V-Rally 2

V-Rally 2
Developer(s) Eden Studios
Publisher(s) PlayStation
Microsoft Windows & Dreamcast
Infogrames
Composer(s) Thomas Colin
Manuel Lauvernier
Series V-Rally
Platform(s) PlayStation, Microsoft Windows, Dreamcast
Release PlayStation[1]
  • EU: 28 October 1999
  • NA: October 31, 1999
  • JP: January 27, 2000
Microsoft Windows[2]
  • EU: September 29, 2000
Dreamcast[3]
  • EU: May 2000
  • NA: July 2, 2000
Genre(s) Racing
Mode(s) Single-player, multiplayer

V-Rally 2 is a rally racing video game and the sequel to V-Rally. It was succeeded by V-Rally 3.

Titles

Much like with the first game, V-Rally 2 was released under different titles in all countries. The PlayStation version is known in Europe and Japan as V-Rally 2: Championship Edition and in North America as Need for Speed: V-Rally 2 (due to Electronic Arts having the publishing rights there). The Windows version was known as V-Rally 2: Expert Edition (it only saw a release in Europe). The Dreamcast version was also released in Europe under the V-Rally 2: Expert Edition name and in North America, this version was known as Test Drive: V-Rally.

Gameplay

The game features rally cars that competed in the 1999 World Rally Championship season. There are 26 cars in Championship Edition and 27 in Expert Edition. There are over 80 original tracks which represent all of the rallies of the 1999 season, excluding Greece and Safari. The game modes include a time trial mode, an arcade mode which follows the traditional style of arcade games, V-Rally Trophy where the player completes against 3 AI opponents to see who can get the least time in all of the rallies. The championship mode follows the actual example of rallying with different stages in the rallies featured in the game. V-Rally Trophy and Championship Mode feature 3 distinct championships: European, World and Expert.

Weather conditions like snow, rain, and rallying in daytime, sunset and night are included.

The racing tracks are essentially stored as curved lines in 3D space. Instead of designing and storing the entire track environment as a 3D model, the game engine generates each track segment based on the 3D line and several parameters, such as track theme, weather, incline/decline, degree of curvature etc.

There is also a track editor where the player can design their own rally tracks. There is Multiplayer mode which supports up to 4 Players. The PlayStation version of the game features support for DualShock analog controllers and Namco's neGcon and Jogcon racing controllers.

Reception

Reception
Review scores
PublicationScore
AllGame[4]
GameSpot[5]
IGN[6]
PSM10/10[7]

The game met with positive reviews. Allgame gave a rating of 3.5 out of 5 and gave praise for being an "exciting rally game from start to finish".[4] GameSpot gave a rating of 7.9 out of 10 and praised the PlayStation version of the game for being the "premiere PlayStation rally game" for its authenticity.[5] IGN gave a high rating of 8.5 out of 10 and gave praise for the PS game for graphics, sound effects and appeal but also criticised the game for the issues related to the realism provided within the game and also the pixelization of AI cars when the player is far behind.[6]

See also

References

  1. "Release Information for PlayStation".
  2. "Release Information for PC".
  3. "Release Information for Dreamcast".
  4. 1 2 "Allgame Review".
  5. 1 2 "Game Spot Review". November 23, 1999. Archived from the original on February 24, 2013.
  6. 1 2 "IGN Review". December 3, 1999. Archived from the original on January 3, 2013.
  7. Official PlayStation Magazine, Future Publishing issue 47, (June 1999)
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