List of Wipeout obstacles

This is a comprehensive list of obstacles used for the American game show Wipeout.

Format

During an episode, contestants compete through four rounds of competition until a final winner is chosen. The first round features 24 contestants (they were introduced from seasons 1-3, but from season 4 onwards, they were never shown), while only the top four (top three in seasons 4-6) will make it to the final round called the Wipeout Zone, where the winner earns the title of Wipeout Champion and a $50,000 grand prize. However, in Season 7, as explained by John Anderson, the contestant has only 1 attempt per obstacle, because the Zone is all about speed.

The Qualifier

In the first round of the competition, 24 contestants run a four/five-part obstacle course, one at a time. If the contestant fails to pass a particular obstacle, they must swim or crawl through mud or water to the next obstacle. The 12 shortest times advance to the next round.

Although many of the obstacles vary between episodes, common obstacles have included the "Sucker Punch", a wall covered with mechanical boxing gloves above a mud pit (not seen in seasons 4-6), and the show's trademark obstacle, the "Big Balls", consisting of a set of four giant inflated red balls that a contestant must attempt to bounce across.

Season 1 (2008)

  • Episode One: Topple Towers, Sucker Punch, Big Balls, and Cookie Cutter Swing
  • Episode Two: Slippery Stairs, Sucker Punch, Big Balls, and Block Swing
  • Episode Three: Donut Run, Sucker Punch with No Handles, Big Balls, and Pole Vault
  • Episode Four: Tumble Tubes, Sucker Punch, Big Balls, and Wall Swing
  • Episode Five: Dirty Balls, Sucker Punch with Balls, Big Balls and Ball Swing
  • Episode Six: Buoy Run, Sucker Punch, Big Balls, and Field Goal Swing
  • Episode Seven: (NONE) Wipey's Awards
  • Episode Eight: Topple Towers, Butt Kicker, Big Balls, and Donut Swing
  • Episode Nine: Human Pinball, Sucker Punch with No Handles, Big Balls, and Leap of Faith
  • Episode Ten: Tumble Tubes, Sucker Punch with Punch, Big Balls, and Bubble Bath Swing
  • Episode Eleven: (NONE) Top 25 Moments

Super Bowl Episode (2009)

  • Heavy Bag Run, Big Balls with Linebacker Motivator, 10 Yard Dash, and Bouncy Football Bridge

Season 2 (2009)

  • Episode One: A Bridge Too Far, Sucker Punch, Big Balls with Hammer Motivator, Hurtles, and Foamy Slippery Swing Set
  • Episode Two: Plank in the Face, Big Balls with Hammer Motivator, Log Roll with Wrecking Balls, and Fender Bender
  • Episode Three: Banana Hammocks, Sucker Punch, Big Balls with Hammer Motivator, Trampoline Hurtles, and Foamy Sidewalk Swing Set with Zip-line and Curtain
  • Episode Four: Sweeper Run, Big Balls with Hammer Motivator, Shish Kebab, and Fender Bender
  • Episode Five: Break Away Planks, Big Balls with Hammer Motivator, Log Roll with Rolling Stones, and Fender Bender
  • Episode Six: Rug Pull, Sucker Punch, Big Balls with Hammer Motivator, Hurtle Hoops, and Ice Age Dawn of the Dinosaurs Movie Set (Tropical Bridge and Icy Swing Set)
  • Episode Seven: Spiked Fenders, Sucker Punch, Big Balls with Hammer Motivator, Trampoline Hurtles, and Zip-line Swing Set
  • Episode Eight: Diving Board Trapeze, Big Balls with Hammer Motivator, Log Roll Maze, and Fender Bender
  • Episode Nine: Sweeper Trees, Sucker Punch, Big Balls with Hammer Motivator, Hurtles, and Slippery Swing Set
  • Episode Ten: Break Away Planks, Big Balls with Hammer Motivator, Log Roll with Loose Noodles, and Fender Bender
  • Episode Eleven: Spiked Fenders, Sucker Punch, Big Balls with Hammer Motivator, Trampoline Hurtles, and Trapeze Swing Set
  • Episode Twelve: Sweeper Run, Big Balls with Hammer Motivator, Log Balls with Zip-line, and Fender Bender
  • Episode Thirteen: Bally-Go-Round, Sucker Punch, Big Balls with Hammer Motivator, Hurtles, and Swinging Cereal Killer
  • Episode Fourteen: Tipsey Towers, Big Balls with Hammer Motivator, Brush Rush, and Fender Bender
  • Episode Fifteen: Banana Splits, Sucker Punch with Pudding, Big Balls with Hammer Motivator, Dangerous Donuts, and Onion Ring Swing.

Season 3 (2010)

  • Episode One: Springy Steps, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper, and Love Handles
  • Episode Two: Fence Flappers, Sucker Punch with Paint, Big Balls with Hammer Motivator, Foamy Shake-a-lator with Mini Wrecking Balls, and Trampoline Shape Shifter
  • Episode Three: Door Knock, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator, and Zip-line Shape Shifter
  • Episode Four: White Water Rafting, Sucker Punch with Paint, Soccer Balls with Platform Motivator, Trampoline Sweeper, and Fling Set
  • Episode Five: Topple Towers, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper with Biker Bar, Fling Set with Curtain
  • Episode Six: Blob Launch, Sucker Punch with Paint, Big Balls with Hammer Motivator, Shake-a-lator with Mini Wrecking Balls, and Trampoline Shape Shifter
  • Episode Seven: Tramp-o-mean, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator with Small Balls, and Diving Board Shape Shifter
  • Episode Eight: Smackwall Sweeper, Sucker Punch with Paint, Big Balls with Platform Motivator, Organ Grinder, and Trouble U's
  • Episode Nine: Dirty Diving Boards, Sucker Punch with Paint, Big Balls with Hammer Motivator, Shake-a-lator with The Wrecking Ball And The Slow Wrecking Ball, and Slide Shape Shifter
  • Episode Ten: Trick Stairs, Hoop Run, Sucker Punch with Paint, Big Balls with Platform Motivator, Foamy Trampoline Sweeper, and Fling Set with Square
  • Episode Eleven: Door Knock, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator, and Swing Shape Shifter
  • Episode Twelve: Pitchfork Tumblers, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper, Foamy Fling Set
  • Episode Thirteen: Unbalanced Beams, Sucker Punch with Paint, Big Balls with Hammer Motivator, Shake-a-lator with Small Balls, Swing Shape Shifter
  • Episode Fourteen: Smackwall Sweeper, Sucker Punch with Paint, Big Balls with Platform Motivator, Beaten Path, Trouble U’s
  • Episode Fifteen: Collapsing Catwalk, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper with Beauty Bar, Chick Flick
  • Episode Sixteen: Hoop Run, Sucker Punch with Paint, Bouncy Big Balls with Hammer Motivator, Shake-a-lator with Velvet Ropes and Small Balls, and Diving Board Shape Shifter
  • Episode Seventeen: Rumble Bridge, Sucker Punch with Paint, Big Balls with Platform Motivator, Trampoline Sweeper, and Fling Set with Square
  • Episode Eighteen: (Red White and Blue Qualifier) Sweeper Trees, Sucker Punch with Paint, Red White and Blue Balls with Hammer Motivator, Shake-o-lator with Velvet Ropes and Small Balls, Slide Shape Shifter

Season 4: Winter Wipeout (2011)

  • Episode One: Nana's House, Big Balls with Snowtivator, Snowplow Sweeper, and Yule Log Jam
  • Episode Two: Mogul Madness, Big Balls with Snowtivator, Snowplow Sweeper, and Yule Log Jam with Spanker Bar
  • Episode Three: Winter Wonder Planks, Big Balls with Snowtivator, Snowplow Sweeper and Yule Log Jam with Spanker Bar
  • Episode Four: Winter Brrr Blob, Big Balls with Snowtivator, Snowman Sweeper and Yule Log Jam with Spanker Bar
  • Episode Five: Gingerbread House, Big Balls with Snowtivator, Snowman Sweeper and Yule Log Jam with Ring
  • Episode Six: Holiday Hams, Big Balls with Snowtivator, Snowplow Sweeper and Yule Log Jam with Walls and Spanker Bar
  • Episode Seven: Snowman Surprise, Big Balls with Snowtivator, Polar Bear Express and Yule Log Jam with Ring
  • Episode Eight: Snowblower, Big Balls with Snowtivator, Polar Bear Express and Yule Log Jam with Spanker Bar

