Bomberman 64 (1997 video game)

Bomberman 64[lower-alpha 1] is a video game developed by Hudson Soft, published by Hudson Soft in Japan and published by Nintendo in North America and Europe for the Nintendo 64. The game was released in Europe on November 27, 1997 and released in North America three days later.[1] While the game never saw a release on the Wii's Virtual Console service, it was eventually released on the Wii U Virtual Console in both Europe and North America in March 2017 followed by Japan in June 2017.[2][3][4]

Bomberman 64
North American Nintendo 64 cover art
Developer(s)Hudson Soft
Publisher(s)
Director(s)Hitoshi Okuno
Producer(s)Shinichi Nakamoto
Hidetoshi Endo
Designer(s)Kōji Innami
Artist(s)Shoji Mizuno
Composer(s)Akifumi Tada
SeriesBomberman
Platform(s)Nintendo 64
Release
  • JP: September 26, 1997
  • EU: November 1, 1997
  • NA: November 30, 1997
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Bomberman 64 is the first 3D game within the Bomberman series. It implements a different single-player mode by incorporating action-adventure and platforming stages instead of arenas in which enemies or other elements must be destroyed.

Three more Bomberman games were released on the Nintendo 64: Bomberman Hero (1998), Bomberman 64: The Second Attack (2000), and Bomberman 64 (2001).

Gameplay

This game is featured in full 3D, thus the directional controls change. Bomberman is able to walk in eight directions with a rotating camera facing in eight directions and with three different zoom levels. His bombs have a different effect than in other games of the series; the bomb's explosion waves have a spherical pattern, rather than the traditional cross-shaped ones.[5]

In both single player and multi-player modes, Bomberman always has the ability to kick, pick up, and throw bombs, without the need of power-ups, as in previous games. A unique feature of this game is that Bomberman can "pump" a bomb while holding it, which will make the bomb's explosion more powerful.[6] A pumped-up bomb cannot be kicked or picked up again. Unlike most platform games of its time, Bomberman cannot jump, nor can he swim in water, although he can wade in shallow water. Since Bomberman lacks the ability to jump, higher areas that do not have a path leading to them must be reached by bouncing across bombs - typically this requires the "remote" power-up to avoid the normally timed bombs exploding early. "Bomb jumping" is actually required to fully explore most levels, retrieve certain power-ups, and cross many obstacles.

If Bomberman runs into an enemy NPC, or is hit on the head by a small object, such as an unexploded bomb, he will become temporarily dizzy. While in this state, he can get hoisted up by an enemy and thrown around, or even finished off by getting thrown off the map, or into a bomb explosion. Bomberman can do the same to an enemy.

When Bomberman takes damage, he dies. If he has a "heart" power-up when he's hit, he will survive, but he will lose the heart. When he dies, all power-ups he obtained will scatter all over the place. In the Normal single-player mode, taking damage simply causes Bomberman to drop the heart, and if it doesn't bounce off the level, he can pick it up again to survive another hit. In the Hard mode, the heart will disappear.

The game has four bosses, all of which perform the same bomb attacks as Bomberman. All bosses can cause Bomberman to be dizzy if they touch him on Hard mode.

Game progression

At the start of the game, Bomberman can enter any of four anchors, which are terrariums of other planets (that were probably drained by Altair). In each anchor there are four stages. The first and third stages are adventure stages which Bomberman must navigate by solving puzzles and blasting his way toward the "Goal Arrow." The second and fourth stages are boss stages. Bomberman must fight Sirius or one of Altair's subordinates in the second stage, and he must fight the world's guardian in the fourth.

After Bomberman beats the first four anchors, he can enter the Black Fortress. Like the previous worlds, the first and third stages are adventure stages, but this time Bomberman must fight the guardian in the second stage and Altair himself in the fourth stage.

In every stage there are five gold cards to collect (100 total). Once all gold cards have been collected, the player can unlock the secret world, Rainbow Palace. After all the gold cards have been collected from there (an additional 20, making a grand total of 120 Gold Cards) the player unlocks more courses in multiplayer mode plus the "Full Power" cheat option. With the cheat activated, Bomberman starts with 8 bombs, 5 flames, power bombs, and remote bombs.

Synopsis

The Omni Cube

In the game's opening sequence, a peaceful-looking planet with gardens, rivers, and residential buildings abound is shown. The space pirate, Artemis, drops from the sky with a band of soldiers to raid the planet. Altair, the leader of the space pirates, watches from the Black Fortress, using his coveted weapon, the Omni Cube, to completely drain the planet's energy, condemning it to a zombie-like state.

Artemis returns to the Black Fortress to meet up with her partners, fellow pirates Orion and Regulus and her superior, Altair. Together, they set their sights on their next target: Planet Bomber, home of the protagonist, Bomberman. They maneuver their fortress into the atmosphere of Planet Bomber.

Bomberman, from atop a cliff, observes the Black Fortress' descent. Not much later, the Fortress begins to open fire on the people of Planet Bomber, firing destructive energy rays into populated areas.

A warrior clad in white then flies out to the surprised Bomberman, and asks if he plans to defeat the assailants. Bomberman gives an affirmative response, and the stranger (later introduced as Sirius) explains that a force field protects the Fortress from any outside attack. Sirius goes on to say that this force field can be deactivated by destroying the four anchors attached to the Fortress; the "Green Garden": a ruin-filled natural world, "Blue Resort": a fortress surrounded by water, "Red Mountain": a large volcano fraught with danger, and "White Glacier": a large, snowy mountain covered in ice. Once inside the Fortress, they must find and destroy Altair.

