Scarfman

Scarfman
Publisher(s) The Cornsoft Group
Designer(s) Philip A. Oliver[1]
Platform(s) TRS-80, TRS-80 Color Computer
Release 1981: TRS-80
1982: CoCo
Genre(s) Maze

Scarfman is clone of Pac-Man written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981.[1] A version for the TRS-80 Color Computer followed in 1982 as Color Scarfman, which uses 64x64 low resolution graphics.[2]

Oliver also wrote the Enhanced BASIC Compiler for the TRS-80 Model III and 4.[3]

Gameplay

The game presents a maze filled with dots and five symmetrically-placed power capsules, and the player-controlled Scarfman tries to eat the dots without being eaten by one of the monsters that randomly roams the maze.[4] Unlike Pac-Man, there are five monsters instead of four. Eating a power pill causes monsters to lower their eyes, indicating that they're vulnerable. The eyes shift to the normal position when the pill's effect wears off.[5] In Color Scarfman, eating a power pill causes the ghosts to remain vulnerableindicated by turning blueuntil eaten or the level ends.[2]

Reception

Dan Ekblaw reviewed Scarfman in The Space Gamer No. 54.[4] Ekblaw commented that "Overall, I would say that Scarfman's defects outweigh its good points by far. I've found that this game loses its novelty after a few weeks and will spend the rest of its days sitting on a shelf."[4]

References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. 1 2 Boyle, L. Curis. "Color Scarfman". The Tandy Color Computers Game List.
  3. Reed, Matthew. "EnhComp". TRS-80.org.
  4. 1 2 3 Ekblaw, Dan (August 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (54): 30, 32.
  5. Reed, Matthew. "Scarfman". TRS-80.org.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.