The Sims 3

The Sims 3 is a life simulation video game developed by the Redwood Shores studio of Maxis and published by Electronic Arts. Part of The Sims series, it is the sequel to The Sims 2. It was released on June 2, 2009 for OS X, Microsoft Windows and smartphone versions. Console versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month later for Wii. The Windows Phone version was released on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of its launch titles.[7]

The Sims 3
The 2009–2010 box art for The Sims 3
Developer(s)Maxis Redwood Shores (PC/Mac)
EA Mobile (mobile)
Edge of Reality (consoles)[1]
Publisher(s)Electronic Arts
Producer(s)JoAnna Lio Amos
Lyndsay Pearson
Designer(s)Ray Mazza
Matt Goss
Eric Holmberg-Weidler
Juan Custer
Sean Baity
Programmer(s)Darren Gyles
Artist(s)Morgan Godat
Writer(s)Sean Baity
Composer(s)Steve Jablonsky[2]
Pieter A. Schlosser
SeriesThe Sims
Platform(s)Microsoft Windows, OS X, Android, BlackBerry OS, Windows Phone, iOS, PlayStation 3, Xbox 360, Nintendo DS,[3] Wii, Nintendo 3DS[4]
Release
Genre(s)Life simulation
Mode(s)Single-player

The Sims 3 was a commercial success, selling 1.4 million copies in its first week.[8][9] Critics issued mostly positive reviews, with an 86/100 score from aggregator Metacritic.[10] The game has sold over ten million copies worldwide since its 2009 release, making it one of the best-selling PC games of all time.[11] It has eleven expansion packs. A sequel, The Sims 4, was released in September 2014 for PC and in November 2017 for consoles.

Gameplay

In The Sims 3, players control their own Sims' activities and relationships. The gameplay is open-ended and does not have a defined goal. Challenges occur randomly based on each Sim's lifestyle, like relationships, skills, and jobs. Career opportunities like working overtime or completing tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are the requests by your sim's neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards. If the opportunity is connected to a Sim's school, the reward may be increased school performance.

The new reward system Wishes replaces the Wants and Fears system in its predecessor The Sims 2. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score, allowing players to purchase lifetime rewards for the cost of those Lifetime Happiness points.

The game includes an optional feature called "Story Progression" which allows all Sims in the neighborhood to autonomously continue free without the player ever controlling those Sims. Sims live for a set duration of time that is adjustable by the player and advance through several life stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution. Further causes of death were added in the game's expansion packs.

Create a Sim

The Sims 3 introduces many more character customization options than its predecessor The Sims 2.

The player has a larger selection of body types for Sims as muscle and body weight sliders have been introduced. However, toddlers do not have the option to have their weight customized. Additional options were added over time in free updates, for example sliders for breast size and muscle definition to coincide with the release of the Late Night expansion pack. The Sims 3 offers a wider range of skin tones than its predecessors, ranging from realistic Caucasian and black skins to fantasy green and purple colors, each skin tone can be further customized with a light to dark slider.

The base game includes 22 female hairstyles and 17 male hairstyles although many more were made available in later expansion packs, stuff packs and content packs from The Sims 3 Store. Hats and accessories may be applied and may also have their colors and textures altered. Each Sim's hair color can be chosen from one of eight basic colors, or the hair color can be customized using a color wheel to choose the base hair color, roots, highlights or tips.

The Sims 3 offers many more character customization options than its predecessors. With the addition of "Advanced Mode", players can focus on single features on a characters body to modify, allowing for detailed customization. Players also have the option of giving freckles, beauty marks, and tattoos to their Sims. [12]

The Sims 3 puts a greater emphasis on custom content and mods with a variety of tools available both in and out of the game to aid mod makers. With the addition of third party mods it is possible to add many more hairstyles and clothing options.

Skills

There are several skill-dependent abilities, such as more social interactions available from high charisma, special songs for guitar players, and appliance upgrades (self-cleaning, more TV channels, etc.) for high handiness. Sims can begin building skills as early as their toddler days. While skills do not show up in the meter right away, using skill building objects is rewarded once the toddler grows into a child. The basic skills include Logic, Cooking, Painting, Gardening, Writing, Guitar, Athletic, Handiness, Charisma and Fishing. New skills were later added in expansion packs. When Sims reach level 10 of a skill, they will get a certificate in the mail.