Bomberman climbs onto and destroys the four anchors with the help of Sirius, who supplies power-ups and teaches him new techniques. In the process, he kills Artemis and Orion, but Regulus survives. Once the force field around the Fortress is deactivated, the duo enter the Fortress. After sneaking through Altair's security measures, Bomberman finds and confronts Altair, and after a difficult struggle, defeats the pirate. The previously defeated Regulus swoops in and attempts to rescue his master from the battlefield, but is then knocked away by Sirius. Altair drops the Omni Cube, which Sirius lands on the battle platform to retrieve. Altair is annihilated by a newly powered-up Sirius. Sirius reveals that he was only using Bomberman's abilities into taking back the Omni Cube which was stolen by Altair, adding that he was sick of working with him and lying to him during the mission. He takes the Omni Cube and escapes to his secret lair to destroy Planet Bomber.

Bomberman pursues him, making his way through the palace, confronting Sirius for his betrayal. When Sirius is about to fire on Bomberman, he is saved by Regulus, knocking him away and destroying the Omni cube. With the aid of Regulus, Bomberman defeats Sirius. Without the power of the Omnicube, The Rainbow Palace crashes into the Black Fortress, destroying both, as Regulus escapes with Bomberman, informing him that he was surprised with Bomberman's ability to defeat Sirius, as he and his comrades had considerable difficulty taking the Omnicube from Sirius. Regulus leaves Planet Bomber, stating that one day he will have a rematch with his new rival, Bomberman, who celebrates his victory.

Development

After working on the game for about six months, the development team scrapped all their initial designs and started anew due to the emergence of more advanced 3D games on the market.[7] It was subsequently exhibited at the 1997 Electronic Entertainment Expo.[8]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings(N64) 68.89%[9]
Review scores
PublicationScore
AllGame(N64) [10]
CVG(N64) [11]
Edge(N64) 5 / 10[12]
EGM(N64) 31 / 40[13]
GameFan(N64) 245 / 300[14]
GamePro(N64) 16.5 / 20[15]
GameSpot(N64) 4.6 / 10[16]
IGN(N64) 7.6 / 10[17]
N64 Magazine(N64) 50%[18]
Nintendo Power(N64) 7.0 / 10[19]
64 Extreme(N64) 73 / 100[20]
64 Magazine(N64) 81%[21]
(N64) 86%[22]
64 Power(N64) 81%[23]
Arcade(N64) [24]
Ação Games(N64) 8,5 / 10[25]
Consoles +(N64) 93%[26]
Dengeki Nintendo 64(N64) 30 / 40[27]
The Electric Playground(N64) 8 / 10[28]
GamesMaster(N64) 48 / 100[29]
GamePlay 64(N64) 90 / 100[30]
Hobby Consolas(N64) 91 / 100[31]
Joypad(N64) 81%[32]
(N64) 85%[33]
Joystick(N64) 60 / 100[34]
MAN!AC(N64) 87%[35]
Mega Fun(N64) 90 / 100[36]
Micromanía(N64) 81 / 100[37]
N64 Pro(N64) 73%[38]
Nintendo Official Magazine(N64) 80%[39]
Player One(N64) 89%[40]
Superjuegos(N64) 86 / 100[41]
Total!(N64) 75%[42]
Total! (DE)(N64) 2[43]
Ultra Game Players(N64) 8.0 / 10[44]
Video Games(N64) 77%[45]
(Multiplayer) 65%[45]

Bomberman 64 received mixed to positive reviews. However, many critics praised the addition of the new Adventure mode. Doug Perry from IGN gave the game a 7.6 out of 10, saying that "The game, on the other hand, maintains the unique qualities that made the series so popular".[17] Joe Fielder from GameSpot gave the game a 4.6 out of 10. He praised the addition of single-player mode, but criticized the multiplayer mode for not having the same functions as the previous Bomberman games.[16]

Notes

  1. Known in Japan as Explosive Bomberman (Japanese: (ばく)ボンバーマン, Hepburn: Baku Bonbāman)

References

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  5. "Bomberman 64". GamePro. No. 108. IDG. September 1997. p. 63.
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  7. "NG Alphas: Bomberman 64". Next Generation. No. 31. Imagine Media. July 1997. p. 80.
  8. "E3 Showstoppers!". GamePro. No. 108. IDG. September 1997. p. 38.
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  14. Halverson, Dave; Griffin, Mike; Williams, Bryn (November 1997). "Viewpoint – Bomberman 64 (Nintendo 64)". GameFan. Vol. 5 no. 11. Metropolis Media. p. 22.
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  20. Ian; Coulson, Pete (January 1998). "Ex-rated: Bomberman 64 - There was a little girl, who had a little curl, right in the middle of her forehead. When she was good she was very, very good, but when she was bad, she was horrid - and this game could be written for her". 64 Extreme. No. 8. Quay Magazine Publishing. pp. 32–33.
  21. McDermott, Andy; Cooper, Loz (December 1997). "R64 Review: Another old favourite gets the 3-D treatment – Boom or bomb? - Baku Bomberman". 64 Magazine. No. 7. Paragon Publishing. pp. 54–57.
  22. Kimber, Rov; Cooper, Loz (January 1998). "U64 UK Update: We reviewed the Japanese version of this game in issue 7. Now that's it's been translated into English, does it make any more sense? - Bomberman 64". 64 Magazine. No. 9. Paragon Publishing. pp. 76–77.
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  38. Noel, Paul (February 1998). "Review: Bomberman 64 - The classic Bomberman series fizzles out on the N64". N64 Pro. No. 4. Paragon Publishing. pp. 30–31.
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