Season 4: Spring Wipeout (2011)

  • Episode One: Bed Bugs, Big Balls with Springtivator, Trampoline Spring Fling, and Wipeout Kitchen
  • Episode Two: Flipsy Daisy, Big Balls with Springtivator, Trampoline Spring Fling, and Ballsy’s Kitchen
  • Episode Three: Scarecase, Big Balls with Springtivator, Diving Board Spring Fling, and Wipeout Kitchen
  • Episode Four: Bowled Over, Big Balls with Springtivator, Diving Board Spring Fling, and Wipeout Kitchen
  • Episode Five: Spring Training, Big Balls with Springtivator, Zipline Spring Fling, and Wipeout Kitchen
  • Episode Six: Faulty Bridge, Twister Mill, Big Balls with Springtivator, Green Ball Spring Fling, and Wipeout Laundry Mat
  • Episode Seven: Love Boat Launch, Big Balls with Springtivator, Green Ball Spring Fling, and Wipeout Kitchen

Season 4: Summer Wipeout (2011)

  • Episode One: Wipeout Wall, Driver's Ed, Big Balls with Spinning Balls, Jiggle-ator, and Double Barrel
  • Episode Two: Wipeout Car Wash, Driver's Ed, Big Balls with Spinning Balls, Jiggle-ator With Sail, and Double Barrel with Ice Cream
  • Episode Three: Lawnmowers, Big Balls with Dreadmill, Mood Swing with Turntable, and Chinese Restaurant
  • Episode Four: Wipeout Pinball, Big Balls with Dreadmill, Trapeze Mood Swing, and Wipeout Cantina
  • Episode Five: Wheel of Misfortune, Driver's Ed, Big Balls with Spinning Balls, Jiggle-ator, and Double Barrel
  • Episode Six: Double Sweeper Dive, Big Balls with Dreadmill, Mood Swing with Turntable and Wipeout School Cafeteria
  • Episode Seven: Teeter Towers, Big Balls with Dreadmill, Slide Mood Swing, Wipeout Nursery
  • Episode Eight: Caterpillar Crossing, Drivers Ed, Big Balls, Jiggle-ator with Doghouse, and Double Barrel with Cookies
  • Episode Nine: Wipeout Car Wash, Driver's Ed, Big Balls, Jiggle-ator With Sail, and Double Barrel with Frosting
  • Episode Ten: Kindergarten Chaos, Big Balls with Dreadmill, Slide Mood Swing, and Nana’s Kitchen
  • Episode Eleven: Bucking Broncos, Driver's Ed, Big Balls, Jiggle-ator With Monkeys, and Double Barrel with Pizza
  • Episode Twelve: Ballsy's Playground, Driver's Ed, Big Balls, Jiggle-ator, and Double Barrel (Ballsy's Aquatic Adventure)
  • Episode Thirteen: Fly Swatters, Driver's Ed, Big Balls, Jiggle-ator With Bunnies, and Double Barrel (Ballsy's Two Ring Circus)
  • Episode Fourteen: Double Bubble Trouble, Driver's Ed, Big Balls with Aflac Duck, Jiggle-ator With Clownfish, and Double Barrel In Space
  • Episode Fifteen: Wipeout Video Game Spinner, Driver's Ed, Big Balls, Jiggle-ator With Boxing Glove, and Double Barrel (Surfing Safari)
  • Episode Sixteen: Love Train, Big Balls With Dreadmill, Lover's Leap (Relates to Green Ball Spring Fling), and Wipeout Italian Restaurant

Winter Wipeout: Deck the Balls Christmas Special (2011)

  • Sweet Nutcrackers, Candy Canes, Jingle Balls with Santa Motivator (called the "Ho-Ho-Ho-tivator") and Present, Snow Fall, and Santa's Workshop

Season 5: Winter Wipeout (2012)

  • Episode One: Snow Shovel Trouble, Big Balls with Platform Motivator and Smallsy, Snow Fall, and Candy Pain Lane
  • Episode Two: Snowboard Halfpipe, Snow Boot, Big Balls with Platform Motivator and Moose, Snow Fall, and Avalanche Alley
  • Episode Three: Frosty Family Tree, Winter Weasel Wheel, Big Balls with Platform Motivator and Smallsy, Snow Fall, and Ballsy's Ski Shop
  • Episode Four: Buzz Saw, Big Balls with Platform Motivator and Snowman, Snow Fall, and Penguin Party
  • Episode Five: (Valentine's Day): Love Struck, Big Balls with Platform Motivator and Bear, Snow Fall, and Wedding Reception
  • Episode Six: Ski Launch, Ski Boot, Big Balls With Platform Motivator and Penguin, Snow Fall, and Eskimo Village
  • Episode Seven: H-E-Double Hockey Sticks, Big Balls with Platform Motivator and Polar Bear, Snow Fall, and Yeti Country

Season 5: Summer Wipeout (2012)

  • Episode One: Fandemonium, Big Balls with Multi-vator and Nerdy Smallsy, Poundabout, and Ghoul Trouble
  • Episode Two: Private Beejamin, Big Balls with Rumble Bridge Motivator and Balls Island Smallsy, Drill Sergeant, Panic Hammocks
  • Episode Three: Corporate Ladder, Big Balls with Multi-vator and Vampire Smallsy, Poundabout, and Wipeout Laundromat
  • Episode Four: Henson Headshots, Big Balls with Rumble Bridge Motivator and Baseball Uniform Smallsy, Slappy Meal, Panic Hammocks with Foam
  • Episode Five: Swinging in the Rain, Swept Away, Big Balls with Rumble Bridge Motivator and Smallsy, Udderly Ridiculous, Panic Hammocks
  • Episode Six: Monkey Business, Big Balls with Multi-vator and Disco Smallsy, Poundabout, and School Daze
  • Episode Seven: Head Over Heels, Big Balls with Multi-vator and Super Smallsy, Lover's Lane, Wipeout Nursery
  • Episode Eight: Batter Up, Big Balls with Rumble Bridge Motivator and Sunbathing Smallsy, Karate Class, Panic Hammocks
  • Episode Nine: Bar Crawl, Big Balls with Multi-vator and Cowboy Smallsy, Poundabout, V.I.P. Wipeout Gym
  • Episode Ten: Mashmallows, Big Balls With Rumble Bridge Motivator and Lifeguard Smallsy, Grin And Bear It, Panic Hammocks
  • Episode Eleven: Bad Buoys, Swept Away, Big Balls with Rumble Bridge Motivator and Water Skiing Smallsy, Ocean Commotion, Panic Hammocks
  • Episode Twelve: Aunt Pattycake, Big Balls with Multi-vator and Pirate Smallsy, Poundabout, Wipeout Surf Shack
  • Episode Thirteen: Snakes on the Plains, Big Balls with Rumble Bridge Motivator and Swimsuit Smallsy, Pulling Teeth, Panic Hammocks
  • Episode Fourteen: Hang Ten, Big Balls with Multi-vator and Police Officer Smallsy, Poundabout, Wipeout Subway Car
  • Episode Fifteen: Wipeout Saloon, Gun Slinger, Big Balls With Rumble Bridge Motivator and Chef Smallsy, Cactus Chaos, Panic Hammocks
  • Episode Sixteen: Cruel Bus, Big Balls with Multi-vator and Fireman Smallsy Poundabout, Skate Park

Season 6: Summer Wipeout (2013)