Each skill has a tab in the skill journal detailing the level of the skill, statistics, what the challenges are, and sometimes other special information. Various challenges are also available in the skill journal. When a challenge is completed, Sims can earn rewards. All of these rewards earn some kind of benefit, such as quicker completion, better results, etc. With the Ambitions expansion pack, the skill journal shows hidden skills that a Sim has learned.

Careers

Many of the careers from The Sims 2, and The Sims, such as the Law Enforcement and Athletic tracks, are in The Sims 3. The careers in the core game are Business, Culinary, Criminal, Journalism, Law Enforcement, Medical, Military, Music, Political, Science, and Professional Sports. Professions in the Ambitions expansion pack include Firefighter, Ghost Hunter, Investigator, Architectural Designer, and Stylist. The part-time jobs available include such positions as a Bookstore Clerk, Grocery Store Clerk, Spa Receptionist, Spa Specialist and a Mausoleum Gravedigger. Part-time jobs have a lower pay than full-time jobs and do not give career opportunities. Part-time jobs are available for teen Sims after they attend school. The Ambitions expansion pack also introduced professions, careers that allow the player direct control over their Sims' work and how they spend their days, and the ability for Sims to register at City Hall as self-employed in a skill career.

Sims can look for these jobs in the newspaper, the computer, or apply at the "rabbit hole" building where they would like to work. Sims are also able to make a living at home through their skills such as selling their own paintings, writing novels, playing guitar for tips, or growing fruit and vegetables. Jobs such as nectar making is also a profession with the Sims 3 World Adventures. Sims can also buy out businesses and receive a percentage of the profits they earn.

Advancing in a career still depends on mood and skills, but with the addition that relationships with colleagues/boss and even certain goals that have to be fulfilled. Players now have more control as to their Sims work, with the option to "Work Hard", "Take It Easy", "Suck Up To Boss", etc. Depending upon which of these the Sim is directed affects the performance bar. If the performance bar is maxed out, this will help to increase a Sims chances of being promoted.

A new feature The Sims 3 offers is branching careers, which allows Sims to choose a certain path in their career (such as a Sim in the Music career can eventually choose to specialize in Symphonic music or Rock). These branches are generally offered around level 6 of a career, depending on which career the Sim is working.

Worlds

Neighborhoods are now being officially referred to as 'worlds', or, when moving, towns, possibly due to Electronic Arts' use of the Create a World tool and the neighborhoods scale. Worlds are now 'seamless', open to exploration between lots and are affected by a new game mechanic called story progression. The primary world in the game is Sunset Valley, while an additional world called Riverview can be obtained for free. All expansion packs to date (except Generations and Seasons) have included a world, and additional worlds can be bought at The Sims 3 Store for sim points.

The Create a World tool allows players to make their own neighborhoods with custom terrains similar to Sim City 4. A game patch, released in conjunction with the release of Ambitions, also allows players to manipulate pre-made neighborhoods to a limited degree, such as adding or removing lots and scenery. As of Late Night, worlds are divided into "Sims 3 Towns and "Late Night Towns". There seem to be important differences between the two, like the Sims they can spawn, etc. Up to now, Bridgeport is the only pre-made world to be cataloged as a city. The rest, including the exotic destinations from World Adventures, are considered suburbs.

On March 19, 2008, EA revealed open world, a new feature, for The Sims 3. Players can explore the world outside their Sims' homes without having to face strenuous loading times. Every house lot is now synchronized with the main neighborhood time. In previous Sims games, the time of day was separate and different for each house lot. Players can interact with every building and amenity in a city. Although players are unable to see inside of certain commercial buildings often called rabbitholes (grocery, bookstore, theater, police station, school, etc.), they are able to enter and retain limited control over their Sims' actions while in these locations. The player has complete control in some other commercial buildings – such as the gym, library and the beach house. All occupied residential buildings can be entered in the same manner as a Sims' home, provided that the buildings are not empty or it is not too late at night.[13]

The PlayStation 3 and Xbox 360 version of the game does not have a seamless open world, and gameplay is interrupted by loading screens when players travel to different parts of the world, but when going to work, the player can choose to stay at home to not have to load a new area.

