Shadowverse

Shadowverse
Developer(s) Cygames
Publisher(s)
Producer(s) Yuito Kimura
Engine Unity
Platform(s) iOS, Android, Microsoft Windows, macOS
Release
  • WW:
    iOS, Android
    June 17, 2016[1]
    Windows, macOS
    October 28, 2016[2]
  • ROK: February 7, 2017[3]
  • TW: May 11, 2017[4]
  • EU: July 2017[5]

  • PRC:
    iOS
    April 27, 2018
    Android, PC
    May 4, 2018[6]
Genre(s) Collectible card game
Mode(s) Multiplayer video game
Single-player video game Edit this on Wikidata

Shadowverse is a free-to-play digital collectible card video game developed and published by Cygames in Japan.[7] It was released for iOS and Android devices in June 2016, and by July was already the most popular mobile collectible card game in Japan.[8] Mac and Windows versions were released in October 2016.[2] This game began its overseas promotions since 2017, and there are three major versions by regions - Japanese, International (incl. English, Korean, Traditional Chinese, French, German, Italian and Spanish), Simplified Chinese (released by NetEase in China in October 2017).

Shadowverse employs an anime art style with some illustrations reused from the developer's previous title, Rage of Bahamut,[9] an earlier digital collectible card game released in 2012. The game has been compared favorably with Hearthstone (2014), a difference being that Cygames sought to minimise the impact of randomness on match outcomes. Another difference is Shadowverse's "Evolve" game mechanic which allows players to grant played cards bonus stats and effects at the cost of an evolution point.[7]

Expansions

New sets are added to Shadowverse at a regular interval of three months. The game launched with an initial set of Basic cards that were automatically added to new accounts or earned through the story mode, and the Standard set (now called Classic) obtained from card packs. Additionally, a number of promotional cards have been released, which were obtainable through varying methods. These cards are cosmetic replacements for existing cards; they do not have a unique gameplay function. Once every three months one card set will be out of rotation due to the arrival of new card set.

Card set Release date
Darkness Evolved (DRK)September 29, 2016[10][11]
Rise of Bahamut (RoB)December 29, 2016[12]
Tempest of the Gods (TotG)March 2017[13]
Wonderland Dreams (WLD)June 2017
Starforged Legends (SFL)September 2017
Chronogenesis (CGS)December 2017
Dawnbreak, Nightedge (DBNE)March 2018[14]
Brigade of the Sky (BotS)June 2018
Omen of the Ten (OotT) September 2018

Gameplay

Matches

Shadowverse matches are structured between two players taking turns playing cards from their deck. Each player is represented by a Leader with 20 defense and a starting hand of three cards. The player going first has two evolution points, and the player going second has three evolution points, can evolve one turn earlier, and draws an extra card at the player's first turn. The objective of the player is to reduce the other player's defense to 0 or attain a win via certain cards (e.g. Enstatued Seraph or a Victory Card by playing Spartacus). You can also win if the opponent must draw from an empty deck

Each player utilizes the Play Point resource to play cards. Both players begin at having zero play point orbs, and gain one play point orb at the beginning of the respective player's turn, up to a limit of 10. Play Point orbs are refilled at the beginning of each player's turn.

Cards

In Shadowverse, cards are divided into three basic types:

  • Followers – a card that has an attack and defense value. Only Follower cards can be evolved. Once a follower's defense drops below 1, that follower is destroyed. Followers may attack leaders or other followers, in which case the attacked unit will have its defense reduced according to the attack of the follower. When attacking another follower, the attacking follower will have its defense reduced by the attack of the targeted follower. Followers cannot attack the same turn they are played, unless said follower has the Rush or Storm keyword.
  • Spells – a card that resolves immediately after it is played.
  • Amulets – a card that once played stays in the area, providing effects until it is removed. Amulets cannot be attacked by followers.

All three types of cards come in four rarities: Bronze, Silver, Gold and Legendary. A deck may only contain three or fewer copies of a card, regardless of rarity.

Evolving

After turn 4 (turn 5 for the player going first), Follower cards can be evolved once per turn, granting them an additional 2 attack and defense (usually), Rush (the ability to attack other followers the turn the follower is played), as well as activating any Evolve effects the card may have. The use of Evolve is crucial to swinging the tide of the game.

Crafts

There are eight classes, called "crafts" in the English localization. Though the original Japanese class names are English gairaigo, the localization nonetheless uses different names. Each craft has a set of exclusive cards and a unique mechanic.