  • Episode 1: Barsy Bot 3000, Failboxes with Badgers, Big Balls with Drill Sergeant Smallsy, Trippity Skippity Flippity Doo, Wipeout Pizza Kitchen
  • Episode 2: Pork Choppers, Tropic Blunder, Big Balls with Farmer Smallsy, Tongue Twisters, Roman Splat-a-combs
  • Episode 3: Killer Crocs, Tropic Blunder, Big Balls with Crocodile Hunter Smallsy, Tongue Twisters, Wipeout Jail
  • Episode 4: It's No Picnic, Failboxes with Cougars, Big Balls with Tourist Smallsy, Trippity Skippity Flippity Doo, Aunt Patty Cakes
  • Episode 5: Cuckoo Clock, Tropic Blunder, Big Balls with Trumpsy, Tongue Twisters, Break Room
  • Episode 6: Demolition Site, Tropic Blunder, Big Balls with Shredded Smallsy, Tongue Twister With Sweeper, Wipeout Dojo
  • Episode 7: Turbo Snail Fail, Tropic Blunder, Big Balls with Dr. Smallsy, Tongue Twister With Sweeper, Wipeout Ski Lodge
  • Episode 8: Cradle of Tough Love, Failboxes with Turtles, Big Balls with Cupid Smallsy, Trippity Skippity Flippity I Doo, Honeymoon in Paris
  • Episode 9: Wipeout Marina (with Jet Skis and Fail Boat), Tropic Blunder, Big Balls with Thor Smallsy, Tongue Twisters, Wipeout Farmhouse
  • Episode 10: Squashbuckler, Failboxes with Dogs, Big Balls with DJ Smallsy Smalls, Trippity Skippity Flippity Doo, Backyard BBQ
  • Episode 11: Tether Beater, Failboxes with Possums, Big Balls with Truck Driver Smallsy, Trippity Skippity Flippity Doo, Wipeout Brakery
  • Episode 12: Picnic Peril, Tropic Blunder, Big Balls with Prince Smallsy, Tongue Twister With Sweeper, Chopping Mall
  • Episode 13: Wipeout Dump, Failboxes with Cats, Big Balls with King Smallsy, Trippity Skippity Flippity Doo, Wipeout Sushi Bar
  • Episode 14: Lovebirds, Tropic Blunder, Big Balls with Perfect Date Smallsy, Tongue Twister With Sweeper, Wipeout Ant Farm
  • Episode 15: Medieval Castle, Failboxes with Raccoons, Big Balls with Jock Smallsy, Trippity Skippity Flippity Doo, Candy Shop
  • Episode 16: Sewage Mistreatment Plant, Failboxes with Skunks, Big Balls with Germaphobe Smallsy, Trippity Skippity Flippity Doo, Wipeout Taco Truck

Season 7 (2014)

  • Episode 1: Shred Zone, Sucker Punch, Big Balls with Rumble Bridge Motivator and Smallsy, Play Pound with Foam, Dino Dash.
  • Episode 2: Door Knockers, Sucker Punch, Big Balls with Rumble Bridge Motivator and Nerdsy, Play Pound, Robo-Bistro.
  • Episode 3: Baseball Bash, Sucker Punch, Big Balls with Rumble Bridge Motivator and Uncle Smallsy, Play Pound, All American BBQ Blitz.
  • Episode 4: Pillars of Atlantis, Sucker Punch, Big Balls with Rumble Bridge Motivator and Cupid Smallsy, Play Pound with Foam, Jill's Apartment.
  • Episode 5: The Johns, Sucker Punch, Big Balls with Rumble Bridge Motivator and Rocker Smallsy, Play Pound, Monster Truck.
  • Episode 6: Angry Organ Grinder, Sucker Punch, Big Balls with Love Motivator and Baby Smallsy, Play Pound, Italian Restaurant Splurgio's
  • Episode 7: Beavers and Beaverettes, Sucker Punch, Big Balls with Rumble Bridge Motivator and Drama Queen Smallsy, Play Pound with Foam and Rubber Duck, Gym Class.
  • Episode 8: Door Knockers, Sucker Punch, Big Balls with Rumble Bridge Motivator and Smallsy, Play Pound, SS Booty Shaker.
  • Episode 9: Mayan Ruins, Sucker Punch, Big Balls with Rumble Bridge Motivator and Judge Smallsy, Play Pound with Foam, Divorce Court.
  • Episode 10: Pink Slip, Sucker Punch, Big Balls with Rumble Bridge Motivator and Basketball Uniform Smallsy, Play Pound, Smallsy Factory.
  • Episode 11: Wipeout Shores, Sucker Punch, Big Balls with Rumble Bridge Motivator and Baron Von Smallsy, Play Pound, Dracula's Haunted Condo.
  • Episode 12: Space Station, Sucker Punch, Big Balls with Rumble Bridge Motivator and Hippie Smallsy, Play Pound, Spring Broken.
  • Episode 13: Chopper Blades, Sucker Punch, Big Balls with Rumble Bridge Motivator and Gladiator Smallsy, Play Pound with Foam and Plastic Sharks, Wall of Pain.

Round Two

In the second round, the twelve remaining contestants compete in a competitive challenge. These have included;

  • The Sweeper: The twelve contestants start together on 10-foot high poles/pedestals as the arm moves in a sweeping motion. They must jump over the arm to avoid being knocked into the water below. As time goes on, the arm will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus. In Season 1, Episode 9, the rules are the same, except the last eight contestants standing move on to the next round.

Versions of the Sweeper:

  • Sack Sweeper: The twelve contestants start together on 10-foot high poles while wearing sacks as the Sweeper moves in a circular motion. They must hop over the arm to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Toothbrush Sweeper: The twelve contestants start together on 10-foot high poles as the Sweeper moves in a circular motion. They must jump over the toothbrush to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Sweeper Dodgeball: The twelve contestants start together on 10-foot high poles while holding dodgeballs as the Sweeper moves in a circular motion. They must jump over the arm to avoid being knocked into the water below. They can throw their dodgeballs at each other during the game. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Hoop Sweeper: The twelve contestants start together on 10-foot high poles as the Sweeper moves in a circular motion. They must jump over the arm and through the giant hoop to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Crowbar Sweeper: The twelve contestants start together on 10-foot high poles as the Sweeper moves in a circular motion. They must jump over the arm of crows and through the smoke to avoid being into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • The Crusher: The twelve contestants start together on 10-foot high poles as two arms move in a sweeping motion. They must jump between the arms to avoid being knocked into the water below. As time goes on, the arms will squeeze tighter and tighter and move faster and faster. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Triple Threat Sweeper: The twelve contestants start together on 10-foot high poles as the Sweeper moves in a circular motion. They must jump over the arm and through the smoke and dodge the junior wrecking ball to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Gyro Sweeper: The twelve contestants start together on 10-foot high pedestals as the Sweeper moves in a circular motion. They must jump over the Sweeper to avoid being knocked into the water below. But when John Henson pulls the magic lever, the gyro arm at the end of the Sweeper will begin to gyrate in a circular motion as well. Then they'll have to time things just right and decide whether they want to jump over or duck under the gyro arm. As time goes on, the Sweeper and the gyro will move faster and faster. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Classic Sweeper: The rules are the same from the first season.
  • Mace Sweeper: The twelve contestants start together on 10-foot high pedestals as the Sweeper moves in a circular motion. They must jump over the arm and dodge the hanging spiked mace to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Gyro Sweeper (with distracting fingers): The twelve contestants start together on 10-foot high pedestals as the Sweeper moves in a circular motion. They must jump over the Sweeper and through the fingers to avoid being knocked into the water below. But when John Henson pulls the magic lever, the gyro arm at the end of the Sweeper will begin to gyrate in a circular motion as well. Then they'll have to time things just right and decide whether they want to jump over or duck under the gyro arm. As time goes on, the Sweeper and the gyro will move faster and faster. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Sack Gyro Sweeper: The twelve all-star contestants start together on 10-foot high pedestals while wearing sacks as the Sweeper moves in a circular motion. When John Henson pulls the magic lever, the gyro arm at the end of the Sweeper will begin to gyrate in a circular motion as well. They'll have to time things just right and decide whether they want to hop over or duck under the gyro arm to avoid being knocked into the water below. As time goes on, the Sweeper and the gyro will move faster and faster. The last six all-star contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Gyro Crusher: The twelve contestants start together on 10-foot high pedestals as the Crusher moves in a sweeping motion. They must jump through the Crusher to avoid being knocked into the water below. But when John Henson pulls the magic lever, the gyro arm at the bottom of the Crusher will begin to gyrate in a circular motion and squeeze tightly with the stationary arm on top. Then they'll have to time things just right and decide whether they want to jump over or duck under the gyro arm. As time goes on, the Crusher and the gyro will move faster and faster. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Cheese Sweeper: The twelve contestants start together on 10-foot high pedestals as the Sweeper moves in a circular motion. They must jump over the arm and the wedge of cheese to avoid being knocked into the water below. As time goes on, the Sweeper will move faster and faster and rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.


