WWF Attitude

WWF Attitude
Cover art of WWF Attitude featuring (clockwise from top left) Triple H, Stone Cold Steve Austin, The Undertaker, The Rock, and Mankind
Developer(s) Acclaim Studios Salt Lake City
Publisher(s) Acclaim Sports
Platform(s) Game Boy Color, Nintendo 64, PlayStation, Dreamcast
Release Game Boy Color
  • NA: June 1999
  • EU: 1999
Nintendo 64
  • NA: July 31, 1999
  • EU: August 9, 1999
PlayStation
  • NA: July 31, 1999
  • EU: 1999
Dreamcast
  • NA: November 10, 1999
  • EU: 1999
Genre(s) Sports (Fighting)
Mode(s) Single-player, multiplayer

WWF Attitude is a professional wrestling video game based on the World Wrestling Federation (now WWE) released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released for the Dreamcast, as well as a handheld version for the Game Boy Color. The game is named after the WWF's then-current "Attitude" marketing campaign, with the tagline "Get it" also being used on company programming during that period.

The game is the sequel to WWF War Zone and is the last WWF game to be published by Acclaim. The WWF signed a deal with THQ later in 1999, ending a ten-year relationship with Acclaim that began with WWF WrestleMania. Acclaim then signed a deal with Extreme Championship Wrestling, producing two games using the same game engine, ECW Hardcore Revolution and ECW Anarchy Rulz.[1]

The game is dedicated to Owen Hart, who died at a WWF event on May 23, 1999.

Gameplay

D'Lo Brown, Kane, and Mankind face off in a Triple Threat match.

Gameplay from WWF War Zone was for the most part retained. Players execute wrestling maneuvers by grappling with an opponent then entering a sequence of motions and buttons presses. On-screen life meters indicate how close a wrestler is to defeat, with the meter turning red when a small amount of health is left. The previous edition's "Challenge Mode" was replaced by a Career Mode which allowed a player to wrestle as a WWF superstar. The player first starts wrestling on house shows winning matches to work their way up to RAW, then Pay-Per-View events and eventually getting opportunities to challenge for the European, Intercontinental and WWF championship titles. New match types were also added, including the First Blood and the I Quit Match.[2]

Features added since WWF War Zone include a Create-A-Stable mode and a Pay-Per-View mode, which allows players to set up their own wrestling event - a series of matches, the name of the event, and an arena. The game includes a customizable arena option, including the ability to edit the color of lights, ring ropes, turnbuckles, and logo on the side of the ring.[3] WWF Attitude also features the audio commentary, provided by Shane McMahon and Jerry Lawler.

Create-A-Wrestler mode was expanded with original entrance music, as well as superstar nicknames with unique commentary and crowd chants for each name.[4] Vocals for the original entrance themes were provided by Road Dogg of The New Age Outlaws, a popular wrestler at the time of the game's release who would frequently show off his mic skills during events.

The Game Boy Color version of the game is slightly different from its home console counterparts, using passwords as a way to save a player's progress.[5]

Matches

Basic Match Types

  • VS – A simple match between two opponents.
  • Lumberjack – A ‘VS’ match where two “lumberjacks” attack players who leave the ring. The lumberjacks have unlimited health, but they can’t win or enter the ring.
  • Gauntlet – Player One must defeat 4 opponents, one after the other. However, other participants only need to defeat Player One to win.
  • 1 on 2 – Two participants must work together to beat one mutual opponent. The disadvantaged player can beat either opponent to win.
  • 1 on 3 – Three participants must work together to beat one mutual opponent. Again, the disadvantaged player can beat any opponent to win.
  • Triple Threat - A 'VS' match for three participants. The first person to beat either opponent wins.
  • Triangle – In this variation of the ‘Triple Threat’ match, the match continues after one player is defeated. The last remaining player wins the match.
  • War – A ‘Triangle’ match for four participants.
  • Battle Royal – A ‘War’ match where opponents are eliminated by throwing them out of the ring. Pin and submission attempts do not count.
  • Royal Rumble – Based on the match of the same name. It is a ‘Battle Royal’ for 30 participants. It begins with two, and more enter the match at regular intervals (limited to four at any one time). The final remaining participant wins the match.
  • Tag Team – In this variation of a ‘VS’ match, both active participants have inactive partners on the ring apron in their designated corners. The inactive partners may offer limited assistance. The active participant and inactive partner may switch roles by performing a tag in their corner.
  • Tornado – A 2-on-2 match. Unlike in a tag team match, all participants are active throughout. The first person to meet the win conditions over either opponent wins the match for their team.
  • Tag Gauntlet – A ‘Tag Team’ match where Team One must defeat two rival teams, one after the other. The team which defeats Team One is the winner. Team One must defeat both rival teams in order to win.
  • Survivor Series – Based on the match of the same name. Each tag team has four members, but only two are available at once. Once a participant is defeated, he is replaced by his inactive partner, and a new team member joins the team. In order to win, one team must defeat all four members of the rival team.
  • Stable Match – This match is a cross between the ‘Survivor Series’ and ‘War’ matches. Once a participant is defeated, he is replaced by another member of his team. Each team has four participants. A team is eliminated when all four members have been defeated. The last remaining team are the winners.
  • King of the Ring - This is based on the recurring event of the same name and is listed separately from all Exhibition mode matches. It is an 8-man tournament consisting entirely of 'VS' without added stipulations. The winner of each match advances to the next round. The winner is the person who wins all three rounds.

