List of roguelikes

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This is a selected list of roguelike video games. Roguelike games are those that incorporate elements of role-playing games with procedural generation, following the formula of genre's namesake, Rogue. Due to the large number of variations on this concept, roguelikes are normally classified as either being a classical roguelike with qualities that meet the "Berlin Interpretation" for roguelikes, or as hybrid roguelikes, roguelike-likes, roguelites, or procedural death labyrinths, which possess some but not all of these qualities.

Legend

Video game platforms
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Roguelikes

The following is a list of roguelike games that are generally considered to hold true to the Berlin Interpretation of a "roguelike".

First Last Title Developer Setting Platform Notes
1975pedit5Rusty RutherfordFantasyPLATOEarly dungeon crawler with several key-features of future roguelikes, such as permadeath, turn-based simple combat, top-down view and exploration of a typical corridors/rooms-based dungeon.
19751985dndGary Whisenhunt, Ray WoodFantasyPLATOSimilar to pedit5 with more levels to explore.
1978Beneath Apple ManorDon WorthFantasyAPPIIOne of the earliest commercial Apple II games. It predates Rogue, and was much simpler, but supported a low resolution graphical display in addition to the text version. Was ported to the IBM PC in 1983.[1]
1979DUNGEONBrian SawyerFantasyPETPublished in Cursor issue 15[2][3][4][5]
1980RogueMichael Toy, othersFantasyCROSSInspired the genre as a whole.
1982NemesisMichael Q. Hiller & Michael A. PagelsFantasyCP/MReal time gameplay. Featured Fog of War. Levels are not randomly generated. Perma-death deletes your character file. Originally written for the CP/M operating system. Had an optional level editor software called "DM" which included the source files for the first 7 of 10 levels of the game. Despite shipping with only 10 levels, the game could support custom dungeons up to 1000 levels. Version 1.5 is the only version known to be available, though a 2.0 with multiplayer networking capabilities was being beta-tested at the time this version was released. [6]
1982TelengardDaniel LawrenceFantasyAPPII, ATR, C64, TRS80Some roguelike features. Play is in real time. Levels are not randomly generated.
1982Sword of FargoalJeff McCordFantasyC64, PET, VIC20Real time action gameplay. Based on Gammaquest II by the same author.
1982HackJay Fenlason, Andries Brouwer, othersFantasyCROSSLater became the basis for NetHack.
1982Advanced Dungeons & Dragons: Cloudy MountainMattel ElectronicsFantasyINT
1983Advanced Dungeons & Dragons: Treasure of TarminMattel ElectronicsFantasyINT
19831999MoriaRobert Alan Koeneke & Jimmey Wayne ToddFantasyCROSSBased heavily on The Lord of the Rings. Later port (Umoria) became the basis of Angband. Influenced the preliminary design of Blizzard's Diablo.[7]
1984 Castle Adventure Kevin Bales Fantasy DOS Dungeon crawl / Castle escape
19851987Dungeon of Doom, TheJohn RaymondsFantasyMACReleased commercially in 1987 as The Dungeon Revealed.
1985Island of KesmaiJohn Taylor, Kelton FlinnFantasyCROSSEarly CompuServe commercial multiplayer game
19861987LarnNoah Morgan, Phil CordierFantasyCROSSOriginal version of Larn remains part of the NetBSD games collection.[8]
19872018NetHackThe NetHack DevTeamFantasyCROSSDescendant of Hack. Has spawned many large and complex variant trees.
19872010OmegaLaurence BrothersFantasyCROSSFeatures a rich, persistent and quirky world and multiple endings. In addition to the classic character/classes, you can 'play as yourself': After answering a set of questions about yourself, matching stats are derived
19871992Scarab of RaRick HolzgrafeModern, FantasyMACTurn-based Roguelike played in first-person 3D.
1987Tower of Doom (Intellivision game)INTV CorporationFantasyINT
1988Moraff's RevengeSteve MoraffFantasyDOSOne of the earliest 3D, first-person perspective role-playing video games.