  • King of the Mountain: The twelve contestants start together on 10-foot high pedestals as a platform moves in a circular motion. They must jump onto the platform, make their way to one of the stairways, and climb up onto the mountain. They also have to avoid two giant clubs (and sometimes rubber donuts) rotating in the opposite direction. If they wipeout, they must head back and start all over. The first six contestants to make it onto the mountain move on to the next round.
  • Double Cross: The twelve contestants start together on a 10-foot high starting platform as four planks move in a circular motion. They must enter on one of the three green planks, exit off the red plank, and cross the Unstable Table to the finish platform. They also have to avoid four sweeper arms rotating in the opposite direction. If they wipeout, they must head back and start all over. The first six contestants to make it across move on to the next round.
  • Overdrive: The twelve contestants start together on a 10-foot high starting platform. They must enter the steering wheel on the green spot, exit off the red spot, and cross one of the three obstacles: the Unstable Table, the Banana Hammock, and the Spinning Green Ball to the finish platform. They also have to avoid the nasty yellow windshield wipers and four rotating sweeper arms. If they wipeout or go under one of the sweeper arms, they must head back and start all over. The first six contestants to make it across move on to the next round.
  • Ski Lift (Winter Wipeout): An obstacle similar to the Sweeper. The twelve contestants start together on floating platforms 10 feet above the icy water as they move in a circular motion. They must hold onto the handlebars and use them to lift themselves up and over the frozen sweeper arms to avoid being knocked into the icy water. If it wasn’t difficult enough, the rotating sweeper arms will rise higher and higher. The last six contestants standing move on to the next round, and the last person standing wins a $1,000 bonus.
  • Scare-ousel (Love Machine on Summer Episode 16), (Spring Wipeout and some Summer Wipeout Episodes): A carnival-themed carousel that has two stages contestants have to transverse: a red track and a yellow track. They will start on the red track, grab a red dangler, and travel over three hurdles to the red spot platform. If they wipeout, they have to start back at the beginning. Once they land on the red spot, they can hitch a ride on the yellow dangler to the finish platform. But if they wipe out here, they can remain on the yellow track to try again, while avoiding the sweeper arms in their way. In episode 5 of Spring Wipeout (The Most Dramatic Rose Ceremony Ever), three blue danglers were added for increased difficulty. The first six contestants to make it through move on to the next round.
  • Total Carnage, (Summer Wipeout): The twelve contestants start together on the starting platform elevated 10 feet above the water. The goal is simple: make it around to the finish platform by leaping from platform to platform while navigating over the whirling Crankshaft and between the Spinning Hoops without going under them. The first six contestants to make it to the other side move on to the next round. On the first episode, it was called The Illunisator where it is similar to the Sweeper, and the contestants stay on platforms and avoid the Spinning Hoops to make it to the next round.
  • Pain in the Ice, (Winter Wipeout season 5) First, all twelve contestants will drop through the Ice Hole and onto the Fishing Pole, then spin around to the platform. Then they must cross the Lumber Tumbler to the next platform. Then they must cross the Frosty Footbridge while being showered by the Arctic Waterfall. Finally, they must belly slide down the Snow Chute to the finish platform. The first six contestants to make it through move on to the next round.
  • Hangover (Summer Wipeout season 5): The twelve contestants start together on the starting platform elevated 10 feet above the water. The idea is simple: grab a rotating handle and swing around to the finish platform while navigating through the Swizzle Sticks, over the Sweeper Arm, and through the Brawl Wall. The first six contestants to make it to the other side move on to the next round.
  • Scaregrounds: (Summer Wipeout season 5) The twelve contestants start together on a spinning platform, grab a rotating trapeze, and swing over the sweepers to the revolving planks before riding them to a second spinning platform. But they’ll have to watch out for the Sign Winder, because it’s spinning too. Then they must jump to the Spinning Slide and time their drop down onto the finish platform. The first six contestants to make it through move on to the next round.
  • Miami Pound Machine, (Summer Wipeout Season 6) Similar to Overdrive. Contestants start out on a long platform. They have to jump over sweeper bars and not go under them to get to the finish and move on.
  • Octopushy, (Summer Wipeout Season 6) Similar to Miami Pound Machine. Contestants will start on a long platform. They have to jump across rings and dodge the octopus' arms to make it to the finish platform in order to make it to the next round.
  • Space Race, (Summer Wipeout Season 7) First, slide down and through the Wormholes and land on the Flying Saucer, then drop through the hatch onto the Crop Circles, and make the jump to the Launch Slide. If you wipeout, it’s back to the beginning. If you make it through the first part, then you won’t have to go back to the start. Finally, drop down the Launch Slide and into the Shifting Alien and jump out onto the finish platform. The first six contestants to make it through move on to the next round.
  • Classic Sweeper, (Summer Wipeout Season 7) The Sweeper returns this season. The rules are the same as those that were in the first season, except that the last person left standing will receive $500 instead of $1,000.

Season 1

  • Sweeper (Normal)
  • Sack Sweeper
  • Toothbrush Sweeper
  • Sweeper Dodgeball
  • Hoop Sweeper
  • Crowbar Sweeper
  • The Crusher
  • Sweeper (Normal except the last eight contestants standing move on to the next round)
  • Triple Threat Sweeper

Wipeout Bowl I: Cheerleaders vs. Couch Potatoes

  • King of the Mountain- Normal but contestants had to carry a small football with them the entire time

Season 2

  • Gyro Sweeper
  • King of the Mountain- Normal
  • Classic Sweeper- Normal
  • King of the Mountain- Normal
  • King of the Mountain- Normal
  • Mace Sweeper
  • Gyro Sweeper (with distracting fingers)
  • King of the Mountain- Normal but you had to have both of the couple in the middle so you could have six people in the middle and no one moving on
  • Gyro Sweeper
  • King of the Mountain- Normal
  • Sack Gyro Sweeper
  • King of the Mountain Dodgeball- Normal but contestants were giving dodge balls
  • Gyro Crusher
  • King of the Mountain- Normal
  • Cheese Sweeper

Season 3

  • Overdrive- Top
  • Double Cross- Top
  • Double Cross- Top
  • Overdrive- Top
  • Overdrive- Top
  • Double Cross- Top
  • Double Cross- Top
  • Overdrive- Top
  • Double Cross- Top
  • Overdrive- Top
  • Double Cross- Top
  • Overdrive- Top
  • Double Cross (with the Wrecking Ball)
  • Overdrive- Top
  • Overdrive- Top
  • Double Cross- Top
  • Overdrive- Top
  • Double Cross (with red, white, and blue sweeper arms)

Season 4: Winter Wipeout

  • Ski Lift- Top
  • Ski Lift- Top
  • Ski Lift- Top
  • Ski Lift- Top
  • Ski Lift- Top
  • Ski Lift- Top
  • Ski Lift- Top
  • Ski Lift- Top

