Video game remake

A video game remake is a recreation of a previously made video game title. Many remakes are closely adapted from their source material for the purposes of modernizing the game for newer hardware and contemporary audiences. A typical remake of such game software often shares the same title, fundamental gameplay concepts, and core story elements of the original game. Official remakes are often made by the original developer or copyright holder as revivals of series that have achieved critical acclaim.

Occasionally, the fan community will create unofficial remakes for popular games that appear to be abandoned by the developer. These fan games cannot be legally sold and are frequently the target of DMCA takedown notices. They may be distributed through various fan sites across the internet until such legal action is taken.

Definition

Remake

From a technical standpoint, a remake in the video game industry is game software that has been completely remade with a new codebase. Due to the difference in code, a remake will often deviate from the original in ways that are not entirely faithful to the source material. This can lead to criticism toward the remake from fans of the original game.[1] However many developers wish to improve upon the original, making several changes from the source material intentionally. For this reason, most remakes offer a new interpretation of the original work to improve the story, genre, and fundamental gameplay ideas. A remake may also include additional content and expanded stories not present in the original, since the intent of a remake is to update a bestseller for a new platform and audience.

Remaster

A remaster (or partial remake) differs from a remake significantly. Remastered software retains the original source code and goes through a process of mastering to improve its presentation up to modern standards. A remaster typically maintains an experience near identical to the original game, the main difference being improved visuals and audio available in a modern format. A remaster may also include feature improvements and additional content not present in the original by bundling together several games of a franchise into a single package to justify full pricing.

Similar concepts

Games that use an existing brand but are conceptually very different from the original, such as Battlezone (1998) and Defender (2002) or Tomb Raider (1996) and Tomb Raider (2013) are usually regarded as reboots rather than remakes.

A port is a conversion of a game to a new platform that relies heavily on existing work and assets. A port may include various enhancements like improved performance, resolution, and sometimes even additional content, but differs from a remake in that it still relies heavily on the original assets and engine of the source game.

Controversy

There is no official standard dictating how developers label their games. This has led to confusion for consumers since video game publishers are not always clear on the distinction. To avoid misleading customers, many publishers label remastered games as HD, Deluxe, or Definitive editions for the rerelease.

Demake

Rerelease content does not always imply an improvement. When a company ports a game onto a new platform while keeping it almost entirely unchanged, the port may include various enhancements such as improved performance, resolution, or minor changes to content. A rerelease can also be called a demake when released on a hardware-inferior platform, due to losses in graphical performance and the removal of features. To make up for these compromises, some of these demakes may be improved in other areas such as portability or the addition of console-specific features.

History

In early video games, rerelease ports were common as many games migrated from arcade cabinets to the home console. Due to limited and often highly divergent hardware, games appearing on multiple platforms usually had to be entirely remade. An early example was Gun Fight, Midway's 1975 reprogrammed version of Taito's arcade game Western Gun for the Bally Astrocade. The main difference between these versions of Western Gun was the use of a microprocessor which allowed improved graphics and smoother animation than the original.[2]

In 1980, Atari released the first officially licensed home console game conversion of an arcade title, Taito's 1978 hit Space Invaders, for the Atari 2600. The game became the first "killer app" for a video game console by quadrupling the system's sales.[3][4] Since then, it became a common trend to port arcade games to home systems since the second console generation, though at the time they were often more limited than the original arcade games due to the technical limitations of home consoles.

In 1985, Sega released a pair of arcade remakes of older home video games. Pitfall II: Lost Caverns was effectively a remake of both the original Pitfall! and its sequel with new level layouts and colorful, detailed graphics. That same year, Sega adapted the 1982 computer game Choplifter for the arcades, taking the fundamental gameplay of the original and greatly expanding it, adding new environments, enemies, and gameplay elements. This version was very successful, and later adapted to the Master System and Famicom. Both of these games were distinguished from most earlier conversions in that they took major liberties with the source material, attempting to modernize both the gameplay as well as the graphics.

Some of the earliest remakes to be recognized as such were attempts to modernize games to the standards of later games in the series. Some were even on the same platforms as the original, for example Ultima I: The First Age of Darkness, a 1986 remake of the original that appeared on multiple platforms, including the Apple II, the same platform the source game originated on. Other early remakes of this type include Sierra's early-1990s releases of King's Quest, Space Quest and Leisure Suit Larry. These games used the technology and interface of the most recent games in Sierra's series, and original assets in a dramatically different style. The intent was not simply to bring the game to a new platform, but to modernize older games which had in various ways become dated.

With the birth of the retrogaming phenomenon, remakes became a way for companies to revive nostalgic brands. Galaga '88 and Super Space Invaders '91 were both attempts to revitalize aging arcade franchises with modernized graphics and new gameplay elements, while preserving many signature aspects of the original games. The 16-bit generation of console games was marked by greatly enhanced graphics compared to the previous generation, but often relatively similar gameplay, which led to an increased interest in remakes of games from the previous generation. Super Mario All-Stars remade the entire NES Mario series, and was met with great commercial success. Remake compilations of the Ninja Gaiden and Mega Man series followed. As RPGs increased in popularity, Dragon Quest, Ys and Kyūyaku Megami Tensei were also remade. In the mid-'90s, Atari released a series of remakes with the 2000 brand, including Tempest 2000, Battlezone 2000, and Defender 2000. After Atari's demise, Hasbro continued the tradition, with 3D remakes of Pong, Centipede, and Asteroids.


