Glossary of card game terms

The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. This list does not encompass terms that are specific to one game.

A few games or families of games have enough of their own specific terminology to warrant their own glossaries:

Terms in this glossary (unlike those above) should apply to a wide range of card games.

A

Ace

See rank, below

Acorns

One of the four suits in a German pack of cards. Symbol:

age

Order of priority for leading, betting or bidding, starting from the player next to the dealer.[1] See eldest and youngest.

alliance

A temporary partnership that lasts only for the current deal or hand[1] (e.g. Prop and Cop in Solo Whist or the normal game in Schafkopf).

ante

A mandatory stake made before the game begins - usually by all players, sometimes by the dealer only.[1]

auction

The phase in some card games where players may bid to lead the game, or bid on a certain hand or privilege in that hand such as naming the trump suit. The player with the highest bid wins the auction and plays his chosen game or exercises his privilege. Often used in trick-taking games.[2]

B

Bells

One of the four suits in a German pack of cards. Symbol:

bettel or bettler

Bid or contract to win no tricks (also misère).[1]

bid

Spoken declaration to win a specified number of tricks or points; to make such a declaration[3]

blank

  1. In card-point games, a card that is worth no points.
  2. A hand with no court cards, i.e. only pip cards.[1]

bleeding

When your cards are visible to other players.

bluff

to attempt to deceive one's opponent(s) about the value of cards in one's hand[4]

build

to add cards to those already on the table in order to extend a set or sequence[2]

bonus

an extra score added to a player's regular score for holding or winning certain cards[2] or for achieving certain goals, such as Schneider.

C

call

In Bridge and certain other trick-taking games, the act of a player making his bid[2]

card points

In point-trick games, the score used to determine the winner of a hand, based on the value of individual cards won. Not to be confused with game points.

carte blanche

A hand with no court cards (see 'blank')[1]

chicane

A hand with no trumps.[1]

Clubs

One of the four suits in a French pack of cards.[2] Symbol:

compendium game

A game in which a number of different contracts is played in succession e.g. Hearts, Barbu (card game), Quodlibet and Michigan Rummy.[5]

contract

an agreement to play a certain type of game, to win a certain number of points or tricks in a hand, round or game.[3]

counter

  1. Object used to score.
  2. Card with a point value.[1]

court card

One of the picture cards i.e. a King, Queen or Jack in a French deck;[6] a King, Ober or Unter in a German deck, or a King, Queen, Cavalier and Valet in a tarot deck. Also face card or royal card.

cut

To divide the deck into two parts; usually after shuffling. Cards may also be cut to determine who deals or which suit is trumps.[6]

D

deal

  1. Verb: To distribute cards to players in accordance with the rules of the game being played. In many games, this involves taking all cards, shuffling them, and redistributing them, but in other games (such as Patience games) it simply involves turning over the Waste to act as a new Stock.
  2. Noun: The play from the time the cards are dealt until they are redealt. Also referred to as a hand

dealer

The person whose turn and responsibility it is to deal the cards (even though this player may delegate the actual dealing to another).

deck

May refer either to the pack or the stock

declarer

In a contract game, the highest bidder who then tries to achieve the announced contract.[7]

defenders

The opponents of the declarer(s) in games like Bridge or Skat.[2]

deuce

Another name for the rank 2 cards (see rank, below)

Diamonds

One of the four suits in a French pack of cards.[2] Symbol:

discard

To remove cards from one's hand, often with the intention that such cards will no longer belong to oneself. Usually done with less desirable cards in an attempt to make room for more desirable cards, or when changing strategies for what cards one is attempting to collect.

discard pile

the pile of cards already rejected by players.[6]

doubleton

Only two cards of the same suit in the hand.[7]

downcard

A card that is dealt face down. Also facedown.

draw a card

To take a card from the stock.[6]

E

eldest

The first player to play in the round. Called forehand in many games. This is the player to the left of the dealer in games that are played clockwise; or to the right of the dealer in those played anti-clockwise. Some family games will use eldest and youngest to refer to the players' actual ages.

F

face card

A face card depicts a person as opposed to pips (excluding jokers).

facedown (US)

A card placed face down on the table. Also downcard.

faceup (US)

A card positioned so that it reveals its suit and value.[6] Also upcard.

face value

The marked value of a card, also called the pip value. Court cards are usually take to have a value of 10, the Ace 1 or 11.[2]

fold

To withdraw or surrender the current hand or game.[2]

follow suit

To play a card of the led suit.[3]

G

game points

In point-trick games, the score assigned to the various contracts which is awarded to the winning player. Game points are accumulated (or deducted) to decide the overall winner. Not to be confused with card points.

H

hand

  1. The cards held by one player
  2. The player holding the cards, as in "Third hand bid 1."
  3. Synonymous with the noun usage of deal

Hearts

One of the four suits in a French pack or German pack of cards.[2] Symbols: or

I

in turn

A player, or an action, is said to be in turn if that player is expected to act next under the rules. Jerry said "check" while he was in turn, so he's not allowed to raise.

J

joker

One or more cards usually depicting a jester that are used as the highest trump or as wild card

K

kind

See rank, below
kitty
Additional cards dealt face down in some card games.

L

lay off

To add cards to another player's melds or combinations.[2]

lead

To play the first card of the trick.[2]

Leaves

One of the four suits in a German pack of cards. Symbol:

M

meld

A set of matching cards, typically three or more, that earn a player points and/or allow him to deplete his hand.

mixed deal

A hand dealt wrongly. Or to make a mistake while dealing cards.