Build/Buy modes

The build and buy modes have received their own makeover. The square tile outlines that appeared on the ground in previous Sims games' build and buy modes are now a quarter of their original size to give the player more liberty to place objects where they want. Alternatively, it is possible to place objects freely without square tiles, an option that was missing in previous Sims games. Players can re-color and re-pattern the furniture and other items to specific shades and patterns with the new Create-a-Style and make houses with five levels (basements of up to four floors deep). Another feature that introduce is the game is the addition of family inventory: a space where objects that are too large to be held in a Sim's personal inventory are kept. Certain opportunities may make an object available in the Family Inventory. When a Sim family moves, if "pack furniture" is selected, all objects in the household will be placed in the Family inventory, to be moved and rearranged in the new house.

Like in previous game, it is used mainly for furnishing and architectural work. The two modes retain most of its main fundamental tools from the previous games: hand tool for picking and rearranging any objects, eyedropper for duplicating bought objects, and sledgehammer to delete one or even multiple objects at once. The designer tool from The Sims 2 has been upgraded to a more advance tool — create a style tool. Introduced in patch 42, blueprint mode (entered through either buy or build), allows players to choose from pre-made rooms to place down within two clicks. A player can place down blueprints anywhere furniture can go, and after "realizing" them, have the blueprints automatically laid out. In some situations, both modes may become disabled during game events (such as during a fire, burglary, or other major event) to prevent modifications to the lot that allows the player of overcoming these challenges.

Build mode can be used to do many things including adding walls, paint/cover walls, add doors and windows, lay down flooring, create foundations and raised decks, create basements by using either foundations or the Basement tool, add columns and supports, create pools, raise and lower land, create ponds, build gardens and landscape a lot, add fireplaces, add additional floors/stories to a building, add stairs, and add a roof.[14] Some expansion packs released after The Sims 3 add extra build mode features such as ceiling construction and designing the terrain, Players cannot build or place objects outside the limits of the lot. Walls and foundations cannot be placed within one tile of the outer limit of the lot. Fences can be placed all the way up to the edge of the lot and all structures built by the players are limited to five above-ground stories as well as four basement levels. Buildings can be modified to appear to be taller than five stories, either using shells (introduced in Late Night) or by use of the constrainfloorelevation false cheat, which disables the requirement for above-ground floors to be uniform in height and level. There will, however, still be only a maximum of five usable above-ground floors.

In Buy mode, the player can purchase and place down new objects: such as appliances, electronics, furniture and vehicles. Some items that would be considered to be in build mode, such as counters and lights, are actually in the buy mode section. Buy mode largely focuses on providing objects that tend to one or more of the Sims needs of hierarchy. allow them to build skills, provide some sort of utility, or purely to act as house decoration. The descriptions of many of the objects available for purchase in the game (namely the least expensive ones) involve humor, sarcasm, insults towards the player, and wit, and serves as comic relief in the game. For example, one of the cheapest cars available in The Sims 3, the "Big Lemon", notes that although the car's doors are jammed and its ignition is faulty, it is still worth buying. Another example is the outdoor entertainment item "Foot-and-Hand Ball" used to train the athletic skill, which references and pokes fun at American football, which, despite its name, rarely involves contact with the ball via the feet.

Create a World

On October 29, 2009, Electronic Arts announced "Create a World" (CAW), which is a game world editor that allows players to create their own custom cities from scratch for use within the game. Players can customize lots, choose terrain patterns and add roads, vegetation and neighborhood accents (such as water towers and lighthouses). CAW also allows players to import designs from PNG files for use in their worlds. Users can upload their worlds to The Sims 3 Exchange for download by other players. The editor tool is offered to players as a separate download, and was released on December 16, 2009 as a beta version. EA will offer technical support and updates. Players are able to share their neighborhoods as with other content. The Create A World tool is available for Windows-based PCs.[15]

Development

Electronic Arts announced The Sims 3 on March 19, 2008.[16] The game was developed at Maxis located in Redwood Shores, California. On January 15, 2009, EA invited "some of the best" custom content creators to their campus at Redwood Shores where they were hosting a Creator's Camp. Creators have been invited to spend the week exploring and creating content like Sims, houses and customized content. The Creators' work was used to pre-populate The Sims 3 Exchange.

