Nintendo optical discs

Nintendo optical discs are the optical disc formats used to distribute video games released by Nintendo. This includes the GameCube Game Disc, Wii Optical Disc, and Wii U Optical Disc. The physical size of a GameCube Game Disc is that of a miniDVD, and the Wii and Wii U Optical Discs are the size of a DVD, a CD, and a Blu-ray. GameCube discs can be used with the original version of the Wii and Wii Optical Discs can be used in the Wii U for backward compatibility. A burst cutting area is located at the inner ring of the disc surface.

Nintendo optical discs
GameCube Game Disc (left) and Wii Optical Disc (right)
Media typeRead-only optical disc
EncodingDigital
CapacityGameCube: 1.5 GB
Wii: 4.7 GB / 8.54 GB
Wii U: 25 GB
Read mechanismLaser
Developed byNintendo
Panasonic
DimensionsGCN: 8 cm (3.1 in)
Wii/Wii U: 12 cm (4.7 in)
UsageGameCube
Wii
Wii U

In 2017, Nintendo dropped disc-based media in favor of game cards for the Wii U's successor, the Nintendo Switch.

Format

A section of the BCA of a Nintendo Optical Disc with two of the six additional cuts visible.

GameCube Game Disc

The GameCube Game Disc (DOL-006) is the game medium for the GameCube, created by Matsushita/Panasonic,[1][2][3][4] and later extended for use on the Wii through backward compatibility.[5] The GameCube Game Disc is a 1.5 GB,[6] 8 cm miniDVD based technology which reads at a constant angular velocity (CAV). It was chosen by Nintendo to prevent copyright infringement of its games,[4][7][3] to reduce manufacturing costs compared to Nintendo 64 Game Paks,[1][4][8] and to avoid licensing fees to the DVD Forum.[1][4] This also prevents the GameCube from being used as a general DVD player, although the Panasonic Q was released in Japan with that capability.[4][9]

Some GameCube games with large amounts of data span two discs, such as Resident Evil 4, Enter the Matrix, and Tales of Symphonia. Multi-platform games that fit on PlayStation 2 and Xbox DVD discs occasionally saw the removal of certain features in order to fit on GameCube Game Discs. Full-motion video scenes and audio are more compressed to fit on a single disc, reducing their quality. Prior to the GameCube, Nintendo consoles traditionally used cartridge-based media.

Wii Optical Disc

The Wii Optical Disc (RVL-006) is the physical game medium for the Wii, created by Panasonic. Nintendo extended its proprietary technology to use a full size 12 cm, 4.7/8.54 GB DVD-based disc, enabling it to have the benefits of the GameCube Game Disc, while having the standard capacity of a double-layer DVD-ROM. Although the Wii can use double-layer discs, all titles are single-layer prior to the release of Super Smash Bros. Brawl.[10][11] With the release of Super Smash Bros. Brawl, Nintendo admitted that some Wii systems may have trouble reading dual-layer discs due to a dirty laser lens.[11][12] Nintendo repaired systems with dual-layer problems,[11][13] and later released a disc cleaning kit for users to purchase.[14]

Wii U Optical Disc

The Wii U Optical Disc (WUP-006) is the retail physical game medium for the Wii U, with a capacity of 25 GB. The Wii U system software is backward compatible with Wii Optical Discs, but not with GameCube game discs.[15] The optical discs used for the Wii U differ in appearance from most other optical discs in that they have soft, rounded edges.[16]

The format was developed and supplied by Panasonic, which is one of the major patent holders in Blu-ray technology. It is not clear whether the Wii U Optical Disc is similar in physical design to the Blu-ray physical disc specification. Nintendo president Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies", as, like with the GameCube and Wii optical discs, was chosen by Nintendo to prevent copyright infringement of its games, to reduce cost by avoiding licensing fees to the Blu-ray Disc Association (BDA) and to reduce loading times. This also prevents the console from being used as a general DVD or Blu-ray player.[17][18]

Burst cutting area

Each Nintendo optical disc contains a burst cutting area (BCA) mark, a type of barcode that is written to the disc with a YAG laser. The data stored in this BCA mark includes an encrypted table related to the hardware-based copy-protection mechanics, in addition to 64 bytes of un-encrypted user-accessible data.[19]