1989Castle of the WindsSaadaSoftFantasyWIN3X
1990Dragon CrystalSegaFantasyGG, SMS
19902017AngbandAlex Cutler, Andy AstrandFantasyCROSSBased heavily on The Silmarillion.
1991Cave NoireKonamiFantasyGBSimplistic dungeon crawler with random room placement, loot and monsters.
1991Fatal LabyrinthSegaFantasyGEN
1991Moraff's WorldSteve MoraffFantasyDOSSequel to Moraff's Revenge.
1992Mission ThunderboltDave Scheifler, John CalhounFuturisticDEC, MAC, WIN
19921995RagnarokNorsehelmFantasyDOSGraphical, crafting, multiclass, large multi-zoned world, complex item interactions, quests, numerous skills abilities powers and effects
19922015UnReal WorldSami MaaranenWilderness survival, HistoricalDOS, LIN, OSX, WINGraphical roguelike set in the far north during the late Iron-Age. It is open-ended and emphasizes survival in the harsh ancient wilderness.
1993Torneko no Daiboken: Fushigi no DungeonChunsoftFantasySNESThe first game in Chunsoft's popular Mystery Dungeon series in Japan, inspired by Rogue's gameplay.
1993Dungeons of the UnforgivenSteve MoraffFantasyDOSThe final of the series that began with Moraff's Revenge and continued with Moraff's World.
1993Dungeon HackDreamForgeFantasyDOSFeatures a pseudo-3D game screen based on SSI's Eye of the Beholder series. It uses the rules mechanics of AD&D 2nd Edition.
1993 Quenzar's Caverns Purge Ventures Ltd. Fantasy WIN
19942015Ancient Domains of MysteryThomas BiskupFantasyAMI, BeOS, DOS, LIN, OS2, OSX, WIN
19942012World of ArchI.A. JääskeläinenFantasyAMI, WIN
1994ZangbandTopi YlinenFantasyCROSSAngband variant based on Roger Zelazny's "Amber" novels
1995The Sorcerer's CavePeter Donnelly/SkookumFantasyWINBased on Donnelly's "roguelike" boardgames, The Sorcerer's Cave (1978) and Mystic Wood published by Avalon Hill in 1980
1995AlphamanJeffrey R. OlsonPost-apocalypse, Sci-fiDOSFeatures "elaborate use of colors and the extended IBM character set"
19952008Mystery Dungeon: Shiren the WandererChunsoftFantasyDS, GB, SNES
19952010Caverns of XaskazienJeff SinasacFantasyDOS, WIN
19971999Chocobo no Fushigina DungeonSquareFantasyPS1, WS
19972005Linley's Dungeon CrawlLinley HenzellFantasyCROSS
19972006Super Lotsa Added Stuff Hack – Extended MagicThe Slash'EM development teamFantasyCROSSA variant of NetHack with extra features
19982008BaroqueStingFantasyPS1, PS2, SAT, Wii
19982008Tales (or Troubles) of Middle EarthDarkGod, othersFantasyCROSSBased on the PernBand variant of Angband, and thus on The Lord of the Rings. Author no longer maintains it, but a separate maintenance branch repository exists.[9]
19981999Waku Waku Puyo Puyo DungeonCompileFantasyPS1, SATPlayStation version is an enhanced port from the Saturn original with the added subtitle Ketteiban.
19981999Chocobo's Dungeon 2SquareFantasyPS1Sequel to Chocobo no Fushigina Dungeon.
19982000Azure DreamsKonamiFantasyGBC, PS1
1998SorviceAltronFantasySAT
19992001Torneko: The Last HopeChunsoftFantasyGBA, PS1Sequel to Torneko no Daiboken: Fushigi no Dungeon.
20002001Dark CloudLevel-5FantasyPS2, PS4Also included a city-building aspect, making it not purely a roguelike, though dungeons did include a roguelike engine.
20002001Falcon's EyeJaakko PeltonenFantasyCROSSGraphical update to NetHack.
