688(I) Hunter/Killer

Jane's 688(I) Hunter/Killer
Developer(s) Sonalysts, Inc.
Publisher(s) Electronic Arts
Producer(s) Ed Gwynn
Programmer(s) David Capizzano
Robert Costello
Mel Davey
Scott Martin
Tod Swain
Composer(s) Dave Frazer
Neil M. Goldberg
Curt Ramm
Series Jane's Combat Simulations
Platform(s) Microsoft Windows
Release
  • NA: June 30, 1997
  • EU: 1997
Genre(s) Submarine simulator
Mode(s) Single-player, Multiplayer

Jane's 688(i) Hunter/Killer is a 1997 submarine simulator video game, developed by Sonalysts Inc. and published by Electronic Arts and more recently by Strategy First for Windows 95 compatible operating systems. It is named after the 688 (Improved) Los Angeles class of United States (SSN) submarine, and was a successor to the earlier game 688 Attack Sub.[1][2] It's part of the Jane's Combat Simulations series. It is was released on Valve's Steam content delivery service[3] as well as DotEmu.[4]

Development

688(I) Hunter/Killer was developed by Sonalysts Inc., which had previously developed submarine simulations and wargames for the United States Department of Defense.[5] The developers limited themselves to plausible real world scenarios, based on projections from Jane's Information Group.[5] Because of the authentic tactics and technology being simulated, Sonalysts had the Pentagon review the game to ensure that it did not contain any valuable military secrets.[5]

The game was developed using custom software tools, with the exception of the ship models, which were done using PowerAnimator.[5]

References

  1. Subsim.com review and information
  2. Gamespot.com review and information
  3. Steam information
  4. DotEmu Game Page
  5. 1 2 3 4 "NG Alphas: 688(I) Hunter Killer". Next Generation. No. 29. Imagine Media. May 1997. pp. 95–97.
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