Match Types

Match types are additional options that change certain match rules.

  • Cage Match – The ring ropes are replaced with cage walls. Players may also win by climbing over a cage wall to the floor outside.
  • Falls Count Anywhere – Pin and submission attempts are valid outside of the ring. There is no count outs.
  • Hardcore Match – In this variation of a ‘Falls Count Anywhere’ match, the arena is littered with objects which may be used as weapons.
  • Last Man Standing – Similar to a ‘Hardcore Match’, but matches are won by knockout. After suffering moderate damage, the referee will begin a silent 10 count each time they are knocked down. If they fail to recover before the count is finished, they lose. If any other participant touches or attacks the fallen player, it resets the count.
  • Toughman Match (1 on 2 / 1 on 3 only) – The disadvantaged player must beat all of his opponents in order to win.

Win Modifiers

These options can be used to add or change win conditions.

  • Iron Man Match – Meeting the win conditions earns the Player 1 point. Each time a point is scored, players return to their starting positions, and the beaten player gets a health boost. The player with the most points when the time limit expires wins. If there is a tie, then the match is a draw (all players lose).
  • 2/3 Victories – Under the same rules as an ‘Iron Man Match’, the first player to score 2 points wins the match.
  • I Quit Match – Pins and count outs are disabled. You win by submission.
  • Finisher Only – As the name implies, players win by performing their finishing move.

Development

Acclaim added full superstar entrances to the game, improving over the short entrances from War Zone. Match commentary was recorded by Jerry "The King" Lawler and Shane McMahon. Instead of the commentators talking about each of the wrestlers before the match like on War Zone, each wrestler now has a set of pre-match taunts.[6]

Originally, the game was to include fictional jobbers that players would face early on in the Career Mode. For unknown reasons, the fictional jobbers were removed from the game; however, their voices, ring attires, and entrance theme songs remain accessible in the Create-A-Wrestler mode.[7]

Though not playable in the game, The Hardy Boyz provided the motion capture for the moves. The intro included a dedication to Owen Hart, who died shortly before the game's release and was featured in the game as a playable character. Although Owen was a "heel" prior to his death, his playable character is a "face" in honor of him. His death delayed the PlayStation and Nintendo 64 versions from its initial release of June 1999, likely to remove his Blue Blazer outfits as seen in early screenshots. The dedication is absent in the Dreamcast version.[2] As of 2018, Attitude is the last WWF game to feature Owen as a playable character (several games since have featured deceased characters). However Owen did feature posthumously as a fully playable character in the Legends of Wrestling series from Acclaim Entertainment in 2002 and 2004.

The Dreamcast version was released several months after the PlayStation and Nintendo 64 games, around the same time as THQ's first WWF game WWF WrestleMania 2000[8] and features improved graphics compared to its PlayStation and Nintendo 64 counterparts, with higher-resolution texture maps and a better animated, less pixelated crowd.[9]

Reception

Reception
Review scores
PublicationScore
DreamcastGBCN64PS
AllGame[10]N/A[11][12]
EGM7/10[13]N/A8.25/10[14]8/10[15]
GameFan40%[16]N/AN/AN/A
Game Informer8.5/10[17]N/A9.25/10[18]9/10[19]
GamePro[20]N/A[21][22]
Game RevolutionB[23]N/AN/AA−[24]
GameSpot6.8/10[9]6.1/10[5]8/10[6]8.1/10[7]
GameSpy4.5/10[25]N/AN/AN/A
IGN8/10[2]N/A8.7/10[3]8.3/10[26]
Nintendo PowerN/A6.3/10[27]7.4/10[28]N/A
OPM (US)N/AN/AN/A[29]
Aggregate score
GameRankings59%[30]62%[31]74%[32]79%[33]

The PlayStation version received "favorable" reviews, while the rest of the console versions received "mixed or average" reviews according to video game review aggregator GameRankings.[31][32][33][30] The PS version was also a bestseller in the UK.[34]

As part of the promotion for the game, some stores offered a free 'WWF Attitude' edition memory card to people who pre-ordered and then bought. The device would already have a save file for the game on it. The only content in the save file was two pre-made custom characters based on Turok the Dinosaur Hunter and Shadowman. The Shadowman character was very heavily based on the Undertaker character already in the game, and Turok was based on Edge.