Localized name Gairaigo name Mechanic
Forestcraft Elf (エルフ, Erufu) Cards may receive bonuses by playing a number of previous cards on the same turn. Often supported by generating cheap token cards.
Swordcraft Royal (ロイヤル, Roiyaru) Followers and some amulets have either the Commander or Officer trait and may generate or receive bonuses based on trait interaction.
Runecraft Witch (ウィッチ, Witchi) Cards in hand with the Spellboost keyword may gain bonuses or cost reductions for every spell cast by the player.
Dragoncraft Dragon (ドラゴン, Doragon) Cards with the Overflow keyword gain bonuses when the player has 7 or more total play point orbs. Often supported by cards that generate orbs.
Shadowcraft Necromancer (ネクロマンサー, Nekuromansā) Cards with the Necromancy keyword gain bonuses by consuming shadows, a resource generated by any card when it is removed from the game.(Unless being Banished, another way to remove cards)
Bloodcraft Vampire (ヴァンパイア, Vanpaia) Cards with the Vengeance keyword gain bonuses when the player has 10 or less defense. Often supported by effects that deal damage to the player.
Havencraft Bishop (ビショップ, Bishoppu) Countdown amulets may have no effect while on the board, but produce a powerful Last Words effect when the Countdown expires.
Portalcraft Nemesis (ネメシス, Nemeshisu) Cards with the Resonance keyword gain bonuses when there is an even number of cards in the deck. Supported by effects that add or draw cards.

Reception

According to Super Data in its 2017 report, Shadowverse has earned $100M in revenue despite having launched halfway through 2016, making it the standout new title for the year.[15]

References

  1. "Shadowverse". Shadowverse.
  2. 1 2 Cygames (2016-10-28). "Hit Card Battle Game SHADOWVERSE Evolves on PC via Steam" (Press release). Retrieved 2016-11-15.
  3. "Cygames、『Shadowverse』の韓国語版を配信決定! 1月17日より事前登録キャンペーンを開始 2月7日にAndroid版/iOS版を同時リリースへ" (in Japanese). Social Game Info. 2017-01-12. Retrieved 2017-12-21. }
  4. "『Cygames、『Shadowverse』繁体字版をApp Store 、Google Play、Steamで配信開始" (in Japanese). Social Game Info. 2017-05-11. Retrieved 2017-12-21.
  5. 青柳美帆子 (2017-08-30). "「シャドウバース」が海外でスタートダッシュできたワケ" (in Japanese). ITmedia ビジネスオンライン. Retrieved 2017-12-21.
  6. 網易 (2018-05-04). "日本霸榜卡牌竞技手游《影之诗》国服今日双平台公测" (in Chinese). Retrieved 2018-05-15.
  7. 1 2 Cam Shea (2016-07-20). "The Japanese Collectible Card Game That May Just Surprise You". IGN. Retrieved 2016-11-15.
  8. Alan Bradley (2016-07-29). "Is the digital CCG boom a bubble? Analysts weigh in". Gamasutra. Retrieved 2016-11-15.
  9. "シャドウバース』の今後のアップデート情報について聞く! 優木かなさんと彩瀬てかさんとともに宮下尚之氏に直撃インタビュー" [The Future of Shadowverse, Interview with Naoyuki Miyashita, Yana Kuro, and Akase Taka]. Famitsu (in Japanese). 2016-08-01. Retrieved 2017-01-07.
  10. Cam Shea (2016-10-19). "Shadowverse: The CCG with a "Win the Match" Card". IGN. Retrieved 2016-12-11.
  11. Tasos Lazarides (2016-09-29). "'Shadowverse' Gets 'Darkness Evolved', Its First Expansion". TouchArcade. Retrieved 2016-12-11.
  12. Cam Shea (2016-12-21). "See Every Shadowverse: Rise of Bahamut Card". IGN. Retrieved 2017-01-07.
  13. Cam Shea (2017-03-28). "Shadowverse: Talking Tempest of the Gods with Cygames". IGN. Retrieved 2017-02-04.
  14. Shadowverse official website (March 2, 2018). "Dawnbreak, Nightedge". Cygames. Retrieved March 2, 2018.
  15. Omer Altay (2017-01-26). "Digital CCG Genre Booming, Hearthstone Earns $395M in 2016, Shadowverse $100M". MMOs.com. Retrieved 2017-02-11.
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