HardBall!

HardBall!
Apple IIGS cover art for HardBall!
Publisher(s) Accolade
Designer(s) Bob Whitehead
Artist(s) Mimi Doggett
Composer(s) Ed Bogas
Series HardBall
Platform(s) Amiga, Amstrad CPC, Apple II, Apple IIGS, Atari 8-bit family, Atari ST, Commodore 64, DOS, Macintosh, MSX, Sega Genesis, ZX Spectrum
Release
Genre(s) Traditional baseball simulation
Mode(s) Single-player, multiplayer
Throwing a pitch on the Commodore 64 version, with options for the pitcher and batter

HardBall! is the first in a series of popular baseball computer and video games published by Accolade. It was released for a variety of platforms between 1985 and 1991. The game was followed by sequels HardBall II and HardBall III.

Gameplay

Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases.

Hardball! was one of the first baseball video games to incorporate the perspective from the pitcher's mound, similar to MLB broadcasts. There are also managerial options available. The player has a selection of pitchers to choose from. Each team member has his own statistics that affect his performance, and can be rearranged as desired. Prior to HardBall!s release, there were managerial baseball games available, such as MicroLeague Baseball but HardBall! was the first to integrate that aspect with the arcade control of the game action itself.

In later releases in the series, announcer Al Michaels would provide commentary.

HardBall 5 is notable for its unique features, some of which have since become standard in modern baseball video games:

  • Complete roster modifications, including sending players to the minors, free agency, and trading.
  • Play-by-play by Al Michaels
  • A complete league of "historic teams", divided into "Legends" and "Immortals". This league acts as a substitute for MLB and can have a regular season, playoffs, and World Series. There is even an All Star Game between the Legends and Immortals.

HardBall 5, while having every team and player as of that season, does not feature team names or logos. Fictional logos are used in place of the regular team logos (e.g. the Atlanta Braves logo has been replaced with a logo depicting a raptor head in front of a baseball).

Reception

Hardball! was Accolade's best-selling Commodore game as of late 1987.[1] Its sales had surpassed 250,000 copies by November 1989.[2] Entertainment Weekly picked the game as the #11 greatest game available in 1991, saying: "With its oversaturated colors, ultrarealistic sound effects (when the umpire shouts 'Play ball!' it sounds as if he’s in the room), and detailed managerial options, HardBall! is the closest you may ever get to playing in a real major-league ballpark."[3]

ANALOG Computing praised the Atari version's gameplay, graphic, and animation, only criticizing the computer opponent's low difficulty level. The magazine concluded that the game "is in a league of its own, above all other Atari sports games—simulations included".[4] In an overview of statistics-oriented baseball games, Computer Gaming World stated that Hardball "would probably be disappointing to anyone other than an avid arcade fan".[5] Compute!'s Apple Applications stated that the Apple II and Macintosh versions had "almost everything you could want from a baseball simulation", with good support for playing as manager, player, or statistician and "exceptionally clear and precise graphics". The magazine concluded that "Hardball's realism is outstanding—at a level unmatched by other baseball software to date".[6] The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[7]

In other media

The game appears in the opening scene of the 1987 film The Princess Bride, being played by Fred Savage.

References

  1. Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  2. Staff (November 1989). "Chart-Busters; SPA Platinum". Game Players (5): 112.
  3. https://ew.com/article/1991/11/22/video-games-guide/
  4. Millard, Robert (December 1986). "HardBall!". ANALOG Computing. p. 26. Retrieved 7 July 2014.
  5. Wilson, Johnny (April 1987). "Bezbol Been Berry, Berry Good To Me!" (PDF). Computer Gaming World. No. 36. pp. 42–43. Retrieved 23 April 2016.
  6. Florance, David (December 1987). "Hardball". Compute!'s Apple Applications. p. 106. Retrieved 18 August 2014.
  7. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.
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