2000Shiren the Wanderer 2ChunsoftFantasyN64
20012018Iter Vehemens ad NecemTimo Kiviluoto and othersFantasyDOS, LIN, OSX, WIN
2001TomeNETC. Blue, Mikael, othersFantasyLIN, OSX, WINIn addition to traditional roguelike features - rng level generation, permadeath, dynamic hack'n'slash experience and freedom of actions, TomeNET has MMORPG features - real-time gameplay, PvE in group, PvP, economy system (players shops and housing) and etc.
2001Shiren the Wanderer GB2ChunsoftFantasyGBC
20022003Dark Chronicle/Dark Cloud 2Level-5FantasyPS2, PS4Much like its predecessor, Dark Cloud, it wasn't a pure roguelike, including world-building aspects, though dungeons remained roguelike.
20022013Doom, the RoguelikeKornel KisielewiczFuturistic, FantasyLIN, WINBased on the Doom series by id Software.
20022004Simple 2000 Series Vol. 20: The Dungeon RPGTamsoftFantasy, HistoricalPS2Originally released as part of the Simple 2000 Series. Known outside of Japan as Eternal Quest.
20032015DragonslayerWalter PullenFantasyWIN3D classic Roguelike played in first person perspective, implemented in and distributed with the Daedalus maze generation software.[10]
20032011POWDERJeff LaitFantasyDS, GBA, iOS, LIN, OSX, PS3, PSP, Wii, WIN
2004TwinBeeKonamiFantasyMobile PhoneThemed by TwinBee Universe.
2004Nightmare of Druaga: Fushigino Dungeon, TheArika, ChunsoftFantasyPS2Sequel to The Blue Crystal Rod for SNES.
2005Pokémon Mystery Dungeon: Blue Rescue Team[11]ChunsoftModern, FantasyDS
2005Pokémon Mystery Dungeon: Red Rescue TeamChunsoftModern, FantasyGBA
20052006Tao's Adventure: Curse of the Demon SealKonamiFantasyDSSemi-sequel to Azure Dreams.
2006Izuna: Legend of the Unemployed NinjaSuccessFantasyDS
20062013Dungeon Crawl Stone SoupCommunityFantasyCROSS (open source)Fork of Linley's Dungeon Crawl
20062016Slaves to Armok II: Dwarf FortressTarn AdamsFantasyLIN, OSX, WIN
2006Dragon Quest: Shonen Yangus to Fushigi no DungeoncaviaFantasyPS2Spin-off of Dragon Quest VIII.
20072017Caves of QudFreehold GamesPost-apocalypse, Sci-Fi, FantasyLIN, OSX, WINRetrofuturistic, post-apocalyptic science fantasy game heavily inspired by classic SF such as Dune, as well as RPGs such as Gamma World. Features a 'procedurally handcrafted' and fully simulated (à la Dwarf Fortress) overworld, featuring static geographical and worldbuilding elements which are uniquely detailed and populated for each run. Can be played in ASCII or with a minimalistic built-in tileset.
2007Rogue Hearts DungeonCompile HeartFantasyPS2
2007Pokémon Mystery Dungeon: Explorers of DarknessChunsoftModern, FantasyDS
2007Pokémon Mystery Dungeon: Explorers of TimeChunsoftModern, FantasyDS
20072008Izuna 2: The Unemployed Ninja ReturnsNinja StudioFantasyDSSequel to Izuna: Legend of the Unemployed Ninja
2008Final Fantasy Fables: Chocobo's DungeonSquare EnixFantasyWii[12]
20082010Shiren the WandererChunsoftFantasyPSP, Wii3rd game in the series.[13]
2009Pokémon Mystery Dungeon: Explorers of SkyChunsoftModern, FantasyDS[14]
20092012BrogueBrian WalkerFantasyLIN, MAC, WIN
2010100 RoguesDinofarm GamesFantasyiOS
2010Smart KoboldJeff LaitFantasyWIN, LinuxA "seven-day roguelike" that was selected for demonstration at IndieCade, E3 2010. It attempts to implement a high level of artificial intelligence for a single type of enemy.[15]
2010Z.H.P. Unlosing Ranger VS Darkdeath EvilmanNippon Ichi SoftwareFantasyPSP[16]
2010Caverns of Xaskazien IIJeff SinasacFantasyWIN
2011Deadly DungeonsCodeZombie GamesFantasyDROI3D Dungeon exploration with randomly generated floors, items, and creatures. Movement is tile-based. First-person roguelike[17] gameplay similar to Dungeon Hack.
