character. As a result, Square claims that both Tifa and Aerith are heroines in the remake.[58] Besides the focus on original characters, Square decided to write new members to deepen the world of the story.[59]

Cloud's initial redesign for Final Fantasy VII Remake departed more dramatically from the original's, but was later altered to more closely resemble Nomura's original design.[60] In the climax of the remake, Cloud encounters his nemesis, Sephiroth, in an original scenario based on his popularity since Sephiroth did not fight the player at this point in the original game. Square wanted to show Barret as a mature person, contrasting him from the younger Cloud when interacting with others.[61] Considering him as the strongest antagonist in the lore, Kitase was proud with the way the developers wrote Sephiroth into the story in the remake to build up tension drawing inspiration from Steven Spielberg's 1975 film Jaws.[62]

Music

Composers Nobuo Uematsu (left) and Masashi Hamauzu (right) worked on the game's soundtrack, alongside several others

The game's soundtrack has contributions from original Final Fantasy VII composer Nobuo Uematsu, along with Masashi Hamauzu and Mitsuto Suzuki.[63] It was the first time Uematsu and Kitase had worked together since Final Fantasy X (2001), with Kitase initially believing Uematsu would refuse as he had long since left Square Enix and found success as an independent composer.[64] The theme song "Hollow" is meant to reflect Cloud's state of mind, with Nomura placing high emphasis on rock music and male vocals. He also wanted the song to have an image of rain.[65] Hamauzu also expressed honor in doing the music alongside Uematsu, as the original game was his first exposure to the series.[66] Suzuki stated that the themes for Wall Market, Honeybee Inn, and Midgar Highway were among his favorite contributions.[67]

Release

Rumors of a Final Fantasy VII remake appeared in 2014.[68] It was announced at the 2015 Electronic Entertainment Expo (E3) during the PlayStation conference, and received a standing ovation.[69][70] Visual Works created the announcement trailer.[33] Square Enix's stock prices rose to their highest rating since November 2008, and the YouTube release of the reveal trailer garnered over 10 million views in the following two weeks.[71][72] The game was next showcased at the 2015 PlayStation Experience, demonstrating cutscenes and gameplay from the opening sequence.[73]

During the Final Fantasy 30th anniversary opening ceremony event hosted by Square Enix in Tokyo on January 31, 2017 — the 20th anniversary of Final Fantasy VII— the game's first piece of CGI key art was unveiled, along with announcements for a collaboration event with Mobius Final Fantasy.[74] On February 18, Nomura revealed two screenshots, showing off the updated HUD.[75] Due to its lack of footage since 2015, switch to internal development, and other projects Nomura was involved in, there were concerns about the status of the project. Speaking following E3 2018, Nomura stated that the game was in development, with his full attention shifted to it when Kingdom Hearts III was completed.[40][76]

After years without substantial footage, a teaser trailer was shown during PlayStation's May 2019 State of Play broadcast. Kitase announced that the team had wanted to "try something new" on the State of Play broadcast by showing the trailer.[77] The release date, March 3, 2020, was revealed the following month in a second teaser trailer during an orchestral concert dedicated to the music of Final Fantasy VII in Los Angeles.[78] Further release details were announced at the company's E3 2019 press conference, including different editions of Remake.[79] Kitase later clarified at the event that Square Enix had yet to determine the number of games in the Remake series, adding that they were in the process of planning the second installment.[80]

An extended gameplay showcase and demo was playable at E3 2019, demonstrating parts of the opening mission, including some of the exploration, combat system, and first boss battle. The playable demo has received a positive reception in early previews, with praise towards the graphics, gameplay and combat system.[8][81][82][83][84][85] At E3 2019, it won three awards at the Game Critics Awards for Best of Show, Best Console Game, and Best Role-Playing Game,[86] as well as the best looking Unreal Engine game at E3 2019.[87] Extended footage of the demo, as well as an additional trailer, was featured at the 2019 Tokyo Game Show.[88] In December 2019, it was announced that the game would be a timed PlayStation 4 exclusive until 2021, with no further details about its release on other platforms.[89][90] In January 2020, the team decided to push the release date back from March 3 to April 10, 2020.[91] A demo was released on the PlayStation Store on March 2, 2020, covering the first chapter.[92]

On March 30, 2020, Square Enix announced that Europe and Australia would receive physical copies of Final Fantasy VII Remake early, due to growing concerns of the effect of the COVID-19 pandemic on distribution.[93][94] This did not apply to downloads, as they were not directly affected by the global supply chain. Artwork of Cloud was used on buildings in Los Angeles to promote the game.[95]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic87/100[96]
Review scores
PublicationScore
Destructoid9/10[97]
Easy Allies9/10[98]
EGM[99]
EurogamerRecommended[100]
Famitsu39/40[101]
Game Informer8.75/10[102]
GameRevolution[103]
GameSpot10/10[104]
GamesRadar+[105]
IGN8/10[106]
Jeuxvideo.com18/20[107]
OPM (UK)10/10[108]
RPGamer[109]
Shacknews9/10[110]
The Guardian[111]
USgamer[112]

