Wendish Schafkopf
![]() The complete deck required for Wendish Schafkopf. In this case a French deck with German suit colours | |
Origin | Germany |
---|---|
Type | Trick-taking |
Players | 4 |
Cards | 32 |
Deck | Bavarian or French |
Play | Clockwise |
Related games | |
Bavarian Schafkopf, Officers' Skat, Officers' Schafkopf |
Wendish Schafkopf (German: Wendischer Schafkopf), Wendisch or Wendsch[1] is a card game for four players that uses a Schafkopf pack of German-suited cards[1] or a Skat pack of French playing cards.
Aim
The aim of the game is for each partnership of two to score at least 61 card points by taking tricks.[2]
Cards
Ranking
Each suit consists of 6 cards whose ranking in terms of trick-taking power (beginning with the highest) is: Ace (Ass) > Ten (Zehner) > King (König) > Nine (Neuner) > Eight (Achter) > Seven (Siebener). The Queens (Damen) and Jacks (Buben) do not count as part of their suits, but act as permanent trumps (see below).
Card points
Card value | Symbol | Points |
Ace | A | 11 |
Ten | 10 | 10 |
King | K | 4 |
Queen | D | 3 |
Jack | B | 2 |
Nine | 9 | 0 |
Eight | 8 | 0 |
Seven | 7 | 0 |
Trumps
The trumps are fixed from the start. The highest trumps are the Queens in the sequence Clubs, Spades, Hearts and Diamonds. Then follow the Jacks in the same ranking order. As an additional suit, Diamonds are always trumps, the hierarchy of the card values within the trump suit remaining (see above). As a result there are a total of 14 trumps. The two top Queens,
Hierarchy of cards in a normal game | |||
Trump ranking in a normal game (highest to lowest) | |||
♣Q | ♠Q | ♥Q | ♦Q | ♣J | ♠J | ♥J | ♦J | ♦A | ♦10 | ♦K | ♦9 | ♦8 | ♦7 | |||
Ranking within the remaining card suits (highest to lowest) | |||
Clubs | Spades | Hearts | |
♣A | ♣10 | ♣K | ♣9 | ♣8 | ♣7 | ♠A | ♠10 | ♠K | ♠9 | ♠8 | ♠7 | ♥A | ♥10 | ♥K | ♥9 | ♥8 | ♥7 |
Playing
Dealing
The dealer is chosen by lot; the player who draws the highest card becomes the dealer. The cards are dealt in 2 packets of 4 cards each, giving a hand of 8 cards.[2]
Contracts
Normal game
Wendish Schafkopf is a game of partners. The players with the two highest Obers (
Hochzeit
If a player has the two black Queens in his hand, he may decide whether to play a Solo or a Hochzeit ("Wedding"). If he goes for a Hochzeit, he 'calls' (ruft) his playing partner. Unlike Bavarian Schafkopf it does not have to be an ace, the player may choose any card. He can however specify that the person who takes the first trick will be his partner. He announces this by saying "the first of you to take a trick is with me!" ( "Der erste fremde Stich geht mit!").
Solo
If a player with the two black Queens thinks his hand is strong enough to contest the game alone, he doesn't say anything (like the "Quiet Wedding", stille Hochzeit in Doppelkopf) and plays a Quiet Solo (stilles Solo) agains the other players. Trumps remain the same. In the Lust Solo contract, a player announces immediately after the cards are dealt, that he will play on his own. Queens and Jacks remain the permanent trumps. The additional trump suit may be specified by the soloist. As well as Diamond Solo (Karo-Solo), he may announce Club Solo (Kreuz-Solo), Spade Solo (Pik-Solo) or Heart Solo (Herz-Solo). The soloist in Lust Solo does not have to have the two black Queens. By agreement it can be specified that each player must play a certain number of Solo rounds within a game; this is known as Muss Solo.
Trick-playing rules
In Wendish Schafkopf players must follow suit (Farbzwang), which means that they must always play a card of the same suit as that led. There is no compulsion to win the trick (Stichzwang) nor does a player have to play a trump card (Trumpfzwang) if he isn't able to follow suit.
Scoring
The side with the two 'old ones' (or the soloist) wins if they have scored at least 61 points. The side with fewer than 30 points is Schneider and a side with no tricks at all is Schwarz ("black"). Scoring is determined on the basis of prior agreement. It is customary to play from a kitty into which each player deposits a certain amount of coins or counters before the start of the game.
Variants
As in many card games, there are several variants of Wendish Schafkopf:
Dreiwendsch
Basically the same rules apply to Dreiwendsch, a game for three players, as for Wendish Schafkopf. The dealing of cards is the same as in Skat, packets of 3-4-3. However, two cards are not placed in the middle after 1st packet, but only after 2nd packet. These 2 cards are taken up by the player with the Ober of Acorns / Queen of Clubs (or, if pre-agreed, by forehand) and exchanged for 2 others. This player becomes the soloist; the other two players together form the opposing team. In Dreiwendsch there are only solo games. If none of the three players wants to play a solo game, everyone plays against everyone else.
Dreiwendsch with sharp cards
This is a three-hand game with so-called 'sharp cards': all the nines, eights and sevens are removed from the deck, leaving only 20 cards in play. Each player is dealt 6 cards. In this variant, 2 cards are placed in the skat.
Two-Player Wendish Schafkopf
![](../I/m/Offiziersskat.jpg)
Also called Officers' Schafkopf, this game requires the full deck of 32 cards. Each player receives 16 cards: being dealt 2 rows of cards face down, with 4 cards face up on each row. A face-up card is then placed on each of these cards, so that each player has 8 cards face down and 8 cards face up. You are also not allowed to see your own hidden cards at the beginning. First you play with the visible cards. When a card is played, the face down card underneath it is turned over. Permanent trump cards are the Queens and Jacks as well as all cards in the suit of Diamonds. Otherwise the rules of the Wendish Schafkopf already described apply. The game bears a strong resemblance to Officers' Skat in terms of the distribution of cards, the game situation (cards revealed) and the game principle.
References
Literature
- Danyliuk, Rita (2008). 1 × 1 der Kartenspiele - Bridge, Skat und Schafkopf. Glücks- und Familienspiele. Patiencen, Kartentricks u.v.m. Humboldt, Baden-Baden. ISBN 978-3-89994-188-3
- Grupp, Claus D (1996/1997). Kartenspiele im Familien und Freundeskreis. Überarbeitete und neugestaltete Ausgabe. Originalausgabe. Falken, Niedernhausen/ Ts. ISBN 3-635-60061-X (zur Variante Dreiwendsch)
- Kastner, Hugo & Gerald Kador Folkvord (2005). Die große Humboldtenzyklopädie der Kartenspiele. Humboldt, Baden-Baden. ISBN 3-89994-058-X
- Sirch, Walter (2008). Vom Alten zum Zwanzger - Bayerische Kartenspiele für Kinder und Erwachsene - neu entdeckt. Bayerischer Trachtenverband.