A BCA mark is visible to the naked eye. It should not be confused with the IFPI mark that is on all optical discs. BCA is described in Annex K of the physical specification, and can be seen between radius 22.3±0.4 mm and 23.5±0.5 mm. There are also six additional evenly spaced small cuts just outside the BCA radius, which are related to the copy-protection used. These small cuts can clearly be seen if the disc is held in front of a strong light source.[19] The BCA mark lost some of its value as a copy protection mechanism when it was noticed that a DVD could only report the BCA mark found as an ordinary data pattern.[20]

See also

References

  1. "GameCube FAQ - DVD". Nintendo World Report. March 7, 2001. Archived from the original on June 18, 2020. Retrieved July 6, 2011.
  2. "GameCube FAQ - Matsushita". Nintendo World Report. June 20, 2001. Archived from the original on June 18, 2020.
  3. Hara, Yoshiko (May 12, 1999). "Matsushita allies with Nintendo on next-generation game console". EE Times. Archived from the original on June 18, 2020.
  4. "The Ultimate Gamecube FAQ". IGN. July 10, 2001. Archived from the original on June 18, 2020.
  5. Casamassina, Matt (September 12, 2006). "IGNcube's Nintendo "Revolution" FAQ". IGN. Archived from the original on January 21, 2012. Retrieved September 7, 2006.
  6. "Nintendo GameCube Special Edition". Avrev.com. June 1, 2003. Archived from the original on October 27, 2011. Retrieved July 6, 2011.
  7. "Beginner's Guide: GameCube". GameSpy. July 30, 2003. Archived from the original on June 17, 2020. Retrieved September 7, 2006.
  8. Pian, Sharon (November 11, 2001). "Let the games begin: The 3-way race is on". Business & Technology. The Seattle Times. Archived from the original on June 18, 2020. Retrieved July 6, 2011.
  9. "Play it again". Smh.com.au. September 13, 2003. Archived from the original on November 8, 2012. Retrieved July 6, 2011.
  10. "Review – Super Smash Bros. Brawl". SlashGear. Archived from the original on June 18, 2020. Retrieved July 6, 2011.
  11. "Tobacco smoke makes Super Smash Bros Brawl unplayable on Wii". TG Daily. February 6, 2008. Archived from the original on June 18, 2020. Retrieved July 6, 2011.
  12. Scott Colbourne (March 20, 2008). "Not just a smash, a Super Smash". Toronto: The Globe and Mail. Archived from the original on June 18, 2020. Retrieved July 6, 2011.
  13. Nintendo of America. "Repair Form for U.S. Residents". Nintendo of America. Archived from the original on March 10, 2008. Retrieved March 9, 2008.
  14. "Wii Lens Cleaning Kit Overview". Nintendo of America. Archived from the original on June 18, 2020.
  15. Klepek, Patrick (June 8, 2011). "Wii U Does Not Play GameCube Games". Giant Bomb. Archived from the original on June 18, 2020. Retrieved July 6, 2011.
  16. Gilbert, Ben (November 12, 2012). "Take a very, very close look at the round-edged Wii U proprietary discs". Engadget. Archived from the original on November 13, 2012. Retrieved November 18, 2012.
  17. "2011 E3 Expo Analyst Q & A Session". Nintendo. June 8, 2011. Q8. Archived from the original on June 17, 2020. Retrieved July 1, 2014.
  18. "Wii U will not feature DVD playback - Everybody Plays - Nintendo Wii". Everybody Plays. Everybody Plays. Archived from the original on February 11, 2015. Retrieved July 6, 2011.
  19. Felix “tmbinc” Domke (November 7, 2008). "Anatomy of an Optical Medium Authentication (Part 1)". Archived from the original on June 18, 2020. Retrieved May 21, 2013.
  20. Benchoff, Brian (February 4, 2019). "How One Company Cracked The Gamecube Disc Protection". hackaday. Archived from the original on June 18, 2020. Retrieved May 16, 2019.
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