Namco System 12

The Namco System 12 is an arcade system board released by Namco in late 1996. In hardware, it is an upgrade from Sony's PlayStation-based System 11, the MIPS R3000A microprocessor is 50% faster,[1] and the C76 sound processor is replaced by the H8/3002. Like the System 11, the System 12 used surface-mounted ROM chips, meaning the boards were unique to each game.[2]

System 12 specifications

  • Main CPU: MIPS R3000A 32-bit RISC processor, @ 50.8032 MHz, Operating performance - 45 MIPS, Instruction Cache - 4 KiB
  • BUS: 132 MB/s.
  • OS ROM: 512 kibibytes
  • Sound CPU: Hitachi H8/3002 @ 16.73735 MHz
  • Additional Sound Chip: Namco C352 sample playback
  • Main RAM: 2 megabytes
  • Video VRAM: 2 megabytes
  • Sound RAM: 512 kilobytes
  • Graphical Processor: 360,000 polygons/s, sprite/BG drawing, Adjustable framebuffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (parallax scrolling)
  • Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
  • Resolution: 256x224 - 640x480
  • Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
  • Other Features: custom geometry engine, custom polygon engine, MJPEG decoder

List of System 12 games

Cancelled games

References

  1. Webb, Marcus (April 1997). "Tekken Is 1.5 Times Faster". Next Generation. No. 28. Imagine Media. p. 28. This snazzy platform offers a processing speed 1.5 times faster than Namco's earlier workhorse (System 11).
  2. System 12 Hardware (Namco), HARDWARE DESCRIPTION, System 16
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