Midnight Club: Street Racing

Midnight Club: Street Racing
The game's cover art, featuring a 2nd gen. Mazda MX-6 and a Toyota Supra (JZA80)
Developer(s) Angel Studios (PS2)
Rebellion Developments (GBA)
Publisher(s) Rockstar Games (PS2)
Destination Software (GBA)
Director(s) Michael Limber (creative)
Producer(s) Glen Hernandez
Designer(s) Darren Chisum
Programmer(s) Santiago Becerra
Artist(s) Scott Stoabs
Series Midnight Club
Platform(s) PlayStation 2, Game Boy Advance
Release PlayStation 2
  • NA: October 25, 2000
  • PAL: December 8, 2000
Game Boy Advance
  • NA: November 14, 2001
  • PAL: February 8, 2002
Genre(s) Racing
Mode(s) Single-player, multiplayer

Midnight Club: Street Racing is a racing arcade game, developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. The game was released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.

The title of this series is a reference to the Japanese street racing team Mid Night Club. In the late 90's, they were infamous for their high-speed runs down the Bayshore Route on Tokyo's Shuto Expressway, which is why the "Wangan" (Bayshore) kanji is also included in the title, although it is also a shout-out to Wangan Midnight, as the "midnight" portion of the logo is stylized similarly. Curiously the few Japanese releases of the Midnight Club games (the first game and both Los Angeles and LA Remix) omit the kanji from the logo, presumably to avoid potential rights issues with Wangan Midnight rights owners Kodansha.

Plot

A mysterious group of urban street racers known as the Midnight Club race for pride, power, and glory in sleekly customized, enhanced sports cars. As a regular New York City cab driver, the player learns about this secret club and decides to join.

The player begins with a relatively unmodified and slow vehicle, that being the Taxi. Through a series of races, each with different goals, they defeat other racers and win faster and more expensive vehicles. The goal is to defeat the world champion, who is revealed to be a young Japanese woman named Anika whose father manufactures concept cars in Japan. Being the only person to beat her in a race, the player is the only one who sees her identity and become the World Champion of the Midnight Club, along with winning her concept car. Anika returns to Japan afterwards.

Gameplay

Players race through the cities of London and New York City. At the time of release, the game's cities were considered highly detailed and large. Along with Turbo Esprit and Midtown Madness, the game pioneered the use of an open world environment design instead of predefined circuit tracks. Both cities are designed for the street racing scenario.

Each city contains landmarks from their respective real life counterparts. Some of London's visible landmarks include Trafalgar Square, the Palace of Westminster and its Big Ben, and the Tower Bridge. New York includes such landmarks as Times Square, the Empire State Building, the World Trade Center,[2] Rockefeller Center, United Nations Plaza, Plaza Hotel, Madison Square Garden, Washington Square Park, the Wall Street Bull, Battery Park and Central Park.

Multiplayer

Multiplayer modes, such as Capture the Flag, are available for play on the PlayStation 2 by using additional controllers.

Reception

Reception
Review scores
PublicationScore
GBAPS2
AllGame[3]N/A
CVG3/10[4]N/A
EdgeN/A5/10[5]
Game InformerN/A7.5/10[6]
GameProN/A[7]
Game RevolutionN/AB-[8]
GameSpotN/A8.4/10[9]
IGN4.5/10[10]8.6/10[11]
Nintendo Power2.9/5[12]N/A
OPM (US)N/A[13]
USA TodayN/A[14]
Aggregate scores
GameRankings48.43%[15]76.99%[16]
Metacritic50/100[17]78/100[18]

The game was met with mixed to positive reception. GameRankings and Metacritic gave it a score of 76.99% and 78 out of 100 for the PlayStation 2 version,[16][18] and 48.43% and 50 out of 100 for the Game Boy Advance version.[15][17]