Season 4: Spring Wipeout

  • Scareousel- Top
  • Scareousel- Top
  • Scareousel- Top
  • Scareousel- Top
  • Scareousel- (with giant blue dinghies)
  • Scareousel- Top
  • Scareousel- Top

Season 4: Summer Wipeout

  • The Illunisator- Top
  • Total Carnage- Top
  • Scareousel- (with yellow double danglers)
  • Scareousel- Top
  • Total Carnage- Top
  • Scareousel- (with yellow double danglers)
  • Scareousel- Top
  • Total Carnage- Top
  • Total Carnage- Top
  • Scareousel- Top
  • Total Carnage- Top
  • Total Carnage- Top
  • Total Carnage- Top
  • Total Carnage- Top
  • Total Carnage- Top
  • Love Machine (Scareousel)- Top

Winter Wipeout: Deck the Balls Christmas Special

  • Pain in the Ice- Top

Season 5: Winter Wipeout

  • Pain in the Ice- Top
  • Pain in the Ice- Top
  • Pain in the Ice- Top
  • Pain in the Ice- Top
  • Pain in the Ice- Top
  • Pain in the Ice- Top
  • Pain in the Ice- Top

Season 5: Summer Wipeout

  • Scaregrounds- Top
  • Hangover- Top
  • Scaregrounds- Top
  • Hangover- Top
  • Hangover- Top
  • Scaregrounds- Top
  • Scaregrounds- Top
  • Hangover- Top
  • Scaregrounds- Top
  • Hangover- Top
  • Hangover- Top
  • Scaregrounds- Top
  • Hangover- Top
  • Scaregrounds- Top
  • Hangover- Top
  • Scaregrounds- Top

Season 6: Summer Wipeout

  • Octopushy- Top
  • Miami Pound Machine- Top
  • Miami Pound Machine- Top
  • Octopushy- Top
  • Miami Pound Machine- Top
  • Miami Pound Machine- Top
  • Miami Pound Machine- Top
  • Octopushy- Top
  • Miami Pound Machine- Top
  • Octopushy- Top
  • Octopushy - Top
  • Miami Pound Machine - Top
  • Octopushy - Top
  • Miami Pound Machine - Top
  • Octopushy - Top
  • Octopushy - Top

Season 7: Summer Wipeout

  • Space Race - Top
  • Space Race - Top
  • Space Race - Top
  • Classic Sweeper - Top
  • Space Race - Top
  • Space Race - Top
  • Classic Sweeper - Top
  • Space Race - Top
  • Classic Sweeper - Top
  • Space Race - Top
  • Space Race - Top
  • Space Race - Top
  • Classic Sweeper - Top

Round Three

The remaining contestants participate in a challenge that varies with each episode.

Season 1 variations included the "Dizzy Dummy"; a cycle of competitive rounds where players are strapped to a spinning cylinder for a short period, before racing across one of two sets of obstacles. The winning player in each round advances to the final round, while the remaining contestants "spin again" and then alternate to the other set of obstacles; and a time-based challenge known as the "Dreadmill", which sees contestants run on a giant treadmill with the best 4 times advancing, either highest or lowest depending on the task, tasks include dodging a giant swinging wrecking ball and running to the end while lifting doors.

  • Episode One- Tippy Tables and Hopping Blocks (Dizzy Dummy)
  • Episode Two- Tennis Dreadmill With Doors
  • Episode Three- Pole Vault and Crazy Beams (Dizzy Dummy)
  • Episode Four- Dreadmill Flipper Flop
  • Episode Five- Slippery Snakes and Barrel Spill (Mexican Dizzy Dummy)
  • Episode Six- Dreadmill Wrecking Ball
  • Episode Eight- Teeter Totters and Floating Block Maze (Dizzy Dummy)
  • Episode Nine- Daunting Cookie Cutter (pilot episode)
  • Episode Ten- Roadwork Dreadmill With Goofy Goggles and Cones

Superbowl Episode

  • Episode One- Field Goal Spinner, Teeter Totters, and Keg Run (Football Dizzy Dummy 2.0)

Season 2 saw the return of the Dizzy Dummy but now the contestants need to squeeze through an obstacle at the top of a spinning disc before they could go on to the main obstacle. The "Slippery Course", is similarly formatted, but uses a water slide instead of spinning the contestants. The Dreadmill is replaced by "The Rocket" or "Bucking Bull" which has the contestants ride a mechanical bull dressed up to resemble a rocket. During this round, it was merely an endurance event. The top 4 times move onto the Wipeout Zone.

  • Episode One- Slick Slide, Branch in the Face, Bullseye Buoys, Slippery Wall With Ropes, and Spinner (Slippery Course)
  • Episode Two- Door Spinner, Tippy Tables with Walls, and Barrel Run (Dizzy Dummy 2.0)
  • Episode Three- The Rocket With Planets and Meteor Shower
  • Episode Four- Bungee Web Spinner, Sack Launch, and Zig Zag Buoy Run (Dizzy Dummy 2.0)
  • Episode Five- Bungee Web Spinner, Teeter Totters, and Crazy Beams (Dizzy Dummy 2.0)
  • Episode Six- The Rocket With Planets and Astronaut John Henson
  • Episode Seven- Slick Slide, Branch in the Face, Bouncy Beam with Sweepers, Slippery Wall with Spinning Triangles, and Spinner (Slippery Course)
  • Episode Eight- Keyhole Spinner, Sweeper Buoy Run, and Rope Swing (Dizzy Dummy 2.0)
  • Episode Nine- Bucking Bull
  • Episode Ten- Keyhole Spinner, Buoy Run, and Wall Squeeze (Dizzy Dummy 2.0)
  • Episode Eleven- Bucking Bull With Red Capes
  • Episode Twelve- Bungee Web Spinner, Beam Walk Dodgeball, and Blue Ball Run (Dizzy Dummy 2.0)
  • Episode Thirteen- Slick Slide, Branch in the Face, Mesh-Mash Run, Slippery Wall With Ropes and Spinning Triangles, and Spinner
  • Episode Fourteen- Bungee Web Spinner, Topple Towers, and Slippery Snakes (Dizzy Dummy 2.0)
  • Episode Sixteen- Slick Slide, Branch in the Face, Bucking Buoys, Slippery Wall with Spinning Pegs, and Spinner (Slippery Course)

Season 3 uses the "Circular Challenge" a circular, individually run, time-based obstacle which circles around a central podium. This course always has a theme such as "One-Ring Circus" (Clowns throw circus objects at the player from the central podium), "Pirate's Revenge" (Pirates throwing cannonballs from the middle), "Construction Zone" (Construction workers throwing cones) "Wipeout Farm" (Farmers throwing haystacks and yolk) "Jungle Gym" (Safaris throwing snakes and bananas) or "Medieval Wipeout" (Knights hurling tomatoes and lettuce from the podium). The top 4 times advance to the Wipeout Zone.

Another round called "Bruiseball" is used in some episodes which has the contestants have to cross 4 obstacles in the shape of a Baseball field. The round is played twice with the first 2 people to reach home-plate before the end of each inning move on to the Wipeout Zone. Also in Season 3 is a challenge which sees contestants run on a spinner previously featured in Season One's Wipeout Zone, while avoiding the sweeper arm. If a contestant is knocked into the water, goes under the sweeper arm, or is knocked behind the red barrel-shaped objects, they would be eliminated. Costumed characters, called "lifeguards", in the middle of the spinner throw items at the contestants based on the theme of the week. Variations of items thrown at the contestants include baggage and boxes on "Unclaimed Baggage" (known for housing John Henson), beach items and wet towels on "Beach Party", stuffed animals, pillows and feathers on "Sleepy Time". There are four rounds, and the last person standing at the end of each round moves on to the Wipeout Zone. In addition, there is a ring hanging in the air and whoever grabs the ring wins $1,000.

