Grasobern

Grasobern
"A game with a rather leisurely character"[1]
The Grasober
Origin Germany
Alternative names Grasoberln, Graseberla, Grünobern
Type Trick-taking
Players 3–8
Cards 32
Deck German
Play Clockwise
Card rank (highest first) A K O U 10 9 8 7
Playing time 5 minutes/hand

Grasobern, Grasoberl, Grasoberln, Graseberla or Grünobern is a card game that was once commonly played in Old Bavaria, especially in the old counties of Bad Aibling and Rosenheim, and is still popular in eastern Bavaria. The game has relatively simple rules and thus a rather relaxing and leisurely character without the mental demands of Schafkopf or psychological stress of Watten.[1]

History

Grasobern originated in "Old Bavaria" – Altbayern[1] - and is recorded in the Bavarian Courier as early as 1826 being played at home around the table by the "master craftsmen, journeymen and apprentices", along with Solo, Schafkopf, Kreuzmariage, Matzlfangen and others.[2] Together with Schafkopf, Watten, and Wallachen, Bohemian Watten and Grasobern were once among the most popular card games in Old Bavaria and therefore an integral part of Bavarian pub culture. Although great fun, these two games are hardly played today and are thus threatened with extinction.[3] As a result, both cultural and traditional costume (Trachten) societies are striving to keep the game alive by holding tournaments.[4][5][6] Even municipalities, such as the market town of Bruckmühl, or smaller local associations, for example the volunteer fire-brigade in the market town of Metten, routinely hold tournaments for Grasobern, Schafkopf and other card games.[7] Some societies are also teaching children how to play the game.[8]

The game is named after the Ober of Leaves or 'Grass Ober', known in German as the Gras-Ober or Grasober.[9]

Players and cards

Bavarian pattern deck

Grasobern is usually played with four players and a traditional pack of 32 Bavarian-pattern playing cards,[9] although it can be played with as few as three or as many as eight players.[1] In the trade, card packs are usually marketed under the name Tarock/Schafkopf, from which the Sixes are removed in order to play Grasobern.[9] Each player is dealt the same number (e. g. 40) of counters or coins (Spielmünzen or Blöcke) of the same value (e. g. 5 euro cents); at the end the difference is balanced out by 'buying' (Zukaufen i.e. losses) or 'selling' (Verkaufen i.e. winnings).

Suits of German playing cards
Bells (Schellen) Hearts (Herz) Leaves/Grass (Gras) Acorns (Eichel)

Card ranking

There are no trumps in Grasobern. The ranking of card values follows the hierarchy of plain-trick games, such as Watten, i. e. the Ten ranks between the Unter and the Nine. The ranking of cards in each suit is as follows (highest to lowest): Sow (Sau), also called the Ace (Ass) albeit in reality a Deuce (Daus)[10] > King > Ober > Unter > Ten > Nine > Eight > Seven.[9][11]

Hierarchy of the cards within the four suits
Acorns Leaves/Grass Hearts Bells
A K O U 10 9 8 7 A K O U 10 9 8 7 A K O U 10 9 8 7 A K O U 10 9 8 7

Aim

Grasobern is a pure plain-trick game. Players do not amass card points (Augen) as in Schafkopf, Doppelkopf or Skat. The aim of the game is to avoid taking the first trick, the last trick and the trick containing the Grasober, the Ober of Leaves. Taking these tricks results in a penalty (Miese), which means that the player who wins them has to pay an agreed fee in coins or counters, such as a Fünferl (five cents) or Zehnerl (10 cents), into the pot or has points deducted.[9]

Contracts other than the normal game have different goals. In Mord and Schleichmord, the aim is to win all the tricks. In Bettel, by contrast, the goal is to lose all the tricks. In these three contracts, the Grasober is not relevant for scoring purposes.[11]

Dealing

Dealing proceeds clockwise and each player is dealt eight cards in two packets of four; thus all the cards are dealt and there is no talon in Grasobern as there is, for example, in the game of Bavarian Tarock.[11] If the player to the right of the dealer knocks with his fist on the deck, instead of cutting, stakes are doubled and each player is dealt one packet of eight cards in clockwise order.

Playing

Bidding

After each player has received eight cards, the player to the left of the dealer, forehand (Vorhand), begins the bidding. There are two other main contracts that may be announced: Mord or Bettel. Mord outranks Bettel, but if two players announce a contract of equal value (e. g. two bid for a Bettel), positional priority governs who becomes the declarer; i.e. player nearest to the dealer's left has priority.[9]

Normal game

If all players 'pass' (i.e. no-one offers to play a Mord or Bettel), a normal game is played in which every player plays for himself. There are no teams. Forehand leads to the first trick and everyone else must follow suit. If a player is unable to follow suit, he must play the Grasober if he holds it. If not, he may play a card of his choice. In addition, the Grasober must be played if the King of Leaves or Sow of Leaves has already been played.[9]

Taking the first or last trick costs the player a unit (block) e.g. five cents. Anyone who captures the Grasober in his tricks pays out two blocks to the pot. If a player incurs all the penalties, i. e. takes the first and last trick as well as the Grasober, he is a Farmer (Bauer) and has to pay four blocks to the pot.[9][12] His fellow players stand up with a shout of "Hello!" to draw his attention to the fact that he has to pay a total of four blocks. Payment is made to a common pot, which is divided equally among the players at the end. If a player has wrongly played the Grasober, he pays the two blocks due to the pot and is thus punished for his infringement of the rules.

