Ghost Games

Ghost Games
Formerly
EA Gothenburg (2011-2012)
Subsidiary
Industry Computer and video games
Interactive entertainment
Founded 2011
Headquarters Gothenburg, Sweden
Key people
  • Marcus Nilsson (Executive Producer)
  • William Ho (Creative Director)
  • Ben Walke (Global Manager)
Products Need for Speed series (2013–)
Number of employees
65+[1]
Parent Electronic Arts
Divisions Ghost Games UK
Ghost Games Romania
Website ghostgames.com

Ghost Games (formerly EA Gothenburg) is a Swedish video game developer owned by Electronic Arts and located in Gothenburg. The studio has two other locations; one based in Guildford in the United Kingdom and another in Bucharest, Romania and oversees the development of the Need for Speed racing franchise. Employees of Ghost include former staff members of EA DICE, Black Box, Criterion Games and Playground Games.[2][3]

Need for Speed Rivals was the first title released by Ghost Games where they led development, with additional help from Criterion. Their most recent game Need for Speed Payback was released in November 2017. All games developed by the studio utilize the Electronic Arts in-house Frostbite game engine.

History

Originally established in 2011 as EA Gothenburg, it was reported that the studio would focus on development of games using the Frostbite game engine[4] and was developing a game in the Need for Speed franchise.[5] According to the CVs of employees, much of the studio's staff had worked previously on major racing titles, including Forza Horizon, Need for Speed: The Run, Project Gotham Racing and Race Pro.[6]

On 22 October 2012, the series' main developer at time, Criterion Games, confirmed that EA Gothenburg was working on a title in the Need for Speed franchise, but did not reveal the level of involvement or when the title would be released.[7] EA Gothenburg was re-branded as Ghost Games as of 15 November 2012. Ghost's website went live at the same time and called for potential staff to apply for a range of open positions. Ghost is headed up by former DICE executive producer Marcus Nilsson, who previously led development on games including Battlefield 2: Modern Combat, Battlefield 2142 and Shift 2: Unleashed.[8]

EA confirmed the next title in the Need for Speed series, Need for Speed Rivals, with a teaser trailer on 23 May 2013, following marketing material teasers days before. It was also confirmed that the game was in development at EA's Ghost Games studio in partnership with Criterion Games and that Ghost Games would become the main developer of all future installments in the Need for Speed franchise starting from 2013.[9] At the time, 80% of British developer Criterion Games staff moved to Ghost Games UK to help grow the studio. The game was released on 19 November 2013.

On 1 February 2014, multiple sources confirmed that studio-wide layoffs had occurred at Ghost Games UK.[10] The same sources also confirmed that an unannounced Need for Speed title had been put on hold. Developers working with the studio under contract were immediately let go, while full-time employees were told to either take severance pay and leave the company, or to join the team working on Visceral Games's Battlefield spinoff, Battlefield Hardline, due for release the following year.[11] In 2014, Electronic Arts CEO Andrew Wilson announced that there would not be a new Need for Speed game that year, making it the first year since 2001 that a Need for Speed game was not released.[12] Ghost Games revealed their next game in the franchise on 21 May 2015, through a teaser trailer. The game, titled Need for Speed, was a formal reboot of the Need for Speed franchise. The game released on 3 November 2015 and received mixed reviews.

As of January 2016, Ghost Games had begun development on the next Need for Speed game to be released in 2017.[13] Electronic Arts later confirmed in their January 2017 earnings call that the next game in the franchise was in development and was set to be launched during EA's fiscal year 2018 (Comprising from April 2017 to March 2018).[14] On June 2, 2017, EA and Ghost Games revealed Need for Speed Payback. The game released worldwide on November 10, 2017, and unlike its predecessor, had a strong focus on offline singleplayer gameplay.

Games developed

YearVideo gamePlatform
2013Need for Speed RivalsMicrosoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
2015Need for SpeedMicrosoft Windows, PlayStation 4, Xbox One
2017Need for Speed Payback

References

  1. "Computer Games create jobs". Ghost Games. 23 December 2012. Retrieved 23 April 2016.
  2. Scammell, David (22 August 2012). "EA Gothenburg developing new Need For Speed". VideoGamer.com. Retrieved 28 February 2016.
  3. "Dice spin-off is haunting Gothenburg". Ghost Games. 14 Jan 2013. Retrieved 24 January 2018.
  4. Mitchell, Richard (3 May 2012). "EA opens 'EA Gothenburg' studio focused on Frostbite 2 projects". Joystiq. Retrieved 28 February 2016.
  5. Goldfarb, Andrew (8 October 2012). "EA Gothenburg Working On Next Need For Speed". IGN. Retrieved 28 February 2016.
  6. Scammell, David (22 August 2012). "EA Gothenburg developing new Need For Speed". VideoGamer.com. Retrieved 28 February 2016.
  7. Scammell, David (8 October 2012). "Confirmed: EA Gothenburg developing unannounced Need For Speed". VideoGamer.com. Retrieved 28 February 2016.
  8. Devore, Jordan (15 November 2012). "EA'S Studio In Gothenburg Is Now Called Ghost". Destructoid. Retrieved 28 February 2016.
  9. McElroy, Griffin (23 May 2013). "How Ghost Games hopes to put itself on the map with Need for Speed Rivals". Polygon. Retrieved 28 February 2016.
  10. Crecente, Brian (1 February 2014). "Layoffs hit Ghost Games' UK office, unannounced NFS title mothballed". Polygon. Vox Media. Retrieved 2 February 2014.
  11. Mark Langshaw (1 February 2014). "Need for Speed studio Ghost Games 'hit by layoffs'". Digital Spy. Retrieved 1 February 2014.
  12. Pereira, Chris (6 May 2014). "Need for Speed skips 2014; first year without one in over a decade". GameSpot. Retrieved 4 June 2015.
  13. "Under the Hood #7". Ghost Games blog. Retrieved 10 May 2016.
  14. Dornbush, Jonathon (31 January 2017). "EA CONFIRMS NEW NEED FOR SPEED WILL BE OUT IN NEXT FISCAL YEAR". IGN.com. Retrieved 22 February 2017.
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