See also

References

  1. McLaughlin, Rus (November 12, 2008). "IGN Presents the History of Wrestling Games (Page 4)". IGN. Retrieved March 5, 2015.
  2. 1 2 3 Dunham, Jeremy (November 9, 1999). "WWF Attitude Review (DC)". IGN. Retrieved March 5, 2015.
  3. 1 2 Boulding, Aaron (September 1, 1999). "WWF Attitude (N64)". IGN. Retrieved March 5, 2015.
  4. IGN staff (August 6, 1999). "Personalized Attitude". IGN. Retrieved March 5, 2015.
  5. 1 2 Gerstmann, Jeff (January 28, 2000). "WWF Attitude Review (GBC)". GameSpot. Retrieved March 5, 2015.
  6. 1 2 Gerstmann, Jeff (August 13, 1999). "WWF Attitude Review (N64)". GameSpot. Retrieved March 5, 2015.
  7. 1 2 Gerstmann, Jeff (August 4, 1999). "WWF Attitude Review (PS)". GameSpot. Retrieved March 5, 2015.
  8. "WWF Wrestlemania 2000 - Nintendo 64". IGN.
  9. 1 2 Gerstmann, Jeff (November 2, 1999). "WWF Attitude Review (DC)". GameSpot. Retrieved March 5, 2015.
  10. Licata, Jonathan. "WWF Attitude (DC) - Review". AllGame. Archived from the original on November 15, 2014. Retrieved March 5, 2015.
  11. Baize, Anthony. "WWF Attitude (N64) - Review". AllGame. Archived from the original on November 15, 2014. Retrieved March 5, 2015.
  12. Williamson, Colin. "WWF Attitude (PS) - Review". AllGame. Archived from the original on November 14, 2014. Retrieved March 5, 2015.
  13. "WWF Attitude (DC)". Electronic Gaming Monthly. 2000.
  14. "WWF Attitude (N64)". Electronic Gaming Monthly. 1999.
  15. "WWF Attitude (PS)". Electronic Gaming Monthly. 1999.
  16. Mosquera, Fernando "Lagi" (November 9, 1999). "REVIEW for WWF Attitude (DC)". GameFan. Archived from the original on March 4, 2000. Retrieved March 5, 2015.
  17. Fitzloff, Jay (January 31, 2000). "WWF Attitude (DC)". Game Informer. Archived from the original on April 9, 2000. Retrieved March 5, 2015.
  18. McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (September 1999). "WWF Attitude (N64)". Game Informer (77). Archived from the original on March 1, 2000. Retrieved March 5, 2015.
  19. McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (September 1999). "WWF Attitude (PS)". Game Informer (77). Archived from the original on May 20, 2000. Retrieved March 5, 2015.
  20. Scary Larry (November 25, 1999). "WWF Attitude Review for Dreamcast on GamePro.com". GamePro. Archived from the original on February 12, 2005. Retrieved March 5, 2015.
  21. The Freshman (September 25, 1999). "WWF Attitude for N64 on GamePro.com". GamePro. Archived from the original on November 6, 2004. Retrieved March 5, 2015.
  22. The D-Pad Destroyer (1999). "WWF Attitude Review for PlayStation on GamePro.com". GamePro. Archived from the original on February 18, 2005. Retrieved March 5, 2015.
  23. G-Wok (February 2000). "WWF Attitude Review (DC)". Game Revolution. Retrieved March 5, 2015.
  24. Bodzilla (August 1999). "WWF Attitude (PS)". Game Revolution. Archived from the original on May 9, 2008. Retrieved March 5, 2015.
  25. Fragmaster (November 17, 1999). "WWF Attitude". PlanetDreamcast. Archived from the original on January 25, 2009. Retrieved March 5, 2015.
  26. Perry, Douglass C. (August 5, 1999). "WWF Attitude (PS)". IGN. Retrieved March 5, 2015.
  27. "WWF Attitude (GBC)". Nintendo Power. 121: 113. June 1999.
  28. "WWF Attitude (N64)". Nintendo Power. 124. September 1999.
  29. "WWF Attitude". Official U.S. PlayStation Magazine. 1999.
  30. 1 2 "WWF Attitude for Dreamcast". GameRankings. Retrieved March 5, 2015.
  31. 1 2 "WWF Attitude for Game Boy Color". GameRankings. Retrieved March 5, 2015.
  32. 1 2 "WWF Attitude for Nintendo 64". GameRankings. Retrieved March 5, 2015.
  33. 1 2 "WWF Attitude for PlayStation". GameRankings. Retrieved March 5, 2015.
  34. "UK Playstation sales chart". Official UK PlayStation Magazine (51). November 1999.
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