My Singing Monsters

My Singing Monsters
Logo for the first My Singing Monsters game
Created by Big Blue Bubble
Original work Video game series
Print publications
Book(s)
Games
Video game(s)

My Singing Monsters Series

  • My Singing Monsters
  • My Singing Monsters: Dawn of Fire
  • My Singing Monsters: Composer

Spin-offs

  • My Mammott
  • My Pom Pom
  • Furcorn's Jelly Dreams
  • Jammer Splash
Audio
Original music
  • Plant Island Remix
  • Cold Island Remix
  • Air Island Remix
  • Water Island Remix
  • Earth Island Remix
  • Gold Island Remix
  • Ethereal Island Remix
  • Shugabush Island Remix
  • Wublin Island Remix
  • Tribal Island Remix
  • Celestial Island Remix
Miscellaneous
Toys
  • Plush Toys
  • T-Shirts
  • Necklaces
  • Cell Phone Cases
Official Website mysingingmonsters.com

My Singing Monsters is a video game franchise created by Canadian computer game developer Big Blue Bubble. The first game of the series was released in September 2012 for Apple iOS.[1] Ports of the game for other touchscreen smartphone operating systems were later released, including versions for Android, Amazon Kindle Fire tablet, Barnes & Noble Nook. The game was also released in the portable console PlayStation Vita. The success of the title prompted Big Blue Bubble to create various spin-off apps including My Mammott and Furcorn's Jelly Dreams featuring popular characters from the My Singing Monsters mythos.

In September 2015, the company released the second official game of the series, My Singing Monsters: Dawn of Fire on iOS and Android.[2]

Gameplay

The current logo of the first game

In My Singing Monsters, players collect and breed many different types of monsters, each of which has a unique musical line that is either sung, or played on an instrument. The gameplay environment consists of eleven islands, each of which has its own distinct theme. Monsters, even if any of them are muted, generate coins, which can in turn be used to acquire many decorations, remove obstacles, build structures, and buy food for the monsters to level up and make more money. There are also achievements and goals to direct gameplay, with in-game currency as rewards.[3] Diamonds are used to speed up processing products, upgrade certain structures, and for buying uncommon and rare monsters, though common monsters can be bought with coins. Shards are the Ethereal equivalent of coins, and can be used to purchase buildings and decorations on Ethereal Island, or used to feed monsters on Tribal Island. Many in-game actions earn experience points, which unlock new monsters, structures, upgrades and achievements when enough are accumulated.

My Singing Monsters Plant Island scene

Each monster is unique by its configuration of elements. The most common elements in the game are Earth, Water, Cold, Plant and Air, with availability of each element depending on the island. For example, in Plant Island, there is an absence of the element Air and all monsters associated with it. The common elements can be combined to create less common and more valuable monsters using a Breeding Structure. The Breeding Structure can also create rarer monsters that do not necessarily possess any of the common elements. The rarest elements include the Ethereal elements of Plasma, Shadow, Mech, Crystal, and Poison; the element Legendary for the character Shugabush and related monsters; the element Electricity for the monster Wubbox and the Wublin monsters; and the fire element for the Kayna.

Structures in the game mostly involve in helping with the gameplay. Most structures either perform functions with breeding processes, diamond or food production, or dealing with tasks relating to monsters, such as moving them to a hotel to conserve "beds" (the capacity of monsters an island can hold at once).

The game's built-in social features allow players to visit each other's islands to share their personalized songs and island configurations. Players can also publish information about their progress on Facebook. Likewise, players can invite other players to join them in gameplay via social media, e-mail or by adding a "friend code".

There are multiple monsters in the game with multiple elements. The single element monsters include the Mammott, Potbelly, Noggin, Toe Jammer, Tweedle (air) and Kayna. In the first game, Kayna is not a natural monster, but in the prequel-sequel, Dawn of Fire, it is. Some monsters are technically single elementals, but they make more sense in other categories. Some of these monsters are Gjoob and Yawstrich, Wubbox and The Wublins, Shugabush and Shugafam, Celestials, Etherals, Dipsters, and The Werdos. G’Joob and Yawstrich are exclusive monsters on the PS Vita.

Breeding in the game is simple. Buy a breeding structure to use. Then get two different species of monsters and feed them to level 4. Then just mix them in the breeding structure and wait. When they are done, the new egg can be delivered to the nursery and hatched after a while. When the hatching finishes, click the egg and place it. Finally, you have a new monster! The monster combinations include Toe Jammer + Potbelly = Oaktopus, Noggin + Mammott = Drumpler, Noggin + Potbelly = Shrubb and much, much more. It is possible for a new monster to be breeded to be the same as one of its parents.

