Street Legal Racing: Redline

Street Legal Racing: Redline
Developer(s) Invictus Games
Publisher(s) Activision Value
Series Street Legal
Engine Custom-made java script, Invictus SCX
Platform(s) Microsoft Windows
Release Windows: July 18, 2003
Genre(s) Racing
Mode(s) Single-player

Street Legal Racing Redline is a racing game developed by Invictus and published by Activision Value. The game was released for Windows in July 2003.

On September 9, 2014, Invictus announced via their Facebook page that the Street Legal franchise, as well as every other game Invictus had developed using that game engine was now abandonware, and the engine, along with all the art assets, were for sale.[1]

Gameplay

The game takes place in Valo City (possibly a play on the word "velocity"), a metropolis known for its vast underworld of illegal street racing. The plot of the game is to beat every club and accomplish the requirements to enter the Race of Champions, a prestigious racing competition where one can win a bonus car. Players have to race others on the streets during the day for prestige (respect) or money to customize the car. During the night, players can either participate in a drag race against another driver or watch the race.

A unique feature of the game is its detailed level of customization for the vehicles. The player can buy a completely new car from the dealership, a used one from a local shop where they were already customized or even totaled, or build the car from scratch with a chassis. Unlike a traditional street racing video game, the player must manually replace each part, and these parts can get permanently lost if the car gets damaged.

Patches

Currently, there are three patches for the game: the 2.2.1 MWM (by Miran & Wichur), 2.3.0 Live Edition (by Raxat) and SLRR2015 (by Bigg Boss93, available on VStanced.com[2]). The latest version was released on Steam and is gradually improved by the European game developer ImageCode in collaboration with Raxat.

Mods

Thousands of mods were made for this game, including vehicles, parts for said vehicles, tracks (which only work for 2.2.1 MWM), sounds, menu interfaces, and textures. Because the game is very unstable, it is highly likely to crash when too many mods are installed.

Reboot

Thanks to public funding, the game was greenlit and eventually re-released on Steam on May 7th, 2016. The Steam release is still very unstable, but is gradually improving. Its textures and interface make it more contemporary, and the career is altered for more of a challenge.

Possible sequel

Dave Singh, the owner of streetlegalmods.com, made a deal with Invictus Games, Ltd. stating that if the Kickstarter crowdfunding campaign reached a minimum of $150,000, the development of the sequel to SLRR, Street Tuning Evolution, would officially begin, as long as the game was playable and the community was allowed to add content. $500,000 was demanded to make a complete game.

After having a bad launch with the Kickstarter, and due to the popular demand of a PayPal option, Invictus Games, Ltd. and Dave Singh decided to move the campaign to IndieGogo to solve the many problems, and also to extend the deadline. Backers could then use PayPal to make a pledge. The campaign would have been funded only if it had reached $150,000. The IndieGogo campaign had a significantly better launch than the Kickstarter campaign, which raised around $24,000 a little more than 40 days after its launch in December 18, 2014. The IndieGogo campaign raised nearly $10,000 just one day after its launch. Unfortunately the campaign failed, reaching just over $30,000.

Despite the failure, another person, Bartosz "Wichur" Bieszka, plans to make a sequel to this game under the "Car Tune" title. ImageCode LLC also plans to make a similar project or join an existing one, as they have already done with Raxat's 2.3.1 version.

References

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