2011Dungeons of DredmorGaslamp GamesFantasyLIN, OSX, WINTile-based movement with rudimentary graphics and a sense of humour.[18]
2011HyperRogueZeno RogueFantasyLIN, OSX, WIN, DROITile-based movement on a hyperbolic plane. Focused on movement and zone gimmicks utilizing the unique geometry rather than player levels and inventory management.
2011Tales of Maj'EyalNicolas ‘DarkGod’ CasaliniFantasyLIN, OSX, WINGraphical rewrite of the author's earlier ToME (video game). Turn-based role-playing game based on its own fantasy universe. Players unlock most classes, story threads are available, and elements have been taken from MMOs to significantly change the combat.
2012DungelotRed Winter SoftwareFantasyiOS, DROIOriginally released on Kongregate. Not released on iOS or Android until 2013.
2012 2015 Pixel Dungeon Oleg Dolya Fantasy DROI, IOS A top down, 2D turn-based action-strategy pixel art graphics roguelike with 26 depths and the goal of obtaining the Amulet of Yendor. It is also Open-source.
20122015Ultima Ratio RegumMark R JohnsonHistoricalWINNon-combat-focused roguelike about exploring and deciphering an intellectual conspiracy to rewrite history; set in the Renaissance/Scientific Revolution.
2013 Cataclysm: Dark Days Ahead Kevin Granade Post-apocalypse IOS, LIN, OSX, WIN Open world, survival horror roguelike set in procedurally generated, post-apocalyptic simulation of New England. Mainly focused on survival and combat, with an incredible amount of variety and depth that can be attributed to its open source community. Turn-based, permadeath, 2D with a few Z-levels, and significant role-playing elements.
2013Sword of the Stars: The PitKerberos ProductionsSci-fiWINTurn-based, 2D Dungeon crawl, RPG based in the Sword of the Stars universe. Players are able to collect equipment, weapons, armor, and ingredients for crafting. Explore 30 levels and death is permanent.
2013WazHackWarwick "Waz" AllisonFantasyDROI, IOS, LIN, OSX, WINTurn-based, 2D side-scrolling Dungeon crawl, RPG. Players are able to collect equipment, weapons, armor, potions, and scrolls while combating enemies and starvation. Fights and levels are random and death is permanent.
2013The Guided Fate ParadoxNippon Ichi SoftwareFantasyPS3
201399 Levels to HellZaxis GamesFantasyLIN, OSX, WINStarting off as a Wizzard with a shotgun combat your way up the 99 levels of Hell
2013Wizards EncountersAlderan gamingFantasyDROITurn-based role-playing game based on the Wizards universe.
20142017Slash'EM ExtendedAmy BluescreenofdeathFantasyWINA variant of Slash'EM, which is a variant of NetHack
2015Dragon Fin SoupGrimm BrosFantasyLIN, OSX, PS3, PS4, PSV, WIN
20152017CogmindJosh GeSci-fiWIN
2018TangledeepImpact GameworksFantasyLIN, OSX, WIN

Hybrid roguelikes

These are games that feature elements of roguelike games but not necessarily all of the features as defined by the Berlin Interpretation. Terms like "hybrid roguelike", "roguelike-like", "rogue-lite", and "procedural death labyrinth" are used to distinguish them from traditional roguelike games. In most cases, hybrids feature common elements like procedural level generation, randomized item and adversary placement, and permadeath.

First Last Title Developer Setting Platform Notes
1991ToeJam & EarlJohnson Voorsanger ProductionsFantasyGEN2D top-down real-time exploration of a world made of randomly generated floors. Features randomized items and permanent death (although it has multiple lives).
1996DiabloBlizzard NorthFantasyWIN, MAC, PS1Action role-playing hack and slash.