For the PS2 version, IGN, rating it an 8.6/10, stated, "In addition to the litany of cars, the huge cities are riddled with secrets and original ways to make shortcuts, which makes single player gameplay and two-player games extremely fun."[11] GameSpot, giving it an 8.4/10 rating, called it "an extremely fun arcade-style racer".[9] Game Revolution, however, grading it a B-, stated, "While offering a decent helping of fun, the bland textures and ubiquitous gameplay make for a somewhat unexciting PS2 start."[8]

For the GBA version, Nintendo Power, rating it a 2.9/5, called it "a decent if not repetitive drive".[12] Game Over Online, rating it 56%, stated, "There is no solid gameplay to back up what is, at the onset, a graphically engaging 2D engine, complete with special effects."[19] Play Magazine, giving it two stars out of five, stated, "Unless you stay within the given path, you're guaranteed to lose every race."[20]

By July 2006, the PlayStation 2 version of Midnight Club had sold 1.5 million copies and earned $43 million in the United States. Next Generation ranked it as the 32nd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Midnight Club console releases reached 2.5 million units in the United States by July 2006.[21] The game has sold 1.976 million copies worldwide.

References

  1. "Midnight Club: Street Racing Release Information for PlayStation 2". GameFAQs. Retrieved September 5, 2014.
  2. This game came out a year before the 9/11 Attacks
  3. Miller, Skyler. "Midnight Club: Street Racing (GBA) - Review". AllGame. Archived from the original on November 17, 2014. Retrieved November 23, 2014.
  4. Skittrell, Lee (February 18, 2002). "GBA Review: Midnight Club Street Racing". Computer and Video Games. Archived from the original on June 24, 2007. Retrieved September 5, 2014.
  5. Edge staff (December 2000). "Midnight Club: Street Racing". Edge (91).
  6. Reiner, Andrew (December 2000). "Midnight Club Street Racing (PS2)". Game Informer (92): 89. Archived from the original on February 23, 2005. Retrieved September 5, 2014.
  7. The Freshman (October 21, 2000). "Midnight Club: Street Racing Review for PS2 on GamePro.com". GamePro. Archived from the original on March 9, 2005. Retrieved September 5, 2014.
  8. 1 2 Sanders, Shawn (November 2000). "Midnight Club [Street Racing] Review (PS2)". Game Revolution. Retrieved September 5, 2014.
  9. 1 2 Gerstmann, Jeff (October 17, 2000). "Midnight Club: Street Racing Review (PS2)". GameSpot. Retrieved September 5, 2014.
  10. Harris, Craig (November 20, 2001). "Midnight Club: Street Racing (GBA)". IGN. Retrieved September 5, 2014.
  11. 1 2 Perry, Douglass C. (October 24, 2000). "Midnight Club: Street Racing (PS2)". IGN. Retrieved September 5, 2014.
  12. 1 2 "Midnight Club: Street Racing". Nintendo Power. 154: 137. March 2002.
  13. "Midnight Club: Street Racing". Official U.S. PlayStation Magazine. December 2000.
  14. Kent, Steve (October 27, 2000). "Game stars light up PlayStation 2 rollout: Of the 26 launch titles, chosen few impress with style, graphics, humor". USA Today. Archived from the original on June 12, 2007. Retrieved September 5, 2014.
  15. 1 2 "Midnight Club: Street Racing for Game Boy Advance". GameRankings. Retrieved March 6, 2012.
  16. 1 2 "Midnight Club: Street Racing for PlayStation 2". GameRankings. Retrieved March 6, 2012.
  17. 1 2 "Midnight Club: Street Racing for Game Boy Advance Reviews". Metacritic. Retrieved March 6, 2012.
  18. 1 2 "Midnight Club: Street Racing for PlayStation 2 Reviews". Metacritic. Retrieved March 6, 2012.
  19. Pseudo Nim (January 24, 2002). "Midnight Club: Street Racing". Game Over. Retrieved September 15, 2012.
  20. "Midnight Club: Street Racing (GBA)". Play: 66. February 2002.
  21. Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 29, 2007.
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