Herzeln

Herzeln
Suit of Hearts from a William Tell pack
Origin Germany
Type Compendium game
Players 3 or 4
Cards 24 or 32
Deck French or German "Skat" deck
Play Clockwise
Card rank (highest first) A 10 K Q J 9 8 7 or
A 10 K O U 9 8 7
Related games
Barbu, Kein Stich, Rosbiratschka

Herzeln is a card game for three or four players in a partie of eight deals (Touren, c.f. Quodlibet). As its name suggests, it is an Austrian game.[1] It should not be confused with other games sometimes called Herzeln, including Barbu and Kein Stich.

Background

The origins of the game are unclear. It was probably derived from other sources because it combines the characteristics of many other well-known games in its various individual deals.[1]

Rules

The following description is based on a rule book by the card manufacturer's of Piatnik of Vienna and corresponds to the rules on the AllerKartenspiele website.[1]

Cards and ranking

In three-hand games a pack of 24 French playing cards is used (i.e. the Eights and Sevens are omitted) and the card ranking is as follows:[1]

Ace (high) – Ten – King – Queen – Jack – Nine (low).

In four-player games, the standard German 32-card pack is used and the card ranking is:[1]

Deuces (high) – Ten – King – Ober – Unter – Nine - Eight - Seven (low).

Rounds

A partie in Herzeln comprises a series of eight individual hands (Touren). There is no trump suit; but players must follow suit (Farbzwang). For clarity, the names of the deals below are based on those used in similar games.

No Hearts

No Hearts. In the first deal, players are penalised for any Hearts in the tricks they win (c.f. Black Lady). The following points are deducted:

  • Ace of Hearts: minus 11
  • Ten of Hearts: minus 10
  • King of Hearts: minus 4
  • Queen of Hearts: minus 3
  • Jack of Hearts: minus 2
  • Nine, Eight and Seven of Hearts: minus 1 for each

Tricks

In the second deal, players aim to take as many tricks as possible. Each trick taken is worth 10 points.

No Tricks

The third deal is a negative contract: 10 points are deducted for each trick taken.

No Queens

In the fourth deal each player is penalised 20 points for each Queen captured.

No King of Hearts

In the fifth deal, the player who ends up with the King of Hearts in his tricks is penalised 40 points.

Last Trick

In the sixth deal only the last trick counts and is worth 40 points to the winner.

No Last Trick

No Last Trick. In the seventh deal, winning the last trick costs 40 minus points.

Domino

The last deal is a melding and shedding game, similar to Sevens: one begins with a Jack, on which, above and below, cards of any suit may be built in rank order. Aces may 'turn the corner' i.e. be placed next to a Seven or Nine to start the sequence again. Whoever is first to meld all his or her cards is not penalised. The remaining players continue to play; the second to go out gets 10 minus points, the third 20 and the fourth 30.

Winning

The winner is the one who has the highest score (fewest minus points) at the end of the 8 deals.

References

  1. 1 2 3 4 5 Herzeln at www.allekartenspiele.de. Retrieved 27 August 2018
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