On May 8, 2009, EA announced that The Sims 3 had gone gold meaning that the game had finished beta testing stage and was off for manufacturing ahead of its June 2009 release. On May 15, 2009 EA released some online interactive teaser experiences on The Sims 3 Website, including 'SimFriend', which allows users to choose a virtual Sim Friend who would email them throughout the day. 'SimSocial', which allows users to create their own Sim online, and have an adventure with them. 'SimSidekick', which allows users to surf the web with a sim. Two weeks before the game was scheduled to be released, an unauthorized copy of the digital distribution version of the game leaked onto the Internet.[17] EA later commented the leak was a "buggy, pre-final" version. EA claims that more than half of the game is missing and is susceptible to crashes or worse.[18] Reportedly, the title has seen higher copyright infringement rates than that of the most torrented game of 2008, Spore.[19]

The development team relied on user feedback from previous games.[20] In order to create the animations in the game, so they look believable but goofy, they shot real life references of people doing tasks in outrageous ways until satisfied with the outcome.[21]

Each character in the game was specifically created by the developers to have their own life story, wishes, dreams, and personalities. The developers spend a lot of time trying to get the world to feel seamless and the characters to feel real.[22].[23]

Marketing

On October 31, 2008, two teaser trailers were released by Electronic Arts featuring a comical view on the 2008 presidential election in the United States. Candidates John McCain and Barack Obama were included along with respective running mates Sarah Palin and Joe Biden.[24]

In April 2009, Electronic Arts began to post billboards in many areas in advertisement for the game. Many of the billboards covered skyscrapers in densely populated areas, most notably Times Square in New York City.[25] The costs of these billboards was estimated to be $10 million a month.

On March 23, 2009, The Sims 3 was threaded throughout the storyline of an episode of One Tree Hill.[26]

On April 19, 2009, Target released a promotional disc of The Sims 3 that features a Ladytron band poster, The Sims 3 theme song music download, and a $5 off coupon. The main menu includes screensaver downloads, videos, Create-A-Sim, Create-A-House, and much more. There is no actual gameplay involved, but it describes what playing feels like.

On July 14, 2010, Ford Motor began a promotion at The Sims 3 Store by allowing players to download their newest car at the time, the Ford Fiesta Mark VII.[27] The car also came with a collection of street signs. On October 27, 2010, the download was updated to include the Fiesta Hatchback.[28] The 2012 Ford Focus was made available to download on June 8, 2011.[29] The car included one male Ford T-shirt, one female Ford T-shirt, a stereo, and a set of neon lights, all for use in-game. The Focus pack was available to download on Mac, PC, Xbox, and PlayStation platforms.

Audio

Music for The Sims 3 was composed by Steve Jablonsky. Scores were recorded with the Hollywood Studio Symphony at Newman Scoring Stage at 20th Century Fox.[30] Music for the game's stereo and guitar objects was produced by others, including Darrell Brown, Rebeca Mauleon, and Peppino D'Agostino. Additional music was produced by APM Music.[31] Two soundtracks have been released for The Sims 3 base game, The Sims 3 Soundtrack and The Sims 3 – Stereo Jams. The soundtrack includes theme music and the Stereo Jams album includes music from stereos in game. All songs on Stereo Jams are in Simlish.

The Sims 3 soundtrack[32]
No.TitleLength
1."The Sims Theme"1:55
2."Simmering Mallets"3:01
3."Consumerism Simplified"2:58
4."Verisimilitude"3:03
5."Simple Assembly"2:57
6."Aisles of Miles of Smiles"3:00
7."Identity Check"2:51
8."Simple Directions"2:55
9."Some Assimbly Required"3:00
10."Let's Assimilate"2:58
11."Don't Be Parsimonious"3:01
12."Constructive Simicism"2:57
13."Maps & Simbols"2:57
14."Amazing Facsimile"2:44
15."Striking Similarities"3:03
16."Cartographer's Symphony"3:03
17."Fortissimo Personality"3:01
The Sims 3 – Stereo Jams[33]
No.TitleArtistLength
1."Santa Rosa"Vespa Sun3:40
2."Arcadia"Eric Pressley4:32
3."Distressed"Junkie XL3:05
4."Ramooned"Eric Pressley3:48
5."Groove On"Junkie XL4:01
6."Podie Tie"Eric Pressley3:27
7."Sta Moogie"Eric Pressley3:51
8."Ever Seen This"Aceyalone & RJD24:02
9."Cat & Mouse"Darrell Brown3:02

