inXile Entertainment

inXile Entertainment, Inc. (pronounced "in exile") is an American video game developer and a studio of Xbox Game Studios based in Newport Beach, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games The Bard's Tale and Hunted: The Demon's Forge – along with various games for Flash and iOS such as Fantastic Contraption – in its first decade of development. In 2012, inXile released the post-apocalyptic game Wasteland 2, following a successful Kickstarter campaign. The sequel to Interplay's Wasteland, inXile acquired the rights to the franchise after previous rights owners Konami allowed its ownership to lapse. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop Torment: Tides of Numenera – a spiritual successor to Interplay's Planescape: Torment. inXile is currently developing Wasteland 3.

inXile Entertainment, Inc.
Subsidiary
IndustryVideo games
FoundedOctober 26, 2002 (2002-10-26)
FounderBrian Fargo
Headquarters,
US
Key people
Number of employees
70[1] (2018)
ParentXbox Game Studios (2018–present)
DivisionsinXile New Orleans
Websiteinxile-entertainment.com

Since 2015, inXile operates a second studio, inXile New Orleans, in New Orleans.[2]

History

inXile Entertainment was founded on October 26, 2002,[3] by Brian Fargo in Newport Beach, California.[4]

In an interview to Joystiq, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were in exile, and we made fake cards with a fake company name just to have a card to go to E3 with. And before we ever thought of the name "inXile," Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did."[5]

In May 2008, inXile announced the creation of SparkWorkz, an online business division with a focus on user-generated content, using their experience with Line Rider as base for the venture.[6] David Heeley, a former executive for Microsoft, was hired to oversee the creation of the division.[7]

In April 2012, inXile launched a Kickstarter campaign to fund Wasteland 2, the sequel to Interplay's Wasteland, with most of the original team on board. The crowdfunding drive raised more than 300% of its initial goal of $900,000, ending at $2,933,252.[8] In March 2013, inXile returned to Kickstarter to crowdfund Torment: Tides of Numenera.[9] The Kickstarter for Torment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes.[10]

During a Kickstarter campaign for the game Wasteland 2, Brian Fargo developed the Kicking it Forward program.[11] Under this program, inXile Entertainment pledged to use 5% of post-launch net profits to back future Kickstarter projects.[12] As of March 2013, a total of 202 funded and 31 active projects have participated in the initiative, such as Shadowrun Returns and Leisure Suit Larry: Reloaded.[11]

In November 2018, Microsoft Studios announced they were in the final stages of acquiring InXile, as well as Obsidian Entertainment, another studio known for its RPG games.[13] According to Fargo, they were approached in April 2018 by Noah Musler, one of Microsoft's business development executives that had former ties to the studio, who suggested the possibility of acquisition. Fargo believed the acquisition was beneficial for the studio, as at the time, they were in the "uncanny valley" between more independent game development and high-budget AAA games where there was a significant difference in expectations on quality and pricing of the game. Microsoft's support would help them make games that are closer to AAA games and better compete in the current state of the industry.[1]

Games developed

Year Title Platform(s)
2004 The Bard's Tale Android, BlackBerry PlayBook, Classic Mac OS, iOS, Linux, Microsoft Windows, Ouya, PlayStation 2, Xbox
2008 Fantastic Contraption Adobe Flash, iOS, Wii
Line Rider 2: Unbound iOS, Microsoft Windows, Nintendo DS, Wii
2009 Super Stacker Adobe Flash, iOS
Super Stacker 2 Adobe Flash, iOS
Shape Shape Adobe Flash, iOS
2010 Super Stacker Party PlayStation Network
2011 Hunted: The Demon's Forge Microsoft Windows, PlayStation 3, Xbox 360
2012 Choplifter HD Microsoft Windows, Ouya, PlayStation Network, Xbox Live Arcade
2014 Wasteland 2 Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2017 Torment: Tides of Numenera Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One
The Mage's Tale Microsoft Windows
2018 The Bard's Tale IV: Barrows Deep[14] Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One
2020 Wasteland 3 Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One

Heist (cancelled)

Heist (marketed as HEI$T) is a cancelled video game that was under development by inXile Entertainment and would have been published by Codemasters for Microsoft Windows, PlayStation 3 and Xbox 360. The game was to be set in San Francisco, California, c. 1969, where players would have controlled a group of criminals as they performed various thefts. Codemasters announced on January 28, 2010, that the game had been "terminated". The British publisher furthered the statement by announcing it was focused on high-quality titles.[15][16][17]

References

  1. Purchese, Robert (November 19, 2018). "InXile acquired by Microsoft: the interview". Eurogamer.
  2. Makuch, Eddie (October 22, 2015). "Wasteland 2 Dev Opening New Orleans Office, Will Pay $75,000 Salaries". GameSpot. CBS Interactive. Retrieved November 20, 2016.
  3. https://twitter.com/Inxile_Ent/status/1055836056573145089
  4. Jennifer, Larino (November 12, 2018). "Microsoft is buying video game developer inXile and its New Orleans studio". Retrieved April 27, 2019.
  5. Hinkle, David (February 16, 2011). "What's in a Name: InXile Entertainment". Engadget. AOL. Archived from the original on February 19, 2011. Retrieved November 6, 2018.
  6. "Inxile Entertainment Announces Sparkworz Division". May 7, 2008. Retrieved April 27, 2019.
  7. Martin, Matt (May 8, 2008). "inXile hires former Microsoft exec for new division". Retrieved April 27, 2019.
  8. "Wasteland 2 Kickstarter". Kickstarter. Retrieved March 26, 2013.
  9. "Torment: Tides of Numenera Kickstarter". Kickstarter. Retrieved March 26, 2013.
  10. "Torment: Tides of Numenera Shatters Kickstarter Record". The Escapist. Retrieved March 26, 2013.
  11. Rob Lammle 7 (April 15, 2012). "5 Retro Games Brought Back From the Dead By Kickstarter". Mashable.com. Retrieved April 29, 2012.
  12. Fargo, Brian. "inXile entertainment". Kicking It Forward. Archived from the original on March 14, 2013. Retrieved April 29, 2012.
  13. Conditt, Jessica. "Microsoft Studios buys 'Fallout: New Vegas' house Obsidian and 'Wasteland 2' developer inXile Entertainment". Engadget. Retrieved November 11, 2018.
  14. Yin-Poole, Wesley (May 18, 2015). "Brian Fargo's vision for The Bard's Tale 4. Kickstarter launches next month. First "promo screen" released". Eurogamer. Gamer Network Ltd. Retrieved May 18, 2015.
  15. "Hei$t From Codemasters Cancelled". January 28, 2010. Archived from the original on July 7, 2011. Retrieved February 9, 2014.
  16. Purchese, Robert (January 29, 2010). "Codemasters "terminates" Hei$t News • News •". Eurogamer.net. Retrieved February 9, 2014.
  17. Tim Ingham CVG UK (January 28, 2010). "Codemasters Cancels Heist". IGN. Retrieved April 27, 2019.
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