Kings (game)

Kings
Cards during a game of Circle of Courage
Alternative names King's Cup
Heroes
Ring of Fire
Kings
Type Drinking
Players 2+
Age range Varies by legal jurisdiction
Cards 52
Deck 1 deck of standard playing cards
Play Clockwise or counterclockwise
Card rank (highest first) Ace (A) – two (2)
Playing time 20 to 40 minutes

Kings (king's cup, donut, jug oval, of fire, or ring of fire) is a drinking game that uses playing cards. The player must drink and dispense drinks based on cards drawn. Each card has a rule that is predetermined before the game starts. Often groups establish house rules with their own variation of rules.

Equipment

  • 1 Deck of Cards
  • 2 or more players
  • Alcoholic beverages – typically wine, beer, or mixed drinks - or non alcoholic beverages
  • A large cup which will be used as the King's Cup

Setup and common rules

In this game, players perform actions associated with each card. Sometimes, rules on the cards "reveal interesting things about the participants".

Usually, cards are shuffled and dealt into a circle around either an empty cup or a full can of beer (or a shot/cup of spirits or wine). Each player takes a turn drawing cards, and the players must participate in the instructions corresponding to the drawn card.

This game is highly open ended and all of the cards can signify any mini-game, the rules and the card assignments are normally confirmed at the start of the game. Depending on house rules, the game either ends when the last rule card has been pulled, or when the king's cup has been consumed; or when the cards are placed on top of the king's cup the game is over when the cards fall off, the one that knocked them off must consume the king's cup.

It is also common for the players to make up and agree on a set of rules every time the game is played.

Common Kings Card Assignments

Card drawn Title Instruction
Ace Waterfall To perform a waterfall, each player starts drinking their beverage at the same time as the person to their left. No player can stop drinking until the player before them stops.
2 2 for you You point at two persons and tell them to drink. You can also tell one person to take two drinks.
3 3 for me "Three for me." You take a drink.[1]
4 Give 2 Take 2 You give out two drinks, and take two yourself.
5 Fives Guys All guys drink
6 Six's chicks All girls drink
7 "7th heaven Last person to raise their hand will drink.
8 Mate Choose a person to be your mate and they drink when you drink for the rest of the game.
9 Rhyme Time "Nine is Rhyme". You say a word, and the person to your right has to say a word that rhymes. This continues around the table until someone cannot think of a word. This person must drink. The same word may not be used twice.
10 Categories You come up with a category of things, and the person to your right must come up with something that falls within that category. This goes on around the table until someone can't come up with anything. This person must drink.
Jack Never have I Ever Play never have I ever with 3-5 fingers
Queen Questions The player who picks the card starts by asking anyone a question. This player then asks anyone else a question. This process continues until someone fails to ask a question.
King King's Cup + Rules When each of the first 3 Kings are drawn, the person who drew the card puts some of their drink into the King's Cup at the center of the table. When the 4th King is drawn, the person who drew the 4th King must drink the contents of the King's Cup. The first three people to pick a King card can also make a rule, that must be followed until the next King is picked. Some common rules are Buffalo, (must always use left hand) Thumbs, (player puts their thumb on the table silently, last person to do so drinks), In bed, (everyone has to say "in bed" after every sentence) and Teeth (players can't show their teeth when they laugh).

Common Circle of Death Card Assignments

Card drawn Title Instruction
Ace Maddy drinks Anyone named 'Maddy' drinks - anyone else participating can drink at their own leisure whilst observing the unfortunate Ethan.
2 You "Two is you" Player points at a person and tell them to drink
3 Me "Three is me." Player who draws card drinks.
4 Whores "Four is whores" Women drink
5 Drive "Five is drive" Everyone puts up their hands as if driving a car. The player who drew the card begins. They say "vroom" while tilting their hands to the right or left. The "driver" is passed to the player next to them in that direction. Players now have three options as the "driver" position is passed to them. They can choose to turn to same direction as the person before them and say "vroom", passing it one more person. They can turn their hands in the opposite direction and say "skert" (as in the screeching of car wheels) and pass the "driver" position back to the person who just sent it to them. Now that is the new direction and all "drivers" who turn that way must say "Vroom" until a "driver" decides to "skert" it back again. The last option is to say "beep" while mimicking hitting the car horn. This passes the game's position to the player opposite the current driver. The first "driver" who speaks or turns the wrong way has to drink.

e.g. Person A: *turns to left "Vroom" Person B: *turns to left "Vroom" Person C: *turns to right "Skert" Person B: *turns to right "Vroom" Person A: *hits horn "Beep!" Person D: *turns to right "Vroom"

6 Dicks "Six is dicks" Men drink
7 Heaven "Seven is heaven." Last person to get both hands in the air has to drink.
8 Mate "Eight is mate" Choose a person to be your mate and they drink when you drink, and vice versa, for the rest of the game. If one of the mates draws another 8 card they chose another player and now all three have to drink. You can also merge two mated pairs this way. If all players of the game become mated, then all ties are cancelled.
9 Rhyme "Nine is Rhyme". You say a word, and the person to your right has to say a word that rhymes. This continues around the table until someone cannot think of a word. This person must drink. The same word may not be used twice.
10 Categories You come up with a category of things, and the person to your right must come up with something that falls within that category. This goes on around the table until someone can't come up with anything. This person must drink.
Jack Thumb Master Whenever the player who drew this card places their thumb on the end of the table, however discretely, all other players must place their thumbs there as well. The last person who places their thumb has to drink. The drawer of this card has the power to do this at any point until the next jack is drawn, or the end of the game.
Queen Question Master The player who drew the card becomes question master. Whenever this player asks a question other players must answer with another question until the next queen card is drawn and a new question master is selected. Players who answer a question from the question master without a question must drink. Simply making the ending intonation of your sentence in a questioning manner does not count and you must drink. Ex. Questionmaster: "What time is it?" Player: "Is it around midnight?"
King King's Cup When each of the first 3 Kings are drawn, the person who drew the card pours some of their drink into the King's Cup at the center of the table. When the 4th King is drawn, the person who drew the 4th King must drink the contents of the King's Cup.

Variations and other rules

Like almost all other drinking games, Kings has endless variations of rules, and individual drinking groups usually have their own set of card effects. There will be similar rules, but there will most likely always be some that some players have never encountered before. Some games specify that playing a certain card allows that player to make up a new rule which lasts for the remainder of the game.

A major variation in the US, UK, Ireland, Australia, New Zealand, South Africa or Canada is that the contents of the King's Cup are drunk by the player who breaks the circle of cards (known as the Ring of Fire in the UK).

A popular variation in Australia is the Smoko or Toilet Card replacing Give Two Take Two. In this version, a player needs to possess a Smoko Card to leave the table to smoke or use the toilet. A player can have multiple copies of the card and they can be traded, typically under conditions such as; the recipient must refill drinks on demand, crawl for the rest of the game, talk in a funny voice, etc.

Another popular variation in Australia is where the game is played with the addition of the Joker card. Upon drawing a Joker, the player must take a bong hit of tobacco.

See also

References

  1. LaBrie, JW; Ehret, PJ; Hummer, JF (2013). "Are they all the same? An exploratory, categorical analysis of drinking game types". Addict Behav. 38: 2133–9. doi:10.1016/j.addbeh.2012.12.002. PMC 3654653. PMID 23435275.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.