Total War: Three Kingdoms

Total War: Three Kingdoms
Developer(s) Creative Assembly
Publisher(s) Sega
Director(s) Janos Gaspar
Designer(s) Simon Mann
Series Total War
Platform(s) Microsoft Windows, macOS, Linux
Release March 7, 2019
Genre(s) Turn-based strategy, real-time tactics
Mode(s) Single-player, multiplayer

Total War: Three Kingdoms is an upcoming turn-based strategy real-time tactics video game developed by Creative Assembly and published by Sega. As the 12th mainline entry in the Total War series, the game is set to be released for Microsoft Windows in early 2019. Feral Interactive have announced that the game will be coming to macOS and Linux shortly after the release of the Windows version.[1]

Gameplay

Like its predecessor, Total War: Three Kingdoms is a turn-based strategy real-time tactics game. Set in the Three Kingdoms period, players control one of the game's eleven factions, who must eliminate other factions, unify China and become its ultimate ruler.[2] These factions are led by warlords, including Cao Cao, Liu Bei, and Sun Jian.[3] In siege battles, players command both infantry and cavalry units. All the units featured in the game are divided into different retinues, with each led by a powerful general. The player can only deploy three generals into the battlefield at once, and players will only have access to the units that the generals can recruit.[4] The player wins a siege battle when all the opponent generals are killed or the central point of the city is captured. These generals, which can be commanded separately from their troops, have possession of unique weapons and items, which can be looted once they are killed. For instance, Lü Bu's Red Hare can be captured and used by other generals. Generals can also engage in a one-versus-one dueling, which ends when one of them dies or flees. Each general also has different classes and specialties, granting their units with both active and passive buffs.[5] The team also introduces the concept of "guanxi" to the game, in which each general will form social connections and relationships with other characters. Viewing concepts like "obligations, reciprocity, and trust" as important virtues, these generals have unique personalities and desires that players need to cater to. If their demands are not met, their happiness rating will drop and this may lead to various repercussions for players.[6]

The game features two game modes. The first mode, "Romance", is based on the novel Romance of the Three Kingdoms, in which generals are gifted with nearly superhuman strength. Another mode, "Classic", based on Records of the Three Kingdoms, presents a more historically accurate version. In Classic, the generals have their powers removed and they can no longer be commanded separately.[7]

Premise

The game begins in 190 CE, in which the once glorious Han dynasty is on the verge of collapse. The new emperor, Emperior Xian, enthroned at the age of eight, was manipulated by the warlord Dong Zhuo, whose oppressive rule leads to chaos. New warlords rise and form alliances to start the campaign against Dong Zhuo. With each warlord having personal ambitions and allegiances constantly shifting, the champions that emerge from the ever lasting wars will shape the future of China.[8]

Development

The game is currently being developed by Creative Assembly. Creative Assembly had refined many elements of the game, bringing changes to both the artificial intelligence and the user interface. The team introduced the system of "guanxi" in order to make the characters and generals more important in the game, as Records and Romances, two of the team's most prominent source materials, have a huge focus on characters. Unlike previous Total War games in which characters seldom interact with each other, the generals featured in the game are actively forming relationships with the characters they meet throughout the campaign. This adds a strategic layer to the game in which players need to understand these generals before making any decision.[6]

When the game was still in preproduction in November 2016, Creative Assembly announced that the next historical Total War title would explore a new era instead of being a sequel to any previous game.[9] Three Kingdoms was revealed by publisher Sega on January 11, 2018 with a cinematic trailer.[8] Originally set to be released in the second half of 2018, the game was delayed to early 2019 so that the team had additional development time to complete the game's production.[10]

References

  1. Interactive, Feral (September 27, 2018). "Total War: THREE KINGDOMS blazes a trail to macOS and Linux". Retrieved September 27, 2018.
  2. Hafer, T.J. (January 17, 2018). "What to expect from Total War: Three Kingdoms". PC Gamer. Retrieved June 14, 2018.
  3. Scott=James, Richard (June 13, 2018). "There will be 11 playable factions in Total War: Three Kingdoms". PCGamesN. Retrieved June 14, 2018.
  4. Scott=Jones, Richard (June 13, 2018). "In Total War: Three Kingdoms, Heroes unlock new units to recruit". PCGamesN. Retrieved June 14, 2018.
  5. Tapsell, Chris (June 7, 2018). "Hands on with the romantic battles of Total War: Three Kingdoms". Eurogamer. Retrieved June 14, 2018.
  6. 1 2 Scott-Jones, Richard (June 13, 2018). "Here's how Total War: Three Kingdoms mechanises Chinese social philosophy". PCGamesN. Retrieved June 14, 2018.
  7. Takahashi, Dean (June 7, 2018). "Total War: Three Kingdoms hands-on — I pursued Lu Bu, and won in single combat". VentureBeat. Retrieved June 14, 2018.
  8. 1 2 Pereira, Chris (January 11, 2018). "Total War: Three Kingdoms Is The Franchise's New Historical Game Set In China". GameSpot. Retrieved January 14, 2018.
  9. Bratt, Chris (November 17, 2016). "The next historical Total War is "an era we haven't tackled yet"". Eurogamer. Retrieved June 14, 2018.
  10. Stevens, Colin (June 6, 2018). "Total War: Three Kingdoms Delayed to Spring 2019". IGN. Retrieved June 14, 2018.

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