My Singing Monsters: Dawn of Fire

My Singing Monsters: Dawn of Fire is the prequel based upon the original My Singing Monsters game, except with more complex mechanics to it. It was launched on September 25, 2015. Examples include monsters requesting personalised treats instead of feeding the normal Food currency, new monsters to breed, and also the different currencies.[2]

Like the original game, the player builds a musical community from monsters. The player starts off at a place known as "Continent", which supposedly is most of the original game's islands joined together prior to continental drift. Monsters can be bought from the shop or bred from a Breeding Machine. They can be placed anywhere around Continent, but can also be teleported to islands outside Continent, which each have a unique song from Continent.

Coins, the primary currency of the game, can only be earned through completing requests made by the monsters, through completing goals, through selling products at the market, or from monsters teleported to Outer Islands. Diamonds are a premium currency that can be obtained from the Wondermine, another type of mine, with small chance, or be gained through processing from the Diamond Extractor structure. Instead of the food currency, monsters request their own personalised treats, which are either raw food materials or baked treats from the raw food materials. Requests from monsters may also include non-edible items, such as toys. Requests that are completed grant the selected monster to rise in level.

The player can have monsters that include the Earth, Cold, Water, Plant, Air, or Fire elements. The new element Fire allows breeding of a larger variety of monsters. In Dawn of Fire, there are not any special combinations that form "special" monsters of separate types of elements, as in the original game.

While there are other differences between the first and second games, the monster variety is one to mention. Some new monsters include Flowah, Thrumble, Yelmut, Glowl and more! There are also some monsters from the original game that are upcoming, like Cybop, Spunge, Scups, Reedling, and Riff. On October 10, 2018, Big Blue Bubble has announced the two new monsters Spunge and Riff coming to dawn of fire. Some monsters were originally upcoming, but were added, such as Quarrister and Congle. Many of the new monsters added recently were heard in the original soundtrack of the Continent and it came out on September 25, 2015 and on different platforms and also you go back hundreds of years ago when they first started singing!

Notable collaborations

In July 2013, Big Blue Bubble announced that they had collaborated with Grammy Award-winning artist Kristian Bush from American country music duo Sugarland to create a new character, the Shugabush.[4][5] Bush had been inspired to collaborate with My Singing Monsters when his 11-year-old son was playing the game. He praises the attractive music surrounding the game My Singing Monsters, and collaborated with Big Blue Bubble to create the Shugabush. After his collaborations being featured in a news release, he had said "First of all, the music in My Singing Monsters is irresistible — that's what drew me to the game. And since I love to dream big via social media, I'm so glad that Dave Kerr and his team at My Singing Monsters dreamed back. I've always wanted to let my inner monster out ... and I think I'm finally about to impress my son."[5]

In October 2013 Big Blue Bubble signed a deal with publishing house Egmont UK as its new strategic licensing partner.[6]

In July 2017 Big Blue Bubble announced Wind Sun Sky Entertainment will adapt its mobile game My Singing Monsters into a multi-media franchise, beginning with an animated TV series and consumer products program. Skybound Entertainment will be the distributor in all territories worldwide, excluding Canada. [7]

References

  1. "A Delightfully Melodic Take on the Monster Breeding Game". kotaku.com. October 15, 2012. Retrieved October 19, 2015.
  2. 1 2 "They Made A Sequel to My Singing Monsters. Tell My Kids I Love Them". kotaku.com. September 30, 2015. Retrieved October 19, 2015.
  3. "About My Singing Monsters". MySingingMonsters.com. August 15, 2012. Archived from the original on March 12, 2013. Retrieved September 13, 2012.
  4. "Monster Monday: Kristian collaborates with My Singing Monsters to create the Shugabush". KristianBush.com. July 29, 2013. Archived from the original on August 5, 2013. Retrieved September 9, 2013.
  5. 1 2 "Sugarland's Kristian Bush dons green monster suit". USA Today. Retrieved 26 December 2015.
  6. http://www.licensing.biz/news/read/my-singing-monsters-enters-publishing-with-egmont-uk/038927
  7. https://www.licenseglobal.com/apps-mobile/my-singing-monsters-heads-tv
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