Incremental game

Incremental games (also known as idle games, clicker games, or clicking games) are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly ("grinding") to earn some in-game currency.[1] In some games, even the clicking becomes unnecessary after a time, as the game plays itself, including in the player's absence,[2] hence the moniker "idle game".

Gameplay

In an incremental game, a player performs a simple action – usually clicking a button – which in turn rewards the player with some currency. The player may spend their currency to purchase items or abilities that allow the player to earn currency faster or automatically, without needing to perform the initial action.[3][4] A common theme is offering the player sources of income displayed as buildings such as factories or farms. These sources increase the currency production rate, but higher tier sources usually have an exponentially higher cost, so upgrading between tiers takes usually about the same time or even increasingly longer.

Some games feature a reset-based system where the player resets the progress of their game and gains another form of currency. This new currency is normally used to gain global bonuses which do not disappear after a reset, allowing the player to go further than the previous reset.[2] Incremental games vary as to whether they have a victory condition: games like Cookie Clicker allow the players to play indefinitely, while games like Candy Box! or Universal Paperclips feature endings that can be reached after a certain amount of progress is made within the games.

History

Incremental games gained popularity in 2013 after the success of Cookie Clicker,[3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. In 2015, the gaming press observed such games proliferating on the Steam game distribution platform with titles such as Clicker Heroes.[5]

Reception

Nathan Grayson of Kotaku attributed the popularity of idle games to their ability to provide unchallenging distractions that fit easily into a person's daily routine, while using themes and aesthetics of more sophisticated games so as to be appealing to a "core gamer" audience. Grayson also noted that the genre allowed for a wide variety of game mechanics and themes, such as fantasy, sci-fi and erotica, to provide sufficient perceived depth to avoid boring players.[6]

IGN's Justin Davis describes the genre as being tuned for a never-ending sense of escalation, as expensive upgrades and items rapidly become available, only to become trivial and replaced by more. This leads to the player feeling powerful and weak at the same time in pursuit of exponential progress.[7]

Julien "Orteil" Thiennot (creator of games such as Cookie Clicker) described his own works as "non-games".[8] In early 2014, Orteil released an early version of Idle Game Maker, a tool allowing customized idle games to be made without coding knowledge.[9]

References

  1. "Candy Box game needs a stupid app". Phones Review. 8 May 2013. Retrieved 27 May 2015.
  2. Grayson, Nathan (18 May 2015). "Clicker Heroes Is Super Popular On Steam... For Some Reason". Kotaku. Retrieved 31 July 2015. You can also “ascend” to essentially start over, but you’ll unlock more special powers in the process.
  3. Sankin, Aaron (12 February 2014). "The most addictive new game on the Internet is actually a joke". The Daily Dot. Retrieved 17 June 2014.
  4. King, Alexander (22 May 2015). "Numbers Getting Bigger: What Are Incremental Games, and Why Are They Fun?". Tutsplus. Retrieved 8 June 2015.
  5. Grayson, Nathan (18 May 2015). "Clicker Heroes Is Super Popular On Steam... For Some Reason". Kotaku. Retrieved 31 July 2015.
  6. Grayson, Nathan (30 July 2015). "Clicker Games Are Suddenly Everywhere On Steam". Kotaku. Retrieved 31 July 2015.
  7. Davis, Justin (10 October 2013). "Inside Cookie Clicker and the Idle Game Move". IGN. Retrieved 2 April 2014.
  8. Crecente, Brian (30 September 2013). "The cult of the cookie clicker: When is a game not a game?". Polygon. Retrieved 1 November 2013.
  9. "Idle Game Maker Documentation". Orteil.dashnet.org. Retrieved 10 July 2014.

Further reading

  • Alharthi, Sultan A.; Alsaedi, Olaa; Toups, Zachary O.; Tanenbaum, Joshua; Hammer, Jessica (April 2018). "Playing to Wait: A Taxonomy of Idle Games" (PDF). Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Montreal, Canada: Association for Computing Machinery. doi:10.1145/3173574.3174195. Archived (PDF) from the original on October 28, 2018.
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