Parkitect

Parkitect
Developer(s) Texel Raptor
Designer(s) Sebastian Mayer
Garret Randell
Programmer(s) Sebastian Mayer
Artist(s) Garret Randell
Composer(s) Gordon McGladdery
Engine Unity
Platform(s) Microsoft Windows, macOS, Linux
Release
Mode(s) Single-player

Parkitect is a construction and management simulation video game developed by Texel Raptor. The game simulates amusement park management, similar to the RollerCoaster Tycoon series. The project began seeking funding on Kickstarter in 2014, and was released on Steam's early access program on May 2016.

Gameplay

An in-game screenshot of Parkitect.

The premise of the game is to build a theme park. Similar to the RollerCoaster Tycoon series (primarily that series' first and second games), the player must build rides, manage the park, and keep their guests happy. The player may hire staff to fulfill the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource delivery, and hidden staff-only areas.

Development

In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit.[1] Texel Raptor launched the Kickstarter of the game on August 22, 2014 as Parkitect.[2][3] By September 2014, the campaign had raised over $63,730.[4] From then on, Texel Raptor released weekly images and stats regarding the development of the game.[5][6] Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. On April 2016, Texel Raptor announced that Parkitect would be released on Steam's early access program on May 5, 2016.[7][8][9]

Reception

Pre-release

Alex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries."[10] Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game "has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it".[11]

See also

References

  1. Christiansen, Tom. "Is This Indie Game the next RollerCoaster Tycoon?". Retrieved April 10, 2016.
  2. "Parkitect - Retro inspired theme park designer gets a Kickstarter". Indie Retro News. Retrieved April 10, 2016.
  3. "The Return Of The Theme Park Simulator". Kotaku. Retrieved January 24, 2016.
  4. Indie Spotlight, archived from the original on July 21, 2015, retrieved December 25, 2015
  5. "Roll Out The Coasters: Parkitect". Rock, Paper, Shotgun. Retrieved January 24, 2016.
  6. Griffiths, Josh. "Parkitect shows how following through on a kickstarter is done". Retrieved April 10, 2016.
  7. Devore, Jordan (April 6, 2016). "Parkitect nails that classic theme park sim vibe". Retrieved April 10, 2016.
  8. Batchelor, Carl. "Parkitect, An Indie Park Design Sim, Headed For Early Access This May". Retrieved April 10, 2016.
  9. Estrada, Marcus. "Make Your Own Theme Park in Parkitect | Hardcore Gamer". Retrieved May 6, 2016.
  10. Donaldson, Alex (January 4, 2017). "The Theme Park management sim is having a renaissance and I couldn't be happier". VG247.com. Retrieved January 7, 2017.
  11. McGrody, Ellen (April 9, 2018). "Parkitect is reviving the classic rollercoaster sim". PC Gamer. Retrieved June 7, 2018.
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