Several musical artists partnered with EA to perform some of their songs in the language of Sims, Simlish. Artists have ranged from Katy Perry, Lady Antebellum, Flaming Lips, Damien Marley, Depeche Mode, Nelly Furtado, and Flo Rida.[34] }}

Release


Delay

On February 3, 2009, it was announced that the release date of The Sims 3 would be delayed from February 20, 2009 to June 2, 2009 in the US, and June 5, 2009 in the UK.[35]

EA Singapore launched The Sims 3 with a large launch party[36] which was held on June 2, 2009 at the new shopping mall Iluma in Singapore. At the event, The Sims 3 T-shirts were available for purchase. In Sydney, Australia on June 4, 2009 a fashion event to show off the freedom and self-expression in The Sims 3 was held by Electronic Arts Australia, and included a performance by Jessica Mauboy.[37]

The game was released as both a standard edition and a Collector's Edition. Both the collector's edition and the standard edition of the game comes with a coupon for 1000 Sim Points to spend at The Sims 3 Store.[38] The standard edition contains the first release of the core game, while the Collector's Edition includes the Sims 3 core game, a 2GB The Sims Plumbob USB flash drive (preloaded with wallpapers and screensavers of the game, and the main theme as an MP3 file) with matching Green Carabiner, an exclusive European-styled Sports Car download, a Prima Tips and Hints Guide (not the actual Sims 3 Prima Guide), and Plumbob stickers. Those that pre-ordered the game also got a Vintage Sports Car download, The Sims 3 Neighborhood Poster, and a quick start reference guide.[39] A preview CD with more information about The Sims 3, such as music samples, family descriptions, and career information, was also released.[40]

When the game was released on June 2, 2009, it featured both versions for Microsoft Windows and Mac OS X on the same disc, unlike the previous games in The Sims series, which were ported to Mac by Aspyr and released several months later after the initial release date. The Mac version was created with the help of Transgaming, Inc., who licensed Cider to developers in order to make their games Mac compatible by emulating Windows APIs. However, playing the game on Mac often results in poorer performance than in Windows, especially on higher-end systems, and it is incompatible with macOS Catalina due to it being 32-bit. The Mac version, albeit receiving the same patches as the Windows version, remained virtually unchanged when the game was brought onto EA's Origin service in 2011. On October 2, 2019, EA announced that they would release an updated 64-bit version of the game, titled The Sims 3 (64-Bit & Metal), with compatibility for macOS Catalina, and that users who register the game on Origin would get the new version for free.[41]

Smartphone

A player editing a Sim in Create a Sim (smartphone version).

A version of The Sims 3 was released on iOS, Android, Bada, Symbian, BlackBerry OS and Windows Phone on June 2, 2009. The iPhone game works similar to that of the PC version. In Create-a-Sim, instead of Lifetime Wishes, there are personas. Personas decide which lifetime wishes your sim will have, as a persona is the largest factor in a Sim's personality. Sims start out with a small house. The house can be expanded every five sim days if the player can afford it.[42] There are four careers in the town: biology, politics, business, and culinary. As in the PC version, Sims can also learn skills. There are nearly 75 wishes in the game.[43] When all of them are fulfilled, Sims unlock the criminal career and have the ability to purchase a car. In some events, such as appliances breaking down, the player must play a minigame to solve or do the action. The game was updated on November 30, 2010, to add support for the Retina display of newer devices.

An expansion pack for the iOS version, World Adventures, was released on April 2, 2010. Unlike expansion packs for the PC, this is a standalone application. World Adventures adds tombs, new challenges, personas, and careers, new places to explore (Egypt, China and France), clothes and new furniture. A second expansion pack, Ambitions, was released on September 16, 2010.[44] As with World Adventures, the game was a standalone application. Ambitions added new skills (firefighting, painting, parenting and sports), new community buildings, and the ability to have children. On November 6, 2009, EA announced the release of a vampire theme pack for the iPhone. The pack included Live it or Wear it Sets with Vampires and Werewolves, Castle and Campus Life themes. "Live it" sets contain car, furniture, decoration, wallpaper, and flooring.[45] "Wear it" sets contain clothing, new CAS options, and hair styles. It was shut down on August 11, 2017.