20012011Lost LabyrinthLost LabyrinthFantasyWIN, LINSimilar to "The Legend of Zelda in gameplay, graphics and sound; plays to its conclusion in 10–40 minutes.
20022004Strange Adventures In Infinite SpaceRich Carlson, Iikka KeränenSpace science fictionWIN, MAC, PALM, PPCRandom universe generation; turn-based starmap exploration; pausable real time combat. Full graphics, sound and music; plays to completion in 20 minutes or less.
20052014Weird Worlds: Return to Infinite SpaceRich Carlson, Iikka KeränenSpace science fictionWIN, MAC, LIN, iOS, DROI, NOOKRandom universe generation; turn-based starmap exploration; pausable real time combat. Full graphics (OpenGL), sound and music; sequel to Strange Adventures in Infinite Space; plays to its conclusion in less than 30 minutes.
20092012SpelunkyDerek Yu, Andy HullFantasyWIN (2009), XBLA (2012)2D action-adventure platformer without save points that has four increasingly difficult areas with exclusive features that are divided into multiple randomly generated levels. Each level might contain access to area-specific secret areas.
2011The Binding of IsaacEdmund McMillen, Florian HimslSurrealistic, horror3DS, WIN, LIN, OSX, NX2D Dungeon exploration Top-down shooter without save points inspired by The Legend of Zelda, but with semi-randomly accessed floors with exclusive features that have randomly generated rooms of various types potentially including random items.
2012FTL: Faster Than LightSubset GamesSpace science fictionWIN, LIN, OSX2D real-time strategy styled after space travel. Players move from system to system avoiding a trailing horde of enemies as they participate in side-quests, with the ultimate goal of entering the last area.
2013Don't StarveKlei EntertainmentFantasyWIN, OSX, LIN2D action-adventure. Players are able to harvest plants, build traps to catch animals and craft items. Fights and levels are random and death is permanent.[19]
2013Rogue LegacyCellar Door GamesFantasyWIN, OSX, LIN, PS3, PS4, VITA2D side-scrolling platformer, action-adventure. Players are able to collect gold, food and potions while combating enemies. Fights are random. Each character has its own unique abilities. Characters level up and change every time player dies.
2013Risk of RainHopoo GamesSci-fi actionWIN2D side-scrolling action platformer; a single play through goes through six levels that are randomly selected from pre-generated layouts but with randomized object placement, and the game's difficulty increases based on how long the player remains alive.
2013Not the Robots2DArraySci-fi actionWIN
20132015TowerClimbDavioware & QuaziFantasy actionWINAn unforgiving procedurally generated platformer, in which players must climb/jump/fly and swim up through increasingly difficult levels. The game is divided into multiple sections each with their own unique theme and challenges.[20][21]
201399 Levels to HellZaxisGamesFantasy actionWIN2D side-scrolling action game[22]
2013DelverPriority InterruptFantasyWIN, OSX, LIN, DROIRandomly generated first person roguelike.
2014Tower of GunsTerrible Posture GamesScience fictionWINSingle player FPS with randomly generated levels.[23]
2014Crypt of the NecrodancerBrace Yourself GamesFantasyWIN, OSX, LINDungeon exploration combined with a rhythm game beat matching mechanic
2014Invisible, Inc.Klei EntertainmentEspionageWIN, OSX, LINA tactical turn-based strategy RPG with a focus on stealth. The player must maneuver agents through several procedurally generated levels in a limited amount of in-game time.
2014TinyKeepPhigamesFantasyWINTinyKeep, a top-down procedurally generated dungeon escape game with permadeath. Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance.
2014Dungeon of the EndlessAmplitude StudiosScience fictionWIN, OSXA hybrid roguelike / tower defense game, where the player must guide heroes through randomly generated, under-powered facilities to move a crystal across the map.
2014The Binding of Isaac: RebirthNicalisFantasyWIN, OSX, LIN, PS4, VITA, WIIU, New3DS, XOneAn expanded remake of The Binding of Isaac
2014Road Not TakenSpry FoxFantasyWIN, OSX, PS4A puzzle-roguelike hybrid, where the player must work out the functions of items to solve puzzles and rescue characters from random generated levels.