Season 4 (Winter Wipeout) The third round was called "The 7-Letter Word", which consists of seven platforms that spelled the word, WIPEOUT. The contestants will start at the "W" and the first one to the "T" wins. The letters "W" and "I" features sweeper arms, the "P" puddle to avoid, then bounce off the "E" diving board onto the spinning "O" and jump over the three hurdles on the "U" to get to the "T" platform. Contestants who have wiped out after reaching the "P", the "E", or the "U" may return to those points instead of starting the entire course over. However, only 3 heats, and each winner moves on. In episode 4 (Baby It's Blob Outside), The 7-Letter Word featured a person in a polar bear costume scaring contestants on the "P".

In episode 5 (Hockey Pucks and Bieber Fever) the "7-Letter Word" was replaced by another obstacle course called the "Winter Blunder Land (Theme: Wipeout Ice Arena)". For three rounds, contestants start out on the "Dizzy Dummy" a spinning contraption, then they move onto springboards that propel the contestants onto the "Spinning Slap Shot", a horizontal spinning platform trying to make it over the "Penalty Box", a vertically rotating platform. After that, contestants try to avoid being checked by the "Knee Sweeper", a rotating set of connecting bars aimed at their knees, then jump to the “Turntable” and spin their way to the finish platform. While crossing the course, contestants will try to avoid giant hockey pucks being thrown at them by two hockey players (one of them being John Henson) and a female skater. The first contestant through before the end of each round moves on to the Winter Wipeout Zone.

Season 4 (Spring Wipeout) The third round was called the "Not So-O.K. Corral". There are three rounds that start on this western-themed obstacle course. First the contestants take a spin in the classic "Dizzy Dummy". Then they bounce off the diving boards trying to land on the rotating platforms crossing over to the "Crank Shaft". Next is the "Knee Sweeper", then the spinning platform and one final step to the finish platform. All this while avoiding faux horseshoes and moneybags being thrown at them when crossing the course.

In episode 2 (Ballsy Shows Off His Giblets) the background was a French cafe in which contestants were hit by pies.
In episode 3 (John Henson, Zombie Hunter) the background was a Roman coliseum called "Wipeout Colosseum", in which contestants were hit by tar (chocolate sauce), foam shields, and stuffed toy lions.
In episode 4 (The Wizard of Owws) the background was an Arabian Nights theme, complete with a desert sand, toy snakes, and an oasis. The contestants must run the course while avoiding Persian throw-pillows and plush cobras being thrown at them.
In episode 5 (The Most Dramatic Rose Ceremony) there was a new obstacle called "Super Tramp." The six contestants start together on trampolines elevated 10 feet above the water. They must bounce over the rotating sweeper bar as it travels around and around to avoid getting knocked into the drink. If they go under the bar, they're out. There are three rounds, and the last person standing at end of each round moves on to the Spring Wipeout Zone. (The round was similar to the Season 3 spinner where contestants jump on trampolines avoiding a sweeper arm. The last one standing moves on to the Wipeout zone.)
In episode 6 (Dirty Laundry) "Super Tramp" was renamed "Clean Sweep", which follows the same rules and format, except the 6 trampolines were replaced by 6 regular platforms.
In episode 7 (Engaged Couples) using episodes 1-4 obstacle, the background was a Wedding chapel theme. The couples must run the course while avoiding pieces of cake and frosting thrown by a couple dressed in each other's clothes (groom in a gown, bride in a tuxedo), and John Henson dressed as the priest.

Season 4 (Summer Wipeout) features the "Wipeout Playset" where all six contestants start off with the “Safe and Durable Swing Along Swing Sets,” where they have to hurl themselves to the spinning platform. Then they have to go for a whirl on the "Sweeper Arms," crossing from one to the other as they rotate at alarming speeds. And finally, they’ll face “Chutes and Splatters,” where they must slip down one of the slides and through the rotating windmill to the other side. And then it’s just a quick sprint to the finish spot to complete the course. There are three rounds, and the first person through before the end of each round moves on to the Wipeout Zone.

In episode 3 (Let's Make A Wipeout) the "Dive Bar" was featured. The six contestants start together on platforms elevated 10 feet above the water. They must jump over a giant snorkel as it rotates around and around to avoid being knocked into the water. If they go under the snorkel, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
In episode 6 (All Stars) the obstacle "Jump the Shark" was featured. The six all-star contestants start together on platforms elevated 10 feet above the water. They must jump over the Great White Shark as it rotates around and around and rises higher and higher to stay in the competition. If they go under the shark, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
In episode 7 of Summer Wipeout (You're All Acting Like Babies!), the "Sushi Bar" was featured. The six contestants start together on platforms elevated on platforms elevated 10 feet above the water. They must jump over a rotating salmon sushi roll-covered sweeper bar to avoid getting knocked into the sake. If they go under the bar, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
In episode 8 of Summer Wipeout (Boss and Employee), the obstacle "Wipeout 500" race track was featured. There are 2 rounds: first all three boss-employee teams must make it past two yellow "Street Sweepers." Then they have to cross the rotating "Spinner Change." Finally, they have to motor down to the "Stuttering Straightaways" en route to the checkered flag at the finish platform all while being pegged by tires and checkered flags thrown by the pit crew. The first complete boss-employee team through before the end of each round moves on to the Wipeout Zone.
In episode 9 of Summer Wipeout (“Ballsy Gets a Hard Hat”), the obstacle “Detour” is featured where the Wipeout crew are dressed in construction gear that took a detour to the “Construction Zone” on a hazardous hydraulic speedway. There are 3 rounds: first all six contestants will drive into the construction zone and make it past not one, but two “Street Sweepers.” After that, they must cross the rapidly-rotating “Spinner Change.” And finally, it’s a trip across both “Rocking Roadblocks” en route to the finish platform. The first contestant through before the end of each round moves on to the Wipeout Zone.
In Episode 10 of Summer Wipeout (Is That a Potato in Your Sack or Are You Just Happy to Wipeout?), the obstacle is called the "Super Sack." The six contestants start together on platforms elevated 10 feet above the water while wearing potato sacks. They must hop over the sweeper bar as it rotates around and around to avoid being knocked into the drink. If they go under the bar, they’re out. There are three rounds, and the last person standing at the end of each round moves on to the Wipeout Zone.
In the Episode 11 of “Summer Wipeout” (“Bucking Broncos and Jiggling Monkeys”), the “Wipeout Playset” is featured again, but it’s different. It starts on the “Slippy Slides,” where all six contestants must soar onto the spinning platform. Then they have to take a whirl on the “Sweeper Arms,” crossing from one to the other as they rotate at alarming speeds. And finally, they must leap from the “Diving Boards” and through the rotating windmill to the other side. And then it’s just a quick sprint to the finish spot to complete the course. There are three rounds, and the first person through before the end of each round moves on to the Wipeout Zone.
In Episode 12 of Summer Wipeout (Ballsy's Playground), the obstacle "Detour" is featured again where the Wipeout crew are dressed as an old retirement couple that took a detour to "Ballsy's National Forest" on their RV trip. It's exactly the same only the crew throws pillows and sleeping bags at the contestants as they make their way through the course.

Season 4 (Summer Wipeout) continues with the Wipeout theme obstacles where each contestant starts off with a ride on the spinner where they have to get across an obstacle course filled with different types of rotating platforms on their way down to the finish platform, where winners of the 3 rounds move to the Wipeout Zone.

In Episode 16 of Summer Wipeout (Blind Date 2.0: This Could Get Ugly), the obstacle "Wipeout Disco" is featured. There are three rounds: Couples start off by "staying alive" by not going for a spin on the "Dizzy Dummy", and jumping off spring boards into the rotating "Brick House" platform. Then they have to pass the "Bouncer" (bouncing platform). Next they have to get into the club pass the rotating "Crankshaft" while they beat around the "Knee Sweeper". Then they boogie over to the "Turntable" spinning platform to the finish platform, all while the Wipeout dancers throw faux disco balls and sponge vinyl records at them. The first complete blind date couple through before the end of each round moves on to the next round.
This episode also featured another 3rd round obstacle called the "Singles Bar." The six blind date contestants start together on platforms elevated 10 feet above the water. They must jump over the rising sweeper bar as it rotates around and around to avoid being knocked into the "sea of love". If they go under the bar, they’re out. The last person standing wins the round but has to wait for his or her date to also win a round so they can move on together. The first two complete blind date couples to make it out of the event advance to the Wipeout Zone.