Console

The Sims 3 was released to game consoles on October 26, 2010, for PlayStation 3, Xbox 360, and Nintendo DS and the Wii platform on November 15, 2010. The game was released for Nintendo 3DS on March 25, 2011.[46]

The game allows the player to take on up to three friends in the Life Moments Game on the Wii, upload and download content on Xbox Live and PlayStation Network, including furnishings, houses, and player creations or experience a full life simulation on a handheld with Nintendo DS. Reviews for the game ranged from average to moderately positive. Sims can age and die, but life cycles can be disabled optionally as well.[47] The Sims 3 features a new Karma system (similar to the influence system in The Sims 2).[46] Sims can interact with child Sims around the neighborhood, or have children of their own.[48] Unlike the PC version of the game, the console versions have loading times when moving from one area to another, and when accessing build / buy modes.[49]

The PlayStation 3 and Xbox 360 versions received mostly positive reviews. On Metacritic, it holds an average score of 77 and 76 out of 100 on the PS3 and Xbox 360 versions, respectively. Game Informer gave the 360 and PS3 versions a 9/10, praising the new Karma system and The Exchange. GameSpot gave the game a 7/10, noting that "the game lacks fluidity, but is fun in its own right."[50] In a positive review, IGN praised the game for its controls on consoles, but said they were disappointed by the fact that there is only one town in the game, as well as bugs, including a glitch where the game will not save once a certain week has been reached.

Expansions, add-ons, editions

Expansion packs

The Sims 3 expansion packs provide additional game features and items:

Name Release date Includes Life State New Careers
World Adventures
  • NA: November 17, 2009
  • EU: November 19, 2009
  • AU: November 20, 2009
Additions: New traits, items, clothing.

Features: quests, tomb exploration at three new destinations, photography, new build functions including the basement tool, nectar, fireworks, shops, vacation homes.

New vacation worlds: Champs Les Sims (France), Al Simhara (Egypt), Shang Simla (China)

Mummy None
Ambitions
  • NA: June 1, 2010
  • EU: June 3, 2010
Additions: New careers, skills, traits, and items.

Features: control within work (professions and selected careers), laundry, tattoo system, skill-based self-employment.

New world: Twinbrook

SimBot (Robot) Architectural Designer · Education · Firefighter · Ghost Hunter · Medical · Investigator · Stylist · Self-Employed
Late Night
  • NA: October 26, 2010
  • EU: October 28, 2010
Additions: New careers, skills, traits, clothes and accessories, furniture, and cars.

Features: bars, night clubs, penthouse suites, hot tubs, subway portholes, elevators, breast and muscle definition sliders, Group, Band, Butler, zodiac signs, new swimming pool design tools, height adjustment for wall objects, fountain tool.

New world: Bridgeport

Vampire Film · Band Member
Generations
  • NA: May 31, 2011
  • EU: June 2, 2011
Additions: New playground equipment, mid-life crisis, new interactions, new traits, and new profession.

Features: Pranks, body hair for males, new types of celebrations (i.e. birthday/teen/bachelor parties, weddings, slumber), memories, graduation ceremonies, prom, imaginative play, potions, spiral staircases, water slides, boarding schools, pillow fights, strollers, canes for elders.

Imaginary Friend Daycare
Pets
  • NA: October 18, 2011
  • EU: October 20, 2011
Two editions: Regular and "Limited Edition"

Additions: New pets, new animal and sim traits, Create-A-Pet, new lifetime wishes and rewards, new interactions, new items, new venues and community locations, new pet and sim skills.

Features: Controllable animals (cats, dogs, horses) and non-playable creatures (see NPC section), pet contests.

New world: Appaloosa Plains

Cat

Dog Horse Unicorn

Equestrian
Showtime
  • NA: March 6, 2012
  • EU: March 8, 2012
Three editions: Regular, "Limited Edition" and "Katy Perry Collector's Edition."

Additions: New stage performance careers (singer, acrobat, magician), new objects (pool table, golfing), new sim traits/lifetime wishes; Katy Perry only: downloadable stage venue, fruit-themed clothing, items, and stage props.

Features: Social features, stage decoration, singing, gigs, new 'Achievement System', Simport which allows importing and exporting of celebrity Sims.

New world: Starlight Shores

Genie Singer · Acrobat · Magician
Supernatural
  • NA: September 4, 2012
  • EU: September 6, 2012
Three editions: Regular, "Limited Edition" and "Origin Decor Edition"

Additions: New items (alchemy station, rocking chair), new clothing options including wings, new traits.

Features: Supernatural life states including witches, werewolves, fairies, vampires, and zombies; creation of supernatural Sims directly in Create-A-Sim.

