World Games (video game)

World Games
Boxart for the Apple IIGS version
Developer(s) Epyx
Publisher(s) Epyx
Composer(s) Steve Mage, Jeff Webb
David Wise (NES version)
Series Epyx Games
Platform(s) Commodore 64, MSX, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Apple IIe, Apple IIGS, NES, Sega Master System, PC, Virtual Console
Release 1986
Virtual Console
  • EU: April 25, 2008
Genre(s) Sports game
Mode(s) Single player

World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Sega Master System and other contemporary systems were also released. The NES version was released by Milton Bradley, and ported by Rare.

The game was a continuation in the Epyx sports line that previously released extremely successful titles such as Summer Games and Winter Games.

Events

The events available vary slightly depending on the platform, and may include:

The game allowed the player to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event.

Reception

Reception
Review scores
PublicationScore
Crash71%[1]
Sinclair User[2]
Your Sinclair9/10[3]
Zzap!6498%[4]
Your Computer[5]
Computer Gamer65%[6]
Award
PublicationAward
Zzap!64Gold Medal

Info gave the Commodore 64 version of World Games three-plus stars out of five, describing it as "my least favorite of the series". Stating that slalom skiing was the best event, the magazine concluded that "Epyx does such a nice, consistent job of execution, tho, that it's hard to take off too many points even for such boring material".[7] Computer Gaming World's Rick Teverbaugh criticized the slalom skiing and log rolling events' difficulty, but concluded that "World Games is still a must for the avid sports games".[8] Charles Ardai called the game "an adequate sequel" to Epyx's previous Games, and praised the graphics. He criticized the mechanics "as bizarre little joystick patterns which have little to do with the events" but still recommended the game because of the log rolling event.[9] Jame Trunzo praised the game's use of advanced graphics and sound, including humorous effects. Also noted was the variety in the included games, preventing the game from getting too repetitive.[10]

The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[11]

References

  1. http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue40/Pages/Crash4000126.jpg
  2. http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue062/Pages/SinclairUser06200052.jpg
  3. http://www.ysrnry.co.uk/articles/worldgames.htm
  4. http://www.zzap64.co.uk/zzap100/100thspec5.html
  5. http://www.worldofspectrum.org/showmag.cgi?mag=YourComputer/Issue8612/Pages/YourComputer861200046.jpg
  6. http://www.worldofspectrum.org/showmag.cgi?mag=ComputerGamer/Issue26/Pages/ComputerGamer2600022.jpg
  7. Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). "64/128 Gallery". Info. pp. 14–21.
  8. Teverbaugh, Rick (March 1987). "Sports Scoreboard". Computer Gaming World. p. 14.
  9. Ardai, Charles (April 1987). "Titans of the Computer Gaming World / Part 1 of V: Ardai on Epyx". Computer Gaming World. p. 12.
  10. Trunzo, James (Apr 1988). "Spanning the Globe... Epyx' "World Games" Explored". Computer Gaming World. p. 20.
  11. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.
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