List of games with hardware-accelerated PhysX support

This is a list of games with hardware-accelerated PhysX support via GPU and/or PPU.

Games

TitleRelease dateType of accelerationPhysX effects
75542011-12-16GPUrigid body simulation, vehicle simulation, destructible environments, cloth simulation
Alice: Madness Returns2011-06-14GPUdebris and particle simulation, destructible environments, fluid simulation, various types of dynamic particles (weapon effects, smoke, etc.)
Arizona Sunshine2016-12-06CPU (uses current unity version which doesn't support GPU PhysX)
Armageddon Riders2009-06-02GPUdebris simulation, spark and particle effects
Assassin's Creed IV: Black Flag2013-10-29GPUparticle effects via APEX Particles, particle shadows, volumetric smoke, turbulence
Auto Assault2006-04-11
(shutdown 2007-08-31)
PPUfluid simulation, improved destructibility of objects
Batman: Arkham Asylum2009-09-15GPU or PPUdynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments
Batman: Arkham City[1]2011-11-08GPUdynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects
Batman: Arkham Knight2015-06-23GPUGPU accelerated paper debris. Apex based smoke generated by the Batmobile
Batman: Arkham Origins[2]2013-10-25GPUdynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effects
Bet on Soldier: Black-Out Saigon2007-05-29PPU
Bet on Soldier: Blood of Sahara2006-11-09PPU
Bet on Soldier: Blood Sport2005-09-26PPUPhysX effects added in patch v1.3
Blur2010-05-28GPU
Borderlands 22012-09-18GPUvarious types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Borderlands: The Pre-Sequel!2014-10-14GPUvarious types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Call of Duty: Ghosts2013-11-05GPUenhanced smoke particles
CellFactor: Combat Training2006-05-09PPU
CellFactor: Revolution2007-05-08PPUfluid simulation, cloth simulation
Chronos2016-03-28GPU
City of Villains2005-10-28
(shutdown 2012-11-30
PPUadditional levels
Crazy Machines 22007-10-15GPU or PPUfluid simulation
Cryostasis: Sleep of Reason2008-12-05GPU or PPUfluid simulation, particle physics, spark effects
Dark Void2010-04-21GPUdynamic smoke, particle physics
Darkest of Days2009-09-08GPUdebris simulation, dynamic fog and smoke, dynamic leaves
Daylight2014-04-29GPU
Deep Black2012-03-01GPU
Depth Hunter2012-02-07GPU
Dirty Bomb2015-06-02GPU
Dishonored2012-10-09CPU only
Eden StarTBAGPUgameplay physics, destruction
EverQuest NextCancelledGPU
Everspace2017-05-31GPUPhysX destruction
Fallout 42016-02-01GPUbullet collision debris added in patch 1.3 (FleX)
Gas Guzzlers: Combat Carnage2012-05-22GPU
Ghost in the Shell: First Assault - Stand Alone Complex Online2016-07-29
(shutdown 2017-12-06)
GPU
Hawken2014-02-15
(shutdown 2018-01-02)
GPUparticle effects including impact debris, chunks from destroyed mechs, sparks, realistic smoke and steam simulation via APEX Turbulence, destructible environments via APEX Destruction (post-launch)
Hatred2015-06-01GPUgameplay physics, debris simulation, dynamic smoke
Hot Dance Party2008-03-31GPU
Hot Dance Party II2008-08-05GPU
Infernal2007-05-09PPUgameplay physics, debris simulation, destructible environments
Jianxia 32011-05-19GPU
Killing Floor 22015-04-05GPUparticle effects via FleX
Landmark2016-06-10
(shutdown 2017-02-21)
GPUparticle effects based on APEX Turbulence, cloth simulation
Life Is Strange2015-01-30GPUdebris simulation
Lords of the Fallen2014-10-28GPUparticle effects based on APEX Turbulence, cloth simulation
Mars: War Logs2013-04-26GPU
Mafia II2010-08-24GPUadditional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction
Metal Knight ZeroCancelledGPU
Metro 20332010-03-16GPUdebris simulation, dynamic smoke
Metro: Last Light2013-05-14GPUphysically simulated particles, SPH based smoke and fog simulation, interactive cloth objects, dynamic forcefields
Mirror's Edge2009-01-13GPU or PPUdebris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam
Monster Madness: Battle for Suburbia2007-06-12GPU or PPUgameplay physics
MStar2011-06-30GPU
NVIDIA VR Funhouse2016-07-15GPU
Passion Leads Army2012-12-07GPU
Project CARS2015-05-07CPU onlyCollision detection and dynamic objects
QQ Dance 2008-05GPU
QQ Dance 22012-Q4GPU
Rise of the Triad2013-07-31GPUparticle effects (impact debris and weapon effects), destructible environments
Sacred 2: Fallen Angel2008-11-07GPUparticle physics, dynamic leaves and rocks
Sacred 2: Ice & Blood2009-10-02GPUparticle physics, dynamic leaves and rocks
Shadowgrounds Survivor2007-11-14PPU
Shattered Horizon2009-11-04GPU
Star Citizen[3]TBAGPUeffects for clothing and particles, APEX Turbulence effects
Star Trek2013-04-23GPU
Star Trek DAC2009-11-12GPUdebris simulation
Stoked Rider: Alaska Alien2006-12-14PPUavalanche simulation
Switchball2007-06-26PPUfluid simulation
The Bureau: XCOM Declassified[4]2013-08-20GPUparticle effects based on APEX Turbulence, cloth simulation
The Secret World2012-07-03GPU
Tom Clancy's Ghost Recon Advanced Warfighter2006-05-03PPUdebris simulation
Tom Clancy's Ghost Recon Advanced Warfighter 22007-06-28GPU or PPUdebris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments
Unreal Tournament 32007-11-19GPU or PPUadditional levels
Warhammer 40,000: Eternal Crusade2016-09-23GPUHairWorks, PhysX effects, APEX effects, HBAO+ and Nvidia’s FaceWorks
Warmonger: Operation Downtown Destruction2007-11-29GPU or PPUdestructible environments, dynamic tearable cloth, particle physics
X-Morph: Defense2017-08-30CPU onlyPhysX destruction

See also

References

  1. "Batman Arkham City: Technical advantages of the PC version - DX11 tessellation and more" (in German). PC Games Hardware. Retrieved 2011-11-30.
  2. "Batman: Arkham Origins – PC Features Further Explained & Demonstrated". DSOGaming. September 8, 2013. Retrieved 2013-09-08.
  3. "Star Citizen and Project CARS will include GPU accelerated PhysX and APEX effects". Physxinfo.com. October 17, 2013. Retrieved 2015-02-20.
  4. "The Bureau: XCOM Declassified – PC Performance Analysis". August 22, 2013. Retrieved August 22, 2013.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.