Graeme Norgate

Graeme Norgate
Norgate developing music at Free Radical Design in 2006.
Background information
Born (1971-03-20) 20 March 1971
Essex, England
Genres Electronica, Techno, Space music, Chill-out, Liquid funk, Acid jazz, Progressive, Ambient, Deep house, Trip hop, New age, Dance-punk, Drum and bass
Occupation(s) Composer, musician
Years active 1994–present
Associated acts Robin Beanland
Grant Kirkhope
Goteki
Website graemenorgate.com

Graeme Norgate (born 20 March 1971),[1] is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, Donkey Kong Land. He also contributed to the soundtracks of Blast Corps[2] and GoldenEye 007.[3] Graeme was later an employee of Free Radical Design,[3] the company was eventually bought out by Crytek and renamed to Crytek UK; Norgate retained the position of audio director after the company's buyout. Norgate later moved to Deep Silver Dambuster Studios after Crytek closed down Crytek UK.[4]

Originally working at a bank before joining Rare in 1994, Norgate worked on the music of such games as GoldenEye 007 and Blast Corps. A friend of fellow Rare composer Robin Beanland, the two worked on the original soundtrack to Killer Instinct[5] in the 1990s. He also composed music (but was not fully credited) for other Rareware games such as Diddy Kong Racing, Jet Force Gemini,[6] and Perfect Dark.[5]

Norgate played synthesizer and programmed drums for the bands 'FWNT' and 'The Catch' between 1991 and 1992. He also works under the alias of Virez when remixing, he has remixed several songs for bands such as Sigue Sigue Sputnik, Goteki, Code 64, Seize and Illumina.

Video game soundtracks

Title Year System Notes
Killer Instinct1994Arcade, SNES, Game BoyWith Robin Beanland
Donkey Kong Land1995Game Boy
Killer Instinct 2n/aSNES (Unreleased)Worked on the cancelled port.[7]
Blast Corps1997N64
GoldenEye 0071997N64With Grant Kirkhope and Beanland
Diddy Kong Racing1997N64Worked on the sound effects, whilst David Wise composed the in-game music.
Jet Force Gemini1999N64Replaced by Beanland
Perfect Dark2000N64Worked on the soundtrack before leaving to join Free Radical Design, rest of soundtrack was completed by Kirkhope and David Clynick
TimeSplitters2000PS2
TimeSplitters 22002PS2, Xbox, Nintendo GameCube
TimeSplitters 2n/aGBA (Unreleased)According to Norgate, the game was "finished, but never released."[7]
Second Sight2004PS2, Xbox, Nintendo GameCube, Windows
TimeSplitters: Future Perfect2005PS2, Xbox, Nintendo GameCube
Haze2008PS3
Gangsta' Zombies2010FacebookSoundtrack later reused on Gangsta' Pets
Crysis2011PS3, Xbox 360
Crysis 22011PS3, Xbox 360, Microsoft Windows
Twist Pilot2012Ios & Mobile
The Snowman and the Snowdog2012Ios &Mobile
Crysis 32013PS3, Xbox 360, Microsoft Windows
Homefront: The Revolution2016PS4, Xbox One, Microsoft Windows

References

  1. "Graeme Norgate on Findmypast".
  2. "Listen to N64 GoldenEye's soundtrack in beautiful, uncompressed form | Polygon". polygon.com. Retrieved 24 July 2016.
  3. 1 2 "From N64 to Wii, Re-imagining "GoldenEye 007" Exclusive Interview with Graeme Norgate and Steve Duckworth". designingsound.org. Retrieved 24 July 2016.
  4. Futter, Mike (30 July 2014). "[Update] Deep Silver Buys Homefront, UK Staff To Transfer To New Dambuster Studio, Crytek USA Scaled Back". Game Informer. Retrieved 31 October 2015.
  5. 1 2 "VGMO -Video Game Music Online- » Graeme Norgate Interview: Composer of Goldeneye and TimeSplitters". vgmonline.net. Retrieved 24 July 2016.
  6. https://uk.linkedin.com/in/graemenorgate?trk=pub-pbmap%5Bpermanent+dead+link%5D
  7. 1 2 Graeme Norgate. "Graeme Norgate Official webspace music from Timesplitters, Goldeneye, Crysis 2, Crysis 3, Crysis, Second Sight Killer Instinct Donkey Kong games". graemenorgate.com. Retrieved 24 July 2016.
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