Namco Galaxian

The Namco Galaxian was an 8-bit arcade game system board, which was first used by Namco for Galaxian in 1979; it was the first board from the company to use the Zilog Z80 microprocessor (as opposed to the older Intel 8080). It used specialized graphics hardware supporting RGB color, multi-colored sprites and tilemap backgrounds.[1] Its introduction of colorful tilemap graphics distinguished it from the Taito 8080 monochrome framebuffer system of Space Invaders.[2] Namco Galaxian also introduced a sprite line buffer system, which was adopted by later systems such as the Namco Pac-Man, Midway's Tron hardware[3] and Sega Z80.

Namco Galaxian specifications

Expansions

King & Balloon

King & Balloon adds the following audio upgrades:

  • Sound CPU: Zilog Z80 @ 2.5 MHz[6] (8-bit & 16-bit instructions @ 364,000 instructions per second)[5]
  • Second sound chip: Namco custom DAC[7]
  • Audio capabilities: Speech synthesis[7]

List of Namco Galaxian arcade games

Namco

  • Galaxian (1979) - Namco's first big hit
  • King & Balloon (1980) - one of the first games to feature synthesized voices

References

  1. 1 2 3 4 5 6 https://github.com/mamedev/mame/tree/master/src/mame/video/galaxian.c%5Bpermanent+dead+link%5D
  2. https://books.google.com/books?id=oK3D4i5ldKgC&pg=PA173
  3. 1 2 http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=25
  4. "Game Logic Schematic". Midway Galaxian Parts and Operating Manual (pdf). Chicago, Illinois: Midway Games. February 1980. pp. 22, 24. Retrieved 2009-07-20.
  5. 1 2 http://www.drolez.com/retro/
  6. 1 2 3 4 5 6 7 8 https://github.com/mamedev/mame/tree/master/src/mame/drivers/galaxian.c%5Bpermanent+dead+link%5D
  7. 1 2 3 http://www.system16.com/hardware.php?id=513
  8. https://github.com/mamedev/mame/tree/master/src/mame/includes/galaxian.h
  9. http://www.arcade-museum.com/game_detail.php?game_id=7885
  10. http://www.cs.columbia.edu/~%20sedwards/classes/2011/4840/reports/Galaxian.pdf
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