New world: Moonlight Falls

Vampire · Witch · Werewolf · Zombie · Fairy Fortune Teller
Seasons
  • NA: November 13, 2012
  • EU: November 15, 2012
Three editions: Regular, "Limited Edition" and "Origin Exclusive Trick or Treat Costume Pack Edition"

Additions: New skills (soccer/snowboard), new traits, seasonal celebrations.

Features: Weather, seasons, new outerwear clothing category, new festivals & holidays, swimming in the ocean.

Alien Test Subject (Aliens Only)
University Life
  • NA: March 5, 2013
  • EU: March 7, 2013
Three editions: Regular, "Limited Edition" and "Origin Exclusive Pre-Order Edition"

Additions: New skills (Bowling, Science, Photography, Social Networking & Street Arts), new traits, social groups, college sub-neighborhood, a smart phone, a new university world you enter when you enroll, and weather.

New university world: Sims University

PlantSim Art Appraiser · Sports Agent · Video Game Developer
Island Paradise[51]
  • NA: June 25, 2013
  • EU: June 27, 2013
Three editions: Regular, "Limited Edition" and "Origin Exclusive Pre-Order Edition"

Additions & Features: Houseboats, resort management, island discovery, new modes of transportation on water (e.g. boating, water skiing, windsurfing).

New world: Isla Paradiso

Mermaid Lifeguard · Resort Manager · Scuba Diver
Into the Future[52][53]
  • NA: October 22, 2013
  • EU: October 24, 2013
Two editions: Regular and "Limited Edition"

Additions & Features: Traveling to the future

New world: Oasis Landing

Plumbot (Robot) Plumbot Dealer · Astronomer · Plumbot Trainer

Stuff packs

Stuff Packs only include new items e.g. furniture, clothing, hairstyles. They do not add any new functionality to the game. Stuff Packs are compatible with both Windows and OS X as with the main game and expansion packs.

Name Release date Includes
High-End Loft Stuff
  • NA: February 2, 2010
  • EU: February 4, 2010
High-end furnishings, mainly technology such as televisions, video game consoles, and computers, as well as postmodern designs of bookshelves, tables, and chairs. Three items from The Sims and The Sims 2 were reintroduced to celebrate The Sims 10th Anniversary. Alternatively titled "Design and High-Tech Stuff".
Fast Lane Stuff
  • NA: September 7, 2010
  • EU: September 9, 2010
Four all‐new styles of fashions, furnishings, and vehicles: Racing, Intrigue, Rockabilly, and Classic Luxury.
Outdoor Living Stuff
  • NA: February 1, 2011
  • EU: February 3, 2011
Clothing, furnishings, and items centered on patio activities in two new styles: "Garden Terrace" features elegant wrought-iron pieces, while "Sunset on the Veranda" embraces the warmth of outdoors.
Town Life Stuff
  • NA: July 26, 2011
  • EU: July 28, 2011
New casual outfits, hairstyles, and items. Features newly redesigned venues such as a school, cafe, and grocery store; as well as new community lots including a gym, park, laundromat, and library.
Master Suite Stuff
  • NA: January 24, 2012
  • EU: January 26, 2012
Luxurious bedroom and bathroom décor centered on romance and relaxation. New contemporary furnishings and intimate apparel themed for creating romantic master suites.
Katy Perry's Sweet Treats
  • NA: June 5, 2012
  • EU: June 7, 2012
New candy-themed décor, items, outfits, hairstyles, and community lots. Features a Simlish version of Katy Perry's song "Last Friday Night (T.G.I.F.)". On July 15, 2013, a Community Manager for EA confirmed that this stuff pack has been retired by EA and is no longer available to purchase, though users can still register this stuff pack on Origin using their product keys.
Diesel Stuff
  • NA: July 10, 2012
  • EU: July 12, 2012
New clothing and décor from Diesel.
70s, 80s, & 90s Stuff
  • NA: January 22, 2013
  • EU: January 24, 2013
Outfits, hairstyles and items modeled on that of the 1970s, 1980s and 1990s.
Movie Stuff
  • NA: September 10, 2013
  • EU: September 12, 2013
Clothing and décor inspired from iconic movie themes and settings.