Season 5 (Winter Wipeout) An obstacle called "The Cold Hearted Snake." Six contestants must cross the two Snow Sweepers, then climb up Plummet Summit and slide down the Snake's back. Cross the Shivering Timbers, jump to the Snowball, and jump to the finish platform. The Snowball rises up to make the finish easier. The first three contestants to make it through move on to the Winter Wipeout Zone.

Season 5 (Summer Wipeout) An obstacle called "Spin Psycho." The six contestants start together on the starting platform elevated 10 feet above the water. First, they have to grab a rotating sweeper arm which carries them to the first spinner. From there, they must grab another rotating sweeper arm to the second spinner. Finally, they have to grab a third sweeper arm and time their drop down the slippy slide onto the finish platform. The first three contestants to make it through will advance to the Wipeout Zone.

Season 5 (Summer Wipeout) An obstacle called "Petrified Forest." First, six contestants must use zip-lines to fly across a gap to the next platform. Next, they'll have to escape through the One Tree Forest while avoiding two rotating sweeper logs. From there they have to jump into a tub full of foam and soap. Finally, contestants must make a jump to the finish platform. The first three contestants to make it through will advance to the Wipeout Zone.

Season 6 (Summer Wipeout) An obstacle called "Wipeout's Greatest Hits". Contestants start out on a spinning drum. They jump on the drums to grab a drumstick and ride it to the platform. Then they run across the keyboards, which may have fingers on them, and make it to the next platform. Finally, they jump through a swinging guitar to the finish platform. The first three contestants to make it through move on to the Wipeout Zone.

Season 6 (Summer Wipeout) An obstacle called "Wipeout City". Contestants start by running across the Bridge Over Troubled Waters. Once successfully through, they grab a rotating handle and swing on the Helicopters over the sweeper bars to the Spinning Helipad. Then they balance across the Water Main, shimmy across the Power Lines, and time their drop through the Manhole and into the water. The first three contestants to make it through move on to the Wipeout Zone.

Season 6 (Summer Wipeout) An obstacle named "Sugar Smacks". Contestants start on a spinning cake. They jump onto a spinning candle and then jump through spinning life savers, over a rotating candy stick, and then onto the platform. Then they climb up the Cake Ladder and slide down the Lemon Drop and through the windmill to the finish platform. The first three contestants to make it through move on to the Wipeout Zone.

Season 7 (Summer Wipeout) An obstacle named "Fun Slides Platform Spinning Purple People Beater". Start on the First Slide, then land on the platform. Then navigate through the Sweeper Gauntlet to the other side. If you wipeout, it’s back to the beginning. If you make it to the Smack Wheel Slide, then you won’t have to go back to the start. Finally, time your drop down the spinning slide and through one of the four holes on the smack wheel to the finish platform. The first four contestants to make it through move on to the Wipeout Zone.

The Wipeout Zone

At night, and with a more serious tone than the previous rounds, the final four or three contestants play separately on a large obstacle course inside the studio called the Wipeout Zone, each attempting to finish the course in the fastest time, much like the first round. Though slight variations are used in each episode, contestants wear wetsuits and they begin by either sliding down a water ramp or being launched by a giant catapult or blob into the water and swim to the first obstacle. Obstacles have varied between episodes, but the course contains several obstacles that must be traversed in order to reach the finishing platform. The maximum time for any contestant in the Wipeout Zone is 20:00.00 in the first six seasons. In Season 4 (Winter, Spring, and Summer), the first contestant never reached the 20:00.00 mark. The player with the fastest time on the course is declared the "champion" of the episode and is awarded the show's grand prize of $50,000. However, in Season 7, as explained by John Anderson, the contestant has only 1 attempt per obstacle, because the Zone is all about speed.