2015 Nuclear Throne Vlambeer Post-apocalyptic WIN, OSX, LIN, PS4, VITA A top-down shoot-'em-up. The player collects weapons and battles through enemies in an attempt to reach the fabled Nuclear Throne.
2015Hand of FateDefiant DevelopmentFantasyWIN, OSX, LIN, PS4, VITA, XOneA collectable-card game-based rogue-like, where the game's dungeons and encounters are drawn from a customized deck of cards, while combat takes place in an action/fighter-based mini-game.
2015Captain Forever RemixPixelsaurus GamesScience fictionWINMultidirectional shooter, where the player builds up a spaceship from modules of defeated enemies.
2015 Runestone Keeper Blackfire Games Fantasy WIN, OSX, iOS, Android Procedurally generated, top-down tile-based game.
2015Skyshine's BedlamSkyshine GamesPost-apocalypticWINA strategic rogue-like game with tactical combat set in a post-apocalyptic wasteland.
20152016Infinite Space III: Sea of StarsRich Carlson, Iikka KeränenSpace science fictionLIN, OSX, WINRandom universe generation; turn-based starmap exploration; pausable real time combat. 3D graphics, full sound and music; sequel to Weird Worlds: Return to Infinite Space; plays to completion in 20–45 minutes.
2016Darkest DungeonRed Hook StudiosFantasyWIN, OSX, LIN, PS4, NX, VITAA gothic, role-playing, dungeon-crawl-based game centered around having the player make tough decisions in dire situation, goaded into their decisions with difficult enemies, limited resources, and an innovative "Affliction System".
2016Enter the GungeonDodge RollScience fictionWIN, OSX, LIN, PS4, NXA randomized-dungeon exploration game featuring top-down-based bullet hell combat.
2016FORCED ShowdownBetaDwarfFantasy, science fictionWIN, OSX, LINA 3D randomized-arena game with top-down-based bullet hell action-brawler combat and collectible card role-playing elements.
2016Pixel CaveMegabyteFantasyWEBRandom dungeons, bosses, inventory with random generated properties. Realtime exploration and battles.
2017 Dragon's Lunch Abbot Computing Ltd Fantasy WIN, LIN, OSX Traditional 12 level dungeon explorer with roguelike combat system, traps, npcs, procedurally generated levelsbut runs in real time.
2017 Dead Cells Motion Twin Fantasy WIN, OSX, LIN, PS4, XOne, NX rogue-lite, metroidvania action-platformer; no checkpoints, permanent upgrade system
2017 Heat Signature Suspicious Developments Science fiction WIN "break into spaceships, make terrible mistakes, and think of clever ways out of them. You take a mission, fly to the target ship, sneak inside, and make clever use of your gadgets"
2018 FARA Brian Roberts Fantasy WIN,OSX,LIN "a text-only roguelike which runs in a browser and has sandbox elements"
2018 KeeperRL Michal Brzozowski Fantasy WIN,Linux,Mac "a turn based dungeon building game that can be played both as rogue-like and realtime strategy"
2018 Lost Labyrinth DX Johan Jansen Fantasy WIN,OSX,LIN "Similar to The Legend of Zelda in gameplay, graphics and sound; plays to its conclusion in 10–40 minutes. (Enhanced edition remake of Lost Labyrinth)"
2018 Aura of Worlds Cognitive Forge Fantasy WIN (2018) 2D roguelike platformer with procedural levels. The game emphasises multitasking between different abilities (such as grappling ropes, reflective shields etc.) as well as manipulating the environment and enemies to the player's advantage.

World shortcuts and additional starting equipment options become available as the game progresses. [24] [25]

Note

  1. Kim R Schuette. Book of Adventure Games. p. 22.
  2. "DUNGEON – Search for gold in the ancient ruins". Video of Brian Sawyer's DUNGEON.