Editions

Name Release date Includes
The Sims 3[54]
  • NA: June 2, 2009
  • EU: June 4, 2009
Core game on DVD.
The Sims 3 Collector's Edition[55]
  • NA: June 2, 2009
  • EU: June 4, 2009
Core game on DVD, a Sims 3 plumbob-styled 2GB USB flash drive and an exclusive download of in-game European styled sports car.
The Sims 3 Holiday Collector's Edition
  • EU: December 3, 2009
Core game on DVD, The Sims 3 Christmas theme song, 6 Christmas-themed in-game items, Sims 3 Christmas-themed wallpaper and exclusive download of in-game European styled sports car.
The Sims 3 Commemorative Edition
  • EU: June 4, 2010
Core game on DVD, 48-page hardback book, wall poster, sketch book of artwork and access to additional in-game items.
The Sims 3 Deluxe[56]
  • NA: September 28, 2010
Core game and The Sims 3: Ambitions.
The Sims 3 Plus Pets[57]
  • NA: October 18, 2011
  • EU: October 20, 2011
Core game and The Sims 3: Pets.
The Sims 3 Plus Showtime
  • NA: March 6, 2012
  • EU: March 8, 2012
Core game and The Sims 3: Showtime.
The Sims 3 Plus Supernatural
  • NA: September 4, 2012
  • EU: September 6, 2012
Core game, The Sims 3: Supernatural
The Sims 3 Plus Seasons
  • NA: November 13, 2012
  • EU: November 15, 2012
Core game and The Sims 3: Seasons.
The Sims 3 Plus University Life
  • NA: March 5, 2013
  • EU: March 7, 2013
Core game and The Sims 3: University Life.
The Sims 3 Starter Pack[58][59]
  • NA: May 14, 2013
  • EU: May 16, 2013
Core game, The Sims 3: Late Night, The Sims 3: High End Loft Stuff and additional downloadable content.
The Sims 3 Plus Late Night[60]
  • NA: May 14, 2013
Core game, The Sims 3: Late Night and 1000 free SimPoints.
The Sims 3 Plus Generations[61]
  • NA: May 14, 2013
Core game, The Sims 3: Generations and 1000 free SimPoints.
The Sims 3 Plus Island Paradise
  • NA: June 25, 2013
  • EU: June 27, 2013
Core game and The Sims 3: Island Paradise.
The Sims 3 Plus Into The Future
  • NA: October 22, 2013
  • EU: October 24, 2013
Core game and The Sims 3: Into the Future.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings87%[62]
Metacritic86/100[10]
Review scores
PublicationScore
1Up.comB+[63]
Edge8/10[64]
Eurogamer8/10[65]
Game Informer9/10
GamePro4/5[66]
GameSpot9/10[67]
GameSpy4.5/5[68]
GameTrailers9/10[69]
IGN8.9/10[70]
PC Gamer (UK)9/10[71]
Total PC Gaming8/10

EA reported that in its first week, The Sims 3 sold 1.4 million copies. According to EA, this was the most successful PC game launch the company had had to date.[72] According to retail data trackers Gfk Australia, The Sims 3 has been the top selling game in Australia from release until June 30, 2009.[73] Response from critics and gamers alike were generally favorable, with Metacritic calculating a score of 86/100 based on 75 reviews.[10] PC Gamer awarded The Sims 3 a 92% and an Editor's Choice badge, calling it "The best Sims game yet".[74] IGN PC awarded The Sims 3 an 8.9/10, stating:

This is simply a better playing Sims experience, and once you experience the freedom to hit the town without hitting a load screen you'll be hard-pressed to go back to any of the earlier games. Blowing up the size of the game was certainly a risk, but it was a sensible and overdue one, and kudos to EA for recognizing that the decade-old formula needed some growth. And while there's still plenty of room for more innovation, we'll settle for The Sims 3 for now. It delivers a solid foundation for what should be many more years of Sims sales dominance.

IGN[70]

GameSpot awarded The Sims 3 a score of 9.0/10, the review praised the game: "The latest Sims game is also the greatest, striking a terrific balance between the fresh and the familiar."[67]

The game was ranked #91 in IGN's "Top 100 Modern Games".[75] In a special edition of Edge magazine, listing their 100 top videogames of all-time, The Sims 3 was number 89 on the list.[76]

On May 6, 2013, EA confirmed The Sims 4 would be released in 2014.[77] The game was released in North America on September 2, 2014.[78]

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