Fireproof Games

Fireproof Studios Ltd
Fireproof Games
Private
Industry Video game industry
Founded 3 September 2008 (2008-09-03)
Founders
  • Christopher Cannon
  • Tony Cartwright
  • Mark Hamilton
  • Barry Meade
  • David Rack
  • Damien Leigh Rayfield
Headquarters Guildford, England
Products The Room series
Number of employees
18 (2018)
Website fireproofgames.com

Fireproof Studios Ltd, doing business as Fireproof Games, is a British video game developer based in Guildford, England, founded in September 2008. The company is best known for its The Room series of puzzle video games, of which the first, The Room (2012), was named "Best British Game" at the 2013 British Academy Games Awards, and sold over two million copies as of May 2013.

History

Fireproof Studios was founded on 3 September 2008 by Christopher Cannon, Tony Cartwright, Mark Hamilton, Barry Meade, David Rack and Damien Leigh Rayfield. The six founders were formerly employed by Criterion Games and met while working on Burnout 3 and developed the idea of working as a team during work on Burnout Paradise.[1][2]

The studio was intended to be a freelance art studio, eventually started creating its own games.[2] Fireproof Studios credited LittleBigPlanet creator Media Molecule, who outsourced art creation for LittleBigPlanet's downloadable content and LittleBigPlanet 2 to Fireproof Studios, as a major help during their first two years. Fireproof Studios worked closely with Guerrilla Games to provide the art for multiplayer levels within Killzone Shadow Fall and Killzone: Mercenary. Fireproof Studios has also contributed art and assets to Ridge Racer Unbounded, the DJ Hero series, and Kinect Sesame Street TV.[1]

In January 2012, Fireproof Studios adopted the trading name "Fireproof Games" and started working on their first own game, The Room.

The game took six months to develop and was released in September 2012 by Fireproof Games.[2] It was featured as editor's choice on its release and later named the iPad Game of the Year for 2012.[3] At the 2012 British Academy Video Games Awards, The Room won the award for Best British Game, as well as being nominated in the Mobile & Handheld, Artistic Achievement and Debut Game categories.[4] By May 2013, The Room sold over two million copies.[5]

Following the success of the first game they began development of a sequel, The Room Two, which was released on iPad on 12 December 2013.[3] Fireproof Games released The Room Two to iOS and Android devices in early 2014.

A second sequel, The Room Three, was released for mobile devices in November 2015.[6] In August 2017, Fireproof Games noted on their social media that they had "no immediate plans" to bring the game to Microsoft Windows, as they did with the previous episodes,[7] but later amended that they were "hoping to get that done" in the second half of 2018.[8] It was later announced the PC port would be coming in late 2018.[9]

Games developed

References

  1. 1 2 Edge Staff (6 May 2013). "Fireproof Games: from outsourcer-for-hire to Apple's game of the year". Edge. Archived from the original on 25 October 2013. Retrieved 14 May 2013.
  2. 1 2 3 Long, Neil (3 January 2013). "Fireproof: the Criterion alumni who made the iPad game of the year". Edge. Archived from the original on 4 December 2013. Retrieved 14 May 2013.
  3. 1 2 Anderson, Lessley (12 December 2013). "'The Room 2' is a stunning sequel to Apple's iPad game of the year". The Verge. Retrieved 30 January 2014.
  4. "Games in 2013". BAFTA Awards. Retrieved 14 May 2013.
  5. Matulef, Jeffrey (9 May 2013). "The Room rakes in over 2 million sales". Eurogamer. Retrieved 14 May 2013.
  6. Totilo, Stephan (5 November 2015). "Nine Minutes Of The Room 3, An Excellent New Puzzle Game That's Best Unspoiled". Kotaku. Retrieved 5 November 2015.
  7. Fireproof Games (21 August 2017). "Fireproof Games on Twitter: "No immediate plans for that, but it's something we'd love to do in the future!... "". Twitter. Retrieved 27 January 2018.
  8. Fireproof Games (28 January 2018). "Fireproof Games on Twitter: "We're hoping to get that done in the 2nd half of this year!... "". Twitter. Retrieved 28 January 2018.
  9. "Fireproof Games on Twitter".
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