Final Fantasy VII Remake received "generally favorable" reviews, according to review aggregator Metacritic,[96] with critics praising its truthful to the original game. Tamoor Hussain of GameSpot states that, while Remake is only the initial entry in a full reimagining of the original game, "It is rich in details that were previously unexplored, realizes new storytelling ambitions with confidence, and presents fresh perspectives that feel both meaningful and essential." He summarizes that it "tells a smaller, more personal Final Fantasy 7 tale and marries it with a smart mashup of action and RPG gameplay to deliver a must-play experience."[104] Tom Marks of IGN calls the game a "complete reinvention", praising the combat system.[113] Nahila Bonfiglio of The Daily Dot regarded it as one of the best games of 2020 based on multiple aspects that would appeal to the audience.[114] EGM claimed the game was captivating like the original.[99] Eurogamer also highly acclaimed the remake to the point of finding it superior than the original title.[100]

The narrative was praised for the characters provided and their arcs.[97][104][113] IGN called its "story fleshed out with real emotional arcs", praising its nostalgic feel, but criticized the game for having "filler" and sometimes convoluted new plot points and side missions. He stated that "Final Fantasy VII Remake's dull filler and convoluted additions can cause it to stumble, but it still breathes exciting new life into a classic while standing as a great RPG all its own."[113] Shack News acclaimed the storytelling provided by the remake is one of the strongest points ever achived by the company.[110] Despite noting his antisocial attitudes in the remake, IGN and GameSpot commented that Cloud is the character who has the most notable arc in Remake, with Cody Christian's performance helping to improve his appeal.[104][113] His interactions with the cast and the expansion of the minor characters from Avalanche was also well received by Easy Allies.[98] The idea that there are four characters with Sephiroth's name led VG247 to note the remake still had its own mysteries that original players would not understand while the title.[115] Destructoid agreed in regards to the cast, most notably Aerith, due to how fun is her characterization.[97] The handling of the city Midgar was praised by Game Informer due to its themes provided by the company Shinra and the poor status of civilians while expanding on the lore of the original game.[102] EGMNOW praised the themes of ecoterrism and war and the city of Midgar had in the storyline while also exploring the Avalanche's characters. The reviewer also felt the antagonist Sephiroth was more menacing in Remake due to his constant threats towards Cloud.[99] Eurogamer found the new narrative elements of the title to be explored, but was unsure whether or not these changes were made for the best or for the worst.[100]

Critical response to the combat has been positive due to elements of strategy and distinctive fighting style between the playable characters such as Cloud who wields a sword in contrast to Barret's distanced fighting among others.[98][97][113] Destructoid also praised the gameplay as, rather than relying on nostalgia mechanics, Square instead use a new fighting form.[97] GameSpot praised the evolution of the gameplay mechanics originally presented in the 1997 game and by adding new elements not seen in the original installment.[104] The combat was also praised by GamesRadar due to each character relying on strategy due to each enemy having a weakness and the variety each character can have thanks to their unique traits.[105] RPGamer praised both the returning use of Materia items to create magic attacks as well as the addition of upgradeable weapons in order to let players decide which items want they want to use.[109] Similar to the usage of the word filler, RPGamer felt that Remake relied on padding to expand on the areas of the game which are still linear for the genre.[109] GameInformer agreed as besides Cloud initially being the only playable character, Tifa can also be controlled and execute her own techniques while also acclaiming the usage between strategy and style.[102]

GamesRadar criticized some of the sidequests provided by the game which were felt as lackluster.[105] While also addressing Midgar as a linear setting, the fact that the players can interact with citizens was praised by Game Informer.[102] EGM criticized how the navigation of some quests take too much padding, citing an example where the player has to constantly change the playable characters to open multiple doors in the Shinra HQs.[99] Easy Allies felt that despite the linear style, the reviwers finished the game in a total of 38 hours and there was still plenty of quests left to conclude.[98] Shack News said that despite the linear nature of the game, he appreciated the warnings the game gives to the players when they are about to move on with the main quest and can still do sidequest instead.[110] The Daily Dot adds that it is matched by "the exquisite level design with seamless mechanics, addicting gameplay and rousing battles"[114]

Sales

In Japan, Final Fantasy VII Remake was the best-selling retail game during its first week of release, selling 702,853 physical copies in its first weekend,[116] with the game sold out in many stores.[117] Including digital copies, it exceeded 1 million sales in Japan within three days of release.[118]

In North America, Remake was the top-selling game of April 2020 and the third best-selling game of 2020 to date, behind Call of Duty: Modern Warfare (2019) and Animal Crossing: New Horizons (2020). It became the fastest-selling Final Fantasy title in the franchise's history, surpassing the launch record previously set by Final Fantasy XV (2016),[119] and was the most downloaded PlayStation 4 game of April 2020 in the United States.[120]

In the United Kingdom, the game debuted at the top of the weekly sales chart,[121] selling an estimated 60,000 physical copies in its first weekend.[122] German trade association GAME announced that it took Final Fantasy VII Remake only a few days to sell more than 100,000 units within Germany, for which it won a Gold Sales Award.[123] It was the fourth most downloaded PlayStation 4 game of April 2020 in Europe.[120]

The game shipped and sold over 3.5 million copies within three days.[124] This made it one of the biggest launches for a PlayStation 4 game and the fastest-selling PS4 exclusive in history, surpassing the launch sales of Marvel's Spider-Man (3.3 million; 2018) and God of War (3.1 million; 2018).[125][126]

Awards

Final Fantasy VII Remake won the overall "Game of Show award" from E3 2019.[127] After its release, the title also won the Editors’ Choice awards from PlayStation.[128]

Notes

  1. Japanese: ファイナルファンタジーVII リメイク Hepburn: Fainaru Fantajī VII Rimeiku

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