By 1994 the popularity of CD-ROM led to many remakes with digitized voices and, sometimes, better graphics, although Computer Gaming World noted the "amateur acting" in many new and remade games on CD.[5] Emulation also made perfect ports of older games possible, with compilations becoming a popular way for publishers to capitalize on older properties.

Budget pricing gave publishers the opportunity to match their game's price with the perceived lower value proposition of an older game, opening the door for newer remakes. In 2003, Sega launched the Sega Ages line for PlayStation 2, initially conceived as a series of modernized remakes of classic games, though the series later diversified to include emulated compilations. The series concluded with a release that combined the two approaches, and included a remake of Fantasy Zone II that ran, via emulation, on hardware dating to the time of the original release, one of the few attempts at an enhanced remake to make no attempts at modernization. The advent of downloadable game services like Xbox Live Arcade and PlayStation Network has further fueled the expanded market for remakes, as the platform allows companies to sell their games at a lower price, seen as more appropriate for the smaller size typical of retro games. Some XBLA and PSN remakes include Bionic Commando Rearmed, Jetpac Refuelled, Wipeout HD (a remake not of the original Wipeout but of the two PSP games), Cyber Troopers Virtual-On Oratorio Tangram and Super Street Fighter II Turbo HD Remix.

Some remakes may include the original game as a bonus feature. The 2009 remake of The Secret of Monkey Island took this a step further by allowing players to switch between the original and remade versions on the fly with a single button press. This trend has continued in other games, most notably being featured in Halo: Combat Evolved Anniversary.

The Nintendo 3DS lineup has included numerous remasters, including The Legend of Zelda: Ocarina of Time 3D, Star Fox 64 3D, Cave Story 3D, The Legend of Zelda: Majora's Mask 3D, Pokémon Omega Ruby and Alpha Sapphire, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Community-driven remakes

Games abandoned by the copyright holder often spark remakes created by hobbyists and game communities.[6][7] An example is OpenRA, which is a modernized remake of the classic Command & Conquer real-time-strategy games. Beyond cross-platform support, it adds comfort functions and gameplay functionality inspired by successors of the original games.[8] Another notable examples are Pioneers, a remake and sequel in spirit to Frontier: Elite 2;[6] CSBWin, a remake of the Dungeon crawler classic Dungeon Master;[9] and Privateer Gemini Gold, a remake of Wing Commander: Privateer.[10][11]

Skywind is a fan remake of Morrowind (2002) running on Bethesda's Creation Engine, utlising the source code, assets and gameplay mechanics of Skyrim. The original game developers, Bethesda Softworks, have given project volunteers their approval.[12] The remake team includes over 70 volunteers in artist, composer, designer, developer, and voice-actor roles. In November 2014, the team reported to have finished half of the remake's environment, over 10,000 new dialogue lines, and three hours of series-inspired soundtrack. The same open-development project is also working on Skyblivion, a remake of Oblivion (the game between Morrowind and Skyrim) in the Skyrim engine, and Morroblivion, a remake of Morrowind in the Oblivion engine (which still has a significant userbase on older PCs).

Some attempts by fans include demakes created to showcase and push the abilities of older generation systems such as the Atari 2600. Examples include Super Smash Land, a Game Boy-style demake of Super Smash Bros.; Gang Garrison 2, a pixelated demake of Team Fortress 2; and Halo 2600, an Atari 2600-style demake of Microsoft's Halo series.[13][14][15]

See also

References

  1. Tom Marks. "Final Fantasy 7 Remake review". IGN.com.
  2. Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, BradyGames, p. 19, ISBN 0-7440-0424-1, retrieved 2011-03-27
  3. "The Definitive Space Invaders". Retro Gamer. Imagine Publishing (41): 24–33. September 2007.
  4. Kent, Steven (2001). Ultimate History of Video Games. Three Rivers Press. p. 190. ISBN 0-7615-3643-4.
  5. "Invasion Of The Data Stashers". Computer Gaming World. April 1994. pp. 20–42.
  6. Rainer Sigl (February 1, 2015). "Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes". Der Standard.
  7. Craig Pearson (2014-01-01). "Ten top fan-remade classics you can play for free right now". PC Gamer.
  8. Luke Plunkett: Fans Remake Classic RTS Games Like Command & Conquer, Red Alert, Kotaku (2016-09-05)
  9. Walker, John (2012-03-29). "You Could Be Playing Dungeon Master Right Now". Rock, Paper, Shotgun. Retrieved 2015-08-03. There is a version that just works, without an emulator, and it’s free. [...] A madman by the name of Paul Stevens spent six months, eight hours a day, writing 120,000 lines of what he calls “pseudo-assembly language” to rebuild it in C++. And then released the game and source code for free. Can he do that? I’ve decided that yes, he can, which legitimises my promoting it to you.
  10. "Privateer Gemini Gold 1.02a Review". Macworld. January 9, 2008. Retrieved 2008-06-20.
  11. Largent, Andy (March 7, 2005). "Wing Commander: Privateer Remake for OS X". Inside Mac Games. Retrieved 2015-12-17.
  12. Owen S. Good. "Fans remastering Morrowind give another glimpse of its landscape". Polygon.com.
  13. Beschizza, Rob (August 3, 2010). "Former Microsoft VP brings Halo to the Atari 2600". Boing Boing. Retrieved August 27, 2010.
  14. Bogost, Ian (August 1, 2010). "Halo 2600: Ed Fries demakes Halo for Atari". Retrieved August 26, 2010.
  15. Agnello, Anthony John (November 19, 2013). "Back from the dead: 9 modern games for obsolete consoles". The A.V. Club. Retrieved December 12, 2013.
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