  3. Sawyer, Brian (1981). "DUNGEON". In Jeffries, Ron. PET Fun and Games. McGraw-Hill. p. 75. ISBN 0-931988-70-5.
  4. "Dungeon". CBM Software-Database entry for Dungeon.
  5. "Game 85: Dungeon (1979)". CRPG Addict review of DUNGEON.
  6. http://mocagh.org/loadpage.php?getgame=nemesis
  7. Pitts, Russ (2006-06-06). "Secret Sauce: The Rise of Blizzard". The Escapist. Retrieved 2007-12-24. [The idea for Diablo] was modified over and over until it solidified when [Dave Brevik] was in college and got hooked on … Moria/Angband.
  8. src/games/larn/. NetBSD CVS Repositories. Accessed January 18, 2008.
  9. "ToME 2.3.x Maintenance Branch". Archived from the original on 2013-07-28.
  10. Pullen, Walter. "Daedalus: Dragonslayer".
  11. Provo, Frank (Sep 21, 2006). "Pokemon Mystery Dungeon: Blue Rescue Team Review". Gamespot. Archived from the original on 2009-11-20. Retrieved 2010-08-03. Pokémon Mystery Dungeon has more in common with a litany of dungeon hacks than it does with any of Nintendo's traditional Pokémon role-playing games.
  12. Hatfield, Daemon (July 1, 2008). "Final Fantasy Fables: Chocobo's Dungeon Review". IGN. Retrieved 2010-08-14. Mystery Dungeon and "roguelike" games make up a niche genre that spans the difficulty range from the unforgiving Shiren the Wanderer to the more breezy Pokemon [sic] Mystery Dungeon titles.
  13. Goergen, Andy (March 4, 2010). "Shiren the Wanderer". Nintendo World Report. Retrieved 2010-08-14. The series of Mystery Dungeon games, of which the original Shiren on SNES is a founding member, are referred to as roguelikes amongst their fans, a reference which dates back to an early 1980s computer game called Rogue.
  14. Bailey, Kat (2009-09-06). "Pokemon Mystery Dungeon: Explorers of Sky Preview". 1UP. Archived from the original on 2012-07-20. Retrieved 2010-08-14. Pokémon Mystery Dungeon: Explorers of Sky is the latest iteration of Nintendo's cuddly take on the roguelike genre.
  15. Keith Stuart inverviewing Sam Roberts (23 June 2010). "Tech Weekly: E3 – Kinect, 3DS and the best of the indies". Tech Weekly. 24.50 minutes in. guardian.co.uk.
  16. "Internet Archive Wayback Machine". Web.archive.org. 2010-12-26. Archived from the original on December 26, 2010. Retrieved 2012-09-21.
  17. "Android Games and Game Reviews". 2011-08-10. Retrieved 2013-10-10.
  18. Caoili, Eric (2011-07-14). "Dungeons of Dredmor, Spelunky Mac Released". Game Set Watch. Retrieved 2011-07-16.
  19. Sliva, Marty (2013-05-01). "Don't Starve Review". IGN. Retrieved 2013-10-11.
  20. Smith, Adam (2013-03-27). "Falling From The Top Of The World: TowerClimb". Rock Paper Shotgun. Retrieved 2013-10-11.
  21. Quazi and Davioware, Developer (2015-09-22). "TowerClimb Steam page". Steam. Retrieved 2015-11-15.
  22. Skyes, Tom (2013-03-06). "99 Levels to Hell: a Spelunky-like roguelike-like with an emphasis on, like, blood and guns". PC Gamer. Retrieved 2013-10-11.
  23. Groen, Andrew (June 13, 2013). "The disaster of 38 Studios scarred a designer and birthed the randomly generated FPS, Tower of Guns". The Penny Arcade Report. Penny Arcade. Retrieved April 8, 2014.
  24. Filippidis, Katrina (28 April 2018). "Aura of Worlds Impressions — A Satisfying Arcade Buffet". Gameranx. Retrieved 14 October 2018.
  25. Cognitive Forge, Developer (26 April 2018). "Aura of Worlds Steam page". Steam. Retrieved 14 October 2018.
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