Other contracts

In addition to the normal game there are three other types of contract:[9]

  • Mord,
  • Bettel and
  • Schleicher.

Mord (Rufmord)

If a player believes he is in a position to win all the tricks, he can announce a Mord (which roughly corresponds to the Solo Tout in Schafkopf). The Mord declarer may call for a card from his opponents and exchange it for any card from his hand. To compensate for the benefit of an additional card, the player called to give up the called card has the right to announce and play a Return Bettel (Retour Bettel), also called a Re-Bettel. Otherwise the Mord declarer is allowed to play his announced game. The other three players then form the defending team in a Mord. So unlike a normal game, Mord is not everyone for himself, but one against three. In Mord the declarer leads to the first trick, irrespective of which player is sitting in the forehand position. If the declarer wins, he is paid four blocks by each loser; if he loses, he pays four blocks to each defender. If the declarer opts not to exchange a card, he automatically plays a Herrenmord, in which the stakes are doubled to eight blocks per defender.[9]

Bettel

If a player believes he can avoid taking any tricks, he can announce a Bettel. Unless a Mord or Herrenbettel is announced, the Bettel announcer becomes the declarer and plays a Bettel. As in Mord, the other three players form the defending team, playing against the soloist. The declarer always plays to the first trick in a Bettel. Each player thereafter must attempt to win the trick if at all possible, i.e. Stichzwang applies. Thus a player can even risk announcing a Bettel if he holds a King, because the corresponding Sow has to be played and will beat it. As soon as the soloist takes a trick, the game is lost. If the declarer wins, he is paid three blocks by each of the defenders; if he loses, he pays three blocks to each defender. If the player of the Bettel feels certain of winning, he can announce a so-called Herrenbettel. That means that after the first trick is played, he must play with all his hand cards revealed. The stakes are doubled for Herrenbettel to six blocks per defender.[9]

Schleicher (Schleichmord)

If a player has taken all the tricks from the beginning and is sure that he will win the rest, he may announce a Schleicher ("lurker"). However, he must still hold at least three cards in his hand. If the declarer wins, he collects seven blocks from each of the 3 defenders; if he loses he pays seven blocks to each of them i.e. it costs him 21 blocks.[9]

References

  1. 1 2 3 4 Bayerische Kartenspiele: Vom Aussterben bedroht: Retten Sie das Karteln! at www.abendzeitung-muenchen.de. Retrieved 17 August 2018
  2. Bayerische Landbote, 1826, p. 606
  3. Lerne Böhmisch Watten & Grasobern at gietl-verlag.de. Retrieved 17 August 2018
  4. Alexander Weber siegte beim Grasoberln at www.mittelbayerische.de. Retrieved 23 September 2018.
  5. Bertin Prasch gewinnt Grasoberln at www.djk-beucherling.de. Retrieved 23 September 2018
  6. Grasobern tournaments in Upper Bavaria at the Wayback Machine (archived 2014-02-01)
  7. Grasobern events in Bruckmühl at the Wayback Machine (archived 2009-02-01)
  8. Trachtenerhaltungsverein Moosinning: Kinder lernen Grasobern at www.merkur.de. Retrieved 17 August 2018
  9. 1 2 3 4 5 6 7 8 9 10 11 12 Grasoberln – In der Oberpfalz beliebt at www.br.de. Retrieved 17 August 2018
  10. Although called the Sau (Sow), modern cards are typically marked with an "A".
  11. 1 2 3 Sirch 2008, pp. 54/54.
  12. Sirch 2008, p. 75.

Literature

  • Hausler, Manfred (2010). Trommler und Pfeifer: Die Geschichte der bayerischen Spielkarten. Munich, Volk. ISBN 978-3-937200-89-7.
  • Mala, Matthias (1997). Das grosse Buch der Kartenspiele. Niedernhausen/Ts., Falken. ISBN 3-8068-7333-X.
  • Rohrmayer, Erich (2017). Lerne Böhmisch Watten & Grasobern: Eine Spielanleitung für Anfänger. Oberpfalz, Buch + Kunstverlag. ISBN 978-3-9558-7056-0
  • Sirch, Walter (2008). Vom Alten zum Zwanzger – Bayerische Kartenspiele for Kinder and Erwachsene – neu entdeckt. Bayerischer Trachtenverband.
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