  • Season 1:
1. Killer Surf: A large water ramp at a 45° angle, which contestants slide down on an inner tube, a sled, an air mattress, or their backs and control their launch into the Wipeout Zone.
2. Barrel Run: A narrow ramp which contestants must run up, while jumping over a series of oncoming barrels.
3. Climbing Wall: A wall above a narrow ledge that contestants must cross using handles. In episodes 4 and 5, it was renamed the Rope Wall, because there were ropes instead of handles. In episodes 6, 8, and 10, it was renamed the Water Wall, because there was water pouring down on the contestants as they use the handles to get across.
4. Spinner: A rotating slippery surface which contestants must jump on, and then onto a platform on the other side. The Spinner is covered in padded barricades to increase difficulty of jumping on. In one episode, there was latex, making only two entries.
5. Launch Pads: Four trampolines at different elevations that must be crossed to reach the finish platform.
  • Pilot Episode:
1. Killer Surf: A large water ramp at a 45° angle, on which contestants slide down on a sled and control their launch into the Wipeout Zone.
2. Triple Threat: Three triangles that can rotate if not crossed quick enough. It's A.K.A "The Rotating Triangles".
3. Spinner: A rotating slippery surface which contestants must jump on, and then onto a platform on the other side. The Spinner is covered in padded barricades to increase difficulty of jumping on.
4. Blast Off: A narrow plank which must be crossed. Icy, cold water cannons will be sprayed onto the contestants.
  • Season 2A:
1. Aqua Launch: A revamped Killer Surf, in which contestants must slide down a ramp on an inner tube, a sled, a kayak, or their backs and control their launch into the Wipeout Zone. Season two's edition features additional water rapids and a bump.
2. Raging Rapids: A ramp with water flowing down, which the contestants must climb. Ten seconds into the obstacle, a 1,000-gallon tidal wave gushes down for a few seconds. This tidal wave has varied during the series, being either sports drink, water, mud, or drink.
3. Climbing Wall: A wall above a narrow ledge that contestants must cross using handles on the wall. Season two always featured just a climbing wall with no water, but the ledge is sloped downward, increasing difficulty.
4. Crazy Sweeper: Contestants run down a zigzag beam and over a series of pedestals to the other side while being chased by two sweeper arms featuring large cubes and cylinders on them. In Wipeout Bowl 1, they had footballs and pon-poms on them. In episode 4, the obstacle had six hanging demolition balls. In episode 8, it had two distracting curtains of noodles. In episode 12, it had six brutal punching bags.
5. Turntables: Three spinning platforms with varying obstacles on them that the contestants must jump on and off. When they stand up with two feet planted on the last turntable or the finish platform, the clock will stop. In Wipeout Bowl 1, they were the Tackle Dummy Turntables. In episodes 2 and 14, they were the Bumper Turntables. In episodes 4 and 10, they were the Wedge Turntables. In episode 5, they were the Torrential Turntables. In episode 8, they were the Foamy Turntables. In episode 12, they were the Dodgeball Turntables.
  • Season 2B:
1. Catapult: A rocket launcher that launches contestants into the Wipeout Zone.
2. Gears of Doom: Three large, rotating gears that must be traversed. In episodes 6 and 16, the gears had teeth on them. In episode 9, the gears were covered with trampolines.
3. Scary-Go-Round: A pair of moving bridges circling in opposite directions. Contestants must jump onto the rotating platform, climb one of the stairways to the top while avoiding the sweeper arm, and make it across the narrow arm to the other side. In episode 6, it had three teeth, while in episode 16, it had just one tooth. In episode 7, it had a curtain blocking the way. In episodes 9 and 11, it had only two stairways. In episode 11, it had two wrecking balls blocking the way.
4. Gauntlet: Consisting of the Piston Punch, three pistons that punch out into the walkway. The contestants must cross without getting punched into the water, the Blades of Fury, two sets of windmills which contestants have to jump through. If they time it wrong, the windmill knocks them off into the water (or Turntable, a spinning platform with varying obstacles that the contestant must jump on and off. In episode 1, it was the Foamy Turntable. In episode 3, it was the Bumper Bally Turntable. In episode 7, it was the Gazebo Turntable. In episode 9, it was the Wedge Turntable. In episodes 11 and 13, it was the Bumper Turntable.), and the Dangerous Drop Bridge, a narrow beam that suddenly drops out from under them at any time. In episodes 6 and 16, it had three teeth on it. If they hang on, they can climb up to the finish platform.
  • Season 3A:
1. Catapult: A rocket launcher that launches contestants into the Wipeout Zone.
2. Spin Cycle: A huge thirty foot circular tall drum which the contestants must enter on one side, then exit at the other onto a narrow platform. In some episodes, it had foam. In episode 15, it had molten lava. In episode 17, it had hundreds of balls.
3. Triple Threat: Three turntables in a row that contestants must cross upon while avoiding the sweeper arms. In episodes 4 and 15, it had streamers. In episode 17, it had hanging balls.
4. Rib Rage: Ten ribs that jut out at the bottom, creating a sort of walkway which the contestants must cross. The ribs drop out from under the contestants as they run. They can only do this obstacle once.
5. Gauntlet: Consisting of the Spiked Whackers, two flapping panels with spikes on them that flap into the walkway and the contestants must avoid. The flaps are fired as they try to cross it for the first time, although John A. and John H. avoid saying it, after the first attempt, however, the flaps fire in a sequence the contestants can time their jump with, and Arms and Dangerous, a narrow walkway with spinning arms that are right in the running path of the contestants. The contestants must time their run past each arm carefully to avoid being knocked into the water. In episode 17, balls were being thrown at the contestants. If the contestants cross, then they have one more small jump to the finish platform.
  • Season 3B:
1. Dreadmill Launch: A forward-moving dreadmill inside a laser tunnel the contestants must run down, leap through a wall of water known as Sheer Descent, free-fall onto a giant sloped trampoline, and bounce into the water below. On one episode, the trampoline was covered with foam.
2. Gut Busters: A series of blocks at varying heights that move up and down as the contestants try to traverse them. In episode 3, they had a galaxy of planets. In episode 16, they had a hoop.
3. Sinistairs: A spiral staircase on the outside of a rotating tower with two or three sweeper arms to knock the contestants off the stairs.
4. Gauntlet: Consisting of the Crankshaft, a narrow platform next to a rotating crankshaft shaped beam, contestants must time their moves carefully to avoid the beam, the Blades of Fury, two sets of windmills which contestants have to jump through. If they time it wrong, the windmills knock them off into the water, and the Beater Totter, a hydraulic see-saw which moves about as the contestants try to cross it and land on the finish platform. In episode 16, it had a hoop.
  • Season 4A - Winter Wipeout
1. Bobsled Blastoff: A mechanical bobsled that launches contestants through the air into the water below.
2. Icy Stairway from Hell: An arc of stairs that are lifted up and down from their sides.
3. Frostbite: Two slowly rotating platforms with four teethed sweeper arms moving in the opposite direction of the contestant.
4. Sinister Snowflakes: Two rotating rigs with 7 spokes that the contestant must cross to finish the course.
  • Season 4B - Spring Wipeout/Summer Wipeout
1.A. Spring-shot: A mechanical spring that blasts contestants through the air into the water below. (Spring)
1.B. Chairborne: A chair that blasts contestants through the air into the water below. (Summer, and Some Spring episodes)
2. Over and Out: Two giant rotating walkways the contestants must cross.
3. Point Break: An obstacle made up of two parts. First, the contestants must climb up to the peak of the slippery staircase while being shooted by flying paint and/or trying to hold out when gallons of water splash down on them. Then they have to time their drop down the steep slide onto the platform below.
4. Coin Toss: Seven spinning coins that will try to flip contestants into the water as they balance their way across to the finish platform.
  • Season 4C - Summer Wipeout
1. Towering Flume of Doom: A 7 story tall water slide that launches contestants into the Wipeout Zone.
2. Iron Mazen: A giant rotating maze. Contestants must enter on the yellow side, exit on the red side, and jump to the next platform, all while battling gravity, momentum, and the speed of the rotating maze.
3. Axle of Evil: A three-pronged disk at the end of an arm twists around whilst the whole arm rotates in a circle. Contestants must use each peg to support themselves as they are carried around to cross the next platform.
4. Great Wall of Fall: A fifty-foot-long wall containing of several cylindrical pistons that randomly retract into the side. Contestants must make their way along the moving pistons to the finish platform.
  • Season 5A - Winter Wipeout
1. Killer Luge: A 7 story steep slide that launches contestants into the Wipeout Zone.
2. Psychedelic Snow Globe: A huge vertically spinning circle with cylinder pegs on it. In the middle there is a button. When contestants hit the button the exit platform will drop. They only tag the center button once.
3. Frozen Fury: Elevated platforms in a semicircle that contestants must cross avoiding the sweepers.
4. Iced Over: Three vertically spinning diamonds. Contestants must cross them to get to the finish platform.
  • Season 5B - Summer Wipeout
1. Temple of Flume: An 8 story water slide that launches contestants into the Wipeout Zone.
2. Commakaze: A comma-shaped, rotating slide where contestants have to time it right to make it to the other side or pay the price, period.
3. Spinergy: A spinning ring that carries contestants to the other side. Along the way they'll have to dodge sweeper bars.
4. 3 C's of Wipeout: Three rotating C’s contestants must mind the gaps when jumping to another one. On one episode, balls were being thrown at the contestants.
  • Season 5C – Summer Wipeout
1. Bombastic Blob: A big sack of air that launches contestants into the Wipeout Zone when hit by a half-ton weight.
2. Swing Blades: Two sets of sweeper swings and blades that contestants must cross to get to the other side.
3. Torrential Twisters: Three wet, slippery spinners that lead to the next platform.
4. Tectonic Planks: Two rotating planks, each with two pegs. Contestants must go over at least one peg to continue.
  • Season 6A – Summer Wipeout
1. Slingshock: A launcher that launches contestants into the water.
2. Throwtisserie: A hot obstacle shaped like a rotisserie. Run across planks without losing your balance to drop to the lowering platform.
3. Dark Side of the Moon: An obstacle with a slide in the center. Contestants jump onto the planetary ring and make it pass 2 sets of sweeper bars. Then they must climb 40 feet up the ladder to the top and time their drop down the steep, blind slide and through the dark center of the moon to the platform.
4. Twisted Falls: An obstacle with trampolines, torrential waterfalls, and spinning blades. Contestants must jump on the trampolines and bounce through the waterfalls and blades to make it to the finish platform.
  • Season 6B – Summer Wipeout
1. Scare Chair: A reverse catapult that launches contestants into the Wipeout Zone.
2. Blockbuster: A giant rocking wall filled with unstable blocks which contestants must cross without getting busted to get to the other side.
3. Space Pod of Doom: A rotating orbiter "pod" which contestants have to ride inside and drop through one of the escape hatches onto the exit platform and not into the water.
4. Bounder Pounder: 2 sets of 3 rotating trampolines which contestants have to bounce their way across to reach the finish platform.
  • Season 7 - Summer Wipeout
1. Catastrophic Cannon: A cannon that launches contestants into the water.
2. Shredder: Two rotating cones contestants have to sprint across in order to make it to the next obstacle.
3. Hell's Carousel: An obstacle where contestants have to run on pedestals while hammer-shaped things follow them and try to knock them off.
4. Gears of Fear: 3 huge gears. Contestants have to grind through the rotating gears, leap to the spinning gear, and jump through the whirling fan blades to the finish platform. However, if they were to fail, they would have to climb up a ladder to reach the end.

References

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