Spelunker (video game)

Spelunker
Front cover of the original Atari 8-bit version
Developer(s) MicroGraphic Image
Tamtex & TOSE (FC/NES)
Irem Corporation
Publisher(s) MicroGraphic Image
Broderbund
Irem Corporation
Tozai Games
Designer(s) Tim Martin[1]
Platform(s)
Release
Genre(s) Platform
Mode(s) Single player

Spelunker (Japanese: スペランカー, Hepburn: Superankā) is a 1983 platform video game developed by Timothy G. Martin and MicroGraphic Image. Spelunker is set in a colossal cave, with the player starting at the cave's entrance at the top, and the objective is to get to the fabulous treasure at the bottom.

Originally released by MicroGraphic Image for the Atari 8-bit family in 1983, the game was later ported to the Commodore 64 and re-released by Broderbund in 1984, with European publishing rights licensed to Ariolasoft. An arcade version followed in 1985, and the game was released for the Nintendo Entertainment System on December 6, 1985 in Japan and September 1987 in North America, and for the MSX in 1986. A sequel was released in arcades and for the NES on September 18, 1987 called Spelunker II: Yūsha e no Chōsen by Irem, in Japan only.

Gameplay

Spelunker for the NES.
Spelunker for the Commodore 64.

The player must walk and jump through increasingly challenging parts of the cave, all the while working with a finite supply of fresh air, which could be replenished at various points.

The cave's hazards include bats, which drop deadly guano on the player; and a ghost haunting the cave and appearing randomly, attempting to take the player to the shadow world. The player character can send a blast of air[2] to push the ghost away. However, this renders the player's character immobile for a few seconds, thus vulnerable to other dangers and further depleting their air supply. Objects to collect include sticks of dynamite, flares, and keys. Precise positioning and jumping play key factors in successfully completing the game.

The cave in Spelunker is divided into six levels. Although the levels connect seamlessly to each other, forming one large map, the game clearly signals a level change at certain points by showing the name of the next level and giving the player a bonus, consisting of an extra life and a varying number of points.

The splash screen of the game on the original Atari features an excerpt of Modest Mussorgsky's Pictures at an Exhibition as background music. All other versions of the game, including the Atari re-release feature a different title theme. The NES and MSX versions have additional music during gameplay.

Reception

Computer Gaming World of 1985 called Spelunker "a thoroughly enjoyable game ... a class act".[3]

Legacy

The game was re-released for Virtual Console in North America on March 17, 2008[4] and in Europe on September 5, 2008 for the Wii, in both regions on June 6, 2013 for the Wii U and in North America on June 27, 2013 for the Nintendo 3DS.

Sony Computer Entertainment of Japan has released Spelunker HD for the PlayStation 3 as a downloadable game through their PlayStation Network Store. It received the PlayStation Store best sales award in 2009 from Sony Computer Entertainment of Japan.[5] The game is a remake of the NES port, with high definition graphics and 100 levels (10 large caves, with 10 levels in each).[6]

In 2015, Square Enix released a free-to-play sequel titled Spelunker World for PlayStation 4 and PlayStation Vita.[7] In 2017, a new title based on Spelunker World was announced for the Nintendo Switch, and was released on April 20, 2017 in Japan.[8] It was later released worldwide as Spelunker Party! on October 19, 2017.[9] Although Spelunker Party! was released physically in Japan, the worldwide release was digital-only.[9]

In 2016, a collaboration happened between Spelunker and the Neptunia series, which resulted to an unlockable minigame mode called "Neplunker" for Megadimension Neptunia VII which consists of two special dungeons that mixes the normal gameplay with Spelunker's gameplay. The mini-game became notorious to players due to the normal controls of the game being not suited for platforming and lack of a proper tutorial, which led to many players experiencing unintentional deaths. The game returns to the series in VIIR, a PlayStation VR-compatible remake for the PlayStation 4.

See also

References

  1. "The Giant List of Classic Game Programmers". dadgum.com.
  2. Reprint of review from Atari Interface, Vol. 4, June 1992 at AtariArchives
  3. Stone, David (January 1985). "Spelunker and Realm of Impossibility". Computer Gaming World: 33.
  4. "Wii-kly Update: Two New Classic Games Added to Wii Shop Channel". Nintendo of America. March 17, 2008. Archived from the original on March 17, 2008. Retrieved March 17, 2008.
  5. "IREM Home Page". Retrieved February 14, 2015.
  6. "Spelunker Coming To PS3". Retrieved February 14, 2015.
  7. "Square Enix's PlayStation 4 Exclusive Is Minna de Spelunker Z - Siliconera". Siliconera. Retrieved February 14, 2015.
  8. "A New Spelunker Game Is Headed To Nintendo Switch In Japan In Spring 2017". Siliconera. January 13, 2017. Retrieved January 24, 2017.
  9. 1 2 Whitehead, Thomas (26 September 2017). "Spelunker Party! is Digging Its Way to the Switch eShop on 19th October". Nintendo Life. Retrieved 26 September 2017.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.