N

natural card

A card that is not wild

negative game

A negative game or negative contract is one in which the aim is either:[8]
  1. to avoid taking tricks or
  2. to lose every trick (as in bettel or misère)

numeral

A card for which the rank is a number (Ace usually counts as 1 in this case)

P

pack

A complete set of cards. A double deck may be used (i.e. 104/108 instead of 52/54)

partie

A whole game, especially at Piquet, consisting of several hands or deals[8]

pass

  1. In bidding games, to make no bid
  2. In vying games to pass the privilege of betting first
A complete set of cards. A double deck may be used (i.e. 104/108 instead of 52/54)

penalty

A score awarded for common violations of the rules of the game. It can be awarded either negatively to the violating player/partnership, or positively to their opponent(s)

picture card

A court card.[9]

pile

A set of cards placed on a surface so that they partially or completely overlap

pip

  1. See numeral, above
  2. A suit symbol (, , , ) on a card.

plain card

a card other than a court card.[9]

plain suit

Any suit that is not a trump suit

play

  1. Verb: Move a card to a place on the table (either from the players hand, or from elsewhere on the table).
  2. Noun: The stage of the game in which player(s) play cards

prial

A 'pair royal'. A set of three cards of the same rank.[2]

R

rank

The position of a card relative to others in the same suit. The order of the ranks depends on the game being played.

redeal

To deal again

renege

To legally play a card of a suit other than the led suit.[10]

renounce

To play a card of a different suit from the led suit. May be legal or not, depending on the rules.[10]

revoke

To fail to follow suit when able to do so and the rules require it. Normally incurs a penalty.[10]

R.F.G. pile

"Remove From Game" pile; a discard pile for cards which will not be used in subsequent rounds.

round

The events between the eldest player's action, and the youngest player's action of the same type (i.e. bid, play), inclusive.

run

A combination of playing cards where cards have consecutive rank values. Also called a sequence.

S

schmear or smear

to play a high-scoring card to a trick if it is likely to be won by one's partner, especially in Schafkopf or Sheepshead

schneider

When a player or team wins over 3/4 of the available card points in point-trick games, thus scoring a bonus. Typical of the Skat and Schafkopf families. The team scoring less than 1/4 of the points is said to be schneidered.

schwarz

When a player or team wins every trick of the hand, thus scoring a bonus. Common in games of the Skat and Schafkopf family.

seat

Position relative to the dealer: for example, in bridge, the dealer's left-hand opponent is said to be in second seat.

sequence

Two or more cards adjacent in rank. The adjectives ascending and descending may be applied (i.e. "building in ascending sequence" means "laying cards out so that each has the next highest rank to the previous one"). A sequence need not all be of the same suit. Also called a run.

shuffle

rearrange (a deck of cards) by sliding the cards over each other quickly.(verb)
an act of shuffling a deck of cards. (noun)

singleton

Holding of only one card of a suit.[3]

slam

winning every trick. Sometimes called a 'grand slam', with a 'little slam' being every trick bar one.[10] Also called a Mord or Durchmarsch in some games.

solo

  1. A hand contract.
  2. A contract played alone against the combined efforts of all other players.[10]

soloist

Player who plays a solo.

Spades

One of the four suits in a French pack of cards.[2] Symbol:

spot card

See numeral

squeeze

In trick-taking games, a player is 'squeezed' if he has to weaken himself in either of 2 suits, but has no way of deciding which.[11]

stack

Cards are placed directly on top of each other, disallowing the player to see any card other than the top. In most cases, these cards are and should be kept hidden. Viewing these cards during a deal is often considered illegal, so they should be dealt face down.

stock

A pile of cards, face down, which are left over after setting up the rest of the game (i.e. dealing hands, setting up other layout areas).

suit

All cards that share the same pips

T

tableau

Layout of table cards in games like Zwicker and games of the Patience family. See Glossary of patience terms.

talon

The undealt portion of the pack. Same as stock.[11]

trey

The Three of any suit. Also 'three-spot'.[3]

trick

See Trick-taking game. A set of cards played by each player in turn, during the play of a hand.

trump

  1. (Noun) A card in the suit whose trick-taking power is greater than any plain suit card.
  2. (Noun) A card in the special suit of trumps found in tarot decks such as the Tarot Nouveau
  3. (Verb) To play a trump after a plain suit has been led. See Ruff.

turn-up

A card turned up at the start of a game to determine the trump suit.[11]

U

upcard

  1. A card laid on the table face-up.
  2. The top card of a pile, turned face up.[9]

V

value

See rank

void

Having no card of a given suit.[11]

W

wild card

A card that can able to substitute for any natural card (or even nonexistent ones)

Y

youngest

The last player to play before the eldest player's second turn. Some family games will use eldest and youngest to refer to the players' actual ages.

References

  1. 1 2 3 4 5 6 7 8 Parlett 2008, p. 642.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Glossary of Card Game Terms at www.catsatcards.com. Retrieved 11 August 2018
  3. 1 2 3 4 5 Galt, David. Card Game Glossary at entertainment.howstuffworks.com. Retrieved 11 August 2018.
  4. Golick 1998, p. 120.
  5. Parlett 2008.
  6. 1 2 3 4 5 Golick 1998, p. 121.
  7. 1 2 Parlett 2008, p. 643.
  8. 1 2 Parlett 2008, p. 644.
  9. 1 2 3 Arnold 2011.
  10. 1 2 3 4 5 Parlett 2008, p. 645.
  11. 1 2 3 4 Parlett 2008, p. 646.

Literature

  • Arnold, Peter. Card Games for One. London: Chambers (2011). ISBN 978-0550-10201-0.
  • Golick, Margie. Card Games for Smart Kids. New York: Sterling (1998). ISBN 978-0-8069-4887-4.
  • Parlett, David. The Penguin Book of Card Games. London: Penguin (2008). ISBN 978-0-141-03787-5.
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