Fi (The Legend of Zelda)

Fi is a character in The Legend of Zelda series and appears in The Legend of Zelda: Skyward Sword.

Fi
The Legend of Zelda character
Fi, as she appers in The Legend of Zelda: Skyward Sword
First appearanceThe Legend of Zelda: Skyward Sword (2011)
Voiced byAyumi Fujimura (Skyward Sword - Hyrule Warriors)

Concept and creation

Fi is a spirit that resides within a sword called the Goddess Sword, which eventually became the Master Sword. She was first seen in promotional art for The Legend of Zelda: Skyward Sword alongside Link.[1] Her function originally was different than it was in the final game.[2] The designers created Fi to serve as a counterpart to a silent protagonist in order to provide hints, navigate, and storytelling.[2]

Appearances

Fi appears in The Legend of Zelda: Skyward Sword. She leads protagonist Link to a statue of the goddess Hylia with the intention of leading him to the Goddess Sword, which she intends him to use it to defeat the villain Demise. She continues to guide him to various settings to accomplish this, where the Goddess Sword is upgraded into the Master Sword. It is revealed that Fi was created to assist the chosen hero, and Link later has to put Fi into an eternal slumber in order to get the fully powered Master Sword.

While Fi does not appear in The Legend of Zelda: Breath of the Wild, her character is strongly alluded to in various cutscenes, including playing the sound effect that plays when she speaks, although it is not confirmed if they intentionally refer to Fi or not.

Reception

Since being revealed, Fi has been met with mostly mixed to negative reception. In a preview of Skyward Sword, Audrey Drake of IGN found her to be a "fun change of pace" compared to Navi and Midna, two other companion characters in The Legend of Zelda series. She found her emotionless manner of speech "endearing."[3] Fellow IGN contributor Richard George found her to be good comic relief due to her lack of understanding of human emotions.[4] Sebastian Haley of Venture Beat similarly enjoyed her, finding her to be the best aspect of Skyward Sword. He felt she was less annoying than previous companion characters and that her dialogue helped fill the void left by Link being a silent protagonist.[5] Game Informer staff criticized Fi for harming the pace of Skyward Sword and criticized her for not letting players figure things out for themselves.[6] David Roberts of GamesRadar+ referred to her as the "perpetual annoyance" of Skyward Sword, while fellow GamesRadar+ contributor Anthony John Agnello noted the ability to skip Fi's tutorials would have been seen as a drastic improvement for the game.[7][8] Chris Carter of Destructoid criticized her, noting that her design and role in Skyward Sword were good, but added that he could not stand her interrupting the gameplay as much as she did. He felt that her tutorials were potentially damaging for Skyward Sword's dungeons.[9][10] Keza MacDonald of IGN expressed appreciation for how The Legend of Zelda: A Link Between Worlds lacks characters such as Fi who do not interrupt the gameplay and tell players what to do.[11] Despite finding her interruptions annoying, Chris Schilling of Vice felt that the ability to ignore some of the tutorials made it better than it seemed. He added that her leaving was one of the saddest moments in the series, a sentiment on which Griffin Vacheron of Game Revolution felt similarly.[12][13] Jess Joho of Killscreen negatively compared Fi to the character Turing from Read Only Memories, criticizing Fi as an "information dumpster" and stating that she was nearly "game-breaking" due to this.[14] John Teti of Gameological criticized Fi as part of an initiative by Nintendo to "condescend and over-explain" to players.[15]

References

  1. Lambie, Ryan (November 20, 2011). "The making of The Legend Of Zelda: Skyward Sword". Den of Geek!. Archived from the original on October 10, 2019. Retrieved October 9, 2019.
  2. Brian (November 22, 2011). "Skyward Sword talk – Fi came before MotionPlus, cut content, thoughts about Silent Realm as a dungeon, more". Nintendo Everything. Archived from the original on October 10, 2019. Retrieved October 9, 2019.
  3. Drake, Audrey (September 30, 2011). "Skyward Sword: The Evolution of Zelda Storytelling". IGN. Archived from the original on May 30, 2019. Retrieved October 8, 2019.
  4. George, Richard (November 11, 2011). "The Legend of Zelda: Skyward Sword Review". IGN. Archived from the original on December 29, 2019. Retrieved October 8, 2019.
  5. Haley, Sebastian (November 19, 2011). "Review: The Legend of Zelda: Skyward Sword proves Nintendo hasn't learned anything". Venture Beat. Archived from the original on May 29, 2019. Retrieved October 8, 2019.
  6. "Ranking Every Game In The Legend Of Zelda Series". Game Informer. July 4, 2019. Archived from the original on August 22, 2019. Retrieved October 10, 2019.
  7. Roberts, David (June 2, 2016). "8 great games that take forever to get to the fun part". GamesRadar+. Archived from the original on May 29, 2019. Retrieved October 8, 2019.
  8. Agnello, Anthony John (February 22, 2017). "8 last-gen games that need PS4, Switch and Xbox One remakes". GamesRadar+. Archived from the original on May 29, 2019. Retrieved October 8, 2019.
  9. Carter, Chris (July 8, 2008). "Fi revealed to be playable in Hyrule Warriors". Destructoid. Archived from the original on September 10, 2015. Retrieved October 8, 2019.
  10. Carter, Chris (February 26, 2017). "The greatest Legend of Zelda dungeon is obviously Snowpeak Ruins". Destructoid. Archived from the original on April 29, 2017. Retrieved October 9, 2019.
  11. MacDonald, Keza (November 14, 2013). "The Legend of Zelda: A Link Between Worlds Review". IGN. Archived from the original on May 29, 2019. Retrieved October 8, 2019.
  12. Schilling, Chris (April 21, 2015). "The Greatest Moments of 'The Legend of Zelda'". Vice. Archived from the original on June 3, 2019. Retrieved October 9, 2019.
  13. Vacheron, Griffin (May 17, 2017). "Has Voice Acting Become a Permanent Part of Nintendo's Repertoire?". Game Revolution. Archived from the original on May 29, 2019. Retrieved October 9, 2019.
  14. Joho, Jess (November 20, 2014). "Take a trip through Neo-San Francisco in the Read Only Memories demo". Killscreen. Archived from the original on July 30, 2016. Retrieved October 10, 2019.
  15. Teti, John (June 6, 2012). "Lost In Explanation". Gameological. Archived from the original on May 16, 2019. Retrieved October 10, 2019.
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